| Date | Subject |
| Thu, 27 Apr 2006 13:10:27 -0700 | Re: create a triangle |
| Wed, 26 Apr 2006 12:54:12 -0700 | Re: point sprites |
| Wed, 26 Apr 2006 10:17:31 -0700 | Re: DirectX Sprite images |
| Wed, 26 Apr 2006 10:16:05 -0700 | Re: change d3dx9 dll version |
| Wed, 26 Apr 2006 10:14:30 -0700 | Re: volumetric fog |
| Tue, 25 Apr 2006 10:48:35 -0700 | Re: volumetric fog |
| Mon, 24 Apr 2006 17:17:26 -0700 | Re: question of a rotate 2d texture Coordinate Mapping |
| Mon, 24 Apr 2006 17:15:00 -0700 | Re: get texture size |
| Mon, 24 Apr 2006 17:13:04 -0700 | Re: Matrix Decompose |
| Mon, 24 Apr 2006 17:10:52 -0700 | Re: fog around model |
| Thu, 20 Apr 2006 09:28:50 -0700 | Re: Matrix Decompose |
| Wed, 19 Apr 2006 12:33:05 -0700 | Re: Matrix Decompose |
| Tue, 18 Apr 2006 10:23:59 -0700 | Re: Matrix Decompose |
| Tue, 18 Apr 2006 10:21:55 -0700 | Re: fog around model |
| Tue, 18 Apr 2006 10:20:53 -0700 | Re: DirectX 9.0c, anyone keeping a score sheet for changes? |
| Mon, 17 Apr 2006 19:28:28 -0700 | Re: DirectX 9.0c, anyone keeping a score sheet for changes? |
| Mon, 17 Apr 2006 13:37:44 -0700 | Re: DirectX 9.0c, anyone keeping a score sheet for changes? |
| Thu, 13 Apr 2006 18:22:04 -0700 | Re: April SDK : still no shader debugging in VS2005 |
| Thu, 13 Apr 2006 11:55:58 -0700 | Re: moving from GDI+ to DirectX |
| Thu, 13 Apr 2006 09:41:22 -0700 | Re: hlsl pixel shader not working |
| Thu, 13 Apr 2006 09:40:20 -0700 | Re: April SDK : still no shader debugging in VS2005 |
| Thu, 13 Apr 2006 09:39:12 -0700 | Re: Split tiff and stamp string (GDI+ or DX) |
| Thu, 13 Apr 2006 09:38:18 -0700 | Re: Matrix Multiplication |
| Wed, 12 Apr 2006 15:42:43 -0700 | Re: Matrix Multiplication |
| Wed, 12 Apr 2006 12:10:14 -0700 | Re: setlocale for .x files? |
| Wed, 12 Apr 2006 10:23:24 -0700 | Re: Split tiff and stamp string (GDI+ or DX) |
| Wed, 12 Apr 2006 10:22:29 -0700 | Re: setlocale for .x files? |
| Wed, 12 Apr 2006 10:20:28 -0700 | Re: D3D freezings on ALL Geforce 4 MX440 (in triple-buffering only) |
| Tue, 11 Apr 2006 07:16:23 -0700 | Re: Save output from rendering in file |
| Mon, 10 Apr 2006 18:34:05 -0700 | Re: Number of instructions slots for lrp |
| Mon, 10 Apr 2006 18:05:05 -0700 | Re: Number of instructions slots for lrp |
| Mon, 10 Apr 2006 15:59:31 -0700 | Re: Number of instructions slots for lrp |
| Mon, 10 Apr 2006 15:55:18 -0700 | Re: Save output from rendering in file |
| Mon, 10 Apr 2006 15:53:09 -0700 | Re: moving from GDI+ to DirectX |
| Thu, 06 Apr 2006 09:00:46 -0700 | Re: Filtering the Cube Texture that created with D3DUSAGE_RENDERTA |
| Wed, 05 Apr 2006 20:52:12 -0700 | Re: D3DXSaveSurfaceToFileInMemory question |
| Wed, 05 Apr 2006 14:12:55 -0700 | Re: LockRect failed: D3DERR_DRIVERINTERNALERROR |
| Wed, 05 Apr 2006 09:49:09 -0700 | Re: LockRect failed: D3DERR_DRIVERINTERNALERROR |
| Tue, 04 Apr 2006 20:46:26 -0700 | Re: vertical blanks |
| Tue, 04 Apr 2006 12:21:31 -0700 | Re: vertical blanks |
| Tue, 04 Apr 2006 09:48:58 -0700 | Re: D3DXCreateText and subsets |
| Mon, 03 Apr 2006 16:27:50 -0700 | Re: D3DXCreateText and subsets |
| Thu, 30 Mar 2006 10:25:43 -0800 | Re: call DrawPrimitiveUp caused crash |
| Wed, 29 Mar 2006 13:26:20 -0800 | Re: How can mouse cursor stays on top always? |
| Wed, 29 Mar 2006 12:53:31 -0800 | Re: Cannot compile a shader |
| Tue, 28 Mar 2006 12:10:07 -0800 | Re: Maximum allowed size for a D3D target surface? |
| Tue, 28 Mar 2006 09:26:12 -0800 | Re: newbie question re line styles |
| Tue, 28 Mar 2006 09:21:18 -0800 | Re: Maximum allowed size for a D3D target surface? |
| Tue, 28 Mar 2006 09:19:00 -0800 | Re: D3DXCreateText and subsets |
| Tue, 28 Mar 2006 08:59:00 -0800 | Re: Cannot compile a shader |
