[ Home | Direct3D Book | Direct3D Usenet Posts ]

Page 20

DateSubject
Fri, 11 Jun 2004 06:11:04 -0700Re: running on other machines
Thu, 10 Jun 2004 18:07:17 -0700Re: Avoiding device loss on multimonitor systems
Thu, 10 Jun 2004 16:25:40 -0700Re: which .Net runtime for MDX assemblies?
Thu, 10 Jun 2004 16:04:29 -0700Re: Particle System Problem using SDL
Thu, 10 Jun 2004 13:34:20 -0700Re: Particle System Problem using SDL
Thu, 10 Jun 2004 13:30:44 -0700Re: running on other machines
Thu, 10 Jun 2004 12:24:14 -0700Re: running on other machines
Thu, 10 Jun 2004 06:16:49 -0700Re: How to read Null terminated strings (STRINGs) from X Files?
Wed, 09 Jun 2004 19:04:21 -0700Re: MipMap+scaling
Wed, 09 Jun 2004 14:14:25 -0700Re: Lighting problem
Wed, 09 Jun 2004 13:23:22 -0700Re: MipMap+scaling
Wed, 09 Jun 2004 09:09:46 -0700Re: MipMap+scaling
Wed, 09 Jun 2004 09:07:02 -0700Re: Create Texture+rendering time
Wed, 09 Jun 2004 09:05:45 -0700Re: Lighting problem
Wed, 09 Jun 2004 08:55:52 -0700Re: How to get original Texture size
Wed, 09 Jun 2004 08:54:32 -0700Re: DirectX 9.1 beta out with DirectShow.Net???
Wed, 09 Jun 2004 06:00:35 -0700Re: MipMap+scaling
Wed, 09 Jun 2004 05:59:53 -0700Re: Create Texture+rendering time
Wed, 09 Jun 2004 05:57:54 -0700Re: DirectX 9.1 beta out with DirectShow.Net???
Wed, 09 Jun 2004 05:55:15 -0700Re: AffineTransformation
Wed, 09 Jun 2004 05:53:25 -0700Re: RGB values out of texture
Tue, 08 Jun 2004 20:25:30 -0700Re: How to Debug fullscreen application?
Tue, 08 Jun 2004 14:57:53 -0700Re: RGB values out of texture
Tue, 08 Jun 2004 09:45:04 -0700Re: RGB values out of texture
Tue, 08 Jun 2004 09:32:09 -0700Re: Precalculated Z - buffer
Tue, 08 Jun 2004 09:29:44 -0700Re: Combine meshes for Terrain modeling
Tue, 08 Jun 2004 08:21:55 -0700Re: set sampler state for trilinear
Tue, 08 Jun 2004 08:21:33 -0700Re: set sampler state for trilinear
Tue, 08 Jun 2004 08:19:27 -0700Re: Precalculated Z - buffer
Tue, 08 Jun 2004 08:10:12 -0700Re: Are DirectX Polygons Problematic?
Mon, 07 Jun 2004 17:54:57 -0700Re: What exactly happens on DrawPrimitive call?
Mon, 07 Jun 2004 17:52:44 -0700Re: GetPrivateData() methods
Mon, 07 Jun 2004 14:56:00 -0700Re: Combine meshes for Terrain modeling
Mon, 07 Jun 2004 12:30:53 -0700Re: Retrieving a pixel information.
Fri, 04 Jun 2004 11:19:08 -0700Re: Retrieving a pixel information.
Fri, 04 Jun 2004 11:17:09 -0700Re: D3D display "keystoning" problem
Fri, 04 Jun 2004 11:17:09 -0700Re: D3D display "keystoning" problem
Thu, 03 Jun 2004 19:00:17 -0700Re: D3D display "keystoning" problem
Thu, 03 Jun 2004 16:00:08 -0700Re: Why don't the tutorials work? - fixed
Thu, 03 Jun 2004 15:39:02 -0700Re: Texture on Progressive Mesh
Thu, 03 Jun 2004 14:22:35 -0700Re: Texture on Progressive Mesh
Thu, 03 Jun 2004 12:36:11 -0700Re: Transfering textures between two ID3DDevice9
Thu, 03 Jun 2004 12:34:58 -0700Re: Texture on Progressive Mesh
Thu, 03 Jun 2004 12:34:06 -0700Re: Why don't the tutorials work? - fixed
Thu, 03 Jun 2004 12:31:03 -0700Re: Why don't the tutorials work?
Thu, 03 Jun 2004 12:28:16 -0700Re: Texture
Thu, 03 Jun 2004 11:11:39 -0700Re: Why don't the tutorials work?
Thu, 03 Jun 2004 09:32:37 -0700Re: Retrieving a pixel information.
Thu, 03 Jun 2004 09:23:59 -0700Re: Saveing Mesh with Frame and Matrix Info
Thu, 03 Jun 2004 09:23:21 -0700Re: how get access to directX surface from DirectDraw surface ?
