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DateSubject
Wed, 29 Apr 2009 15:14:28 -0700Re: Reinstall debug runtime
Wed, 29 Apr 2009 09:54:17 -0700Re: Reinstall debug runtime
Wed, 29 Apr 2009 09:52:38 -0700Re: help for shared resource from Direct3D9 to Direct 3D10 Reply Q
Wed, 29 Apr 2009 09:50:10 -0700Re: Drawing color curve
Mon, 27 Apr 2009 19:27:23 -0700Re: help for shared resource from Direct3D9 to Direct 3D10 Reply Quote
Fri, 24 Apr 2009 18:58:01 -0700Re: Windows forms from C++
Wed, 22 Apr 2009 20:38:50 -0700Re: Drawing color curve
Wed, 22 Apr 2009 20:34:29 -0700Re: A Different Z Buffer Problem
Tue, 21 Apr 2009 19:16:23 -0700Re: A Different Z Buffer Problem
Sat, 18 Apr 2009 07:59:19 -0700Re: set to ID3D10EffectMatrixVariable* E_FAIL?
Thu, 16 Apr 2009 13:52:02 -0700Re: IDirect3DDevice9::GetRenderTargetData: Flushes pipeline??
Wed, 15 Apr 2009 21:14:58 -0700Re: set to ID3D10EffectMatrixVariable* E_FAIL?
Tue, 07 Apr 2009 20:29:14 -0700Re: Anyone used V&P shaders to simulate the full fixed-pipeline work flow?
Sun, 05 Apr 2009 11:20:17 -0700Re: Resizing resolution in windowed mode (DX10)
Sat, 04 Apr 2009 11:32:29 -0700Re: DirectX .x file format or 3DS for models?
Mon, 30 Mar 2009 11:39:46 -0700Re: Pixel shaders: question
Sat, 28 Mar 2009 15:58:04 -0700Re: VS2008 Managed C++ and DirectX March 2009 SDK build problems
Fri, 27 Mar 2009 16:20:51 -0700Re: VS2008 Managed C++ and DirectX March 2009 SDK build problems
Wed, 25 Mar 2009 15:15:08 -0700Re: Reset not working using release mode directX
Tue, 17 Mar 2009 09:14:43 -0700Re: How to enable light in a 3d view? DIRECT3D
Sun, 15 Mar 2009 18:11:12 -0700Re: HLSL Create Vertices
Fri, 13 Mar 2009 16:05:06 -0700Re: Confusion concerning loading of textures
Wed, 11 Mar 2009 11:01:49 -0700Re: 3D modeling editor
Mon, 09 Mar 2009 21:32:43 -0700Re: Paint semitransparent above windows (ghost image)
Sun, 08 Mar 2009 18:58:12 -0700Re: is it possible to compile a shader to a file?
Sun, 08 Mar 2009 12:19:27 -0700Re: is it possible to compile a shader to a file?
Fri, 06 Mar 2009 20:04:57 -0800Re: Compiling .fx files in DX11/SM_5_0
Sat, 28 Feb 2009 07:36:41 -0800Re: Moving, rotating objects..
Wed, 25 Feb 2009 09:56:03 -0800Re: TestCooperativeLevel, D3DERR_DEVICELOST, two screens
Wed, 25 Feb 2009 07:24:56 -0800Re: Confusion concerning loading of textures
Tue, 24 Feb 2009 13:04:42 -0800Re: Confusion concerning loading of textures
Mon, 23 Feb 2009 20:18:56 -0800Re: Maximum number of textures / vertices
Wed, 18 Feb 2009 20:42:25 -0800Re: Direct3D in a windowed mode offset rectangular viewport
Fri, 06 Feb 2009 21:37:32 -0800Re: If I have to Graphics cards installed on my system. Is it possible to rende
Wed, 04 Feb 2009 12:21:57 -0800Re: Should I try to port from DirectX 9.0c to GDI+
Wed, 04 Feb 2009 10:05:32 -0800Re: Can I program managed DirectsX in x64
Wed, 04 Feb 2009 10:00:08 -0800Re: Should I try to port from DirectX 9.0c to GDI+
Tue, 03 Feb 2009 21:05:17 -0800Re: Should I try to port from DirectX 9.0c to GDI+
Tue, 03 Feb 2009 14:54:23 -0800Re: Can I program managed DirectsX in x64
Tue, 03 Feb 2009 14:52:28 -0800Re: Should I try to port from DirectX 9.0c to GDI+
Mon, 02 Feb 2009 15:27:45 -0800Re: Can I program managed DirectsX in x64
Mon, 02 Feb 2009 15:20:06 -0800Re: Should I try to port from DirectX 9.0c to GDI+
Sun, 01 Feb 2009 08:29:05 -0800Re: DirectX8.1 and D3DXSaveSurfaceToFile -- Where is it ?
Sat, 31 Jan 2009 10:23:35 -0800Re: DirectX8.1 and D3DXSaveSurfaceToFile -- Where is it ?
Fri, 30 Jan 2009 09:21:52 -0800Re: DirectX8.1 and D3DXSaveSurfaceToFile -- Where is it ?
Tue, 27 Jan 2009 17:04:18 -0800Re: Get Input description from a pass or technique
Tue, 27 Jan 2009 06:45:46 -0800Re: Get Input description from a pass or technique
Thu, 22 Jan 2009 12:32:17 -0800Re: Running Direct3D lib under iis process
Tue, 20 Jan 2009 12:03:38 -0800Re: How to combine auto generated sphere mapping and texture transformation?
