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DateSubject
Wed Jan 7 2004 12:02:48 MSTRe: Current version of DirectX and Direct3D libraries?
Tue Jan 6 2004 15:15:33 MSTRe: Current version of DirectX and Direct3D libraries?
Tue Jan 6 2004 11:18:06 MSTRe: Surface::LockRect Failed before Present,why?
Tue Jan 6 2004 11:17:10 MSTRe: quad primitive type
Tue Jan 6 2004 11:14:21 MSTRe: Depth Biases
Tue Jan 6 2004 11:11:41 MSTRe: Alpha blend problem with REFRAST
Tue Jan 6 2004 11:09:47 MSTRe: ID3DXFont creation
Tue Jan 6 2004 11:04:53 MSTRe: Split meshes
Mon Jan 5 2004 15:55:59 MSTRe: ID3DXFont creation
Mon Jan 5 2004 15:19:14 MSTRe: What a good program to make Mesh's with?
Sat Jan 3 2004 13:51:31 MSTRe: Stripes in my rendered scene
Sat Jan 3 2004 13:50:16 MSTRe: Set values of D3DXMATRIX
Sat Jan 3 2004 11:20:19 MSTRe: Filling vertex and index buffers
Fri Jan 2 2004 17:09:49 MSTRe: Filling vertex and index buffers
Fri Jan 2 2004 16:11:30 MSTRe: Filling vertex and index buffers
Fri Jan 2 2004 15:25:40 MSTRe: Filling vertex and index buffers
Fri Jan 2 2004 10:56:33 MSTRe: Create a temporart lockable surface
Fri Jan 2 2004 10:54:50 MSTRe: Installing To an isolated Win2000 PC
Fri Jan 2 2004 10:53:06 MSTRe: DirectX3D and StretchRectangle in Window mode
Fri Jan 2 2004 10:51:55 MSTRe: device->SetIndices(ib); C#/C++
Fri Jan 2 2004 10:35:03 MSTRe: IDirect3DStateBlock9 Capture
Fri Jan 2 2004 10:32:58 MSTRe: D3DXCreateMeshFvF is failing with invalid call
Tue Dec 30 2003 10:54:04 MSTRe: Linking problems...
Tue Dec 30 2003 10:50:40 MSTRe: IDirect3DDevice8::CreateStateBlock() crashes with GeForce2
Tue Dec 30 2003 10:47:45 MSTRe: orthogonal matrix
Tue Dec 30 2003 10:46:38 MSTRe: Orthogonal projection
Mon Dec 29 2003 10:10:40 MSTRe: Drawing Indexed Primitives
Mon Dec 29 2003 10:07:55 MSTRe: alphablending with managed directx
Mon Dec 29 2003 10:06:39 MSTRe: Mesh vertex format
Sun Dec 28 2003 19:24:35 MSTRe: Drawing Indexed Primitives
Sun Dec 28 2003 19:22:51 MSTRe: Drawing lines
Sun Dec 28 2003 10:48:32 MSTRe: RTPaches
Sun Dec 28 2003 10:47:02 MSTRe: Drawing lines
Fri Dec 26 2003 22:04:51 MSTRe: Filtering Texture
Thu Dec 25 2003 19:53:26 MSTRe: Filtering Texture
Tue Dec 23 2003 20:03:46 MSTRe: SpriteFlags
Tue Dec 23 2003 10:37:36 MSTRe: Filtering Texture
Tue Dec 23 2003 10:35:19 MSTRe: Mesh vertex format
Tue Dec 23 2003 10:33:08 MSTRe: DirectX samples
Mon Dec 22 2003 09:50:44 MSTRe: display differences
Mon Dec 22 2003 09:49:16 MSTRe: Paletted Textures
Sun Dec 21 2003 12:31:56 MSTRe: A bit confusing about transform
Sun Dec 21 2003 12:31:01 MSTRe: CG shader in D3D framwork - vertex colours gone missing...?
Fri Dec 19 2003 16:04:26 MSTRe: Perspective matrix
Fri Dec 19 2003 11:22:42 MSTRe: orthogonal matrix
Fri Dec 19 2003 11:20:51 MSTRe: D3DFMT_P8 in dx9..
Fri Dec 19 2003 11:19:52 MSTRe: CG shader in D3D framwork - vertex colours gone missing...?
Thu Dec 18 2003 10:28:31 MSTRe: display differences
Wed Dec 17 2003 13:01:20 MSTRe: Any ballpark figures on when the MDX stuff will be done?
Wed Dec 17 2003 09:56:12 MSTRe: IDirect3DStateBlock9
Wed Dec 17 2003 09:54:03 MSTRe: Any ballpark figures on when the MDX stuff will be done?
