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DateSubject
Fri Nov 14 2003 10:42:21 MSTRe: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 16:34:30 MSTRe: CreateMeshFVF
Thu Nov 13 2003 13:32:55 MSTRe: caustics box attenuation
Thu Nov 13 2003 13:03:04 MSTRe: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 12:47:57 MSTRe: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 12:46:16 MSTRe: Future of managed DX?
Thu Nov 13 2003 11:25:35 MSTRe: DX9 Effect support "#include" as C?
Thu Nov 13 2003 11:23:43 MSTRe: Having a clipping region for text
Thu Nov 13 2003 11:22:14 MSTRe: Adjust mesh bounding box correctly when rotation?
Thu Nov 13 2003 11:21:04 MSTRe: Future of managed DX?
Thu Nov 13 2003 11:04:04 MSTRe: DX9 Effect support "#include" as C?
Thu Nov 13 2003 10:57:00 MSTRe: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Thu Nov 13 2003 10:25:17 MSTRe: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 10:23:55 MSTRe: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 10:22:44 MSTRe: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 10:09:48 MSTRe: Future of managed DX?
Wed Nov 12 2003 15:55:41 MSTRe: Redistributing Managed DX.
Wed Nov 12 2003 15:38:51 MSTRe: Automatic Texture Management with mipmapping
Wed Nov 12 2003 14:27:16 MSTRe: Problem converting code from Directx 8 to 9
Wed Nov 12 2003 13:11:02 MSTRe: Silly Question
Wed Nov 12 2003 11:52:53 MSTRe: [Urgent] Request for reference/ tutorial
Wed Nov 12 2003 11:32:16 MSTRe: similar textures or z-ordering
Wed Nov 12 2003 10:11:07 MSTRe: DX9 Effect support "#include" as C?
Wed Nov 12 2003 10:09:22 MSTRe: Automatic Texture Management with mipmapping
Wed Nov 12 2003 10:06:10 MSTRe: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Wed Nov 12 2003 10:03:15 MSTRe: Future of managed DX?
Wed Nov 12 2003 10:01:37 MSTRe: Bug: Font.DrawText with DrawTextFormat.CalculateRect
Tue Nov 11 2003 15:45:40 MSTRe: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Tue Nov 11 2003 15:43:53 MSTRe: More Lights problems
Tue Nov 11 2003 15:40:14 MSTRe: More Lights problems
Tue Nov 11 2003 11:12:39 MSTRe: VB.net and C++
Tue Nov 11 2003 10:31:16 MSTRe: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Tue Nov 11 2003 10:24:18 MSTRe: Bug: Font.DrawText with DrawTextFormat.CalculateRect
Tue Nov 11 2003 10:19:52 MSTRe: Problem with Sprite.Draw?
Mon Nov 10 2003 16:02:27 MSTRe: access violation from IDirect3DSurface9::GetDesc
Mon Nov 10 2003 15:51:32 MSTRe: Problem with CD3DMesh and Point / Spot Lights
Mon Nov 10 2003 14:12:33 MSTRe: multipass pixel shader in effect file
Mon Nov 10 2003 14:10:31 MSTRe: Displaying Bitmaps or JPEGS in DX9
Mon Nov 10 2003 11:35:34 MSTRe: access violation from IDirect3DSurface9::GetDesc
Mon Nov 10 2003 11:34:47 MSTRe: Additional info - More info
Mon Nov 10 2003 11:31:58 MSTRe: Additional info
Mon Nov 10 2003 10:13:37 MSTRe: Stupid Errors, and possible stupid comp.
Mon Nov 10 2003 10:09:39 MSTRe: Show Me The Money
Mon Nov 10 2003 10:07:46 MSTRe: SDK 9 question
Mon Nov 10 2003 10:05:20 MSTRe: caustics box attenuation
Mon Nov 10 2003 10:04:01 MSTRe: Problem with Sprite.Draw?
Mon Nov 10 2003 10:01:43 MSTRe: Additional info
Sat Nov 8 2003 19:08:56 MSTRe: whats tesselation?
Fri Nov 7 2003 10:30:05 MSTRe: vertex shader weird error
Fri Nov 7 2003 10:27:23 MSTRe: System.Math.Round() error on directX vector3??
Fri Nov 7 2003 10:22:51 MSTRe: InvalidCallException?
