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DateSubject
Thu, 27 Apr 2006 13:10:27 -0700Re: create a triangle
Wed, 26 Apr 2006 12:54:12 -0700Re: point sprites
Wed, 26 Apr 2006 10:17:31 -0700Re: DirectX Sprite images
Wed, 26 Apr 2006 10:16:05 -0700Re: change d3dx9 dll version
Wed, 26 Apr 2006 10:14:30 -0700Re: volumetric fog
Tue, 25 Apr 2006 10:48:35 -0700Re: volumetric fog
Mon, 24 Apr 2006 17:17:26 -0700Re: question of a rotate 2d texture Coordinate Mapping
Mon, 24 Apr 2006 17:15:00 -0700Re: get texture size
Mon, 24 Apr 2006 17:13:04 -0700Re: Matrix Decompose
Mon, 24 Apr 2006 17:10:52 -0700Re: fog around model
Thu, 20 Apr 2006 09:28:50 -0700Re: Matrix Decompose
Wed, 19 Apr 2006 12:33:05 -0700Re: Matrix Decompose
Tue, 18 Apr 2006 10:23:59 -0700Re: Matrix Decompose
Tue, 18 Apr 2006 10:21:55 -0700Re: fog around model
Tue, 18 Apr 2006 10:20:53 -0700Re: DirectX 9.0c, anyone keeping a score sheet for changes?
Mon, 17 Apr 2006 19:28:28 -0700Re: DirectX 9.0c, anyone keeping a score sheet for changes?
Mon, 17 Apr 2006 13:37:44 -0700Re: DirectX 9.0c, anyone keeping a score sheet for changes?
Thu, 13 Apr 2006 18:22:04 -0700Re: April SDK : still no shader debugging in VS2005
Thu, 13 Apr 2006 11:55:58 -0700Re: moving from GDI+ to DirectX
Thu, 13 Apr 2006 09:41:22 -0700Re: hlsl pixel shader not working
Thu, 13 Apr 2006 09:40:20 -0700Re: April SDK : still no shader debugging in VS2005
Thu, 13 Apr 2006 09:39:12 -0700Re: Split tiff and stamp string (GDI+ or DX)
Thu, 13 Apr 2006 09:38:18 -0700Re: Matrix Multiplication
Wed, 12 Apr 2006 15:42:43 -0700Re: Matrix Multiplication
Wed, 12 Apr 2006 12:10:14 -0700Re: setlocale for .x files?
Wed, 12 Apr 2006 10:23:24 -0700Re: Split tiff and stamp string (GDI+ or DX)
Wed, 12 Apr 2006 10:22:29 -0700Re: setlocale for .x files?
Wed, 12 Apr 2006 10:20:28 -0700Re: D3D freezings on ALL Geforce 4 MX440 (in triple-buffering only)
Tue, 11 Apr 2006 07:16:23 -0700Re: Save output from rendering in file
Mon, 10 Apr 2006 18:34:05 -0700Re: Number of instructions slots for lrp
Mon, 10 Apr 2006 18:05:05 -0700Re: Number of instructions slots for lrp
Mon, 10 Apr 2006 15:59:31 -0700Re: Number of instructions slots for lrp
Mon, 10 Apr 2006 15:55:18 -0700Re: Save output from rendering in file
Mon, 10 Apr 2006 15:53:09 -0700Re: moving from GDI+ to DirectX
Thu, 06 Apr 2006 09:00:46 -0700Re: Filtering the Cube Texture that created with D3DUSAGE_RENDERTA
Wed, 05 Apr 2006 20:52:12 -0700Re: D3DXSaveSurfaceToFileInMemory question
Wed, 05 Apr 2006 14:12:55 -0700Re: LockRect failed: D3DERR_DRIVERINTERNALERROR
Wed, 05 Apr 2006 09:49:09 -0700Re: LockRect failed: D3DERR_DRIVERINTERNALERROR
Tue, 04 Apr 2006 20:46:26 -0700Re: vertical blanks
Tue, 04 Apr 2006 12:21:31 -0700Re: vertical blanks
Tue, 04 Apr 2006 09:48:58 -0700Re: D3DXCreateText and subsets
Mon, 03 Apr 2006 16:27:50 -0700Re: D3DXCreateText and subsets
Thu, 30 Mar 2006 10:25:43 -0800Re: call DrawPrimitiveUp caused crash
Wed, 29 Mar 2006 13:26:20 -0800Re: How can mouse cursor stays on top always?
Wed, 29 Mar 2006 12:53:31 -0800Re: Cannot compile a shader
Tue, 28 Mar 2006 12:10:07 -0800Re: Maximum allowed size for a D3D target surface?
Tue, 28 Mar 2006 09:26:12 -0800Re: newbie question re line styles
Tue, 28 Mar 2006 09:21:18 -0800Re: Maximum allowed size for a D3D target surface?
