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DateSubject
Mon, 07 Apr 2008 10:40:40 -0700Re: X binary file
Tue, 01 Apr 2008 11:58:44 -0700Re: Using a different sized depth buffer
Tue, 18 Mar 2008 14:51:27 -0700Re: Morphing
Sat, 15 Mar 2008 15:10:29 -0700Re: D3DXSprite and viewports
Sat, 15 Mar 2008 12:20:44 -0700Re: indexbuffer and mesh .X
Sat, 15 Mar 2008 12:19:41 -0700Re: D3DXSprite and viewports
Fri, 14 Mar 2008 13:49:32 -0700Re: D3DXSprite and viewports
Thu, 13 Mar 2008 16:14:31 -0700Re: How to create ranslucent windows with D3D9 and not lose hw acc
Wed, 12 Mar 2008 15:05:32 -0700Re: How to create ranslucent windows with D3D9 and not lose hw acc
Tue, 11 Mar 2008 14:41:27 -0700Re: Shader Model 3 Problems
Mon, 10 Mar 2008 15:00:36 -0700Re: Shader Model 3 Problems
Sat, 08 Mar 2008 16:14:14 -0800Re: Shader Model 3 Problems
Sun, 02 Mar 2008 13:03:55 -0800Re: Custom blending in shader
Sun, 02 Mar 2008 10:43:25 -0800Re: Custom blending in shader
Sun, 02 Mar 2008 09:18:45 -0800Re: Custom blending in shader
Sun, 02 Mar 2008 07:51:38 -0800Re: Custom blending in shader
Sat, 01 Mar 2008 18:27:46 -0800Re: AdapterGroupDevice and AdapterIndex
Tue, 26 Feb 2008 16:33:48 -0800Re: Render an offscreensurface
Mon, 25 Feb 2008 13:54:52 -0800Re: Compressed textures
Mon, 25 Feb 2008 12:46:38 -0800Re: Compressed textures
Mon, 25 Feb 2008 09:11:43 -0800Re: Compressed textures
Sun, 24 Feb 2008 19:59:07 -0800Re: LockRect performance problem?
Sun, 24 Feb 2008 12:38:03 -0800Re: Textureformat ARGB is BGRA?
Sat, 23 Feb 2008 17:09:50 -0800Re: Textureformat ARGB is BGRA?
Sat, 23 Feb 2008 17:06:28 -0800Re: LockRect performance problem?
Fri, 22 Feb 2008 07:03:35 -0800Re: LockRect performance problem?
Mon, 11 Feb 2008 18:54:01 -0800Re: FourCC surfaces
Thu, 07 Feb 2008 06:33:26 -0800Re: Multiple Render Targets not working.
Thu, 07 Feb 2008 06:31:04 -0800Re: Multiple Render Targets not working.
Wed, 06 Feb 2008 21:04:16 -0800Re: Multiple Render Targets not working.
Sat, 02 Feb 2008 11:26:27 -0800Re: Unknown error code returned by ->Present
Sat, 02 Feb 2008 11:25:29 -0800Re: showing a jpeg
Thu, 31 Jan 2008 17:34:15 -0800Re: Unknown error code returned by ->Present
Thu, 31 Jan 2008 17:33:26 -0800Re: showing a jpeg
Thu, 31 Jan 2008 17:30:28 -0800Re: Drawing range of vertex array using DrawUserPrimitives
Tue, 29 Jan 2008 09:52:59 -0800Re: showing a jpeg
Mon, 28 Jan 2008 20:21:55 -0800Re: Precise texture addressing
Fri, 25 Jan 2008 19:58:40 -0800Re: Precise texture addressing
Fri, 25 Jan 2008 19:47:40 -0800Re: Is it possible to use DXUT GUI components out of the sample framework?
Thu, 24 Jan 2008 13:44:26 -0800Re: double precision version of D3DXMATRIX
Thu, 24 Jan 2008 11:00:55 -0800Re: Precise texture addressing
Thu, 24 Jan 2008 10:59:47 -0800Re: Is it possible to use DXUT GUI components out of the sample framework?
Wed, 23 Jan 2008 20:34:46 -0800Re: Precise texture addressing
Wed, 23 Jan 2008 20:33:24 -0800Re: Is it possible to use DXUT GUI components out of the sample framework?
Mon, 21 Jan 2008 04:29:05 -0800Re: How can I reduce a IDirect3DTexture9 texture from 512x512 to 128x128?
Sun, 20 Jan 2008 17:54:16 -0800Re: How can I reduce a IDirect3DTexture9 texture from 512x512 to 128x128?
Sun, 20 Jan 2008 17:54:16 -0800Re: How can I reduce a IDirect3DTexture9 texture from 512x512 to 128x128?
Tue, 15 Jan 2008 21:50:18 -0800Re: directx10
Fri, 11 Jan 2008 11:21:28 -0800Re: device3d.present takes a long time
Thu, 10 Jan 2008 20:49:45 -0800Re: AlphaImageLoader Crashes IE6
Thu, 10 Jan 2008 20:49:15 -0800Re: Can render with high FPS, but still shudders
Thu, 10 Jan 2008 15:16:54 -0800Re: Can render with high FPS, but still shudders
Thu, 10 Jan 2008 12:22:01 -0800Re: Can render with high FPS, but still shudders
Thu, 10 Jan 2008 10:45:50 -0800Re: Triangle strip / colours / alpha / normals etc.