Thu, 03 Jun 2004 09:21:16 -0700Re: Color space transformation
Thu, 03 Jun 2004 09:18:44 -0700Re: Texture
Thu, 03 Jun 2004 09:17:54 -0700Re: Why don't the tutorials work?
Thu, 03 Jun 2004 06:51:39 -0700Re: Transfering textures between two ID3DDevice9
Thu, 03 Jun 2004 06:49:43 -0700Re: Flipping
Thu, 03 Jun 2004 06:42:34 -0700Re: Why don't the tutorials work?
Wed, 02 Jun 2004 15:48:45 -0700Re: D3D9-Threading Model
Wed, 02 Jun 2004 15:46:56 -0700Re: Why don't the tutorials work?
Wed, 02 Jun 2004 15:30:16 -0700Re: Why don't the tutorials work?
Wed, 02 Jun 2004 14:50:27 -0700Re: D3D9-Threading Model
Wed, 02 Jun 2004 12:40:15 -0700Re: Transfering textures between two ID3DDevice9
Wed, 02 Jun 2004 10:01:04 -0700Re: Can I sync a GDI DC with a d3dsurface?
Wed, 02 Jun 2004 09:59:55 -0700Re: D3D9-Threading Model
Wed, 02 Jun 2004 09:51:38 -0700Re: Why don't the tutorials work?
Tue, 01 Jun 2004 13:30:14 -0700Re: Why don't the tutorials work?
Tue, 01 Jun 2004 12:50:50 -0700Re: D3D9-Threading Model
Tue, 01 Jun 2004 12:47:38 -0700Re: Why don't the tutorials work?
Tue, 01 Jun 2004 08:15:32 -0700Re: random D3DERR_OUTOFVIDEOMEMORY when calling CreateDevice
Tue, 01 Jun 2004 08:13:55 -0700Re: Drawing primitive problem
Mon, 31 May 2004 19:49:37 -0700Re: D3DRS_SLOPESCALEDEPTHBIAS
Mon, 31 May 2004 19:48:19 -0700Re: Drawing primitive problem
Mon, 31 May 2004 14:23:24 -0700Re: D3DRS_SLOPESCALEDEPTHBIAS
Mon, 31 May 2004 14:21:12 -0700Re: Materials for Mesh.Box
Mon, 31 May 2004 11:01:37 -0700Re: Should I use XP home for my 3D engine?
Mon, 31 May 2004 11:00:59 -0700Re: D3DRS_SLOPESCALEDEPTHBIAS
Mon, 31 May 2004 08:04:54 -0700Re: Completely Baffled by ViewportSurfaces/Render Targets Can you Help Please.
Mon, 31 May 2004 08:00:20 -0700Re: Materials for Mesh.Box
Sun, 30 May 2004 16:08:11 -0700Re: Flipping
Sat, 29 May 2004 15:34:38 -0700Re: Flipping
Sat, 29 May 2004 15:34:06 -0700Re: Basic D3D9 Performance Problem
Sat, 29 May 2004 15:32:46 -0700Re: what are mipmap levels?
Sat, 29 May 2004 15:30:59 -0700Re: D3DXSimplifyMesh commits access violation!
Fri, 28 May 2004 12:52:14 -0700Re: Render Target Managed Help Please
Fri, 28 May 2004 12:51:03 -0700Re: Geometry Instancing
Fri, 28 May 2004 12:50:24 -0700Re: Combining Discard and Nooverwrite
Fri, 28 May 2004 09:55:04 -0700Re: Point Size Scaling
Fri, 28 May 2004 09:53:48 -0700Re: what are mipmap levels?
Fri, 28 May 2004 09:52:13 -0700Re: D3DXSimplifyMesh commits access violation!
Thu, 27 May 2004 09:40:25 -0700Re: what are mipmap levels?
Thu, 27 May 2004 09:38:04 -0700Re: STD vector
Thu, 27 May 2004 09:26:21 -0700Re: D3DXSimplifyMesh commits access violation!
Wed, 26 May 2004 15:28:05 -0700Re: 2d Rotation with TransformedTextured?
Wed, 26 May 2004 13:14:46 -0700Re: How to alpha blend a texture onto the rendertarget?
Wed, 26 May 2004 13:13:21 -0700Re: Visibility of namespace/classes
Wed, 26 May 2004 08:20:40 -0700Re: Non interleaved vertex data
Wed, 26 May 2004 08:18:41 -0700Re: Visibility of namespace/classes
Wed, 26 May 2004 07:05:20 -0700Re: PS20Caps
Wed, 26 May 2004 07:03:53 -0700Re: Message loops 'n stuff
Wed, 26 May 2004 07:03:04 -0700Re: How to alpha blend a texture onto the rendertarget?
Wed, 26 May 2004 07:01:09 -0700Re: 2d Rotation with TransformedTextured?
Tue, 25 May 2004 20:20:46 -0700Re: PS20Caps