| Date | Subject |
| Wed, 29 Apr 2009 15:14:28 -0700 | Re: Reinstall debug runtime |
| Wed, 29 Apr 2009 09:54:17 -0700 | Re: Reinstall debug runtime |
| Wed, 29 Apr 2009 09:52:38 -0700 | Re: help for shared resource from Direct3D9 to Direct 3D10 Reply Q |
| Wed, 29 Apr 2009 09:50:10 -0700 | Re: Drawing color curve |
| Mon, 27 Apr 2009 19:27:23 -0700 | Re: help for shared resource from Direct3D9 to Direct 3D10 Reply Quote |
| Fri, 24 Apr 2009 18:58:01 -0700 | Re: Windows forms from C++ |
| Wed, 22 Apr 2009 20:38:50 -0700 | Re: Drawing color curve |
| Wed, 22 Apr 2009 20:34:29 -0700 | Re: A Different Z Buffer Problem |
| Tue, 21 Apr 2009 19:16:23 -0700 | Re: A Different Z Buffer Problem |
| Sat, 18 Apr 2009 07:59:19 -0700 | Re: set to ID3D10EffectMatrixVariable* E_FAIL? |
| Thu, 16 Apr 2009 13:52:02 -0700 | Re: IDirect3DDevice9::GetRenderTargetData: Flushes pipeline?? |
| Wed, 15 Apr 2009 21:14:58 -0700 | Re: set to ID3D10EffectMatrixVariable* E_FAIL? |
| Tue, 07 Apr 2009 20:29:14 -0700 | Re: Anyone used V&P shaders to simulate the full fixed-pipeline work flow? |
| Sun, 05 Apr 2009 11:20:17 -0700 | Re: Resizing resolution in windowed mode (DX10) |
| Sat, 04 Apr 2009 11:32:29 -0700 | Re: DirectX .x file format or 3DS for models? |
| Mon, 30 Mar 2009 11:39:46 -0700 | Re: Pixel shaders: question |
| Sat, 28 Mar 2009 15:58:04 -0700 | Re: VS2008 Managed C++ and DirectX March 2009 SDK build problems |
| Fri, 27 Mar 2009 16:20:51 -0700 | Re: VS2008 Managed C++ and DirectX March 2009 SDK build problems |
| Wed, 25 Mar 2009 15:15:08 -0700 | Re: Reset not working using release mode directX |
| Tue, 17 Mar 2009 09:14:43 -0700 | Re: How to enable light in a 3d view? DIRECT3D |
| Sun, 15 Mar 2009 18:11:12 -0700 | Re: HLSL Create Vertices |
| Fri, 13 Mar 2009 16:05:06 -0700 | Re: Confusion concerning loading of textures |
| Wed, 11 Mar 2009 11:01:49 -0700 | Re: 3D modeling editor |
| Mon, 09 Mar 2009 21:32:43 -0700 | Re: Paint semitransparent above windows (ghost image) |
| Sun, 08 Mar 2009 18:58:12 -0700 | Re: is it possible to compile a shader to a file? |
| Sun, 08 Mar 2009 12:19:27 -0700 | Re: is it possible to compile a shader to a file? |
| Fri, 06 Mar 2009 20:04:57 -0800 | Re: Compiling .fx files in DX11/SM_5_0 |
| Sat, 28 Feb 2009 07:36:41 -0800 | Re: Moving, rotating objects.. |
| Wed, 25 Feb 2009 09:56:03 -0800 | Re: TestCooperativeLevel, D3DERR_DEVICELOST, two screens |
| Wed, 25 Feb 2009 07:24:56 -0800 | Re: Confusion concerning loading of textures |
| Tue, 24 Feb 2009 13:04:42 -0800 | Re: Confusion concerning loading of textures |
| Mon, 23 Feb 2009 20:18:56 -0800 | Re: Maximum number of textures / vertices |
| Wed, 18 Feb 2009 20:42:25 -0800 | Re: Direct3D in a windowed mode offset rectangular viewport |
| Fri, 06 Feb 2009 21:37:32 -0800 | Re: If I have to Graphics cards installed on my system. Is it possible to rende |