| Mon, 27 Mar 2006 11:29:02 -0800 | Re: TIFF Files -> DX9 Texture |
| Fri, 24 Mar 2006 19:05:41 -0800 | Re: TIFF Files -> DX9 Texture |
| Thu, 23 Mar 2006 08:42:55 -0800 | Re: Non-DirectShow YUV application |
| Wed, 22 Mar 2006 12:29:40 -0800 | Re: Rotating Indvidual Objects |
| Tue, 21 Mar 2006 20:02:10 -0800 | Re: Rotating Indvidual Objects |
| Tue, 21 Mar 2006 08:56:19 -0800 | Re: Integrate Direct3D with an MFC Dialog Based Application |
| Fri Mar 21 06:58:41 MST 2003 | Re: newbie vertex normal calculation for lighting question |
| Fri Mar 21 06:57:28 MST 2003 | Re: Animated meshes |
| Mon, 20 Mar 2006 08:27:26 -0800 | Re: d3dX and SSE, 3DNow |
| Mon, 20 Mar 2006 08:22:07 -0800 | Re: Hello everybody! |
| Fri, 17 Mar 2006 10:06:18 -0800 | Re: Shader usage |
| Thu, 16 Mar 2006 14:21:28 -0800 | Re: combining two meshes |
| Thu, 16 Mar 2006 08:53:37 -0800 | Re: about default renderstate |
| Wed, 15 Mar 2006 20:32:25 -0800 | Re: Shader usage |
| Wed, 15 Mar 2006 12:16:12 -0800 | Re: Hello everybody! |
| Tue, 14 Mar 2006 13:18:06 -0800 | Re: Hello everybody! |
| Mon, 13 Mar 2006 09:41:06 -0800 | Re: SetGammaRamp and SetDeviceGammaRamp |
| Fri, 10 Mar 2006 17:27:38 -0800 | Re: 2D over 3D, I see diagonal line in quads sometimes |
| Fri, 10 Mar 2006 15:23:22 -0800 | Re: 2D over 3D, I see diagonal line in quads sometimes |
| Fri, 10 Mar 2006 13:36:47 -0800 | Re: So what is vector based graphics? |
| Fri, 10 Mar 2006 04:56:52 -0800 | Re: So what is vector based graphics? |
| Thu, 09 Mar 2006 11:11:25 -0800 | Re: SetGammaRamp and SetDeviceGammaRamp |
| Wed, 08 Mar 2006 20:35:55 -0800 | Re: DX app without a device window. |
| Wed, 08 Mar 2006 20:35:03 -0800 | Re: Can alpha channel be accumulated? |
| Tue, 07 Mar 2006 08:57:30 -0800 | Re: about Shader FVF.. |
| Mon, 27 Feb 2006 12:14:09 -0800 | Re: MipMap texture formats |
| Mon, 27 Feb 2006 12:12:35 -0800 | Re: Customized halftone pattern! |
| Fri, 24 Feb 2006 21:36:59 -0800 | Re: lighting |
| Fri, 24 Feb 2006 14:58:53 -0800 | Direct3D 8.1 pipeline poster available |
| Fri, 24 Feb 2006 14:57:50 -0800 | Re: Picking a pointset |
| Fri, 24 Feb 2006 09:26:54 -0800 | Re: Picking a pointset |
| Sat, 11 Feb 2006 18:25:05 -0800 | Re: how can I get alphablending without textures |
| Fri, 10 Feb 2006 14:51:48 -0800 | Re: how can I get alphablending without textures |
| Fri, 10 Feb 2006 09:54:06 -0800 | Re: how can I get alphablending without textures |
| Thu, 09 Feb 2006 20:29:59 -0800 | Re: how can I get alphablending without textures |
| Wed, 08 Feb 2006 19:11:39 -0800 | Re: how can I get alphablending without textures |
| Wed, 08 Feb 2006 12:35:41 -0800 | Re: missing d3dx-funcs |
| Wed, 08 Feb 2006 08:17:51 -0800 | Re: 10 bit per channel color with DirectX 9.0 |
| Mon, 06 Feb 2006 16:23:43 -0800 | Re: Moving render target bits into main memory |
| Wed, 01 Feb 2006 14:00:11 -0800 | Re: DX Xfile interface changes |
| Wed, 01 Feb 2006 11:15:46 -0800 | Re: DX Xfile interface changes |
| Mon, 30 Jan 2006 14:06:00 -0800 | Re: Strange behavior in windowed mode |
| Sun, 29 Jan 2006 18:53:38 -0800 | Re: Strange behavior in windowed mode |
| Fri, 27 Jan 2006 10:49:56 -0800 | Re: D3DCAPS9 for Skinned Meshes |
| Fri, 27 Jan 2006 10:17:42 -0800 | Re: Set texture from float array in DX9? |
| Thu, 26 Jan 2006 09:41:22 -0800 | Re: D3DCAPS9 for Skinned Meshes |
| Wed, 25 Jan 2006 21:14:49 -0800 | Re: D3DCAPS9 for Skinned Meshes |
| Wed, 25 Jan 2006 16:18:52 -0800 | Re: D3DCAPS9 for Skinned Meshes |
| Wed, 25 Jan 2006 16:18:27 -0800 | Re: User defined meory for Textures |
| Mon, 23 Jan 2006 13:22:52 -0800 | Re: Refrast crashes in draw call |
| Mon, 23 Jan 2006 10:11:18 -0800 | Re: Refrast crashes in draw call |