| Date | Subject |
| Sun, 29 Aug 2004 10:21:06 -0700 | Re: Rendering to texture and flushing the pipeline |
| Sun, 29 Aug 2004 10:13:55 -0700 | Re: Has TransformedColored changed its members recently? |
| Sat, 28 Aug 2004 17:17:35 -0700 | Re: DX9 SDK won't install Debugger etc. |
| Sat, 28 Aug 2004 09:22:00 -0700 | Re: DX9 SDK won't install Debugger etc. |
| Fri, 27 Aug 2004 14:10:18 -0700 | Re: DX9 SDK won't install Debugger etc. |
| Tue, 24 Aug 2004 09:51:56 -0700 | Re: Texture LOD |
| Tue, 24 Aug 2004 09:50:05 -0700 | Re: running directX9.0b application on a client with directX9.0c runtime |
| Mon, 23 Aug 2004 16:15:47 -0700 | Re: running directX9.0b application on a client with directX9.0c runtime |
| Mon, 23 Aug 2004 15:32:36 -0700 | Re: running directX9.0b application on a client with directX9.0c runtime |
| Mon, 23 Aug 2004 09:48:44 -0700 | Re: Texture LOD |
| Mon, 23 Aug 2004 09:31:09 -0700 | Re: Token-Strings in Win32 Programs |
| Mon, 23 Aug 2004 09:30:38 -0700 | Re: DrawText can't resolve overload |
| Mon, 23 Aug 2004 09:05:00 -0700 | Re: Negative image |
| Sun, 22 Aug 2004 14:31:31 -0700 | Re: Negative image |
| Fri, 20 Aug 2004 20:31:04 -0700 | Re: GetAdapterCount == 0 |
| Fri, 20 Aug 2004 10:20:09 -0700 | Re: lights |
| Thu, 19 Aug 2004 17:32:18 -0700 | Re: Fog in DX 9.0c 2004 |
| Thu, 19 Aug 2004 09:02:00 -0700 | Re: lights |
| Tue, 17 Aug 2004 16:11:53 -0700 | Re: Fog in DX 9.0c 2004 |
| Mon, 16 Aug 2004 16:12:37 -0700 | Re: A8R8G8B8 vs. X8R8G8B8 |
| Mon, 16 Aug 2004 13:46:57 -0700 | Re: A8R8G8B8 vs. X8R8G8B8 |
| Mon, 16 Aug 2004 13:44:45 -0700 | Re: D3DDEVTYPE_REF not working |
| Mon, 16 Aug 2004 08:35:43 -0700 | Re: D3DDEVTYPE_REF not working |
| Mon, 16 Aug 2004 08:34:28 -0700 | Re: Fog in DX 9.0c 2004 |
| Mon, 16 Aug 2004 08:34:03 -0700 | Re: Fog in DX 9.0c 2004 |
| Thu, 12 Aug 2004 15:08:41 -0700 | Re: lighting effect doesn't work on meshed flat surface in C++ |
| Thu, 12 Aug 2004 15:08:00 -0700 | Re: lighting effect doesn't work |
| Thu, 12 Aug 2004 14:02:25 -0700 | Re: D3DCREATE_MIXED_VERTEXPROCESSING? |
| Thu, 12 Aug 2004 13:39:23 -0700 | Re: Fog in DX 9.0c 2004 |
| Thu, 12 Aug 2004 13:35:57 -0700 | Re: D3DCREATE_MIXED_VERTEXPROCESSING? |
| Thu, 12 Aug 2004 13:35:13 -0700 | Re: D3DCREATE_MIXED_VERTEXPROCESSING? |
| Wed, 11 Aug 2004 14:34:56 -0700 | Re: D3DCREATE_MIXED_VERTEXPROCESSING? |
| Wed, 11 Aug 2004 08:03:38 -0700 | Re: Fog in DX 9.0c 2004 |
| Wed, 11 Aug 2004 08:02:34 -0700 | Re: Fog in DX 9.0c 2004 |
| Tue, 10 Aug 2004 14:47:58 -0700 | Re: Fog in DX 9.0c 2004 |
| Tue, 10 Aug 2004 08:23:32 -0700 | Re: DX9.0c Is it Unicode only now?? |
| Mon, 09 Aug 2004 13:53:38 -0700 | Re: DX9.0c Is it Unicode only now?? |
| Mon, 09 Aug 2004 13:18:26 -0700 | Re: Mesh and Texture display problem? |
| Mon, 09 Aug 2004 10:52:25 -0700 | Re: Data structure for 2 set texture coordinates? |
| Wed, 04 Aug 2004 11:12:36 -0700 | Re: GammaRamp in DX9 |
| Wed, 04 Aug 2004 11:08:08 -0700 | Re: GammaRamp in DX9 |
| Wed, 04 Aug 2004 11:06:52 -0700 | Re: Reading back the z-buffer? |
| Tue, 03 Aug 2004 11:52:12 -0700 | Re: D3DXCreateMeshFVF and the NEW statement. |
| Tue, 03 Aug 2004 10:38:11 -0700 | Re: Reading back the z-buffer? |
| Tue, 03 Aug 2004 08:49:13 -0700 | Re: D3DXCreateMeshFVF and the NEW statement. |
| Mon, 02 Aug 2004 16:51:04 -0700 | Re: d3dapp.h missing in SDK 9? |
| Mon, 02 Aug 2004 15:39:33 -0700 | Re: I need tutorials to learn about vb.net with directX |
| Mon, 02 Aug 2004 13:38:08 -0700 | Re: Determining the screen resolution |
| Mon, 02 Aug 2004 12:51:27 -0700 | Re: Determining the screen resolution |
| Mon, 02 Aug 2004 11:59:33 -0700 | Re: Determining the screen resolution |
| Mon, 02 Aug 2004 10:26:40 -0700 | Re: How to render transparent texture using alpha from material |