Thu, 10 Jan 2008 10:44:25 -0800Re: directX 9.0 help with textures and sprite hnadler
Thu, 10 Jan 2008 10:43:30 -0800Re: Can render with high FPS, but still shudders
Wed, 09 Jan 2008 18:57:31 -0800Re: directX 9.0 help with textures and sprite hnadler
Wed, 09 Jan 2008 15:51:00 -0800Re: directX 9.0 help with textures and sprite hnadler
Wed, 09 Jan 2008 13:32:43 -0800Re: Can render with high FPS, but still shudders
Tue, 08 Jan 2008 13:01:26 -0800Re: mdx or xna
Sun, 06 Jan 2008 22:20:23 -0800Re: Does ID3DXFont::DrawText() work on textures?
Sat, 05 Jan 2008 19:39:05 -0800Re: Does ID3DXFont::DrawText() work on textures?
Fri, 04 Jan 2008 16:09:18 -0800Re: Can render with high FPS, but still shudders
Fri, 04 Jan 2008 10:54:55 -0800Re: Can render with high FPS, but still shudders
Thu, 03 Jan 2008 12:41:46 -0800Re: Does ID3DXFont::DrawText() work on textures?
Thu, 03 Jan 2008 10:13:30 -0800Re: Can render with high FPS, but still shudders
Wed, 02 Jan 2008 10:56:30 -0800Re: Does ID3DXFont::DrawText() work on textures?
Fri, 28 Dec 2007 12:34:24 -0800Re: How to port DirectDraw/GDI horiz text scroll to Direct3D?
Fri, 28 Dec 2007 11:50:08 -0800Re: How to port DirectDraw/GDI horiz text scroll to Direct3D?
Thu, 27 Dec 2007 11:48:23 -0800Re: Render in a texture using itself as a texture?
Wed, 12 Dec 2007 16:19:40 -0800Re: Repost: Create a Bitmap from a Device and pass that bitmap to
Wed, 12 Dec 2007 16:16:30 -0800Re: Repost: Create a Bitmap from a Device and pass that bitmap to
Tue, 11 Dec 2007 16:01:42 -0800Re: Stencil Buffer works with lines, but not textures.
Tue, 11 Dec 2007 11:44:58 -0800Re: Stencil Buffer works with lines, but not textures.
Mon, 10 Dec 2007 11:41:15 -0800Re: Stencil Buffer works with lines, but not textures.
Thu, 06 Dec 2007 10:20:11 -0800Re: Managed DirectX, C# and Visual Studio 2008
Wed, 05 Dec 2007 18:51:13 -0800Re: Managed DirectX, C# and Visual Studio 2008
Mon, 03 Dec 2007 15:17:55 -0800Re: d3dxcreatebox and translation
Mon, 03 Dec 2007 12:58:32 -0800Re: d3dxcreatebox and translation
Mon, 03 Dec 2007 07:07:55 -0800Re: d3dxcreatebox and translation
Sun, 02 Dec 2007 12:06:14 -0800Re: d3dxcreatebox and translation
Sat, 01 Dec 2007 18:07:00 -0800Re: d3dxcreatebox and translation
Sat, 01 Dec 2007 17:53:36 -0800Re: d3dxcreatebox and translation
Sat, 01 Dec 2007 13:42:28 -0800Re: d3dxcreatebox and translation
Sat, 01 Dec 2007 11:41:19 -0800Re: Help!Hwo to avoid memory leak because use ID3DXFont::DrawText func
Sat, 01 Dec 2007 09:07:12 -0800Re: d3dxcreatebox and translation
Sat, 01 Dec 2007 09:06:17 -0800Re: d3dxcreatebox and translation
Fri, 30 Nov 2007 15:23:48 -0800Re: d3dxcreatebox and translation
Tue, 27 Nov 2007 14:21:36 -0800Re: using GDI and Direct3D in the same window
Fri, 23 Nov 2007 12:42:24 -0800Re: Help with transparency please
Fri, 23 Nov 2007 08:44:00 -0800Re: Help with transparency please
Fri, 23 Nov 2007 08:38:07 -0800Re: drawing a line
Thu, 22 Nov 2007 09:33:39 -0800Re: Help with transparency please
Thu, 22 Nov 2007 09:31:42 -0800Re: drawing a line
Wed, 21 Nov 2007 08:21:17 -0800Re: drawing a line
Tue, 20 Nov 2007 09:18:03 -0800Re: E_INVALIDARG when calling ID3D10Device::CreateBuffer
Mon, 19 Nov 2007 13:07:41 -0800Re: E_INVALIDARG when calling ID3D10Device::CreateBuffer
Fri, 16 Nov 2007 06:48:45 -0800Re: Blank Screen
Fri, 16 Nov 2007 06:44:21 -0800Re: Alpha blending settings for smoke effect
Fri, 16 Nov 2007 06:42:17 -0800Re: [Directx 9] To get mouse coordinates from 2d to 3d space
Thu, 15 Nov 2007 10:37:09 -0800Re: Blank Screen