Tue Dec 16 2003 10:55:21 MSTRe: results of mesh.LockVertexBuffer is larger than whats in .X file.
Tue Dec 16 2003 10:46:52 MSTRe: DirectX in windows shell application.
Mon Dec 15 2003 09:17:11 MSTRe: Changing the diffuse vertex color
Mon Dec 15 2003 09:14:29 MSTRe: Visual C# .NET 2003
Sun Dec 14 2003 22:30:16 MSTRe: Z-buffer problem?
Sun Dec 14 2003 19:30:09 MSTRe: Z-buffer problem?
Sun Dec 14 2003 19:29:03 MSTRe: Changing the diffuse vertex color
Sun Dec 14 2003 10:08:36 MSTRe: ID3DXFont->DrawTextW and windows 98
Sat Dec 13 2003 14:48:12 MSTRe: error trying to run a managed C# directx program
Fri Dec 12 2003 19:32:38 MSTRe: Problem referencing DirectX Components in .Net
Fri Dec 12 2003 09:47:22 MSTRe: How to efficiently blit to a IDirect3DSurface9 surface??
Fri Dec 12 2003 09:45:45 MSTRe: Ok.. lemme get this straight..
Thu Dec 11 2003 16:23:10 MSTRe: Removing redundant state sets
Wed Dec 10 2003 12:15:37 MSTRe: learning directx...
Wed Dec 10 2003 10:07:06 MSTRe: vsa dosn't take macro parameter
Wed Dec 10 2003 10:05:18 MSTRe: Removing redundant state sets
Wed Dec 10 2003 10:02:44 MSTRe: Problem using Surface.LockRectangle
Tue Dec 9 2003 23:46:08 MSTRe: Cylinder mesh - texture not working
Tue Dec 9 2003 11:42:22 MSTRe: vsa dosn't take macro parameter
Tue Dec 9 2003 11:16:57 MSTRe: Cylinder mesh - texture not working
Mon Dec 8 2003 15:38:27 MSTRe: Newbie: Why so many Dispose calls needed in MDX Applications ?
Mon Dec 8 2003 15:29:33 MSTRe: Newbie: Why so many Dispose calls needed in MDX Applications ?
Mon Dec 8 2003 10:47:05 MSTRe: Change on mesh data
Fri Dec 5 2003 13:38:20 MSTRe: How Do I move data from Graphics to System Mem???
Fri Dec 5 2003 13:35:17 MSTRe: Managed DirectX and VS 2002
Fri Dec 5 2003 13:33:34 MSTRe: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 11:49:28 MSTRe: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 11:49:08 MSTRe: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 11:17:04 MSTRe: Managed DirectX and VS 2002
Fri Dec 5 2003 11:16:02 MSTRe: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 09:57:25 MSTRe: I've just started having lots of e-mails arrive
Fri Dec 5 2003 09:56:05 MSTRe: Managed DirectX and VS 2002
Fri Dec 5 2003 09:54:38 MSTRe: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 09:54:01 MSTRe: Batching meshes
Thu Dec 4 2003 21:46:36 MSTRe: dx7
Thu Dec 4 2003 14:45:23 MSTRe: loading a DDS - as file
Thu Dec 4 2003 11:35:50 MSTRe: How to do XOR Rubberbanding?
Thu Dec 4 2003 10:49:18 MSTRe: what is ID3DXFragmentLinker for?
Thu Dec 4 2003 10:46:26 MSTRe: Fonts/text in Directx9
Thu Dec 4 2003 10:43:51 MSTRe: GetNextDataObject() Problems
Wed Dec 3 2003 14:16:21 MSTRe: copying to onscreen surfaces
Wed Dec 3 2003 14:14:26 MSTRe: MeshData.Mesh = Nothing Fails!
Wed Dec 3 2003 13:20:09 MSTRe: DirectDraw 3D engine
Wed Dec 3 2003 13:19:05 MSTRe: I've just started having lots of e-mails arrive
Wed Dec 3 2003 10:48:33 MSTRe: what is ID3DXFragmentLinker for?
Wed Dec 3 2003 10:01:03 MSTRe: loading a DDS - as file
Wed Dec 3 2003 08:23:29 MSTRe: New Vertex Shaders in DX9.0 vs. DX8.x
Wed Dec 3 2003 08:22:44 MSTRe: Windowed/full screen Directx 9 question
Wed Dec 3 2003 08:21:46 MSTRe: Vertex Shaders in DX9.0
Wed Dec 3 2003 08:21:02 MSTRe: Fonts/text in Directx9