| Wed, 04 Feb 2009 12:21:57 -0800 | Re: Should I try to port from DirectX 9.0c to GDI+ |
| Wed, 04 Feb 2009 10:05:32 -0800 | Re: Can I program managed DirectsX in x64 |
| Wed, 04 Feb 2009 10:00:08 -0800 | Re: Should I try to port from DirectX 9.0c to GDI+ |
| Tue, 03 Feb 2009 21:05:17 -0800 | Re: Should I try to port from DirectX 9.0c to GDI+ |
| Tue, 03 Feb 2009 14:54:23 -0800 | Re: Can I program managed DirectsX in x64 |
| Tue, 03 Feb 2009 14:52:28 -0800 | Re: Should I try to port from DirectX 9.0c to GDI+ |
| Mon, 02 Feb 2009 15:27:45 -0800 | Re: Can I program managed DirectsX in x64 |
| Mon, 02 Feb 2009 15:20:06 -0800 | Re: Should I try to port from DirectX 9.0c to GDI+ |
| Sun, 01 Feb 2009 08:29:05 -0800 | Re: DirectX8.1 and D3DXSaveSurfaceToFile -- Where is it ? |
| Sat, 31 Jan 2009 10:23:35 -0800 | Re: DirectX8.1 and D3DXSaveSurfaceToFile -- Where is it ? |
| Fri, 30 Jan 2009 09:21:52 -0800 | Re: DirectX8.1 and D3DXSaveSurfaceToFile -- Where is it ? |
| Tue, 27 Jan 2009 17:04:18 -0800 | Re: Get Input description from a pass or technique |
| Tue, 27 Jan 2009 06:45:46 -0800 | Re: Get Input description from a pass or technique |
| Thu, 22 Jan 2009 12:32:17 -0800 | Re: Running Direct3D lib under iis process |
| Tue, 20 Jan 2009 12:03:38 -0800 | Re: How to combine auto generated sphere mapping and texture transformation? |
| Tue, 20 Jan 2009 12:03:00 -0800 | Re: GDI, DirectX and Vista |
| Mon, 19 Jan 2009 17:07:06 -0800 | Direct3D Programming Tip #4: Check All HRESULTs |
| Mon, 19 Jan 2009 07:57:20 -0800 | Re: How to combine auto generated sphere mapping and texture transformation? |
| Mon, 19 Jan 2009 07:55:37 -0800 | Re: Render one mesh often with different matrices |
| Sun, 18 Jan 2009 16:34:04 -0800 | Re: Render one mesh often with different matrices |
| Sun, 18 Jan 2009 16:32:46 -0800 | Re: GDI, DirectX and Vista |
| Sun, 18 Jan 2009 16:30:59 -0800 | Re: Alpha Blending with DrawText |
| Thu, 15 Jan 2009 18:17:08 -0800 | Re: Alpha Blending with DrawText |
| Mon, 12 Jan 2009 15:23:04 -0800 | Re: where is my DirectX9.0c installed? |
| Sun, 11 Jan 2009 12:18:36 -0800 | Direct3D Programming Tip #3: Use Smart Pointers |
| Sun, 11 Jan 2009 12:18:01 -0800 | Re: where is my DirectX9.0c installed? |
| Sun, 11 Jan 2009 12:16:21 -0800 | Re: Screen capture |
| Thu, 08 Jan 2009 20:01:40 -0800 | Re: What Dll's etc need to be in the distribution? |
| Thu, 08 Jan 2009 19:52:11 -0800 | Re: Screen capture |
| Thu, 08 Jan 2009 19:59:15 -0800 | Re: C# with directx viewport problem |
| Thu, 08 Jan 2009 19:57:14 -0800 | Re: C# with directx viewport problem |
| Wed, 07 Jan 2009 21:19:13 -0800 | Re: How to save processing when repeating unchanged images? |
| Wed, 07 Jan 2009 16:55:18 -0800 | Re: C# with directx viewport problem |
| Mon, 05 Jan 2009 13:45:03 -0800 | Re: Possible bug in documentation for D3DCAPS9 structure ? |
