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DateSubject
Wed, 07 Jul 2004 19:44:53 -0700Re: Texture/surface effects
Wed, 07 Jul 2004 19:44:05 -0700Re: rendering to a texture
Wed, 07 Jul 2004 19:43:23 -0700Re: How can a DirectX DLL remain relatively small andl support so many COM inte
Wed, 07 Jul 2004 19:42:20 -0700Re: In window mode, pD3DDevice->SetViewport?
Wed, 07 Jul 2004 19:39:52 -0700Re: copying from second rendertarget to the backbuffer
Wed, 07 Jul 2004 14:04:25 -0700Re: Capturing a Vertex Blend
Wed, 07 Jul 2004 08:03:32 -0700Re: Are there any IRC channels about Direct3D?
Wed, 07 Jul 2004 08:03:03 -0700Re: Vertex buffer problems
Tue, 06 Jul 2004 12:17:06 -0700Re: DIB and CreateTextureFromFileInMemoryEx
Mon, 05 Jul 2004 08:44:32 -0700Re: Care to recommend a multi-head graphics card...?
Sun, 04 Jul 2004 19:54:32 -0700Re: Care to recommend a multi-head graphics card...?
Sat, 03 Jul 2004 14:16:36 -0700Re: dx9sdk installed, how do i linked microsoft.directx to project?
Sat, 03 Jul 2004 12:38:54 -0700Re: In window mode, pD3DDevice->SetViewport?
Sat, 03 Jul 2004 12:36:31 -0700Re: Care to recommend a multi-head graphics card...?
Sat, 03 Jul 2004 08:28:52 -0700Re: Copying A Backbuffer To System Memory - Poor Performance
Fri, 02 Jul 2004 16:20:33 -0700Re: Care to recommend a multi-head graphics card...?
Thu, 01 Jul 2004 13:30:03 -0700Re: Best way to draw 100-200 short strings???
Thu, 01 Jul 2004 13:29:13 -0700Re: Best way to draw 100-200 short strings???
Thu, 01 Jul 2004 07:53:02 -0700Re: FVFData Information?
Thu, 01 Jul 2004 07:51:10 -0700Re: Best way to draw 100-200 short strings???
Wed, 30 Jun 2004 12:21:30 -0700Re: Directdraw
Wed, 30 Jun 2004 08:08:10 -0700Re: Directdraw
Wed, 30 Jun 2004 08:07:25 -0700Re: DIB and CreateTextureFromFileInMemoryEx
Wed, 30 Jun 2004 08:05:45 -0700Re: Care to recommend a multi-head graphics card...?
Wed, 30 Jun 2004 07:59:23 -0700Re: Care to recommend a multi-head graphics card...?
Wed, 30 Jun 2004 07:58:28 -0700Re: Care to recommend a multi-head graphics card...?
Tue, 29 Jun 2004 20:51:58 -0700Re: Care to recommend a multi-head graphics card...?
Tue, 29 Jun 2004 20:32:03 -0700Re: can fixed pipeline cooperate with programmable pipeline?
Tue, 29 Jun 2004 20:28:58 -0700Re: Care to recommend a multi-head graphics card...?
Tue, 29 Jun 2004 20:27:39 -0700Re: what to redistribute
Tue, 29 Jun 2004 14:58:44 -0700Re: what to redistribute
Tue, 29 Jun 2004 11:40:46 -0700Re: what to redistribute
Tue, 29 Jun 2004 08:29:54 -0700Re: Grainy
Tue, 29 Jun 2004 08:03:25 -0700Re: How can I create a transparent shape?
Tue, 29 Jun 2004 08:00:19 -0700Re: Care to recommend a multi-head graphics card...?
Mon, 28 Jun 2004 14:49:52 -0700Re: Multi-monitor problems
Mon, 28 Jun 2004 14:48:15 -0700Re: Device Context from Back Buffer in D3D
Mon, 28 Jun 2004 11:56:50 -0700Re: Device Context from Back Buffer in D3D
Mon, 28 Jun 2004 11:50:08 -0700Re: summer update
Mon, 28 Jun 2004 10:35:29 -0700Re: a vertex with color, normal and texture coordinate
Sat, 26 Jun 2004 08:32:07 -0700Re: what to redistribute
Fri, 25 Jun 2004 14:57:59 -0700Re: what to redistribute
Thu, 24 Jun 2004 17:14:34 -0700Re: indexbuffer have to be of type short?
Thu, 24 Jun 2004 08:57:06 -0700Re: lights turned on and normals defines.. still black
Thu, 24 Jun 2004 08:25:28 -0700Re: thanks, but...
