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Page 24
Date
Subject
Wed Nov 26 2003 10:58:41 MST
Re: GetNextDataObject() Problems
Tue Nov 25 2003 18:57:10 MST
Re: GetNextDataObject() Problems
Tue Nov 25 2003 18:49:15 MST
Re: TypeConverters for Material etc.
Tue Nov 25 2003 14:05:32 MST
Re: A question regarding Vertex and IndexBuffer's
Tue Nov 25 2003 13:44:36 MST
Re: HLSL Shader Disassembly
Tue Nov 25 2003 13:43:19 MST
Re: A question about vertex shader instruction sincos
Tue Nov 25 2003 13:38:13 MST
Re: Lost Device and Reset
Mon Nov 24 2003 23:44:04 MST
Re: Do point sprites use max. pointsize cap?
Mon Nov 24 2003 16:50:07 MST
Re: A question regarding Vertex and IndexBuffer's
Mon Nov 24 2003 15:43:38 MST
Re: A question regarding Vertex and IndexBuffer's
Mon Nov 24 2003 15:42:24 MST
Re: Creating Meshes programatically
Mon Nov 24 2003 11:49:05 MST
Re: 2 Textured Quads overlapp instead of transparency ???
Mon Nov 24 2003 10:13:25 MST
Re: Mesh Subsets
Mon Nov 24 2003 10:11:59 MST
Re: 2 Textured Quads overlapp instead of transparency ???
Mon Nov 24 2003 10:10:31 MST
Re: How to copy texture data to another texture ??
Mon Nov 24 2003 10:07:18 MST
Re: Creating Meshes programatically
Mon Nov 24 2003 10:03:44 MST
Re: Accessing MDX documentation
Sun Nov 23 2003 10:48:14 MST
Re: How to copy texture data to another texture ??
Sat Nov 22 2003 15:14:44 MST
Re: D3DMatrixShadow
Sat Nov 22 2003 07:43:46 MST
Re: D3DMatrixShadow
Sat Nov 22 2003 07:40:55 MST
Re: DrawText
Fri Nov 21 2003 13:52:35 MST
Re: DrawText
Fri Nov 21 2003 12:00:24 MST
Re: meshes an Xfiles
Fri Nov 21 2003 11:59:45 MST
Re: meshes an Xfiles
Fri Nov 21 2003 11:58:55 MST
Re: Update a stream in vertex buffer
Fri Nov 21 2003 11:57:45 MST
Re: Setting Render Targets
Fri Nov 21 2003 11:56:56 MST
Re: Change backbuffer width during runtime
Fri Nov 21 2003 11:52:50 MST
Re: meshes an Xfiles
Thu Nov 20 2003 15:51:42 MST
Re: D3DX Animation
Thu Nov 20 2003 13:53:04 MST
Re: DrawText
Thu Nov 20 2003 13:50:52 MST
Re: D3DX Animation
Thu Nov 20 2003 12:34:51 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 12:11:12 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 11:28:23 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 11:27:08 MST
Re: Direct3D and DirectInput namespaces - Ambiguous "Device"
Thu Nov 20 2003 11:23:47 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 10:58:05 MST
Re: meshes an Xfiles
Thu Nov 20 2003 10:01:53 MST
Re: ansi c compilation
Thu Nov 20 2003 09:29:32 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 09:28:23 MST
Re: Can't create Direct3D9 texture alpha 8 bits fails
Thu Nov 20 2003 09:24:32 MST
Re: Direct3D and DirectInput namespaces - Ambiguous "Device"
Wed Nov 19 2003 20:14:22 MST
Re: Direct3D and DirectInput namespaces - Ambiguous "Device"
Wed Nov 19 2003 11:25:57 MST
Re: meshes an Xfiles
Wed Nov 19 2003 09:48:23 MST
Re: Easy Mesh/Texutre question (hopefully am easy one)
Wed Nov 19 2003 09:46:51 MST
Re: DirectX and Visual Studio 2003 Integration
Tue Nov 18 2003 17:01:27 MST
Re: Oct. 3 SDK does not clear the GAC
Tue Nov 18 2003 13:29:32 MST
Re: Quality of Rendered Image Texture
Tue Nov 18 2003 11:18:21 MST
Re: Quality of Rendered Image Texture
Tue Nov 18 2003 11:15:56 MST
Re: Why left-handed coordinates
Tue Nov 18 2003 11:13:46 MST
Re: extensions
Tue Nov 18 2003 11:12:32 MST
Re: meshes an Xfiles
Tue Nov 18 2003 10:41:40 MST
Re: How to determine number of subsets in a mesh?
