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DateSubject
Sun, 09 Jul 2006 09:55:42 -0700Re: DirectX
Sat, 08 Jul 2006 19:10:00 -0700Re: Vertex Blending Woes
Sat, 08 Jul 2006 19:05:18 -0700Re: DirectX
Fri, 07 Jul 2006 12:52:30 -0700Re: DirectX
Fri, 07 Jul 2006 09:09:55 -0700Re: Why I just captured blue Screen using GetRenderTargetData
Thu, 06 Jul 2006 14:44:40 -0700Re: Transparency by ColorKey
Thu, 06 Jul 2006 10:29:28 -0700Re: Calling GetContainer on IDirect3DSurface to get the parent swa
Thu, 06 Jul 2006 09:29:27 -0700Re: First steps. Some problem with d3d9 samples.
Wed, 05 Jul 2006 14:33:25 -0700Re: Weird crash in d3dx9_30.dll
Wed, 05 Jul 2006 10:45:18 -0700Re: Weird crash in d3dx9_30.dll
Wed, 05 Jul 2006 10:42:45 -0700Re: Extended Desktop
Wed, 05 Jul 2006 10:40:59 -0700Re: Simple alpha rectangle
Tue, 04 Jul 2006 12:03:57 -0700Re: Calling GetContainer on IDirect3DSurface to get the parent swa
Tue, 04 Jul 2006 12:02:29 -0700Re: Lowering the power used by directx scene
Tue, 04 Jul 2006 12:00:27 -0700Re: Simple alpha rectangle
Mon, 03 Jul 2006 09:00:38 -0700Re: Extended Desktop
Mon, 03 Jul 2006 08:58:38 -0700Re: Simple alpha rectangle
Sun, 02 Jul 2006 15:33:22 -0700Re: Should I learn DirectX9 or DirectX10 ?
Sun, 02 Jul 2006 12:19:53 -0700Re: linker error about D3DXCreateFontW
Sun, 02 Jul 2006 12:19:04 -0700Re: linker error about D3DXCreateFontW
Sun, 02 Jul 2006 11:09:20 -0700Re: Sampling Texture in Vertex Shader using tex2Dlod
Sun, 02 Jul 2006 11:02:39 -0700Re: Calling GetContainer on IDirect3DSurface to get the parent swa
Fri, 30 Jun 2006 09:39:31 -0700Re: Sampling Texture in Vertex Shader using tex2Dlod
Fri, 30 Jun 2006 09:36:23 -0700Re: Is it possible get data from Video memory to system memory?
Fri, 30 Jun 2006 09:34:52 -0700Re: Colour
Fri, 30 Jun 2006 07:55:36 -0700Re: How the heck does one use ID3DXLine::DrawTransform()?
Thu, 29 Jun 2006 13:59:40 -0700Re: Vertex Blending Woes
Thu, 29 Jun 2006 12:22:42 -0700Re: Is this an Illegal Call to Direct3DShaderValidatorCreate9
Wed, 28 Jun 2006 19:22:59 -0700Re: Vertex Blending Woes
Tue, 27 Jun 2006 20:33:06 -0700Re: DirectX Modeler
Tue, 27 Jun 2006 12:39:33 -0700Re: Vertex Blending Woes
Tue, 27 Jun 2006 09:29:19 -0700Re: Saving a Mesh with different vertex format
Mon, 26 Jun 2006 19:18:51 -0700Re: Vertex Blending Woes
Mon, 26 Jun 2006 16:00:48 -0700Re: Vertex Blending Woes
Mon, 26 Jun 2006 10:08:27 -0700Re: Vertex Blending Woes
Fri, 23 Jun 2006 09:43:05 -0700Re: MAKEFOURCC stuff.
Wed, 21 Jun 2006 18:24:47 -0700Re: Identifying triangles using IntersectInformation
Wed, 21 Jun 2006 18:23:45 -0700Re: Spline Tesselation Direct3D
Wed, 21 Jun 2006 18:18:01 -0700Re: DirectX 7/8/9 legacy problem...
Wed, 21 Jun 2006 09:44:02 -0700Re: DirectX 7/8/9 legacy problem...
Wed, 21 Jun 2006 09:44:02 -0700Re: DirectX 7/8/9 legacy problem...
Tue, 20 Jun 2006 18:19:16 -0700Re: DirectX 7/8/9 legacy problem...
Tue, 20 Jun 2006 10:22:10 -0700Re: Circumvent use of ddx/ddy gradient instructions in pixel shader
Tue, 20 Jun 2006 10:21:07 -0700Re: Spline Tesselation Direct3D
Tue, 20 Jun 2006 10:18:34 -0700Re: Depth sort
Tue, 20 Jun 2006 04:57:46 -0700Re: Spline Tesselation Direct3D
Tue, 20 Jun 2006 04:56:22 -0700Re: Should I learn DirectX9 or DirectX10 ?
Tue, 20 Jun 2006 04:53:11 -0700Re: Alpha blending and .png with transparency
Mon, 19 Jun 2006 14:28:10 -0700Re: problem in CheckDeviceFormat
Mon, 19 Jun 2006 14:23:49 -0700Re: drawing object in pure black color not possible.