Thu, 24 Jun 2004 08:21:52 -0700Re: lights turned on and normals defines.. still black
Wed, 23 Jun 2004 16:06:46 -0700Re: two texture questions
Wed, 23 Jun 2004 11:39:22 -0700Re: Shader Differences - Overview
Wed, 23 Jun 2004 10:48:14 -0700Re: Shader Differences - Overview
Wed, 23 Jun 2004 10:46:47 -0700Re: Direct3D: Straight Primitives to Create a Quad
Sat, 19 Jun 2004 09:07:23 -0700Re: Adding a new texture to existing mesh
Thu, 17 Jun 2004 05:18:07 -0700Re: Object and Window Width Height Ratio
Thu, 17 Jun 2004 05:16:46 -0700Re: Using D3DX models with my choice of lighting, states etc
Thu, 17 Jun 2004 05:15:09 -0700Re: Object and Window Width Height Ratio
Wed, 16 Jun 2004 11:52:49 -0700Re: Using D3DX models with my choice of lighting, states etc
Tue, 15 Jun 2004 11:34:22 -0700Re: # Attributes == # Materials????
Tue, 15 Jun 2004 09:32:41 -0700Re: Using D3DX models with my choice of lighting, states etc
Mon, 14 Jun 2004 10:33:01 -0700Re: Projection matrices
Mon, 14 Jun 2004 09:46:27 -0700Re: Beginner with 3D
Mon, 14 Jun 2004 09:42:30 -0700Re: Using D3DX models with my choice of lighting, states etc
Mon, 14 Jun 2004 09:42:30 -0700Re: Using D3DX models with my choice of lighting, states etc
Sun, 13 Jun 2004 15:11:10 -0700Re: Avoiding device loss on multimonitor systems
Sat, 12 Jun 2004 19:39:38 -0700Re: What is better?
Sat, 12 Jun 2004 19:38:40 -0700Re: Problem cleaning up after using vertex buffer.
Fri, 11 Jun 2004 18:00:16 -0700Re: What is better?
Fri, 11 Jun 2004 15:42:35 -0700Re: Problem cleaning up after using vertex buffer.
Fri, 11 Jun 2004 13:39:29 -0700Re: running on other machines
Fri, 11 Jun 2004 12:59:23 -0700Re: Problem cleaning up after using vertex buffer.
Fri, 11 Jun 2004 12:58:08 -0700Re: mirroring printing commands from one DC to a second
Fri, 11 Jun 2004 12:57:12 -0700Re: which .Net runtime for MDX assemblies?
Fri, 11 Jun 2004 12:56:13 -0700Re: running on other machines
Fri, 11 Jun 2004 12:12:44 -0700Re: mirroring printing commands from one DC to a second
Fri, 11 Jun 2004 06:11:04 -0700Re: running on other machines
Thu, 10 Jun 2004 18:07:17 -0700Re: Avoiding device loss on multimonitor systems
Thu, 10 Jun 2004 16:25:40 -0700Re: which .Net runtime for MDX assemblies?
Thu, 10 Jun 2004 16:04:29 -0700Re: Particle System Problem using SDL
Thu, 10 Jun 2004 13:34:20 -0700Re: Particle System Problem using SDL
Thu, 10 Jun 2004 13:30:44 -0700Re: running on other machines
Thu, 10 Jun 2004 12:24:14 -0700Re: running on other machines
Thu, 10 Jun 2004 06:16:49 -0700Re: How to read Null terminated strings (STRINGs) from X Files?
Wed, 09 Jun 2004 19:04:21 -0700Re: MipMap+scaling
Wed, 09 Jun 2004 14:14:25 -0700Re: Lighting problem
Wed, 09 Jun 2004 13:23:22 -0700Re: MipMap+scaling
Wed, 09 Jun 2004 09:09:46 -0700Re: MipMap+scaling
Wed, 09 Jun 2004 09:07:02 -0700Re: Create Texture+rendering time
Wed, 09 Jun 2004 09:05:45 -0700Re: Lighting problem
Wed, 09 Jun 2004 08:55:52 -0700Re: How to get original Texture size
Wed, 09 Jun 2004 08:54:32 -0700Re: DirectX 9.1 beta out with DirectShow.Net???
Wed, 09 Jun 2004 06:00:35 -0700Re: MipMap+scaling
Wed, 09 Jun 2004 05:59:53 -0700Re: Create Texture+rendering time
Wed, 09 Jun 2004 05:57:54 -0700Re: DirectX 9.1 beta out with DirectShow.Net???
Wed, 09 Jun 2004 05:55:15 -0700Re: AffineTransformation
Wed, 09 Jun 2004 05:53:25 -0700Re: RGB values out of texture
Tue, 08 Jun 2004 20:25:30 -0700Re: How to Debug fullscreen application?
Tue, 08 Jun 2004 14:57:53 -0700Re: RGB values out of texture
Tue, 08 Jun 2004 09:45:04 -0700Re: RGB values out of texture
Tue, 08 Jun 2004 09:32:09 -0700Re: Precalculated Z - buffer
Tue, 08 Jun 2004 09:29:44 -0700Re: Combine meshes for Terrain modeling
Tue, 08 Jun 2004 08:21:55 -0700Re: set sampler state for trilinear
Tue, 08 Jun 2004 08:21:33 -0700Re: set sampler state for trilinear
Tue, 08 Jun 2004 08:19:27 -0700Re: Precalculated Z - buffer