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DateSubject
Fri, 28 Jan 2005 11:36:05 -0800Re: 2D graphics in DirectX
Wed, 19 Jan 2005 15:22:04 -0800Re: how do I pass const data to pixel shader?
Tue, 18 Jan 2005 12:15:02 -0800Re: color key question
Mon, 17 Jan 2005 15:45:37 -0800Re: redistributables
Mon, 17 Jan 2005 15:10:37 -0800Re: redistributables
Mon, 17 Jan 2005 15:08:47 -0800Re: Getting an unresolved external.
Mon, 17 Jan 2005 09:52:45 -0800Re: Questions on how to implement button clicks and or dragable objects using t
Mon, 17 Jan 2005 09:30:32 -0800Re: Sending arbitrary data to shaders.
Mon, 17 Jan 2005 09:29:33 -0800Re: Questions on how to implement button clicks and or dragable objects using t
Mon, 17 Jan 2005 09:28:33 -0800Re: color key question
Sat, 15 Jan 2005 19:12:12 -0800Re: centre a mesh
Sat, 15 Jan 2005 08:46:50 -0800Re: Is it common for fxc.exe to hang when you...
Sat, 15 Jan 2005 08:46:27 -0800Re: color key question
Thu, 13 Jan 2005 09:41:18 -0800Re: multiple devices and VB's
Thu, 13 Jan 2005 08:48:59 -0800Re: Detecting shader version
Thu, 13 Jan 2005 07:31:15 -0800Re: Invalid Call Exception
Wed, 12 Jan 2005 15:59:27 -0800Re: Detecting shader version
Tue, 11 Jan 2005 15:52:50 -0800Re: I asked this in the shader group and received no replies, so here goes agai
Mon, 10 Jan 2005 09:53:49 -0800Re: HLSL, casting
Fri, 07 Jan 2005 14:24:56 -0800Re: HLSL, casting
Wed, 05 Jan 2005 15:39:30 -0800Re: Changing the origin
Tue, 21 Dec 2004 12:51:29 -0800Re: Real Time and Garbage Collection
Fri, 03 Sep 2004 11:07:21 -0700Re: Question about D3DXComputeBoundingBox
Fri, 03 Sep 2004 11:06:00 -0700Re: 3D vector or polyline primitives in Direct3D???
Mon, 30 Aug 2004 19:51:11 -0700Re: ambient light
Mon, 30 Aug 2004 13:47:05 -0700Re: D3DPOOL_MANAGED to D3DPOOL_DEFAULT
Mon, 30 Aug 2004 13:39:11 -0700Re: Cannot create Device. How to debug using Caps?
Sun, 29 Aug 2004 15:47:17 -0700Re: Rendering to texture and flushing the pipeline
Sun, 29 Aug 2004 10:21:06 -0700Re: Rendering to texture and flushing the pipeline
Sun, 29 Aug 2004 10:13:55 -0700Re: Has TransformedColored changed its members recently?
Sat, 28 Aug 2004 17:17:35 -0700Re: DX9 SDK won't install Debugger etc.
Sat, 28 Aug 2004 09:22:00 -0700Re: DX9 SDK won't install Debugger etc.
Fri, 27 Aug 2004 14:10:18 -0700Re: DX9 SDK won't install Debugger etc.
Tue, 24 Aug 2004 09:51:56 -0700Re: Texture LOD
Tue, 24 Aug 2004 09:50:05 -0700Re: running directX9.0b application on a client with directX9.0c runtime
Mon, 23 Aug 2004 16:15:47 -0700Re: running directX9.0b application on a client with directX9.0c runtime
Mon, 23 Aug 2004 15:32:36 -0700Re: running directX9.0b application on a client with directX9.0c runtime
Mon, 23 Aug 2004 09:48:44 -0700Re: Texture LOD
Mon, 23 Aug 2004 09:31:09 -0700Re: Token-Strings in Win32 Programs
Mon, 23 Aug 2004 09:30:38 -0700Re: DrawText can't resolve overload
Mon, 23 Aug 2004 09:05:00 -0700Re: Negative image
Sun, 22 Aug 2004 14:31:31 -0700Re: Negative image
Fri, 20 Aug 2004 20:31:04 -0700Re: GetAdapterCount == 0
Fri, 20 Aug 2004 10:20:09 -0700Re: lights
Thu, 19 Aug 2004 17:32:18 -0700Re: Fog in DX 9.0c 2004
Thu, 19 Aug 2004 09:02:00 -0700Re: lights
Tue, 17 Aug 2004 16:11:53 -0700Re: Fog in DX 9.0c 2004
Mon, 16 Aug 2004 16:12:37 -0700Re: A8R8G8B8 vs. X8R8G8B8
Mon, 16 Aug 2004 13:46:57 -0700Re: A8R8G8B8 vs. X8R8G8B8
Mon, 16 Aug 2004 13:44:45 -0700Re: D3DDEVTYPE_REF not working
Mon, 16 Aug 2004 08:35:43 -0700Re: D3DDEVTYPE_REF not working
Mon, 16 Aug 2004 08:34:28 -0700Re: Fog in DX 9.0c 2004
Mon, 16 Aug 2004 08:34:03 -0700Re: Fog in DX 9.0c 2004
Thu, 12 Aug 2004 15:08:41 -0700Re: lighting effect doesn't work on meshed flat surface in C++
Thu, 12 Aug 2004 15:08:00 -0700Re: lighting effect doesn't work
Thu, 12 Aug 2004 14:02:25 -0700Re: D3DCREATE_MIXED_VERTEXPROCESSING?