Tue, 20 Jan 2009 12:03:00 -0800Re: GDI, DirectX and Vista
Mon, 19 Jan 2009 17:07:06 -0800Direct3D Programming Tip #4: Check All HRESULTs
Mon, 19 Jan 2009 07:57:20 -0800Re: How to combine auto generated sphere mapping and texture transformation?
Mon, 19 Jan 2009 07:55:37 -0800Re: Render one mesh often with different matrices
Sun, 18 Jan 2009 16:34:04 -0800Re: Render one mesh often with different matrices
Sun, 18 Jan 2009 16:32:46 -0800Re: GDI, DirectX and Vista
Sun, 18 Jan 2009 16:30:59 -0800Re: Alpha Blending with DrawText
Thu, 15 Jan 2009 18:17:08 -0800Re: Alpha Blending with DrawText
Mon, 12 Jan 2009 15:23:04 -0800Re: where is my DirectX9.0c installed?
Sun, 11 Jan 2009 12:18:36 -0800Direct3D Programming Tip #3: Use Smart Pointers
Sun, 11 Jan 2009 12:18:01 -0800Re: where is my DirectX9.0c installed?
Sun, 11 Jan 2009 12:16:21 -0800Re: Screen capture
Thu, 08 Jan 2009 20:01:40 -0800Re: What Dll's etc need to be in the distribution?
Thu, 08 Jan 2009 19:52:11 -0800Re: Screen capture
Thu, 08 Jan 2009 19:59:15 -0800Re: C# with directx viewport problem
Thu, 08 Jan 2009 19:57:14 -0800Re: C# with directx viewport problem
Wed, 07 Jan 2009 21:19:13 -0800Re: How to save processing when repeating unchanged images?
Wed, 07 Jan 2009 16:55:18 -0800Re: C# with directx viewport problem
Mon, 05 Jan 2009 13:45:03 -0800Re: Possible bug in documentation for D3DCAPS9 structure ?
Thu, 01 Jan 2009 14:35:55 -0800Re: How to save processing when repeating unchanged images?
Wed, 31 Dec 2008 14:54:25 -0800Re: How to save processing when repeating unchanged images?
Tue, 30 Dec 2008 19:51:32 -0800Re: Seeking advice on Multiple Rendertargets and Antialiasing.
Tue, 30 Dec 2008 19:48:03 -0800Re: How to save processing when repeating unchanged images?
Tue, 30 Dec 2008 16:14:21 -0800Re: How to save processing when repeating unchanged images?
Mon, 29 Dec 2008 13:35:58 -0800Re: How to save processing when repeating unchanged images?
Sat, 27 Dec 2008 20:57:36 -0800Re: How to draw overlapping triangles that don't clip?
Sat, 27 Dec 2008 09:42:38 -0800Re: How to draw overlapping triangles that don't clip?
Sat, 27 Dec 2008 09:39:54 -0800Re: Will DirectX help me in this application?
Fri, 26 Dec 2008 19:07:39 -0800Re: Buffering and Bliting in DirectX
Fri, 26 Dec 2008 19:03:59 -0800Re: Will DirectX help me in this application?
Wed, 24 Dec 2008 12:04:06 -0800Re: Buffering and Bliting in DirectX
Wed, 24 Dec 2008 12:01:22 -0800Re: DirectX 11 Compute Shader Hardware
Sun, 21 Dec 2008 21:00:27 -0800Direct3D Programming Tip #2: Use the Documentation
Thu, 11 Dec 2008 14:52:52 -0800Re: where is customUI for C#?
Thu, 11 Dec 2008 14:51:51 -0800Re: Texture appears black not showing up on Plane Object?
Tue, 09 Dec 2008 10:23:51 -0800Re: Simple console build question
Wed, 12 Nov 2008 13:25:57 -0800Re: Application hangs in IDirect3D::CreateDevice
Fri, 07 Nov 2008 10:51:12 -0800Re: Application hangs in IDirect3D::CreateDevice
Thu, 06 Nov 2008 17:25:25 -0800Re: SetVertexDeclaration / SetFVF
Thu, 06 Nov 2008 17:22:59 -0800Re: D3DXCreateText and Direct3D 9 for Vista Problem.
Thu, 06 Nov 2008 17:21:07 -0800Re: Application hangs in IDirect3D::CreateDevice
Tue, 04 Nov 2008 10:12:53 -0800Re: DirecX8.1 beginners steps - The model gets cut off when camera goes up
Mon, 03 Nov 2008 14:45:57 -0800Re: DirecX8.1 beginners steps - The model gets cut off when camera goes up
Sun, 02 Nov 2008 22:12:15 -0800Re: [Moving from OGL to DX] Instancing, interpolation and subsets
Wed, 29 Oct 2008 15:34:13 -0700Re: StretchRect problem
Tue, 28 Oct 2008 17:14:04 -0700Re: Making Direct 3D Behave More Like OpenGL
Wed, 22 Oct 2008 21:03:38 -0700Re: OpenGL, DirectDraw or Direct3D
Wed, 22 Oct 2008 15:16:13 -0700Re: OpenGL, DirectDraw or Direct3D
Wed, 22 Oct 2008 15:14:26 -0700Re: trimmed nurbs rendering in directx
Wed, 22 Oct 2008 10:06:16 -0700Re: trimmed nurbs rendering in directx
Tue, 21 Oct 2008 15:26:18 -0700Re: scaling and viewing an object
Sun, 19 Oct 2008 15:36:34 -0700Re: .x files + perVertexNormals