Tue, 28 Mar 2006 09:19:00 -0800Re: D3DXCreateText and subsets
Tue, 28 Mar 2006 08:59:00 -0800Re: Cannot compile a shader
Mon, 27 Mar 2006 11:29:02 -0800Re: TIFF Files -> DX9 Texture
Fri, 24 Mar 2006 19:05:41 -0800Re: TIFF Files -> DX9 Texture
Thu, 23 Mar 2006 08:42:55 -0800Re: Non-DirectShow YUV application
Wed, 22 Mar 2006 12:29:40 -0800Re: Rotating Indvidual Objects
Tue, 21 Mar 2006 20:02:10 -0800Re: Rotating Indvidual Objects
Tue, 21 Mar 2006 08:56:19 -0800Re: Integrate Direct3D with an MFC Dialog Based Application
Fri Mar 21 06:58:41 MST 2003Re: newbie vertex normal calculation for lighting question
Fri Mar 21 06:57:28 MST 2003Re: Animated meshes
Mon, 20 Mar 2006 08:27:26 -0800Re: d3dX and SSE, 3DNow
Mon, 20 Mar 2006 08:22:07 -0800Re: Hello everybody!
Fri, 17 Mar 2006 10:06:18 -0800Re: Shader usage
Thu, 16 Mar 2006 14:21:28 -0800Re: combining two meshes
Thu, 16 Mar 2006 08:53:37 -0800Re: about default renderstate
Wed, 15 Mar 2006 20:32:25 -0800Re: Shader usage
Wed, 15 Mar 2006 12:16:12 -0800Re: Hello everybody!
Tue, 14 Mar 2006 13:18:06 -0800Re: Hello everybody!
Mon, 13 Mar 2006 09:41:06 -0800Re: SetGammaRamp and SetDeviceGammaRamp
Fri, 10 Mar 2006 17:27:38 -0800Re: 2D over 3D, I see diagonal line in quads sometimes
Fri, 10 Mar 2006 15:23:22 -0800Re: 2D over 3D, I see diagonal line in quads sometimes
Fri, 10 Mar 2006 13:36:47 -0800Re: So what is vector based graphics?
Fri, 10 Mar 2006 04:56:52 -0800Re: So what is vector based graphics?
Thu, 09 Mar 2006 11:11:25 -0800Re: SetGammaRamp and SetDeviceGammaRamp
Wed, 08 Mar 2006 20:35:55 -0800Re: DX app without a device window.
Wed, 08 Mar 2006 20:35:03 -0800Re: Can alpha channel be accumulated?
Tue, 07 Mar 2006 08:57:30 -0800Re: about Shader FVF..
Mon, 27 Feb 2006 12:14:09 -0800Re: MipMap texture formats
Mon, 27 Feb 2006 12:12:35 -0800Re: Customized halftone pattern!
Fri, 24 Feb 2006 21:36:59 -0800Re: lighting
Fri, 24 Feb 2006 14:58:53 -0800Direct3D 8.1 pipeline poster available
Fri, 24 Feb 2006 14:57:50 -0800Re: Picking a pointset
Fri, 24 Feb 2006 09:26:54 -0800Re: Picking a pointset
Sat, 11 Feb 2006 18:25:05 -0800Re: how can I get alphablending without textures
Fri, 10 Feb 2006 14:51:48 -0800Re: how can I get alphablending without textures
Fri, 10 Feb 2006 09:54:06 -0800Re: how can I get alphablending without textures
Thu, 09 Feb 2006 20:29:59 -0800Re: how can I get alphablending without textures
Wed, 08 Feb 2006 19:11:39 -0800Re: how can I get alphablending without textures
Wed, 08 Feb 2006 12:35:41 -0800Re: missing d3dx-funcs
Wed, 08 Feb 2006 08:17:51 -0800Re: 10 bit per channel color with DirectX 9.0
Mon, 06 Feb 2006 16:23:43 -0800Re: Moving render target bits into main memory
Wed, 01 Feb 2006 14:00:11 -0800Re: DX Xfile interface changes
Wed, 01 Feb 2006 11:15:46 -0800Re: DX Xfile interface changes
Mon, 30 Jan 2006 14:06:00 -0800Re: Strange behavior in windowed mode
Sun, 29 Jan 2006 18:53:38 -0800Re: Strange behavior in windowed mode
Fri, 27 Jan 2006 10:49:56 -0800Re: D3DCAPS9 for Skinned Meshes
Fri, 27 Jan 2006 10:17:42 -0800Re: Set texture from float array in DX9?
Thu, 26 Jan 2006 09:41:22 -0800Re: D3DCAPS9 for Skinned Meshes
Wed, 25 Jan 2006 21:14:49 -0800Re: D3DCAPS9 for Skinned Meshes
Wed, 25 Jan 2006 16:18:52 -0800Re: D3DCAPS9 for Skinned Meshes
Wed, 25 Jan 2006 16:18:27 -0800Re: User defined meory for Textures
Mon, 23 Jan 2006 13:22:52 -0800Re: Refrast crashes in draw call
Mon, 23 Jan 2006 10:11:18 -0800Re: Refrast crashes in draw call