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DateSubject
Fri, 02 Apr 2004 09:20:03 -0800Re: Accessing a DirectDraw Interface in DirectX9
Fri, 02 Apr 2004 09:15:12 -0800Re: Resizing of window and backbuffer
Thu, 01 Apr 2004 09:14:57 -0800Re: Drawing 2d graphs using Direct3d
Wed, 31 Mar 2004 15:09:59 -0800Re: Blurry fonts
Wed, 31 Mar 2004 08:58:39 -0800Re: Blurry fonts
Wed, 31 Mar 2004 08:56:37 -0800Re: [Q] Hemisphere Light.FX code
Tue, 30 Mar 2004 10:28:41 -0800Re: How to change font in ID3DXFont?
Tue, 30 Mar 2004 10:26:34 -0800Re: Can't get Matrix.RotateX(angle) to work
Mon, 29 Mar 2004 16:25:53 -0800Re: dx8 retained mode antialiasing mode
Mon, 29 Mar 2004 12:57:53 -0800Re: Texturing a cube
Mon, 29 Mar 2004 12:55:56 -0800Re: Creating an installer?
Sun, 28 Mar 2004 13:25:18 -0800Re: Can a transparent area not update the z-buffer?
Sun, 28 Mar 2004 13:23:35 -0800Re: microsoft.directx
Sat, 27 Mar 2004 15:40:41 -0800Re: About format of D3DTextureSurface
Fri, 26 Mar 2004 16:00:29 -0800Re: About format of D3DTextureSurface
Fri, 26 Mar 2004 10:10:55 -0800Re: IDirect3DDevice9::StretchRect
Thu, 25 Mar 2004 21:31:51 -0800Re: Point sprites & driver bug
Thu, 25 Mar 2004 21:29:28 -0800Re: About format of D3DTextureSurface
Thu, 25 Mar 2004 21:28:57 -0800Re: About format of D3DTextureSurface
Thu, 25 Mar 2004 14:57:03 -0800Re: Point sprites & driver bug
Thu, 25 Mar 2004 14:18:06 -0800Re: Mesh Rendering Problem
Thu, 25 Mar 2004 14:15:31 -0800Re: About format of D3DTextureSurface
Thu, 25 Mar 2004 14:11:59 -0800Re: About format of D3DTextureSurface
Thu, 25 Mar 2004 12:32:54 -0800Re: Point sprites & driver bug
Thu, 25 Mar 2004 12:32:34 -0800Re: Out of Fullscreen
Thu, 25 Mar 2004 12:31:45 -0800Re: Mesh Rendering Problem
Thu, 25 Mar 2004 12:29:20 -0800Re: Toggle Fullscreen
Wed, 24 Mar 2004 15:04:59 -0800Re: Render target ref counts
Wed, 24 Mar 2004 15:02:33 -0800Re: About format of D3DTextureSurface
Wed, 24 Mar 2004 12:37:20 -0800Re: About format of D3DTextureSurface
Wed, 24 Mar 2004 10:00:13 -0800Re: Render target ref counts
Wed, 24 Mar 2004 09:21:26 -0800Re: Using debug DirectX from MDX
Tue, 23 Mar 2004 21:17:48 -0800Re: global uniform count in .fx file
Tue, 23 Mar 2004 21:17:20 -0800Re: global uniform count in .fx file
Tue, 23 Mar 2004 12:51:03 -0800Re: Saving SkinWeights Template
Sun, 21 Mar 2004 10:28:59 -0800Re: Any tools to edit skin image?
Sat, 20 Mar 2004 17:45:23 -0800Re: Transparent Direct3D
Sat, 20 Mar 2004 12:06:01 -0800Re: adjacency
Fri, 19 Mar 2004 12:15:42 -0800Re: Stencil buffer problem (decals)
Wed, 17 Mar 2004 16:31:22 -0800Re: two versions of DirectX.dll DirectX.Direct3D.dll
Tue, 16 Mar 2004 15:13:25 -0800Re: directional light on large scale mesh
Tue, 16 Mar 2004 12:52:31 -0800Re: directional light on large scale mesh
Mon, 15 Mar 2004 08:45:10 -0800Re: Blurry images
Wed, 10 Mar 2004 13:12:16 -0800Re: HardwareVertexProcessing and Transform.View conflict problem on a specific
Tue, 09 Mar 2004 15:16:51 -0800Re: HardwareVertexProcessing and Transform.View conflict problem on a specific
Mon, 08 Mar 2004 16:57:21 -0800Re: Non-file texture
Mon, 08 Mar 2004 16:55:38 -0800Re: Ambient lighting problem with skinned mesh
Mon, 08 Mar 2004 09:23:05 -0800Re: device creation problems with mc++
Thu, 04 Mar 2004 19:44:55 -0800Re: What does "standard debugging questions apply" mean??
