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DateSubject
Wed, 28 Apr 2004 19:20:41 -0700Re: GDI to DirectX
Wed, 28 Apr 2004 14:06:30 -0700Re: using VolumeTexture (C#, directx9)
Wed, 28 Apr 2004 14:04:44 -0700Re: Pixel masking in OpneGL
Wed, 28 Apr 2004 12:29:29 -0700Re: Pixel masking in OpneGL
Wed, 28 Apr 2004 08:12:40 -0700Re: z-buffer problem
Tue, 27 Apr 2004 11:27:41 -0700Re: help with projection matrix...
Tue, 27 Apr 2004 11:02:15 -0700Re: Repainting
Tue, 27 Apr 2004 11:00:39 -0700Re: display Wireframe polygon
Mon, 26 Apr 2004 10:29:39 -0700Re: Using viewports for clipping
Mon, 26 Apr 2004 10:27:29 -0700Re: help with projection matrix...
Mon, 26 Apr 2004 09:23:03 -0700Re: Pixelize textures
Mon, 26 Apr 2004 09:20:51 -0700Re: generating rendertarget mipmaps
Fri, 23 Apr 2004 13:53:30 -0700Re: setting data to an effect
Fri, 23 Apr 2004 08:46:54 -0700Re: Pixelize textures
Fri, 23 Apr 2004 08:46:25 -0700Re: Get Image from DDS file
Fri, 23 Apr 2004 08:43:11 -0700Re: How to get rid of title bar & file menu
Fri, 23 Apr 2004 07:10:33 -0700Re: RobyDx
Fri, 23 Apr 2004 07:09:58 -0700Re: anisotropic light formula
Fri, 23 Apr 2004 07:09:22 -0700Re: anisotropic light
Fri, 23 Apr 2004 06:39:01 -0700Re: generating rendertarget mipmaps
Fri, 23 Apr 2004 06:38:11 -0700Re: How to use SetGammaRamp without fullscreen?
Fri, 23 Apr 2004 06:35:17 -0700Re: How to get rid of title bar & file menu
Fri, 23 Apr 2004 06:34:33 -0700Re: Latest docs for download?
Fri, 23 Apr 2004 06:34:04 -0700Re: Compiler error creating managed c++ directx app
Thu, 22 Apr 2004 13:10:35 -0700Re: Compiler error creating managed c++ directx app
Thu, 22 Apr 2004 12:46:15 -0700Re: Compiler error creating managed c++ directx app
Thu, 22 Apr 2004 12:20:44 -0700Re: Compiler error creating managed c++ directx app
Thu, 22 Apr 2004 10:16:02 -0700Re: Why would D3DDEVTYPE_REF display black?
Thu, 22 Apr 2004 10:14:06 -0700Re: How to use Mesh IntersectSubset method?
Thu, 22 Apr 2004 10:12:29 -0700Re: Copy/Stretch rect source on particular ARGB channel dest
Thu, 22 Apr 2004 09:28:17 -0700Re: MDX MeshData members cause exception
Thu, 22 Apr 2004 09:27:19 -0700Re: Can AlphaTest not update the Z-buffer?
Wed, 21 Apr 2004 17:14:01 -0700Re: How to get rid of title bar & file menu
Wed, 21 Apr 2004 15:55:54 -0700Re: Lighting a shaders
Wed, 21 Apr 2004 15:55:10 -0700Re: LoadMeshFromX
Wed, 21 Apr 2004 15:47:23 -0700Re: How to use SetGammaRamp without fullscreen?
Wed, 21 Apr 2004 12:08:11 -0700Re: Multiple texture coordinate sets question
Wed, 21 Apr 2004 12:05:53 -0700Re: LoadMeshFromX
Wed, 21 Apr 2004 12:01:32 -0700Re: How to use SetGammaRamp without fullscreen?
Wed, 21 Apr 2004 09:02:27 -0700Re: LoadMeshFromX
Wed, 21 Apr 2004 09:00:22 -0700Re: How to use SetGammaRamp without fullscreen?
Wed, 21 Apr 2004 08:59:05 -0700Re: Fullscreen messes Desktop
Wed, 21 Apr 2004 08:54:35 -0700Re: Can AlphaTest not update the Z-buffer?
Wed, 21 Apr 2004 08:51:25 -0700Re: MDX MeshData members cause exception
Wed, 21 Apr 2004 08:50:05 -0700Re: DeiceLostException
Tue, 20 Apr 2004 14:13:44 -0700Re: Mesh.Clean() & adjacency-information
Tue, 20 Apr 2004 14:13:16 -0700Re: MDX MeshData members cause exception
Tue, 20 Apr 2004 14:10:07 -0700Re: Can AlphaTest not update the Z-buffer?
Sat, 17 Apr 2004 02:17:33 -0700Re: Can't get Matrix.RotateX(angle) to work
Thu, 15 Apr 2004 19:04:27 -0700Re: Managed What? Huh?
