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DateSubject
Wed, 21 Apr 2004 08:51:25 -0700Re: MDX MeshData members cause exception
Wed, 21 Apr 2004 08:50:05 -0700Re: DeiceLostException
Tue, 20 Apr 2004 14:13:44 -0700Re: Mesh.Clean() & adjacency-information
Tue, 20 Apr 2004 14:13:16 -0700Re: MDX MeshData members cause exception
Tue, 20 Apr 2004 14:10:07 -0700Re: Can AlphaTest not update the Z-buffer?
Sat, 17 Apr 2004 02:17:33 -0700Re: Can't get Matrix.RotateX(angle) to work
Thu, 15 Apr 2004 19:04:27 -0700Re: Managed What? Huh?
Thu, 15 Apr 2004 17:17:27 -0700Re: Help with D3DXLoadSurfaceFromFile
Thu, 15 Apr 2004 13:10:45 -0700Re: Getting the faces from an IndexBuffer
Thu, 15 Apr 2004 12:03:50 -0700Re: Getting the faces from an IndexBuffer
Thu, 15 Apr 2004 11:59:41 -0700Re: Getting the faces from an IndexBuffer
Thu, 15 Apr 2004 09:01:56 -0700Re: Help with D3DXLoadSurfaceFromFile
Thu, 15 Apr 2004 08:39:54 -0700Re: Shader 3.0
Wed, 14 Apr 2004 16:38:01 -0700Re: Shader 3.0
Wed, 14 Apr 2004 15:13:56 -0700Re: debug version vs. retail version
Wed, 14 Apr 2004 09:25:40 -0700Re: debug version vs. retail version
Wed, 14 Apr 2004 08:06:45 -0700Re: scaleable point sprites
Tue, 13 Apr 2004 21:10:43 -0700Re: Creating an installer?
Tue, 13 Apr 2004 19:57:46 -0700Re: Creating an installer?
Tue, 13 Apr 2004 19:55:39 -0700Re: Creating an installer?
Tue, 13 Apr 2004 17:00:50 -0700Re: Need Fast Way to Load YUV 4:2:2 (or 4:1:1) frame into RGB Managed Memory
Tue, 13 Apr 2004 16:57:49 -0700Re: Creating an installer?
Tue, 13 Apr 2004 12:11:16 -0700Re: Need Fast Way to Load YUV 4:2:2 (or 4:1:1) frame into RGB Managed Memory
Tue, 13 Apr 2004 12:09:57 -0700Re: Clear to transparent
Mon, 12 Apr 2004 19:30:51 -0700Re: Alternative to D3DXSaveTextureToFile?
Mon, 12 Apr 2004 19:28:43 -0700Re: Help with rendering to a texture
Mon, 12 Apr 2004 16:31:58 -0700Re: Can't get Matrix.RotateX(angle) to work
Mon, 12 Apr 2004 15:55:32 -0700Re: Help with rendering to a texture
Mon, 12 Apr 2004 12:13:47 -0700Re: Help with rendering to a texture
Mon, 12 Apr 2004 12:12:01 -0700Re: DirectX unit
Sun, 11 Apr 2004 17:58:46 -0700Re: Getting a bitmap from a Direct3DSurface9 (GetDC limitations)
Sun, 11 Apr 2004 16:56:10 -0700Re: bad FPS
Sun, 11 Apr 2004 08:50:45 -0700Re: Setting gamma in windowed mode
Sun, 11 Apr 2004 08:50:04 -0700Re: Creating Texture from bytes streams?
Sat, 10 Apr 2004 16:21:03 -0700Re: Creating Texture from bytes streams?
Sat, 10 Apr 2004 16:19:07 -0700Re: Rendering from SYSTEM_MEMORY texture
Sat, 10 Apr 2004 16:17:46 -0700Re: RenderToTexture / MultiSample
Sat, 10 Apr 2004 12:15:26 -0700Re: Texture coordinate transformation
Sat, 10 Apr 2004 12:14:19 -0700Re: Rendering from SYSTEM_MEMORY texture
Sat, 10 Apr 2004 12:13:31 -0700Re: ID3DXSprite and Pixel Shaders
Sat, 10 Apr 2004 09:06:52 -0700Re: Windowed Mode Support
Sat, 10 Apr 2004 09:06:16 -0700Re: Texture coordinate transformation
Sat, 10 Apr 2004 09:04:52 -0700Re: surfaces (part 2)
Sat, 10 Apr 2004 09:02:54 -0700Re: Rendering from SYSTEM_MEMORY texture
Sat, 10 Apr 2004 09:01:52 -0700Re: Need to render offscreen using system memory
Sat, 10 Apr 2004 09:00:19 -0700Re: ID3DXSprite and Pixel Shaders
Sat, 10 Apr 2004 08:59:10 -0700Re: Fullscreen d3d app, hiding window border
Sat, 10 Apr 2004 08:53:26 -0700Re: Loading X Files. XFileManager class.