Tue, 02 Mar 2004 13:36:55 -0800Re: PointSprite Size
Mon, 01 Mar 2004 15:48:18 -0800Re: PointSprite Size
Sun, 29 Feb 2004 14:10:02 -0800Re: Managed Direct3D & ProcessVertices
Sat, 28 Feb 2004 08:57:16 -0800Re: DirectX 9.0 Install does not work for me ....
Fri, 27 Feb 2004 09:38:35 -0800Re: DirectX 9.0A download
Wed, 25 Feb 2004 16:06:30 -0800Re: texture blending
Wed, 25 Feb 2004 12:14:23 -0800Re: texture blending
Wed, 25 Feb 2004 09:01:58 -0800Re: Stretch my scene with my new window's size
Mon, 23 Feb 2004 17:53:12 -0800Re: Device lost when switching users
Mon, 23 Feb 2004 10:26:09 -0800Re: DepthBias questions
Sun, 22 Feb 2004 15:24:12 -0800Re: manageddx.cab or mdxredist.msi as seperate download?
Sat, 21 Feb 2004 17:10:56 -0800Re: manageddx.cab or mdxredist.msi as seperate download?
Sat, 21 Feb 2004 12:48:38 -0800Re: Missing Renderstate Option?
Sat, 21 Feb 2004 12:46:00 -0800Re: manageddx.cab or mdxredist.msi as seperate download?
Sat, 21 Feb 2004 09:27:22 -0800Re: Trouble installing DirectX9
Sat, 21 Feb 2004 09:26:41 -0800Re: MDX Install Help
Sat, 21 Feb 2004 09:23:00 -0800Re: manageddx.cab or mdxredist.msi as seperate download?
Fri, 20 Feb 2004 12:33:53 -0800Re: manageddx.cab or mdxredist.msi as seperate download?
Fri, 20 Feb 2004 08:24:12 -0800Re: Missing Renderstate Option?
Thu, 19 Feb 2004 08:36:19 -0800Re: Stretch my scene with my new window's size
Wed, 18 Feb 2004 10:05:52 -0800Re: Missing Renderstate Option?
Wed, 18 Feb 2004 10:00:55 -0800Re: managed dx9 create new meshes from mesh subsets
Wed, 18 Feb 2004 10:00:08 -0800Re: Antialias text?
Tue, 17 Feb 2004 12:24:43 -0800Re: Stretch my scene with my new window's size
Tue, 17 Feb 2004 12:23:28 -0800Re: Problems with SkinnedMesh
Tue, 17 Feb 2004 08:34:48 -0800Re: How to Scale CustomeVertex
Tue, 17 Feb 2004 08:33:27 -0800Re: difference between matrix fields?
Sat, 14 Feb 2004 08:32:54 -0800Re: Managed indexed vertex blending without .X files
Sat, 14 Feb 2004 08:31:49 -0800Re: Managed DirectX and Whidbey
Fri, 13 Feb 2004 10:25:47 -0800Re: Managed DirectX and Whidbey
Thu, 12 Feb 2004 16:57:51 -0800Re: Managed indexed vertex blending without .X files
Thu, 12 Feb 2004 16:16:14 -0800Re: Managed indexed vertex blending without .X files
Thu, 12 Feb 2004 16:13:07 -0800Re: malfunctioning managed directx...
Wed Feb 11 2004 13:23:02 MSTRe: The Direct3D Graphics Pipeline Book ?
Wed Feb 11 2004 10:17:52 MSTRe: Scale, rotate, or warp entire desktop display?
Tue Feb 10 2004 11:49:19 MSTRe: Changing device.View or device.World ?
Tue, 10 Feb 2004 10:49:19 -0800Re: Changing device.View or device.World ?
Tue Feb 10 2004 10:45:53 MSTRe: Changing device.View or device.World ?
Tue, 10 Feb 2004 09:45:53 -0800Re: Changing device.View or device.World ?
Tue Feb 10 2004 09:43:40 MSTRe: Depth buffer doesn't work
Tue Feb 10 2004 09:32:47 MSTRe: Scale, rotate, or warp entire desktop display?
Tue Feb 10 2004 09:31:24 MSTRe: DirectX and BMP
Mon Feb 9 2004 11:49:35 MSTRe: Rotating a mesh (Newbie)
Mon, 09 Feb 2004 10:49:34 -0800Re: Rotating a mesh (Newbie)
Mon Feb 9 2004 10:43:32 MSTRe: light types
Mon Feb 9 2004 10:40:45 MSTRe: Way to distribute manageddx with application ?
Mon, 09 Feb 2004 09:40:45 -0800Re: Way to distribute manageddx with application ?
Mon Feb 9 2004 10:40:22 MSTRe: Texturing a cube on certain sides only
Mon, 09 Feb 2004 09:40:22 -0800Re: Texturing a cube on certain sides only
Fri Feb 6 2004 14:41:57 MSTRe: Texture.FromFile with a bitmap from a resource.
Fri, 06 Feb 2004 13:41:57 -0800Re: Texture.FromFile with a bitmap from a resource.
Fri Feb 6 2004 11:37:28 MSTRe: Backing out a Translation Matrix