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Page 26
Date
Subject
Fri Oct 24 2003 21:02:32 MDT
Re: how to Get the AGP memory size.
Fri Oct 24 2003 14:50:19 MDT
Re: Bitmap and Dx8.1
Fri Oct 24 2003 12:03:22 MDT
Re: Problem with alt-tab in full screen mode
Fri Oct 24 2003 11:56:30 MDT
Re: Bitmap and Dx8.1
Fri Oct 24 2003 09:53:16 MDT
Re: difference between ID3DXEffect and ID3DEffectCompiler
Fri Oct 24 2003 09:50:21 MDT
Re: Alternative to Stretching for DirectX8 Drivers
Thu Oct 23 2003 14:24:01 MDT
Re: Screen Capture with directX
Thu Oct 23 2003 13:44:04 MDT
Re: 3D Surface Plot -- Are IndexedBuffers correct solution?
Thu Oct 23 2003 13:27:18 MDT
Re: Transforming texture coordinates
Thu Oct 23 2003 10:56:08 MDT
Re: Shadow Mapping / Managed DirectX (C#) / HLSL
Thu Oct 23 2003 10:51:57 MDT
Re: Screen adjusting (brightness, colors etc.).
Thu Oct 23 2003 10:50:14 MDT
Re: question about the 'vertex input/output semantics' of HLSL
Thu Oct 23 2003 10:27:26 MDT
Re: DirectX compatibilty approaches
Thu Oct 23 2003 10:17:00 MDT
Re: difference between ID3DXEffect and ID3DEffectCompiler
Thu Oct 23 2003 10:12:49 MDT
Re: Font Width/Height
Thu Oct 23 2003 10:11:24 MDT
Re: about the SetVertexDeclaration Method
Thu Oct 23 2003 10:09:40 MDT
Re: Win 2k/XP compatibility problem
Thu Oct 23 2003 10:08:20 MDT
Re: Transforming texture coordinates
Wed Oct 22 2003 22:14:51 MDT
Re: question about driver index buffer
Wed Oct 22 2003 22:14:30 MDT
Re: multi device and sharing
Wed Oct 22 2003 22:13:44 MDT
Re: Font Width/Height
Wed Oct 22 2003 22:12:32 MDT
Re: 3D Surface Plot -- Are IndexedBuffers correct solution?
Wed Oct 22 2003 22:10:28 MDT
Re: Transforming texture coordinates
Wed Oct 22 2003 16:02:53 MDT
Re: to Phil Taylor and Rich
Wed Oct 22 2003 13:35:16 MDT
Re: screen coordinates of the pixel, the shader is called for?
Wed Oct 22 2003 13:32:53 MDT
Re: about the SetVertexDeclaration Method
Wed Oct 22 2003 10:49:43 MDT
Re: how can i benefit from the float-point format texture in DX9
Wed Oct 22 2003 10:39:02 MDT
Re: PNG (and only PNG) texture not render
Wed Oct 22 2003 10:33:49 MDT
Re: Alternative to Stretching for DirectX8 Drivers
Wed Oct 22 2003 10:28:05 MDT
Re: about the reference count
Wed Oct 22 2003 10:26:37 MDT
Re: about the reference count
Wed Oct 22 2003 10:21:47 MDT
Re: How To: Import an IDL file to Managed Code?
Tue Oct 21 2003 22:56:56 MDT
Re: Fade effect
Tue Oct 21 2003 16:58:24 MDT
Re: to Phil Taylor and Rich
Tue Oct 21 2003 16:56:53 MDT
Re: texture read/write
Tue Oct 21 2003 16:56:25 MDT
Re: texture dimensions limitations
Tue Oct 21 2003 16:55:07 MDT
Re: Scaling a blit
Tue Oct 21 2003 16:23:00 MDT
Re: why D3DXCreateBox failed?
Tue Oct 21 2003 16:18:29 MDT
Re: CreateDevice fails - Resolution
Tue Oct 21 2003 16:14:54 MDT
Re: Any way to find out what a warning refers to?
Tue Oct 21 2003 16:14:10 MDT
Re: about the reference count
Tue Oct 21 2003 16:12:02 MDT
Re: Win 2k/XP compatibility problem
Sat Oct 18 2003 09:54:07 MDT
Re: Using assembly lang shaders in FX files
Fri Oct 17 2003 21:01:41 MDT
Re: Sad warning to all naives
Fri Oct 17 2003 21:00:29 MDT
Re: OGL and D3D?
Fri Oct 17 2003 20:59:23 MDT
Re: Lock/Unlock.. 5 FPS??
Thu Oct 16 2003 13:34:27 MDT
Re: Lock/Unlock.. 5 FPS??
Thu Oct 16 2003 10:31:10 MDT
Re: Fog
Thu Oct 16 2003 10:27:36 MDT
Re: D3DXCreateTextureFromResourceEx
Thu Oct 16 2003 10:17:05 MDT
Re: Lock/Unlock.. 5 FPS??
Wed Oct 15 2003 18:36:38 MDT
Re: Quad or 2 triangles? What's faster, better?
Wed Oct 15 2003 18:27:20 MDT
Re: OGL and D3D?
