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DateSubject
Fri, 07 Oct 2005 10:16:35 -0700Re: Texture blending.... Some pls give me a clue!
Thu, 06 Oct 2005 12:09:38 -0700Re: DrawIndexedPrimitiveVB and E_NOTIMPL
Thu, 06 Oct 2005 10:28:05 -0700Re: DrawIndexedPrimitiveVB and E_NOTIMPL
Thu, 06 Oct 2005 10:26:14 -0700Re: Copying directly from frontbuffer to backbuffer
Wed, 05 Oct 2005 15:08:52 -0700Re: DrawIndexedPrimitiveVB and E_NOTIMPL
Wed, 05 Oct 2005 14:27:02 -0700Re: Point sampling differences
Wed, 05 Oct 2005 14:23:53 -0700Re: DrawIndexedPrimitiveVB and E_NOTIMPL
Wed, 05 Oct 2005 09:54:26 -0700Re: DrawIndexedPrimitiveVB and E_NOTIMPL
Wed, 05 Oct 2005 09:11:06 -0700Re: How to inherit CObject in SDK
Wed, 05 Oct 2005 08:55:26 -0700Re: Mesh Restrictions
Tue, 04 Oct 2005 13:30:44 -0700Re: Multiple draws inside an effect pass
Tue, 04 Oct 2005 13:00:23 -0700Re: Multiple draws inside an effect pass
Tue, 04 Oct 2005 12:59:22 -0700Re: Texture blending.... Some pls give me a clue!
Tue, 04 Oct 2005 12:17:22 -0700Re: Texture blending.... Some pls give me a clue!
Tue, 04 Oct 2005 09:39:43 -0700Re: image comparison in GPU using pixel shaders?
Mon, 03 Oct 2005 15:53:07 -0700Re: Copying directly from frontbuffer to backbuffer
Mon, 03 Oct 2005 14:55:18 -0700Re: Copying directly from frontbuffer to backbuffer
Mon, 03 Oct 2005 14:30:23 -0700Re: Mesh Restrictions
Mon, 03 Oct 2005 13:50:06 -0700Re: Copying directly from frontbuffer to backbuffer
Mon, 03 Oct 2005 12:21:23 -0700Re: image comparison in GPU using pixel shaders?
Mon, 03 Oct 2005 12:20:18 -0700Re: How to use UltraShadowII in DirectX?
Mon, 03 Oct 2005 12:19:34 -0700Re: DX Transfer function editor
Mon, 03 Oct 2005 12:18:15 -0700Re: How do I add color keying?
Mon, 03 Oct 2005 12:17:13 -0700Re: Loading large BMP files sequentially
Mon, 03 Oct 2005 10:57:38 -0700Re: Direct3DCreate9() works with DX8?
Mon, 03 Oct 2005 10:54:50 -0700Re: Mesh Restrictions
Tue, 27 Sep 2005 12:31:17 -0700Re: CFirstPersonCamera
Tue, 27 Sep 2005 11:41:15 -0700Re: Mesh Restrictions
Mon, 26 Sep 2005 09:57:23 -0700Re: UpdateSurface
Mon, 26 Sep 2005 09:56:02 -0700Re: May DirectX decide to unload some rarely used managed textures?
Mon, 26 Sep 2005 09:54:51 -0700Re: How can i get start DirectX? I am a freshman.
Fri, 23 Sep 2005 12:03:10 -0700Re: How to draw RenderTarget texture with necessary alpha intensity?
Thu, 22 Sep 2005 10:37:53 -0700Re: vertex shader particle systems
Thu, 22 Sep 2005 10:37:01 -0700Re: D3DXSaveSurfaceToFile commit?
Wed, 21 Sep 2005 10:40:20 -0700Re: fog
Wed, 21 Sep 2005 10:18:35 -0700Re: fog
Tue, 20 Sep 2005 16:21:47 -0700Re: RenderTarget D3DFMT_L8
Tue, 20 Sep 2005 16:19:51 -0700Re: How can I clone an AnimationRootFrame with managed DirectX ?
Tue, 20 Sep 2005 16:18:31 -0700Re: CheckDeviceFormat() for DXT1 problem
Tue, 20 Sep 2005 16:17:30 -0700Re: [DirectX 3D] Why these are not the same?
Tue, 20 Sep 2005 14:04:37 -0700Re: Reading in DDS files
Tue, 20 Sep 2005 14:03:45 -0700Re: How to draw large images fast
Wed, 14 Sep 2005 16:11:21 -0700Re: How to speed up screenshot?
Tue, 13 Sep 2005 17:44:57 -0700Re: Integrating effect files
Tue, 13 Sep 2005 09:58:36 -0700Re: How to use Win32 and OpenGL to do multiple render targets?
Mon, 12 Sep 2005 14:47:34 -0700Re: Disable Sampling
Mon, 12 Sep 2005 12:46:38 -0700Re: How to use Win32 and OpenGL to do multiple render targets?