| Mon, 02 Aug 2004 09:39:24 -0700 | Re: Fog in DX9.0c(2004) |
| Mon, 02 Aug 2004 08:26:07 -0700 | Re: Fixed-function vertex tweening |
| Sun, 01 Aug 2004 16:20:43 -0700 | Re: textures in vertex shader |
| Sun, 01 Aug 2004 12:39:44 -0700 | Re: Fixed-function vertex tweening |
| Sun, 01 Aug 2004 12:38:37 -0700 | Re: about the FVF order ? |
| Sat, 31 Jul 2004 17:00:28 -0700 | Re: Unhandled execption when creating Meshes. |
| Thu, 29 Jul 2004 17:31:03 -0700 | Re: any limitation on the numbers of devices that I can create? |
| Tue, 27 Jul 2004 09:37:26 -0700 | Re: Directdraw |
| Tue, 27 Jul 2004 08:25:20 -0700 | Re: Reading back the z-buffer? |
| Mon, 26 Jul 2004 08:46:45 -0700 | Re: Reading back the z-buffer? |
| Sun, 25 Jul 2004 16:42:13 -0700 | Re: is DirectX a good choice for doing scientific visulaisation |
| Sun, 25 Jul 2004 14:28:28 -0700 | Re: Convert a PMesh object into a list of triangles |
| Sun, 25 Jul 2004 07:58:56 -0700 | Re: Directdraw |
| Sat, 24 Jul 2004 10:30:17 -0700 | Re: Directdraw |
| Fri, 23 Jul 2004 08:51:46 -0700 | Re: Reading back the z-buffer? |
| Fri, 23 Jul 2004 08:33:04 -0700 | Re: Directdraw |
| Thu, 22 Jul 2004 19:05:07 -0700 | Re: Update: Materials have no effect...??? |
| Thu, 22 Jul 2004 19:01:32 -0700 | Re: Directdraw |
| Wed, 21 Jul 2004 16:23:20 -0700 | Re: Update: Materials have no effect...??? |
| Wed, 21 Jul 2004 15:12:31 -0700 | Re: sampler states dont work!?!? |
| Wed, 21 Jul 2004 06:29:36 -0700 | Re: Reading back the z-buffer? |
| Wed, 21 Jul 2004 06:27:50 -0700 | Re: BUG ? Device.Equals() method returns ALWAYS FALSE ! |
| Tue, 20 Jul 2004 08:54:07 -0700 | Re: Meshes and vertex buffers |
| Tue, 20 Jul 2004 08:53:15 -0700 | Re: Directdraw |
| Tue, 20 Jul 2004 08:48:40 -0700 | Re: BUG ? Device.Equals() method returns ALWAYS FALSE ! |
| Mon, 19 Jul 2004 20:51:09 -0700 | Re: D3D Acceleration in IIS Process |
| Mon, 19 Jul 2004 20:50:03 -0700 | Re: Using lights |
| Mon, 19 Jul 2004 10:52:42 -0700 | Re: D3D Acceleration in IIS Process |
| Mon, 19 Jul 2004 10:51:29 -0700 | Re: D3D Acceleration in IIS Process |
| Mon, 19 Jul 2004 07:56:23 -0700 | Re: D3D Acceleration in IIS Process |
| Sun, 18 Jul 2004 17:46:48 -0700 | Re: D3D Acceleration in IIS Process |
| Sun, 18 Jul 2004 10:22:57 -0700 | Re: D3D Acceleration in IIS Process |
| Sat, 17 Jul 2004 10:14:01 -0700 | Re: Using lights |
| Fri, 16 Jul 2004 12:37:47 -0700 | Re: Alpha blending problem once again |
| Fri, 16 Jul 2004 11:25:58 -0700 | Re: 32-bit ARGB Texture onto 64-bit A16B16G16RF render target |
| Fri, 16 Jul 2004 11:23:40 -0700 | Re: m.o.i. |
| Fri, 16 Jul 2004 11:22:56 -0700 | Re: ID3DXRenderToEnvMap::End |
| Fri, 16 Jul 2004 10:52:51 -0700 | Re: Black Screen on Direct3DCreate9() call, with 2 displays. |
| Wed, 14 Jul 2004 20:56:04 -0700 | Re: managed alpha channel texture |
| Wed, 14 Jul 2004 15:35:58 -0700 | Re: managed alpha channel texture |
| Tue, 13 Jul 2004 13:36:03 -0700 | Re: Black Screen on Direct3DCreate9() call, with 2 displays. |
| Tue, 13 Jul 2004 13:34:13 -0700 | Re: Direct3D Troubles |
| Tue, 13 Jul 2004 13:27:35 -0700 | Re: Change the rendering panel using direct3D 9 (managed) in C# |
| Mon, 12 Jul 2004 14:23:42 -0700 | Re: ID3DXRenderToEnvMap::End |
| Sun, 11 Jul 2004 13:26:37 -0700 | Re: Anti-aliasing |
| Fri, 09 Jul 2004 15:42:13 -0700 | Re: When DirectX 9.0c available? |
| Fri, 09 Jul 2004 15:41:04 -0700 | Re: can fixed pipeline cooperate with programmable pipeline? |
| Fri, 09 Jul 2004 10:12:39 -0700 | Re: copying from second rendertarget to the backbuffer |
| Wed, 07 Jul 2004 19:48:18 -0700 | Re: UpdateTexture problems |
| Wed, 07 Jul 2004 19:44:53 -0700 | Re: Texture/surface effects |