Thu, 15 Apr 2004 17:17:27 -0700Re: Help with D3DXLoadSurfaceFromFile
Thu, 15 Apr 2004 13:10:45 -0700Re: Getting the faces from an IndexBuffer
Thu, 15 Apr 2004 12:03:50 -0700Re: Getting the faces from an IndexBuffer
Thu, 15 Apr 2004 11:59:41 -0700Re: Getting the faces from an IndexBuffer
Thu, 15 Apr 2004 09:01:56 -0700Re: Help with D3DXLoadSurfaceFromFile
Thu, 15 Apr 2004 08:39:54 -0700Re: Shader 3.0
Wed, 14 Apr 2004 16:38:01 -0700Re: Shader 3.0
Wed, 14 Apr 2004 15:13:56 -0700Re: debug version vs. retail version
Wed, 14 Apr 2004 09:25:40 -0700Re: debug version vs. retail version
Wed, 14 Apr 2004 08:06:45 -0700Re: scaleable point sprites
Tue, 13 Apr 2004 21:10:43 -0700Re: Creating an installer?
Tue, 13 Apr 2004 19:57:46 -0700Re: Creating an installer?
Tue, 13 Apr 2004 19:55:39 -0700Re: Creating an installer?
Tue, 13 Apr 2004 17:00:50 -0700Re: Need Fast Way to Load YUV 4:2:2 (or 4:1:1) frame into RGB Managed Memory
Tue, 13 Apr 2004 16:57:49 -0700Re: Creating an installer?
Tue, 13 Apr 2004 12:11:16 -0700Re: Need Fast Way to Load YUV 4:2:2 (or 4:1:1) frame into RGB Managed Memory
Tue, 13 Apr 2004 12:09:57 -0700Re: Clear to transparent
Mon, 12 Apr 2004 19:30:51 -0700Re: Alternative to D3DXSaveTextureToFile?
Mon, 12 Apr 2004 19:28:43 -0700Re: Help with rendering to a texture
Mon, 12 Apr 2004 16:31:58 -0700Re: Can't get Matrix.RotateX(angle) to work
Mon, 12 Apr 2004 15:55:32 -0700Re: Help with rendering to a texture
Mon, 12 Apr 2004 12:13:47 -0700Re: Help with rendering to a texture
Mon, 12 Apr 2004 12:12:01 -0700Re: DirectX unit
Sun, 11 Apr 2004 17:58:46 -0700Re: Getting a bitmap from a Direct3DSurface9 (GetDC limitations)
Sun, 11 Apr 2004 16:56:10 -0700Re: bad FPS
Sun, 11 Apr 2004 08:50:45 -0700Re: Setting gamma in windowed mode
Sun, 11 Apr 2004 08:50:04 -0700Re: Creating Texture from bytes streams?
Sat, 10 Apr 2004 16:21:03 -0700Re: Creating Texture from bytes streams?
Sat, 10 Apr 2004 16:19:07 -0700Re: Rendering from SYSTEM_MEMORY texture
Sat, 10 Apr 2004 16:17:46 -0700Re: RenderToTexture / MultiSample
Sat, 10 Apr 2004 12:15:26 -0700Re: Texture coordinate transformation
Sat, 10 Apr 2004 12:14:19 -0700Re: Rendering from SYSTEM_MEMORY texture
Sat, 10 Apr 2004 12:13:31 -0700Re: ID3DXSprite and Pixel Shaders
Sat, 10 Apr 2004 09:06:52 -0700Re: Windowed Mode Support
Sat, 10 Apr 2004 09:06:16 -0700Re: Texture coordinate transformation
Sat, 10 Apr 2004 09:04:52 -0700Re: surfaces (part 2)
Sat, 10 Apr 2004 09:02:54 -0700Re: Rendering from SYSTEM_MEMORY texture
Sat, 10 Apr 2004 09:01:52 -0700Re: Need to render offscreen using system memory
Sat, 10 Apr 2004 09:00:19 -0700Re: ID3DXSprite and Pixel Shaders
Sat, 10 Apr 2004 08:59:10 -0700Re: Fullscreen d3d app, hiding window border
Sat, 10 Apr 2004 08:53:26 -0700Re: Loading X Files. XFileManager class.
Sat, 10 Apr 2004 00:10:45 -0700Re: Using C# & DX to read TimedFloatKeys
Sun, 04 Apr 2004 07:00:17 -0700Re: LPD3DXFONT & alt tab
Sat, 03 Apr 2004 13:32:23 -0800Re: instruction slots and instruction cycle counts.
Sat, 03 Apr 2004 12:00:04 -0800Re: Accessing a DirectDraw Interface in DirectX9
Sat, 03 Apr 2004 11:56:14 -0800Re: Colour fill
Fri, 02 Apr 2004 16:04:24 -0800Re: n - patches.
Fri, 02 Apr 2004 13:58:10 -0800Re: Accessing a DirectDraw Interface in DirectX9
Fri, 02 Apr 2004 12:50:47 -0800Re: Colour fill
Fri, 02 Apr 2004 09:21:42 -0800Re: Colour fill
Fri, 02 Apr 2004 09:20:03 -0800Re: Accessing a DirectDraw Interface in DirectX9