Sat, 10 Sep 2005 19:30:59 -0700Re: Get Front Buffer - use Tearing
Sat, 10 Sep 2005 15:55:00 -0700Re: Get Front Buffer - use Tearing
Sat, 10 Sep 2005 11:22:06 -0700Re: Disable Sampling
Fri, 09 Sep 2005 18:51:55 -0700Re: Disable Sampling
Fri, 09 Sep 2005 14:13:02 -0700Re: Get Front Buffer - use Tearing
Fri, 09 Sep 2005 14:11:50 -0700Re: Why I can't get the correct number of Direct3D.Manager.Adapter
Fri, 09 Sep 2005 14:08:08 -0700Re: Render Targets
Thu, 08 Sep 2005 19:36:53 -0700Re: Why I can't get the correct number of Direct3D.Manager.Adapter
Thu, 08 Sep 2005 19:35:54 -0700Re: Render Targets
Thu, 08 Sep 2005 14:39:49 -0700Re: Render Targets
Thu, 08 Sep 2005 12:53:36 -0700Re: Texturing both sides of a sprite
Thu, 08 Sep 2005 12:51:03 -0700Re: ICM Color Management in DirectX
Thu, 08 Sep 2005 10:10:30 -0700Re: 3D programmers Salary
Thu, 08 Sep 2005 09:54:21 -0700Re: Why I can't get the correct number of Direct3D.Manager.Adapter
Thu, 08 Sep 2005 09:53:52 -0700Re: Texturing both sides of a sprite
Thu, 08 Sep 2005 09:52:45 -0700Re: ICM Color Management in DirectX
Wed, 07 Sep 2005 12:28:15 -0700Re: D3DXVec3TransformCoordArray don't process one vertex
Wed, 07 Sep 2005 06:50:08 -0700Re: D3DXVec3TransformCoordArray don't process one vertex
Wed, 07 Sep 2005 06:48:48 -0700Re: 3D programmers Salary
Tue, 06 Sep 2005 09:11:11 -0700Re: D3DXVec3TransformCoordArray don't process one vertex
Fri, 02 Sep 2005 15:10:20 -0700Re: D3DXVec3TransformCoordArray don't process one vertex
Fri, 02 Sep 2005 15:09:10 -0700Re: locked textures in sperate thread
Fri, 02 Sep 2005 15:08:29 -0700Re: All Textures in Use, Cannot Evict Texture
Thu, 01 Sep 2005 14:22:41 -0700Re: Ability of Bicubic filtering in Direct3D?
Thu, 01 Sep 2005 13:25:49 -0700Re: locked textures in sperate thread
Thu, 01 Sep 2005 13:24:20 -0700Re: All Textures in Use, Cannot Evict Texture
Thu, 01 Sep 2005 13:23:27 -0700Re: Ability of Bicubic filtering in Direct3D?
Tue, 30 Aug 2005 15:53:00 -0700Re: Fast way to get "front buffer"?
Tue, 30 Aug 2005 11:12:16 -0700Re: Fast way to get "front buffer"?
Tue, 30 Aug 2005 11:11:23 -0700Re: 3D programmers Salary
Mon, 29 Aug 2005 11:15:29 -0700Re: 3D programmers Salary
Fri, 26 Aug 2005 15:50:55 -0700Re: How/when is specular added in Fixed Function
Fri, 26 Aug 2005 15:49:41 -0700Re: Are there components of MSPaint.exe?
Fri, 26 Aug 2005 15:48:43 -0700Re: 3D programmers Salary
Wed, 24 Aug 2005 14:58:12 -0700Re: Monitor aspect ratio
Wed, 24 Aug 2005 14:55:28 -0700Re: Managed C++ and unmanaged DirectX
Wed, 24 Aug 2005 12:32:41 -0700Re: difference in normals ? ( vs opengl )
Wed, 24 Aug 2005 12:21:43 -0700Re: Attribute stack
Wed, 24 Aug 2005 12:20:25 -0700Re: Alpha blending with color
Tue, 23 Aug 2005 20:32:28 -0700Re: Clipping, near plane
Fri, 12 Aug 2005 20:25:40 -0700Re: Clipping, near plane
Fri, 12 Aug 2005 20:23:18 -0700Re: Detecting if Managed DX9 is installed, and what version...
Fri, 12 Aug 2005 16:07:00 -0700Re: ID3DXRenderToEnvMap (no MIPS?)
Wed, 10 Aug 2005 12:41:10 -0700Re: Resetting the Display
Wed, 10 Aug 2005 08:59:29 -0700Re: Index buffers and multiple streams
Wed, 10 Aug 2005 08:57:30 -0700Re: Calling SetSamplerState more than once per frame
Tue, 09 Aug 2005 09:33:49 -0700Re: fullscreen antialiasing, how?
Tue, 09 Aug 2005 09:08:17 -0700Re: Strange Create Texture Behavior
Tue, 09 Aug 2005 09:06:23 -0700Re: DirectX 9 Texture Loading Problems
Mon, 08 Aug 2005 11:51:32 -0700Re: SetValue & GetValue in Effects
Mon, 08 Aug 2005 08:51:45 -0700Re: Sampling a sampler with no bound texture
Mon, 08 Aug 2005 08:48:56 -0700Re: ID3DXRenderToEnvMap (no MIPS?)
Mon, 08 Aug 2005 08:46:37 -0700Re: Vertex shaders in SW vs. HW
Sat, 06 Aug 2005 18:46:31 -0700Re: fullscreen antialiasing, how?