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Page 25
Date
Subject
Fri Nov 14 2003 10:42:21 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 16:34:30 MST
Re: CreateMeshFVF
Thu Nov 13 2003 13:32:55 MST
Re: caustics box attenuation
Thu Nov 13 2003 13:03:04 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 12:47:57 MST
Re: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 12:46:16 MST
Re: Future of managed DX?
Thu Nov 13 2003 11:25:35 MST
Re: DX9 Effect support "#include" as C?
Thu Nov 13 2003 11:23:43 MST
Re: Having a clipping region for text
Thu Nov 13 2003 11:22:14 MST
Re: Adjust mesh bounding box correctly when rotation?
Thu Nov 13 2003 11:21:04 MST
Re: Future of managed DX?
Thu Nov 13 2003 11:04:04 MST
Re: DX9 Effect support "#include" as C?
Thu Nov 13 2003 10:57:00 MST
Re: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Thu Nov 13 2003 10:25:17 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 10:23:55 MST
Re: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 10:22:44 MST
Re: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 10:09:48 MST
Re: Future of managed DX?
Wed Nov 12 2003 15:55:41 MST
Re: Redistributing Managed DX.
Wed Nov 12 2003 15:38:51 MST
Re: Automatic Texture Management with mipmapping
Wed Nov 12 2003 14:27:16 MST
Re: Problem converting code from Directx 8 to 9
Wed Nov 12 2003 13:11:02 MST
Re: Silly Question
Wed Nov 12 2003 11:52:53 MST
Re: [Urgent] Request for reference/ tutorial
Wed Nov 12 2003 11:32:16 MST
Re: similar textures or z-ordering
Wed Nov 12 2003 10:11:07 MST
Re: DX9 Effect support "#include" as C?
Wed Nov 12 2003 10:09:22 MST
Re: Automatic Texture Management with mipmapping
Wed Nov 12 2003 10:06:10 MST
Re: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Wed Nov 12 2003 10:03:15 MST
Re: Future of managed DX?
Wed Nov 12 2003 10:01:37 MST
Re: Bug: Font.DrawText with DrawTextFormat.CalculateRect
Tue Nov 11 2003 15:45:40 MST
Re: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Tue Nov 11 2003 15:43:53 MST
Re: More Lights problems
Tue Nov 11 2003 15:40:14 MST
Re: More Lights problems
Tue Nov 11 2003 11:12:39 MST
Re: VB.net and C++
Tue Nov 11 2003 10:31:16 MST
Re: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Tue Nov 11 2003 10:24:18 MST
Re: Bug: Font.DrawText with DrawTextFormat.CalculateRect
Tue Nov 11 2003 10:19:52 MST
Re: Problem with Sprite.Draw?
Mon Nov 10 2003 16:02:27 MST
Re: access violation from IDirect3DSurface9::GetDesc
Mon Nov 10 2003 15:51:32 MST
Re: Problem with CD3DMesh and Point / Spot Lights
Mon Nov 10 2003 14:12:33 MST
Re: multipass pixel shader in effect file
Mon Nov 10 2003 14:10:31 MST
Re: Displaying Bitmaps or JPEGS in DX9
Mon Nov 10 2003 11:35:34 MST
Re: access violation from IDirect3DSurface9::GetDesc
Mon Nov 10 2003 11:34:47 MST
Re: Additional info - More info
Mon Nov 10 2003 11:31:58 MST
Re: Additional info
Mon Nov 10 2003 10:13:37 MST
Re: Stupid Errors, and possible stupid comp.
Mon Nov 10 2003 10:09:39 MST
Re: Show Me The Money
Mon Nov 10 2003 10:07:46 MST
Re: SDK 9 question
Mon Nov 10 2003 10:05:20 MST
Re: caustics box attenuation
Mon Nov 10 2003 10:04:01 MST
Re: Problem with Sprite.Draw?
Mon Nov 10 2003 10:01:43 MST
Re: Additional info
Sat Nov 8 2003 19:08:56 MST
Re: whats tesselation?
Fri Nov 7 2003 10:30:05 MST
Re: vertex shader weird error
Fri Nov 7 2003 10:27:23 MST
Re: System.Math.Round() error on directX vector3??
Fri Nov 7 2003 10:22:51 MST
Re: InvalidCallException?