Wed Oct 15 2003 14:42:04 MDT
Re: Separate Rendering on Fixed Pipeline
Wed Oct 15 2003 11:20:29 MDT
Re: Order primitives are drawn in with DIP
Wed Oct 15 2003 11:18:33 MDT
Re: Archive of the Win32.Programmer.DirectX.* Groups?
Wed Oct 15 2003 10:32:12 MDT
Re: What does SetRenderTarget really do?
Wed Oct 15 2003 09:39:43 MDT
Re: What does SetRenderTarget really do?
Tue Oct 14 2003 18:18:42 MDT
Re: DrawTextFormat.WordEllipsis not working?!
Tue Oct 14 2003 16:27:12 MDT
Re: DrawTextFormat.WordEllipsis not working?!
Tue Oct 14 2003 14:37:34 MDT
Re: Trouble with the stencil buffer
Tue Oct 14 2003 10:12:13 MDT
Re: Help. CD3DFont & DIB Crazyness
Tue Oct 14 2003 10:10:59 MDT
Re: vertex&pixel shader
Tue Oct 14 2003 10:10:37 MDT
Re: DrawTextFormat.WordEllipsis not working?!
Mon Oct 13 2003 16:10:56 MDT
Re: Help. CD3DFont & DIB Crazyness
Mon Oct 13 2003 15:53:01 MDT
Re: Points/Particles register declarations with VS_1_1
Mon Oct 13 2003 14:59:26 MDT
Re: Points/Particles register declarations with VS_1_1
Mon Oct 13 2003 12:02:37 MDT
Re: Points/Particles register declarations with VS_1_1
Mon Oct 13 2003 11:59:19 MDT
Re: Trouble with the stencil buffer
Mon Oct 13 2003 10:48:34 MDT
Re: Managed Direct Draw Surfaces.
Mon Oct 13 2003 10:47:25 MDT
Re: Help. CD3DFont & DIB Crazyness
Mon Oct 13 2003 10:29:15 MDT
Re: DirectDraw
Mon Oct 13 2003 10:28:31 MDT
Re: D3DXCreateTextureFromResourceEx
Mon Oct 13 2003 10:22:44 MDT
Re: DirectX9 equivalent of GLU tessellation functions (i.e. gluTessBeginPolygon
Sun Oct 12 2003 12:52:02 MDT
Re: Encode/Decode a .MOV file...
Sun Oct 12 2003 12:49:45 MDT
Re: Where to submit bugs to managed directx?
Sun Oct 12 2003 12:48:12 MDT
Re: Where to submit bugs to managed directx?
Sun Oct 12 2003 12:46:38 MDT
Re: DirectX9 equivalent of GLU tessellation functions (i.e. gluTessBeginPolygon
Sun Oct 12 2003 12:43:50 MDT
Re: 2d blitting with direct3d blurs the image
Sat Oct 11 2003 13:18:55 MDT
Re: 2 questions
Sat Oct 11 2003 13:14:55 MDT
Re: Is Surface.Lock fixed yet?
Fri Oct 10 2003 18:06:59 MDT
Re: Is Surface.Lock fixed yet?
Fri Oct 10 2003 16:50:21 MDT
Re: OGL and D3D?
Fri Oct 10 2003 16:48:54 MDT
Re: Trouble with point sprite scaling on nVIDIA hardware
Fri Oct 10 2003 16:48:02 MDT
Re: Multiple swapchain problem: Resizing of control from secondary swapchain do
Fri Oct 10 2003 15:34:23 MDT
Re: Trouble with point sprite scaling on nVIDIA hardware
Fri Oct 10 2003 15:15:51 MDT
Re: Trouble with point sprite scaling on nVIDIA hardware
Fri Oct 10 2003 15:01:11 MDT
Re: Paint Custom Control using DirectX in .NET
Fri Oct 10 2003 13:43:58 MDT
Re: Encode/Decode a .MOV file...
Fri Oct 10 2003 13:27:38 MDT
Re: Trouble with point sprite scaling on nVIDIA hardware
Fri Oct 10 2003 13:26:58 MDT
Re: no opengl subsystem ?
Fri Oct 10 2003 13:26:21 MDT
Re: Encode/Decode a .MOV file...
Fri Oct 10 2003 13:24:03 MDT
Re: Trouble with the stencil buffer
Fri Oct 10 2003 13:22:03 MDT
Re: Trouble with the stencil buffer
Fri Oct 10 2003 11:27:24 MDT
Re: Animated mesh, fire in the hole...
Fri Oct 10 2003 11:26:24 MDT
Re: Animated mesh, fire in the hole...
Thu Oct 9 2003 17:24:57 MDT
Re: Animated mesh, fire in the hole...
Thu Oct 9 2003 15:51:04 MDT
Re: Animated mesh, fire in the hole...
Thu Oct 9 2003 15:14:14 MDT
Re: Problems with ID3DXMesh::DrawSubset
Thu Oct 9 2003 15:12:18 MDT
Re: Problems with ID3DXMesh::DrawSubset
Thu Oct 9 2003 15:03:48 MDT
Re: Animated mesh, fire in the hole...
Thu Oct 9 2003 14:26:37 MDT
Re: Animated mesh, fire in the hole...