Sat, 10 Apr 2004 00:10:45 -0700Re: Using C# & DX to read TimedFloatKeys
Sun, 04 Apr 2004 07:00:17 -0700Re: LPD3DXFONT & alt tab
Sat, 03 Apr 2004 13:32:23 -0800Re: instruction slots and instruction cycle counts.
Sat, 03 Apr 2004 12:00:04 -0800Re: Accessing a DirectDraw Interface in DirectX9
Sat, 03 Apr 2004 11:56:14 -0800Re: Colour fill
Fri, 02 Apr 2004 16:04:24 -0800Re: n - patches.
Fri, 02 Apr 2004 13:58:10 -0800Re: Accessing a DirectDraw Interface in DirectX9
Fri, 02 Apr 2004 12:50:47 -0800Re: Colour fill
Fri, 02 Apr 2004 09:21:42 -0800Re: Colour fill
Fri, 02 Apr 2004 09:20:03 -0800Re: Accessing a DirectDraw Interface in DirectX9
Fri, 02 Apr 2004 09:15:12 -0800Re: Resizing of window and backbuffer
Thu, 01 Apr 2004 09:14:57 -0800Re: Drawing 2d graphs using Direct3d
Wed, 31 Mar 2004 15:09:59 -0800Re: Blurry fonts
Wed, 31 Mar 2004 08:58:39 -0800Re: Blurry fonts
Wed, 31 Mar 2004 08:56:37 -0800Re: [Q] Hemisphere Light.FX code
Tue, 30 Mar 2004 10:28:41 -0800Re: How to change font in ID3DXFont?
Tue, 30 Mar 2004 10:26:34 -0800Re: Can't get Matrix.RotateX(angle) to work
Mon, 29 Mar 2004 16:25:53 -0800Re: dx8 retained mode antialiasing mode
Mon, 29 Mar 2004 12:57:53 -0800Re: Texturing a cube
Mon, 29 Mar 2004 12:55:56 -0800Re: Creating an installer?
Sun, 28 Mar 2004 13:25:18 -0800Re: Can a transparent area not update the z-buffer?
Sun, 28 Mar 2004 13:23:35 -0800Re: microsoft.directx
Sat, 27 Mar 2004 15:40:41 -0800Re: About format of D3DTextureSurface
Fri, 26 Mar 2004 16:00:29 -0800Re: About format of D3DTextureSurface
Fri, 26 Mar 2004 10:10:55 -0800Re: IDirect3DDevice9::StretchRect
Thu, 25 Mar 2004 21:31:51 -0800Re: Point sprites & driver bug
Thu, 25 Mar 2004 21:29:28 -0800Re: About format of D3DTextureSurface
Thu, 25 Mar 2004 21:28:57 -0800Re: About format of D3DTextureSurface
Thu, 25 Mar 2004 14:57:03 -0800Re: Point sprites & driver bug
Thu, 25 Mar 2004 14:18:06 -0800Re: Mesh Rendering Problem
Thu, 25 Mar 2004 14:15:31 -0800Re: About format of D3DTextureSurface
Thu, 25 Mar 2004 14:11:59 -0800Re: About format of D3DTextureSurface
Thu, 25 Mar 2004 12:32:54 -0800Re: Point sprites & driver bug
Thu, 25 Mar 2004 12:32:34 -0800Re: Out of Fullscreen
Thu, 25 Mar 2004 12:31:45 -0800Re: Mesh Rendering Problem
Thu, 25 Mar 2004 12:29:20 -0800Re: Toggle Fullscreen
Wed, 24 Mar 2004 15:04:59 -0800Re: Render target ref counts
Wed, 24 Mar 2004 15:02:33 -0800Re: About format of D3DTextureSurface
Wed, 24 Mar 2004 12:37:20 -0800Re: About format of D3DTextureSurface
Wed, 24 Mar 2004 10:00:13 -0800Re: Render target ref counts
Wed, 24 Mar 2004 09:21:26 -0800Re: Using debug DirectX from MDX
Tue, 23 Mar 2004 21:17:48 -0800Re: global uniform count in .fx file
Tue, 23 Mar 2004 21:17:20 -0800Re: global uniform count in .fx file
Tue, 23 Mar 2004 12:51:03 -0800Re: Saving SkinWeights Template
Sun, 21 Mar 2004 10:28:59 -0800Re: Any tools to edit skin image?
Sat, 20 Mar 2004 17:45:23 -0800Re: Transparent Direct3D
Sat, 20 Mar 2004 12:06:01 -0800Re: adjacency
Fri, 19 Mar 2004 12:15:42 -0800Re: Stencil buffer problem (decals)
Wed, 17 Mar 2004 16:31:22 -0800Re: two versions of DirectX.dll DirectX.Direct3D.dll
Tue, 16 Mar 2004 15:13:25 -0800Re: directional light on large scale mesh
Tue, 16 Mar 2004 12:52:31 -0800Re: directional light on large scale mesh
Mon, 15 Mar 2004 08:45:10 -0800Re: Blurry images
Wed, 10 Mar 2004 13:12:16 -0800Re: HardwareVertexProcessing and Transform.View conflict problem on a specific