Thu Nov 6 2003 15:58:23 MST
Re: staring from scratch
Thu Nov 6 2003 13:21:25 MST
Re: vertex shader weird error
Thu Nov 6 2003 13:18:02 MST
Re: staring from scratch
Thu Nov 6 2003 09:49:47 MST
Re: DX9 Effect support "#include" as C?
Thu Nov 6 2003 09:46:18 MST
Re: InvalidCallException?
Wed Nov 5 2003 14:49:59 MST
Re: Reference rasterizer works not OK???
Wed Nov 5 2003 14:43:15 MST
Re: InvalidCallException?
Wed Nov 5 2003 10:22:49 MST
Re: Pixel Formats
Tue Nov 4 2003 16:33:58 MST
Re: Z-Buffer and floating point render targets
Tue Nov 4 2003 16:15:37 MST
Re: Loading X file from memory
Tue Nov 4 2003 14:30:44 MST
Re: Normalizing in ps_1_4
Tue Nov 4 2003 13:25:12 MST
Re: Z-Buffer and floating point render targets
Tue Nov 4 2003 13:22:15 MST
Re: Lighting.
Tue Nov 4 2003 13:20:31 MST
Re: Drawing wireframes and 3D solids
Tue Nov 4 2003 13:19:46 MST
Re: InvalidCallException?
Tue Nov 4 2003 10:04:45 MST
Re: Z-Buffer and floating point render targets
Tue Nov 4 2003 10:02:14 MST
Re: InvalidCallException?
Mon Nov 3 2003 20:29:39 MST
Re: Z-Buffer and floating point render targets
Mon Nov 3 2003 20:25:43 MST
Re: D3DXSaveSurfaceToFile doesn't work any more
Mon Nov 3 2003 19:20:51 MST
Re: Lighting.
Mon Nov 3 2003 19:18:01 MST
Re: D3DXSaveSurfaceToFile doesn't work any more
Mon Nov 3 2003 14:12:37 MST
Re: pixel shader in c#
Mon Nov 3 2003 13:27:46 MST
Re: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Mon Nov 3 2003 11:38:05 MST
Re: pixel shader in c#
Mon Nov 3 2003 10:44:40 MST
Re: InvalidCallException?
Sun Nov 2 2003 12:50:37 MST
Re: Difficulty with Camera transforms
Sun Nov 2 2003 09:52:10 MST
Re: xfiles in managed code
Sun Nov 2 2003 09:51:25 MST
Re: Font.DrawText
Sun Nov 2 2003 09:49:24 MST
Re: Difficulty with Camera transforms
Sat Nov 1 2003 14:36:24 MST
Re: 32-bit Index Buffer
Sat Nov 1 2003 14:34:54 MST
Re: DrawIndexedPrimitiveVB in C# ?
Fri Oct 31 2003 11:01:56 MST
Re: how to save a scence in Direct3D9 into a BMP
Fri Oct 31 2003 11:00:59 MST
Re: copy texture from pool managed to default
Fri Oct 31 2003 10:59:00 MST
Re: Drawing Curved Primitives?
Thu Oct 30 2003 18:34:44 MST
Re: copy texture from pool managed to default
Thu Oct 30 2003 16:11:27 MST
Re: Alternative to Stretching for DirectX8 Drivers
Thu Oct 30 2003 13:12:40 MST
Re: Animated/skinned mesh in C#
Thu Oct 30 2003 11:28:49 MST
Re: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Thu Oct 30 2003 10:20:12 MST
Re: screenshot
Thu Oct 30 2003 09:33:15 MST
Re: Gamma Ramps
Thu Oct 30 2003 09:32:06 MST
Re: Problems with Windows and Direct3D FullScreen
Thu Oct 30 2003 09:31:10 MST
Re: Alternative to Stretching for DirectX8 Drivers
Thu Oct 30 2003 09:29:25 MST
Re: Drawing Curved Primitives?
Thu Oct 30 2003 09:27:21 MST
Re: Animated/skinned mesh in C#
Thu Oct 30 2003 09:26:42 MST
Re: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Wed Oct 29 2003 15:21:51 MST
Re: GUID of the various versions of DirectX
Wed Oct 29 2003 14:33:10 MST
Re: D3DPT_LINELIST problem
Wed Oct 29 2003 14:30:52 MST
Re: Multiple back buffers and flip/copy swapeffects
Wed Oct 29 2003 10:19:31 MST
Re: X File template AnimationKey keyType
Wed Oct 29 2003 10:04:52 MST
Re: texturing transformed verts won't work on Geforce 4 GO