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DateSubject
Sat, 29 Jul 2006 13:38:09 -0700Re: Strange problem when using PresentationInterval.Immediate
Fri, 28 Jul 2006 09:56:02 -0700Re: Problem with sprites in directx 9.0c
Thu, 27 Jul 2006 13:38:52 -0700Re: Copy Surface to Bitmap
Thu, 27 Jul 2006 13:38:21 -0700Re: Need good performance tips
Wed, 26 Jul 2006 10:51:25 -0700Re: Need good performance tips
Wed, 26 Jul 2006 10:38:56 -0700Re: LineStrip & Culling
Tue, 25 Jul 2006 16:19:27 -0700Re: Need good performance tips
Tue, 25 Jul 2006 09:19:28 -0700Re: CreateOffscreenPlainSurface capabilities
Tue, 25 Jul 2006 09:18:52 -0700Re: Need good performance tips
Tue, 25 Jul 2006 08:40:02 -0700Re: May I set backbuffer larger than screen for capturing video?
Tue, 25 Jul 2006 08:38:55 -0700Re: CreateOffscreenPlainSurface capabilities
Tue, 25 Jul 2006 08:37:35 -0700Re: Need good performance tips
Mon, 24 Jul 2006 13:16:52 -0700Re: Showing a bumpmapped image
Mon, 24 Jul 2006 13:02:22 -0700Re: Animated skinned mesh bone boundings?
Mon, 24 Jul 2006 10:19:26 -0700Re: Showing a bumpmapped image
Fri, 21 Jul 2006 11:03:57 -0700Re: Weird line artefact
Thu, 20 Jul 2006 17:18:26 -0700Re: Weird line artefact
Thu, 20 Jul 2006 17:17:08 -0700Re: Future Support for .X format? (repost from SDK)
Thu, 20 Jul 2006 17:16:09 -0700Re: Animated skinned mesh bone boundings?
Wed, 19 Jul 2006 17:39:26 -0700Re: Animated skinned mesh bone boundings?
Tue, 18 Jul 2006 09:32:52 -0700Re: (hopefull) simple blending question
Mon, 17 Jul 2006 08:54:51 -0700Re: directX slow on second display
Fri, 14 Jul 2006 10:03:32 -0700Re: directX slow on second display
Thu, 13 Jul 2006 09:20:43 -0700Re: Building A Mesh
Wed, 12 Jul 2006 09:47:24 -0700Re: Converting point in world space to screen space
Tue, 11 Jul 2006 06:02:23 -0700Re: Blending Textures
Mon, 10 Jul 2006 13:14:29 -0700Re: Color question
Mon, 10 Jul 2006 12:16:17 -0700Re: Color question
Sun, 09 Jul 2006 16:09:03 -0700Re: sphere texture wrap in MDX
Sun, 09 Jul 2006 10:00:52 -0700Re: Problem: Direct3D painting over child windows
Sun, 09 Jul 2006 09:57:26 -0700Re: Why I just captured blue Screen using GetRenderTargetData
Sun, 09 Jul 2006 09:55:42 -0700Re: DirectX
Sat, 08 Jul 2006 19:10:00 -0700Re: Vertex Blending Woes
Sat, 08 Jul 2006 19:05:18 -0700Re: DirectX
Fri, 07 Jul 2006 12:52:30 -0700Re: DirectX
Fri, 07 Jul 2006 09:09:55 -0700Re: Why I just captured blue Screen using GetRenderTargetData
Thu, 06 Jul 2006 14:44:40 -0700Re: Transparency by ColorKey
Thu, 06 Jul 2006 10:29:28 -0700Re: Calling GetContainer on IDirect3DSurface to get the parent swa
Thu, 06 Jul 2006 09:29:27 -0700Re: First steps. Some problem with d3d9 samples.
Wed, 05 Jul 2006 14:33:25 -0700Re: Weird crash in d3dx9_30.dll
Wed, 05 Jul 2006 10:45:18 -0700Re: Weird crash in d3dx9_30.dll
Wed, 05 Jul 2006 10:42:45 -0700Re: Extended Desktop
Wed, 05 Jul 2006 10:40:59 -0700Re: Simple alpha rectangle
Tue, 04 Jul 2006 12:03:57 -0700Re: Calling GetContainer on IDirect3DSurface to get the parent swa
Tue, 04 Jul 2006 12:02:29 -0700Re: Lowering the power used by directx scene
Tue, 04 Jul 2006 12:00:27 -0700Re: Simple alpha rectangle
Mon, 03 Jul 2006 09:00:38 -0700Re: Extended Desktop
Mon, 03 Jul 2006 08:58:38 -0700Re: Simple alpha rectangle
Sun, 02 Jul 2006 15:33:22 -0700Re: Should I learn DirectX9 or DirectX10 ?
