| Date | Subject |
| Wed, 21 Apr 2004 08:51:25 -0700 | Re: MDX MeshData members cause exception |
| Wed, 21 Apr 2004 08:50:05 -0700 | Re: DeiceLostException |
| Tue, 20 Apr 2004 14:13:44 -0700 | Re: Mesh.Clean() & adjacency-information |
| Tue, 20 Apr 2004 14:13:16 -0700 | Re: MDX MeshData members cause exception |
| Tue, 20 Apr 2004 14:10:07 -0700 | Re: Can AlphaTest not update the Z-buffer? |
| Sat, 17 Apr 2004 02:17:33 -0700 | Re: Can't get Matrix.RotateX(angle) to work |
| Thu, 15 Apr 2004 19:04:27 -0700 | Re: Managed What? Huh? |
| Thu, 15 Apr 2004 17:17:27 -0700 | Re: Help with D3DXLoadSurfaceFromFile |
| Thu, 15 Apr 2004 13:10:45 -0700 | Re: Getting the faces from an IndexBuffer |
| Thu, 15 Apr 2004 12:03:50 -0700 | Re: Getting the faces from an IndexBuffer |
| Thu, 15 Apr 2004 11:59:41 -0700 | Re: Getting the faces from an IndexBuffer |
| Thu, 15 Apr 2004 09:01:56 -0700 | Re: Help with D3DXLoadSurfaceFromFile |
| Thu, 15 Apr 2004 08:39:54 -0700 | Re: Shader 3.0 |
| Wed, 14 Apr 2004 16:38:01 -0700 | Re: Shader 3.0 |
| Wed, 14 Apr 2004 15:13:56 -0700 | Re: debug version vs. retail version |
| Wed, 14 Apr 2004 09:25:40 -0700 | Re: debug version vs. retail version |
| Wed, 14 Apr 2004 08:06:45 -0700 | Re: scaleable point sprites |
| Tue, 13 Apr 2004 21:10:43 -0700 | Re: Creating an installer? |
| Tue, 13 Apr 2004 19:57:46 -0700 | Re: Creating an installer? |
| Tue, 13 Apr 2004 19:55:39 -0700 | Re: Creating an installer? |
| Tue, 13 Apr 2004 17:00:50 -0700 | Re: Need Fast Way to Load YUV 4:2:2 (or 4:1:1) frame into RGB Managed Memory |
| Tue, 13 Apr 2004 16:57:49 -0700 | Re: Creating an installer? |
| Tue, 13 Apr 2004 12:11:16 -0700 | Re: Need Fast Way to Load YUV 4:2:2 (or 4:1:1) frame into RGB Managed Memory |
| Tue, 13 Apr 2004 12:09:57 -0700 | Re: Clear to transparent |
| Mon, 12 Apr 2004 19:30:51 -0700 | Re: Alternative to D3DXSaveTextureToFile? |
| Mon, 12 Apr 2004 19:28:43 -0700 | Re: Help with rendering to a texture |
| Mon, 12 Apr 2004 16:31:58 -0700 | Re: Can't get Matrix.RotateX(angle) to work |
| Mon, 12 Apr 2004 15:55:32 -0700 | Re: Help with rendering to a texture |
| Mon, 12 Apr 2004 12:13:47 -0700 | Re: Help with rendering to a texture |
| Mon, 12 Apr 2004 12:12:01 -0700 | Re: DirectX unit |
| Sun, 11 Apr 2004 17:58:46 -0700 | Re: Getting a bitmap from a Direct3DSurface9 (GetDC limitations) |
| Sun, 11 Apr 2004 16:56:10 -0700 | Re: bad FPS |
| Sun, 11 Apr 2004 08:50:45 -0700 | Re: Setting gamma in windowed mode |
| Sun, 11 Apr 2004 08:50:04 -0700 | Re: Creating Texture from bytes streams? |
| Sat, 10 Apr 2004 16:21:03 -0700 | Re: Creating Texture from bytes streams? |
| Sat, 10 Apr 2004 16:19:07 -0700 | Re: Rendering from SYSTEM_MEMORY texture |
| Sat, 10 Apr 2004 16:17:46 -0700 | Re: RenderToTexture / MultiSample |
| Sat, 10 Apr 2004 12:15:26 -0700 | Re: Texture coordinate transformation |
| Sat, 10 Apr 2004 12:14:19 -0700 | Re: Rendering from SYSTEM_MEMORY texture |
| Sat, 10 Apr 2004 12:13:31 -0700 | Re: ID3DXSprite and Pixel Shaders |
| Sat, 10 Apr 2004 09:06:52 -0700 | Re: Windowed Mode Support |
| Sat, 10 Apr 2004 09:06:16 -0700 | Re: Texture coordinate transformation |
| Sat, 10 Apr 2004 09:04:52 -0700 | Re: surfaces (part 2) |
| Sat, 10 Apr 2004 09:02:54 -0700 | Re: Rendering from SYSTEM_MEMORY texture |
| Sat, 10 Apr 2004 09:01:52 -0700 | Re: Need to render offscreen using system memory |
| Sat, 10 Apr 2004 09:00:19 -0700 | Re: ID3DXSprite and Pixel Shaders |
| Sat, 10 Apr 2004 08:59:10 -0700 | Re: Fullscreen d3d app, hiding window border |
| Sat, 10 Apr 2004 08:53:26 -0700 | Re: Loading X Files. XFileManager class. |
| Sat, 10 Apr 2004 00:10:45 -0700 | Re: Using C# & DX to read TimedFloatKeys |