Thu, 12 Aug 2004 13:39:23 -0700Re: Fog in DX 9.0c 2004
Thu, 12 Aug 2004 13:35:57 -0700Re: D3DCREATE_MIXED_VERTEXPROCESSING?
Thu, 12 Aug 2004 13:35:13 -0700Re: D3DCREATE_MIXED_VERTEXPROCESSING?
Wed, 11 Aug 2004 14:34:56 -0700Re: D3DCREATE_MIXED_VERTEXPROCESSING?
Wed, 11 Aug 2004 08:03:38 -0700Re: Fog in DX 9.0c 2004
Wed, 11 Aug 2004 08:02:34 -0700Re: Fog in DX 9.0c 2004
Tue, 10 Aug 2004 14:47:58 -0700Re: Fog in DX 9.0c 2004
Tue, 10 Aug 2004 08:23:32 -0700Re: DX9.0c Is it Unicode only now??
Mon, 09 Aug 2004 13:53:38 -0700Re: DX9.0c Is it Unicode only now??
Mon, 09 Aug 2004 13:18:26 -0700Re: Mesh and Texture display problem?
Mon, 09 Aug 2004 10:52:25 -0700Re: Data structure for 2 set texture coordinates?
Wed, 04 Aug 2004 11:12:36 -0700Re: GammaRamp in DX9
Wed, 04 Aug 2004 11:08:08 -0700Re: GammaRamp in DX9
Wed, 04 Aug 2004 11:06:52 -0700Re: Reading back the z-buffer?
Tue, 03 Aug 2004 11:52:12 -0700Re: D3DXCreateMeshFVF and the NEW statement.
Tue, 03 Aug 2004 10:38:11 -0700Re: Reading back the z-buffer?
Tue, 03 Aug 2004 08:49:13 -0700Re: D3DXCreateMeshFVF and the NEW statement.
Mon, 02 Aug 2004 16:51:04 -0700Re: d3dapp.h missing in SDK 9?
Mon, 02 Aug 2004 15:39:33 -0700Re: I need tutorials to learn about vb.net with directX
Mon, 02 Aug 2004 13:38:08 -0700Re: Determining the screen resolution
Mon, 02 Aug 2004 12:51:27 -0700Re: Determining the screen resolution
Mon, 02 Aug 2004 11:59:33 -0700Re: Determining the screen resolution
Mon, 02 Aug 2004 10:26:40 -0700Re: How to render transparent texture using alpha from material
Mon, 02 Aug 2004 09:39:24 -0700Re: Fog in DX9.0c(2004)
Mon, 02 Aug 2004 08:26:07 -0700Re: Fixed-function vertex tweening
Sun, 01 Aug 2004 16:20:43 -0700Re: textures in vertex shader
Sun, 01 Aug 2004 12:39:44 -0700Re: Fixed-function vertex tweening
Sun, 01 Aug 2004 12:38:37 -0700Re: about the FVF order ?
Sat, 31 Jul 2004 17:00:28 -0700Re: Unhandled execption when creating Meshes.
Thu, 29 Jul 2004 17:31:03 -0700Re: any limitation on the numbers of devices that I can create?
Tue, 27 Jul 2004 09:37:26 -0700Re: Directdraw
Tue, 27 Jul 2004 08:25:20 -0700Re: Reading back the z-buffer?
Mon, 26 Jul 2004 08:46:45 -0700Re: Reading back the z-buffer?
Sun, 25 Jul 2004 16:42:13 -0700Re: is DirectX a good choice for doing scientific visulaisation
Sun, 25 Jul 2004 14:28:28 -0700Re: Convert a PMesh object into a list of triangles
Sun, 25 Jul 2004 07:58:56 -0700Re: Directdraw
Sat, 24 Jul 2004 10:30:17 -0700Re: Directdraw
Fri, 23 Jul 2004 08:51:46 -0700Re: Reading back the z-buffer?
Fri, 23 Jul 2004 08:33:04 -0700Re: Directdraw
Thu, 22 Jul 2004 19:05:07 -0700Re: Update: Materials have no effect...???
Thu, 22 Jul 2004 19:01:32 -0700Re: Directdraw
Wed, 21 Jul 2004 16:23:20 -0700Re: Update: Materials have no effect...???
Wed, 21 Jul 2004 15:12:31 -0700Re: sampler states dont work!?!?
Wed, 21 Jul 2004 06:29:36 -0700Re: Reading back the z-buffer?
Wed, 21 Jul 2004 06:27:50 -0700Re: BUG ? Device.Equals() method returns ALWAYS FALSE !