| Thu, 01 Jan 2009 14:35:55 -0800 | Re: How to save processing when repeating unchanged images? |
| Wed, 31 Dec 2008 14:54:25 -0800 | Re: How to save processing when repeating unchanged images? |
| Tue, 30 Dec 2008 19:51:32 -0800 | Re: Seeking advice on Multiple Rendertargets and Antialiasing. |
| Tue, 30 Dec 2008 19:48:03 -0800 | Re: How to save processing when repeating unchanged images? |
| Tue, 30 Dec 2008 16:14:21 -0800 | Re: How to save processing when repeating unchanged images? |
| Mon, 29 Dec 2008 13:35:58 -0800 | Re: How to save processing when repeating unchanged images? |
| Sat, 27 Dec 2008 20:57:36 -0800 | Re: How to draw overlapping triangles that don't clip? |
| Sat, 27 Dec 2008 09:42:38 -0800 | Re: How to draw overlapping triangles that don't clip? |
| Sat, 27 Dec 2008 09:39:54 -0800 | Re: Will DirectX help me in this application? |
| Fri, 26 Dec 2008 19:07:39 -0800 | Re: Buffering and Bliting in DirectX |
| Fri, 26 Dec 2008 19:03:59 -0800 | Re: Will DirectX help me in this application? |
| Wed, 24 Dec 2008 12:04:06 -0800 | Re: Buffering and Bliting in DirectX |
| Wed, 24 Dec 2008 12:01:22 -0800 | Re: DirectX 11 Compute Shader Hardware |
| Sun, 21 Dec 2008 21:00:27 -0800 | Direct3D Programming Tip #2: Use the Documentation |
| Thu, 11 Dec 2008 14:52:52 -0800 | Re: where is customUI for C#? |
| Thu, 11 Dec 2008 14:51:51 -0800 | Re: Texture appears black not showing up on Plane Object? |
| Tue, 09 Dec 2008 10:23:51 -0800 | Re: Simple console build question |
| Wed, 12 Nov 2008 13:25:57 -0800 | Re: Application hangs in IDirect3D::CreateDevice |
| Fri, 07 Nov 2008 10:51:12 -0800 | Re: Application hangs in IDirect3D::CreateDevice |
| Thu, 06 Nov 2008 17:25:25 -0800 | Re: SetVertexDeclaration / SetFVF |
| Thu, 06 Nov 2008 17:22:59 -0800 | Re: D3DXCreateText and Direct3D 9 for Vista Problem. |
| Thu, 06 Nov 2008 17:21:07 -0800 | Re: Application hangs in IDirect3D::CreateDevice |
| Tue, 04 Nov 2008 10:12:53 -0800 | Re: DirecX8.1 beginners steps - The model gets cut off when camera goes up |
| Mon, 03 Nov 2008 14:45:57 -0800 | Re: DirecX8.1 beginners steps - The model gets cut off when camera goes up |
| Sun, 02 Nov 2008 22:12:15 -0800 | Re: [Moving from OGL to DX] Instancing, interpolation and subsets |
| Wed, 29 Oct 2008 15:34:13 -0700 | Re: StretchRect problem |
| Tue, 28 Oct 2008 17:14:04 -0700 | Re: Making Direct 3D Behave More Like OpenGL |
| Wed, 22 Oct 2008 21:03:38 -0700 | Re: OpenGL, DirectDraw or Direct3D |
| Wed, 22 Oct 2008 15:16:13 -0700 | Re: OpenGL, DirectDraw or Direct3D |
| Wed, 22 Oct 2008 15:14:26 -0700 | Re: trimmed nurbs rendering in directx |
| Wed, 22 Oct 2008 10:06:16 -0700 | Re: trimmed nurbs rendering in directx |
| Tue, 21 Oct 2008 15:26:18 -0700 | Re: scaling and viewing an object |
| Sun, 19 Oct 2008 15:36:34 -0700 | Re: .x files + perVertexNormals |