| Sun, 04 Apr 2004 07:00:17 -0700 | Re: LPD3DXFONT & alt tab |
| Sat, 03 Apr 2004 13:32:23 -0800 | Re: instruction slots and instruction cycle counts. |
| Sat, 03 Apr 2004 12:00:04 -0800 | Re: Accessing a DirectDraw Interface in DirectX9 |
| Sat, 03 Apr 2004 11:56:14 -0800 | Re: Colour fill |
| Fri, 02 Apr 2004 16:04:24 -0800 | Re: n - patches. |
| Fri, 02 Apr 2004 13:58:10 -0800 | Re: Accessing a DirectDraw Interface in DirectX9 |
| Fri, 02 Apr 2004 12:50:47 -0800 | Re: Colour fill |
| Fri, 02 Apr 2004 09:21:42 -0800 | Re: Colour fill |
| Fri, 02 Apr 2004 09:20:03 -0800 | Re: Accessing a DirectDraw Interface in DirectX9 |
| Fri, 02 Apr 2004 09:15:12 -0800 | Re: Resizing of window and backbuffer |
| Thu, 01 Apr 2004 09:14:57 -0800 | Re: Drawing 2d graphs using Direct3d |
| Wed, 31 Mar 2004 15:09:59 -0800 | Re: Blurry fonts |
| Wed, 31 Mar 2004 08:58:39 -0800 | Re: Blurry fonts |
| Wed, 31 Mar 2004 08:56:37 -0800 | Re: [Q] Hemisphere Light.FX code |
| Tue, 30 Mar 2004 10:28:41 -0800 | Re: How to change font in ID3DXFont? |
| Tue, 30 Mar 2004 10:26:34 -0800 | Re: Can't get Matrix.RotateX(angle) to work |
| Mon, 29 Mar 2004 16:25:53 -0800 | Re: dx8 retained mode antialiasing mode |
| Mon, 29 Mar 2004 12:57:53 -0800 | Re: Texturing a cube |
| Mon, 29 Mar 2004 12:55:56 -0800 | Re: Creating an installer? |
| Sun, 28 Mar 2004 13:25:18 -0800 | Re: Can a transparent area not update the z-buffer? |
| Sun, 28 Mar 2004 13:23:35 -0800 | Re: microsoft.directx |
| Sat, 27 Mar 2004 15:40:41 -0800 | Re: About format of D3DTextureSurface |
| Fri, 26 Mar 2004 16:00:29 -0800 | Re: About format of D3DTextureSurface |
| Fri, 26 Mar 2004 10:10:55 -0800 | Re: IDirect3DDevice9::StretchRect |
| Thu, 25 Mar 2004 21:31:51 -0800 | Re: Point sprites & driver bug |
| Thu, 25 Mar 2004 21:29:28 -0800 | Re: About format of D3DTextureSurface |
| Thu, 25 Mar 2004 21:28:57 -0800 | Re: About format of D3DTextureSurface |
| Thu, 25 Mar 2004 14:57:03 -0800 | Re: Point sprites & driver bug |
| Thu, 25 Mar 2004 14:18:06 -0800 | Re: Mesh Rendering Problem |
| Thu, 25 Mar 2004 14:15:31 -0800 | Re: About format of D3DTextureSurface |
| Thu, 25 Mar 2004 14:11:59 -0800 | Re: About format of D3DTextureSurface |
| Thu, 25 Mar 2004 12:32:54 -0800 | Re: Point sprites & driver bug |
| Thu, 25 Mar 2004 12:32:34 -0800 | Re: Out of Fullscreen |
| Thu, 25 Mar 2004 12:31:45 -0800 | Re: Mesh Rendering Problem |
| Thu, 25 Mar 2004 12:29:20 -0800 | Re: Toggle Fullscreen |
| Wed, 24 Mar 2004 15:04:59 -0800 | Re: Render target ref counts |
| Wed, 24 Mar 2004 15:02:33 -0800 | Re: About format of D3DTextureSurface |
| Wed, 24 Mar 2004 12:37:20 -0800 | Re: About format of D3DTextureSurface |
| Wed, 24 Mar 2004 10:00:13 -0800 | Re: Render target ref counts |
| Wed, 24 Mar 2004 09:21:26 -0800 | Re: Using debug DirectX from MDX |
| Tue, 23 Mar 2004 21:17:48 -0800 | Re: global uniform count in .fx file |
| Tue, 23 Mar 2004 21:17:20 -0800 | Re: global uniform count in .fx file |
| Tue, 23 Mar 2004 12:51:03 -0800 | Re: Saving SkinWeights Template |
| Sun, 21 Mar 2004 10:28:59 -0800 | Re: Any tools to edit skin image? |
| Sat, 20 Mar 2004 17:45:23 -0800 | Re: Transparent Direct3D |
| Sat, 20 Mar 2004 12:06:01 -0800 | Re: adjacency |
| Fri, 19 Mar 2004 12:15:42 -0800 | Re: Stencil buffer problem (decals) |
| Wed, 17 Mar 2004 16:31:22 -0800 | Re: two versions of DirectX.dll DirectX.Direct3D.dll |
| Tue, 16 Mar 2004 15:13:25 -0800 | Re: directional light on large scale mesh |
| Tue, 16 Mar 2004 12:52:31 -0800 | Re: directional light on large scale mesh |
| Mon, 15 Mar 2004 08:45:10 -0800 | Re: Blurry images |
| Wed, 10 Mar 2004 13:12:16 -0800 | Re: HardwareVertexProcessing and Transform.View conflict problem on a specific |