Mon, 19 Jun 2006 14:20:57 -0700Re: Calling GetContainer on IDirect3DSurface to get the parent swap ch
Thu, 15 Jun 2006 14:57:45 -0700Re: Depth sort
Thu, 15 Jun 2006 14:55:18 -0700Re: DDS7 to D3DS8
Tue, 06 Jun 2006 14:13:19 -0700Re: DDS7 to D3DS8
Tue, 06 Jun 2006 14:11:39 -0700Re: Depth sort
Tue, 06 Jun 2006 11:50:58 -0700Re: Mesh Animation using CD3DFrame
Tue, 06 Jun 2006 11:50:02 -0700Re: Depth sort
Mon, 05 Jun 2006 16:06:01 -0700Re: Mesh Animation using CD3DFrame
Mon, 05 Jun 2006 10:01:11 -0700Re: Lighting
Mon, 05 Jun 2006 09:58:12 -0700Re: disappearing textures when modifying tv & tu
Mon, 05 Jun 2006 09:57:00 -0700Re: DirectX9 Surface (IDirect3DSurface9) with user preallocated memory. HELP
Mon, 05 Jun 2006 09:54:24 -0700Re: Directx
Mon, 05 Jun 2006 09:53:28 -0700Re: Depth sort
Sat May 31 06:02:45 MDT 2003Re: Error with closing Direct3D app
Thu, 25 May 2006 12:33:29 -0700Re: OpenGL compatible screen/window capture
Tue May 14 06:45:59 MDT 2002Re: Alpha equivalent to TFACTOR and getting caps
Thu, 11 May 2006 11:36:57 -0700Re: ToolTips in Direct3D UIs
Thu, 11 May 2006 11:36:16 -0700Re: ToolTips in Direct3D UIs
Tue, 09 May 2006 09:59:08 -0700Re: point sprites
Mon, 08 May 2006 14:45:15 -0700Re: How to implement vertex texture in HLSL
Mon, 08 May 2006 14:42:26 -0700Re: Multithreading and swap chains
Tue, 02 May 2006 18:25:16 -0700Re: Managed DX - 'DrawText' ambiguous
Tue, 02 May 2006 16:04:35 -0700Re: Managed DX - 'DrawText' ambiguous
Tue, 02 May 2006 16:03:21 -0700Re: change d3dx9 dll version
Thu, 27 Apr 2006 13:10:27 -0700Re: create a triangle
Wed, 26 Apr 2006 12:54:12 -0700Re: point sprites
Wed, 26 Apr 2006 10:17:31 -0700Re: DirectX Sprite images
Wed, 26 Apr 2006 10:16:05 -0700Re: change d3dx9 dll version
Wed, 26 Apr 2006 10:14:30 -0700Re: volumetric fog
Tue, 25 Apr 2006 10:48:35 -0700Re: volumetric fog
Mon, 24 Apr 2006 17:17:26 -0700Re: question of a rotate 2d texture Coordinate Mapping
Mon, 24 Apr 2006 17:15:00 -0700Re: get texture size
Mon, 24 Apr 2006 17:13:04 -0700Re: Matrix Decompose
Mon, 24 Apr 2006 17:10:52 -0700Re: fog around model
Thu, 20 Apr 2006 09:28:50 -0700Re: Matrix Decompose
Wed, 19 Apr 2006 12:33:05 -0700Re: Matrix Decompose
Tue, 18 Apr 2006 10:23:59 -0700Re: Matrix Decompose
Tue, 18 Apr 2006 10:21:55 -0700Re: fog around model
Tue, 18 Apr 2006 10:20:53 -0700Re: DirectX 9.0c, anyone keeping a score sheet for changes?
Mon, 17 Apr 2006 19:28:28 -0700Re: DirectX 9.0c, anyone keeping a score sheet for changes?
Mon, 17 Apr 2006 13:37:44 -0700Re: DirectX 9.0c, anyone keeping a score sheet for changes?
Thu, 13 Apr 2006 18:22:04 -0700Re: April SDK : still no shader debugging in VS2005
Thu, 13 Apr 2006 11:55:58 -0700Re: moving from GDI+ to DirectX
Thu, 13 Apr 2006 09:41:22 -0700Re: hlsl pixel shader not working
Thu, 13 Apr 2006 09:40:20 -0700Re: April SDK : still no shader debugging in VS2005
Thu, 13 Apr 2006 09:39:12 -0700Re: Split tiff and stamp string (GDI+ or DX)
Thu, 13 Apr 2006 09:38:18 -0700Re: Matrix Multiplication
Wed, 12 Apr 2006 15:42:43 -0700Re: Matrix Multiplication
Wed, 12 Apr 2006 12:10:14 -0700Re: setlocale for .x files?
Wed, 12 Apr 2006 10:23:24 -0700Re: Split tiff and stamp string (GDI+ or DX)
Wed, 12 Apr 2006 10:22:29 -0700Re: setlocale for .x files?