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Page 25
Date
Subject
Wed Jan 7 2004 12:02:48 MST
Re: Current version of DirectX and Direct3D libraries?
Tue Jan 6 2004 15:15:33 MST
Re: Current version of DirectX and Direct3D libraries?
Tue Jan 6 2004 11:18:06 MST
Re: Surface::LockRect Failed before Present,why?
Tue Jan 6 2004 11:17:10 MST
Re: quad primitive type
Tue Jan 6 2004 11:14:21 MST
Re: Depth Biases
Tue Jan 6 2004 11:11:41 MST
Re: Alpha blend problem with REFRAST
Tue Jan 6 2004 11:09:47 MST
Re: ID3DXFont creation
Tue Jan 6 2004 11:04:53 MST
Re: Split meshes
Mon Jan 5 2004 15:55:59 MST
Re: ID3DXFont creation
Mon Jan 5 2004 15:19:14 MST
Re: What a good program to make Mesh's with?
Sat Jan 3 2004 13:51:31 MST
Re: Stripes in my rendered scene
Sat Jan 3 2004 13:50:16 MST
Re: Set values of D3DXMATRIX
Sat Jan 3 2004 11:20:19 MST
Re: Filling vertex and index buffers
Fri Jan 2 2004 17:09:49 MST
Re: Filling vertex and index buffers
Fri Jan 2 2004 16:11:30 MST
Re: Filling vertex and index buffers
Fri Jan 2 2004 15:25:40 MST
Re: Filling vertex and index buffers
Fri Jan 2 2004 10:56:33 MST
Re: Create a temporart lockable surface
Fri Jan 2 2004 10:54:50 MST
Re: Installing To an isolated Win2000 PC
Fri Jan 2 2004 10:53:06 MST
Re: DirectX3D and StretchRectangle in Window mode
Fri Jan 2 2004 10:51:55 MST
Re: device->SetIndices(ib); C#/C++
Fri Jan 2 2004 10:35:03 MST
Re: IDirect3DStateBlock9 Capture
Fri Jan 2 2004 10:32:58 MST
Re: D3DXCreateMeshFvF is failing with invalid call
Tue Dec 30 2003 10:54:04 MST
Re: Linking problems...
Tue Dec 30 2003 10:50:40 MST
Re: IDirect3DDevice8::CreateStateBlock() crashes with GeForce2
Tue Dec 30 2003 10:47:45 MST
Re: orthogonal matrix
Tue Dec 30 2003 10:46:38 MST
Re: Orthogonal projection
Mon Dec 29 2003 10:10:40 MST
Re: Drawing Indexed Primitives
Mon Dec 29 2003 10:07:55 MST
Re: alphablending with managed directx
Mon Dec 29 2003 10:06:39 MST
Re: Mesh vertex format
Sun Dec 28 2003 19:24:35 MST
Re: Drawing Indexed Primitives
Sun Dec 28 2003 19:22:51 MST
Re: Drawing lines
Sun Dec 28 2003 10:48:32 MST
Re: RTPaches
Sun Dec 28 2003 10:47:02 MST
Re: Drawing lines
Fri Dec 26 2003 22:04:51 MST
Re: Filtering Texture
Thu Dec 25 2003 19:53:26 MST
Re: Filtering Texture
Tue Dec 23 2003 20:03:46 MST
Re: SpriteFlags
Tue Dec 23 2003 10:37:36 MST
Re: Filtering Texture
Tue Dec 23 2003 10:35:19 MST
Re: Mesh vertex format
Tue Dec 23 2003 10:33:08 MST
Re: DirectX samples
Mon Dec 22 2003 09:50:44 MST
Re: display differences
Mon Dec 22 2003 09:49:16 MST
Re: Paletted Textures
Sun Dec 21 2003 12:31:56 MST
Re: A bit confusing about transform
Sun Dec 21 2003 12:31:01 MST
Re: CG shader in D3D framwork - vertex colours gone missing...?
Fri Dec 19 2003 16:04:26 MST
Re: Perspective matrix
Fri Dec 19 2003 11:22:42 MST
Re: orthogonal matrix
Fri Dec 19 2003 11:20:51 MST
Re: D3DFMT_P8 in dx9..
Fri Dec 19 2003 11:19:52 MST
Re: CG shader in D3D framwork - vertex colours gone missing...?
Thu Dec 18 2003 10:28:31 MST
Re: display differences
Wed Dec 17 2003 13:01:20 MST
Re: Any ballpark figures on when the MDX stuff will be done?
Wed Dec 17 2003 09:56:12 MST
Re: IDirect3DStateBlock9
Wed Dec 17 2003 09:54:03 MST
Re: Any ballpark figures on when the MDX stuff will be done?