Sun, 02 Jul 2006 12:19:53 -0700Re: linker error about D3DXCreateFontW
Sun, 02 Jul 2006 12:19:04 -0700Re: linker error about D3DXCreateFontW
Sun, 02 Jul 2006 11:09:20 -0700Re: Sampling Texture in Vertex Shader using tex2Dlod
Sun, 02 Jul 2006 11:02:39 -0700Re: Calling GetContainer on IDirect3DSurface to get the parent swa
Fri, 30 Jun 2006 09:39:31 -0700Re: Sampling Texture in Vertex Shader using tex2Dlod
Fri, 30 Jun 2006 09:36:23 -0700Re: Is it possible get data from Video memory to system memory?
Fri, 30 Jun 2006 09:34:52 -0700Re: Colour
Fri, 30 Jun 2006 07:55:36 -0700Re: How the heck does one use ID3DXLine::DrawTransform()?
Thu, 29 Jun 2006 13:59:40 -0700Re: Vertex Blending Woes
Thu, 29 Jun 2006 12:22:42 -0700Re: Is this an Illegal Call to Direct3DShaderValidatorCreate9
Wed, 28 Jun 2006 19:22:59 -0700Re: Vertex Blending Woes
Tue, 27 Jun 2006 20:33:06 -0700Re: DirectX Modeler
Tue, 27 Jun 2006 12:39:33 -0700Re: Vertex Blending Woes
Tue, 27 Jun 2006 09:29:19 -0700Re: Saving a Mesh with different vertex format
Mon, 26 Jun 2006 19:18:51 -0700Re: Vertex Blending Woes
Mon, 26 Jun 2006 16:00:48 -0700Re: Vertex Blending Woes
Mon, 26 Jun 2006 10:08:27 -0700Re: Vertex Blending Woes
Fri, 23 Jun 2006 09:43:05 -0700Re: MAKEFOURCC stuff.
Wed, 21 Jun 2006 18:24:47 -0700Re: Identifying triangles using IntersectInformation
Wed, 21 Jun 2006 18:23:45 -0700Re: Spline Tesselation Direct3D
Wed, 21 Jun 2006 18:18:01 -0700Re: DirectX 7/8/9 legacy problem...
Wed, 21 Jun 2006 09:44:02 -0700Re: DirectX 7/8/9 legacy problem...
Wed, 21 Jun 2006 09:44:02 -0700Re: DirectX 7/8/9 legacy problem...
Tue, 20 Jun 2006 18:19:16 -0700Re: DirectX 7/8/9 legacy problem...
Tue, 20 Jun 2006 10:22:10 -0700Re: Circumvent use of ddx/ddy gradient instructions in pixel shader
Tue, 20 Jun 2006 10:21:07 -0700Re: Spline Tesselation Direct3D
Tue, 20 Jun 2006 10:18:34 -0700Re: Depth sort
Tue, 20 Jun 2006 04:57:46 -0700Re: Spline Tesselation Direct3D
Tue, 20 Jun 2006 04:56:22 -0700Re: Should I learn DirectX9 or DirectX10 ?
Tue, 20 Jun 2006 04:53:11 -0700Re: Alpha blending and .png with transparency
Mon, 19 Jun 2006 14:28:10 -0700Re: problem in CheckDeviceFormat
Mon, 19 Jun 2006 14:23:49 -0700Re: drawing object in pure black color not possible.
Mon, 19 Jun 2006 14:20:57 -0700Re: Calling GetContainer on IDirect3DSurface to get the parent swap ch
Thu, 15 Jun 2006 14:57:45 -0700Re: Depth sort
Thu, 15 Jun 2006 14:55:18 -0700Re: DDS7 to D3DS8
Tue, 06 Jun 2006 14:13:19 -0700Re: DDS7 to D3DS8
Tue, 06 Jun 2006 14:11:39 -0700Re: Depth sort
Tue, 06 Jun 2006 11:50:58 -0700Re: Mesh Animation using CD3DFrame
Tue, 06 Jun 2006 11:50:02 -0700Re: Depth sort
Mon, 05 Jun 2006 16:06:01 -0700Re: Mesh Animation using CD3DFrame
Mon, 05 Jun 2006 10:01:11 -0700Re: Lighting
Mon, 05 Jun 2006 09:58:12 -0700Re: disappearing textures when modifying tv & tu
Mon, 05 Jun 2006 09:57:00 -0700Re: DirectX9 Surface (IDirect3DSurface9) with user preallocated memory. HELP
Mon, 05 Jun 2006 09:54:24 -0700Re: Directx
Mon, 05 Jun 2006 09:53:28 -0700Re: Depth sort
Sat May 31 06:02:45 MDT 2003Re: Error with closing Direct3D app
Thu, 25 May 2006 12:33:29 -0700Re: OpenGL compatible screen/window capture
Tue May 14 06:45:59 MDT 2002Re: Alpha equivalent to TFACTOR and getting caps
Thu, 11 May 2006 11:36:57 -0700Re: ToolTips in Direct3D UIs
Thu, 11 May 2006 11:36:16 -0700Re: ToolTips in Direct3D UIs
Tue, 09 May 2006 09:59:08 -0700Re: point sprites
Mon, 08 May 2006 14:45:15 -0700Re: How to implement vertex texture in HLSL