Tue Nov 18 2003 10:07:14 MST
Re: DirectX and Visual Studio 2003 Integration
Tue Nov 18 2003 10:06:16 MST
Re: Quality of Rendered Image Texture
Tue Nov 18 2003 10:04:46 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Mon Nov 17 2003 16:45:50 MST
Re: Quality of Rendered Image Texture
Mon Nov 17 2003 16:43:58 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Mon Nov 17 2003 14:12:52 MST
Re: Going from HBITMAP to IDirect3DTexture8...
Mon Nov 17 2003 14:00:57 MST
Re: meshes an Xfiles
Mon Nov 17 2003 14:00:07 MST
Re: is there any way to get the data from a multisampled surface
Mon Nov 17 2003 13:55:38 MST
Re: Going from HBITMAP to IDirect3DTexture8...
Mon Nov 17 2003 12:32:47 MST
Re: Problem with D3DXCreateTextureFromFileEx() and S3 card.
Mon Nov 17 2003 12:30:46 MST
Re: isometric view in Direct3D 9
Mon Nov 17 2003 11:03:21 MST
Re: Problem with Full Screen mode
Mon Nov 17 2003 11:00:34 MST
Re: D3DRS_EDGEANTIALIAS?!? Dear Rich and Phil~!
Sun Nov 16 2003 10:51:34 MST
Re: SDK 9 question
Sun Nov 16 2003 10:47:42 MST
Re: is Dispose() not good enough?
Fri Nov 14 2003 15:53:51 MST
Re: Managed and un-managed
Fri Nov 14 2003 15:53:20 MST
Re: is Dispose() not good enough?
Fri Nov 14 2003 15:49:16 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Fri Nov 14 2003 12:34:09 MST
Re: CreateMeshFVF
Fri Nov 14 2003 11:02:01 MST
Re: similar textures or z-ordering
Fri Nov 14 2003 10:49:56 MST
Re: CreateMeshFVF
Fri Nov 14 2003 10:49:02 MST
Re: Tom Miller's book code samples CD
Fri Nov 14 2003 10:47:16 MST
Re: Animation
Fri Nov 14 2003 10:43:57 MST
Re: Anybody experience problem with Mesh.FromX() before?
Fri Nov 14 2003 10:42:21 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 16:34:30 MST
Re: CreateMeshFVF
Thu Nov 13 2003 13:32:55 MST
Re: caustics box attenuation
Thu Nov 13 2003 13:03:04 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 12:47:57 MST
Re: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 12:46:16 MST
Re: Future of managed DX?
Thu Nov 13 2003 11:25:35 MST
Re: DX9 Effect support "#include" as C?
Thu Nov 13 2003 11:23:43 MST
Re: Having a clipping region for text
Thu Nov 13 2003 11:22:14 MST
Re: Adjust mesh bounding box correctly when rotation?
Thu Nov 13 2003 11:21:04 MST
Re: Future of managed DX?
Thu Nov 13 2003 11:04:04 MST
Re: DX9 Effect support "#include" as C?
Thu Nov 13 2003 10:57:00 MST
Re: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Thu Nov 13 2003 10:25:17 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 10:23:55 MST
Re: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 10:22:44 MST
Re: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 10:09:48 MST
Re: Future of managed DX?
Wed Nov 12 2003 15:55:41 MST
Re: Redistributing Managed DX.
Wed Nov 12 2003 15:38:51 MST
Re: Automatic Texture Management with mipmapping
Wed Nov 12 2003 14:27:16 MST
Re: Problem converting code from Directx 8 to 9
Wed Nov 12 2003 13:11:02 MST
Re: Silly Question
Wed Nov 12 2003 11:52:53 MST
Re: [Urgent] Request for reference/ tutorial
Wed Nov 12 2003 11:32:16 MST
Re: similar textures or z-ordering
Wed Nov 12 2003 10:11:07 MST
Re: DX9 Effect support "#include" as C?
Wed Nov 12 2003 10:09:22 MST
Re: Automatic Texture Management with mipmapping
Wed Nov 12 2003 10:06:10 MST
Re: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~