Tue Dec 16 2003 10:55:21 MST
Re: results of mesh.LockVertexBuffer is larger than whats in .X file.
Tue Dec 16 2003 10:46:52 MST
Re: DirectX in windows shell application.
Mon Dec 15 2003 09:17:11 MST
Re: Changing the diffuse vertex color
Mon Dec 15 2003 09:14:29 MST
Re: Visual C# .NET 2003
Sun Dec 14 2003 22:30:16 MST
Re: Z-buffer problem?
Sun Dec 14 2003 19:30:09 MST
Re: Z-buffer problem?
Sun Dec 14 2003 19:29:03 MST
Re: Changing the diffuse vertex color
Sun Dec 14 2003 10:08:36 MST
Re: ID3DXFont->DrawTextW and windows 98
Sat Dec 13 2003 14:48:12 MST
Re: error trying to run a managed C# directx program
Fri Dec 12 2003 19:32:38 MST
Re: Problem referencing DirectX Components in .Net
Fri Dec 12 2003 09:47:22 MST
Re: How to efficiently blit to a IDirect3DSurface9 surface??
Fri Dec 12 2003 09:45:45 MST
Re: Ok.. lemme get this straight..
Thu Dec 11 2003 16:23:10 MST
Re: Removing redundant state sets
Wed Dec 10 2003 12:15:37 MST
Re: learning directx...
Wed Dec 10 2003 10:07:06 MST
Re: vsa dosn't take macro parameter
Wed Dec 10 2003 10:05:18 MST
Re: Removing redundant state sets
Wed Dec 10 2003 10:02:44 MST
Re: Problem using Surface.LockRectangle
Tue Dec 9 2003 23:46:08 MST
Re: Cylinder mesh - texture not working
Tue Dec 9 2003 11:42:22 MST
Re: vsa dosn't take macro parameter
Tue Dec 9 2003 11:16:57 MST
Re: Cylinder mesh - texture not working
Mon Dec 8 2003 15:38:27 MST
Re: Newbie: Why so many Dispose calls needed in MDX Applications ?
Mon Dec 8 2003 15:29:33 MST
Re: Newbie: Why so many Dispose calls needed in MDX Applications ?
Mon Dec 8 2003 10:47:05 MST
Re: Change on mesh data
Fri Dec 5 2003 13:38:20 MST
Re: How Do I move data from Graphics to System Mem???
Fri Dec 5 2003 13:35:17 MST
Re: Managed DirectX and VS 2002
Fri Dec 5 2003 13:33:34 MST
Re: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 11:49:28 MST
Re: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 11:49:08 MST
Re: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 11:17:04 MST
Re: Managed DirectX and VS 2002
Fri Dec 5 2003 11:16:02 MST
Re: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 09:57:25 MST
Re: I've just started having lots of e-mails arrive
Fri Dec 5 2003 09:56:05 MST
Re: Managed DirectX and VS 2002
Fri Dec 5 2003 09:54:38 MST
Re: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 09:54:01 MST
Re: Batching meshes
Thu Dec 4 2003 21:46:36 MST
Re: dx7
Thu Dec 4 2003 14:45:23 MST
Re: loading a DDS - as file
Thu Dec 4 2003 11:35:50 MST
Re: How to do XOR Rubberbanding?
Thu Dec 4 2003 10:49:18 MST
Re: what is ID3DXFragmentLinker for?
Thu Dec 4 2003 10:46:26 MST
Re: Fonts/text in Directx9
Thu Dec 4 2003 10:43:51 MST
Re: GetNextDataObject() Problems
Wed Dec 3 2003 14:16:21 MST
Re: copying to onscreen surfaces
Wed Dec 3 2003 14:14:26 MST
Re: MeshData.Mesh = Nothing Fails!
Wed Dec 3 2003 13:20:09 MST
Re: DirectDraw 3D engine
Wed Dec 3 2003 13:19:05 MST
Re: I've just started having lots of e-mails arrive
Wed Dec 3 2003 10:48:33 MST
Re: what is ID3DXFragmentLinker for?
Wed Dec 3 2003 10:01:03 MST
Re: loading a DDS - as file
Wed Dec 3 2003 08:23:29 MST
Re: New Vertex Shaders in DX9.0 vs. DX8.x
Wed Dec 3 2003 08:22:44 MST
Re: Windowed/full screen Directx 9 question
Wed Dec 3 2003 08:21:46 MST
Re: Vertex Shaders in DX9.0
Wed Dec 3 2003 08:21:02 MST
Re: Fonts/text in Directx9