Thu Nov 6 2003 15:58:23 MSTRe: staring from scratch
Thu Nov 6 2003 13:21:25 MSTRe: vertex shader weird error
Thu Nov 6 2003 13:18:02 MSTRe: staring from scratch
Thu Nov 6 2003 09:49:47 MSTRe: DX9 Effect support "#include" as C?
Thu Nov 6 2003 09:46:18 MSTRe: InvalidCallException?
Wed Nov 5 2003 14:49:59 MSTRe: Reference rasterizer works not OK???
Wed Nov 5 2003 14:43:15 MSTRe: InvalidCallException?
Wed Nov 5 2003 10:22:49 MSTRe: Pixel Formats
Tue Nov 4 2003 16:33:58 MSTRe: Z-Buffer and floating point render targets
Tue Nov 4 2003 16:15:37 MSTRe: Loading X file from memory
Tue Nov 4 2003 14:30:44 MSTRe: Normalizing in ps_1_4
Tue Nov 4 2003 13:25:12 MSTRe: Z-Buffer and floating point render targets
Tue Nov 4 2003 13:22:15 MSTRe: Lighting.
Tue Nov 4 2003 13:20:31 MSTRe: Drawing wireframes and 3D solids
Tue Nov 4 2003 13:19:46 MSTRe: InvalidCallException?
Tue Nov 4 2003 10:04:45 MSTRe: Z-Buffer and floating point render targets
Tue Nov 4 2003 10:02:14 MSTRe: InvalidCallException?
Mon Nov 3 2003 20:29:39 MSTRe: Z-Buffer and floating point render targets
Mon Nov 3 2003 20:25:43 MSTRe: D3DXSaveSurfaceToFile doesn't work any more
Mon Nov 3 2003 19:20:51 MSTRe: Lighting.
Mon Nov 3 2003 19:18:01 MSTRe: D3DXSaveSurfaceToFile doesn't work any more
Mon Nov 3 2003 14:12:37 MSTRe: pixel shader in c#
Mon Nov 3 2003 13:27:46 MSTRe: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Mon Nov 3 2003 11:38:05 MSTRe: pixel shader in c#
Mon Nov 3 2003 10:44:40 MSTRe: InvalidCallException?
Sun Nov 2 2003 12:50:37 MSTRe: Difficulty with Camera transforms
Sun Nov 2 2003 09:52:10 MSTRe: xfiles in managed code
Sun Nov 2 2003 09:51:25 MSTRe: Font.DrawText
Sun Nov 2 2003 09:49:24 MSTRe: Difficulty with Camera transforms
Sat Nov 1 2003 14:36:24 MSTRe: 32-bit Index Buffer
Sat Nov 1 2003 14:34:54 MSTRe: DrawIndexedPrimitiveVB in C# ?
Fri Oct 31 2003 11:01:56 MSTRe: how to save a scence in Direct3D9 into a BMP
Fri Oct 31 2003 11:00:59 MSTRe: copy texture from pool managed to default
Fri Oct 31 2003 10:59:00 MSTRe: Drawing Curved Primitives?
Thu Oct 30 2003 18:34:44 MSTRe: copy texture from pool managed to default
Thu Oct 30 2003 16:11:27 MSTRe: Alternative to Stretching for DirectX8 Drivers
Thu Oct 30 2003 13:12:40 MSTRe: Animated/skinned mesh in C#
Thu Oct 30 2003 11:28:49 MSTRe: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Thu Oct 30 2003 10:20:12 MSTRe: screenshot
Thu Oct 30 2003 09:33:15 MSTRe: Gamma Ramps
Thu Oct 30 2003 09:32:06 MSTRe: Problems with Windows and Direct3D FullScreen
Thu Oct 30 2003 09:31:10 MSTRe: Alternative to Stretching for DirectX8 Drivers
Thu Oct 30 2003 09:29:25 MSTRe: Drawing Curved Primitives?
Thu Oct 30 2003 09:27:21 MSTRe: Animated/skinned mesh in C#
Thu Oct 30 2003 09:26:42 MSTRe: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Wed Oct 29 2003 15:21:51 MSTRe: GUID of the various versions of DirectX
Wed Oct 29 2003 14:33:10 MSTRe: D3DPT_LINELIST problem
Wed Oct 29 2003 14:30:52 MSTRe: Multiple back buffers and flip/copy swapeffects
Wed Oct 29 2003 10:19:31 MSTRe: X File template AnimationKey keyType
Wed Oct 29 2003 10:04:52 MSTRe: texturing transformed verts won't work on Geforce 4 GO