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Page 26
Date
Subject
Wed Dec 3 2003 08:21:02 MST
Re: Fonts/text in Directx9
Wed Dec 3 2003 08:20:06 MST
Re: security cookie error in release (additional info)
Tue Dec 2 2003 19:49:58 MST
Re: Resorting to DirectX 8.1 from DirectX 9
Tue Dec 2 2003 15:42:14 MST
Re: security cookie error in release (additional info)
Tue Dec 2 2003 15:27:26 MST
Re: How to do XOR Rubberbanding?
Tue Dec 2 2003 13:38:41 MST
Re: security cookie error in release (additional info)
Tue Dec 2 2003 10:57:57 MST
Re: question about ID3DXMesh::ConvertAdjacencyToPointReps
Mon Dec 1 2003 20:47:24 MST
Re: GetNextDataObject() Problems
Mon Dec 1 2003 16:08:52 MST
Re: I've just started having lots of e-mails arrive
Mon Dec 1 2003 11:11:05 MST
Re: 2 more questions
Mon Dec 1 2003 11:05:09 MST
Re: modulo
Mon Dec 1 2003 11:03:51 MST
Re: DX9 Windowed Mode Resizing ?
Mon Dec 1 2003 10:55:14 MST
Re: How to determine number of subsets in a mesh?
Mon Dec 1 2003 10:42:51 MST
Re: GetNextDataObject() Problems
Sun Nov 30 2003 12:07:02 MST
Re: How good is John Carmack
Sun Nov 30 2003 12:04:42 MST
Re: what's the different between the focus windown and device window
Sun Nov 30 2003 12:03:39 MST
Re: what is ID3DXFragmentLinker for?
Sat Nov 29 2003 13:06:17 MST
Re: what's the different between the focus windown and device window
Sat Nov 29 2003 13:05:00 MST
Re: what is ID3DXFragmentLinker for?
Fri Nov 28 2003 09:21:05 MST
Re: Lost Device and Reset
Thu Nov 27 2003 14:17:23 MST
Re: GetNextDataObject() Problems
Thu Nov 27 2003 12:25:06 MST
Re: GetNextDataObject() Problems
Thu Nov 27 2003 10:54:38 MST
Re: Specifying color for each vertex
Thu Nov 27 2003 10:51:48 MST
Re: Antialias
Wed Nov 26 2003 18:29:01 MST
Re: How to do XOR Rubberbanding?
Wed Nov 26 2003 16:13:43 MST
Re: Converting gmax files to x files
Wed Nov 26 2003 11:59:29 MST
Re: Texture on a cube defined with an index buffer
Wed Nov 26 2003 11:02:34 MST
Re: Texture on a cube defined with an index buffer
Wed Nov 26 2003 10:58:41 MST
Re: GetNextDataObject() Problems
Tue Nov 25 2003 18:57:10 MST
Re: GetNextDataObject() Problems
Tue Nov 25 2003 18:49:15 MST
Re: TypeConverters for Material etc.
Tue Nov 25 2003 14:05:32 MST
Re: A question regarding Vertex and IndexBuffer's
Tue Nov 25 2003 13:44:36 MST
Re: HLSL Shader Disassembly
Tue Nov 25 2003 13:43:19 MST
Re: A question about vertex shader instruction sincos
Tue Nov 25 2003 13:38:13 MST
Re: Lost Device and Reset
Mon Nov 24 2003 23:44:04 MST
Re: Do point sprites use max. pointsize cap?
Mon Nov 24 2003 16:50:07 MST
Re: A question regarding Vertex and IndexBuffer's
Mon Nov 24 2003 15:43:38 MST
Re: A question regarding Vertex and IndexBuffer's
Mon Nov 24 2003 15:42:24 MST
Re: Creating Meshes programatically
Mon Nov 24 2003 11:49:05 MST
Re: 2 Textured Quads overlapp instead of transparency ???
Mon Nov 24 2003 10:13:25 MST
Re: Mesh Subsets
Mon Nov 24 2003 10:11:59 MST
Re: 2 Textured Quads overlapp instead of transparency ???
Mon Nov 24 2003 10:10:31 MST
Re: How to copy texture data to another texture ??
Mon Nov 24 2003 10:07:18 MST
Re: Creating Meshes programatically
Mon Nov 24 2003 10:03:44 MST
Re: Accessing MDX documentation
Sun Nov 23 2003 10:48:14 MST
Re: How to copy texture data to another texture ??
Sat Nov 22 2003 15:14:44 MST
Re: D3DMatrixShadow
Sat Nov 22 2003 07:43:46 MST
Re: D3DMatrixShadow
Sat Nov 22 2003 07:40:55 MST
Re: DrawText
Fri Nov 21 2003 13:52:35 MST
Re: DrawText
Fri Nov 21 2003 12:00:24 MST
Re: meshes an Xfiles
Fri Nov 21 2003 11:59:45 MST
Re: meshes an Xfiles
Fri Nov 21 2003 11:58:55 MST
Re: Update a stream in vertex buffer
Fri Nov 21 2003 11:57:45 MST
Re: Setting Render Targets
Fri Nov 21 2003 11:56:56 MST
Re: Change backbuffer width during runtime
Fri Nov 21 2003 11:52:50 MST
Re: meshes an Xfiles
Thu Nov 20 2003 15:51:42 MST
Re: D3DX Animation
Thu Nov 20 2003 13:53:04 MST
Re: DrawText
Thu Nov 20 2003 13:50:52 MST
Re: D3DX Animation
Thu Nov 20 2003 12:34:51 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 12:11:12 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 11:28:23 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 11:27:08 MST
Re: Direct3D and DirectInput namespaces - Ambiguous "Device"
Thu Nov 20 2003 11:23:47 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 10:58:05 MST
Re: meshes an Xfiles
Thu Nov 20 2003 10:01:53 MST
Re: ansi c compilation
Thu Nov 20 2003 09:29:32 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 09:28:23 MST
Re: Can't create Direct3D9 texture alpha 8 bits fails
Thu Nov 20 2003 09:24:32 MST
Re: Direct3D and DirectInput namespaces - Ambiguous "Device"
Wed Nov 19 2003 20:14:22 MST
Re: Direct3D and DirectInput namespaces - Ambiguous "Device"
Wed Nov 19 2003 11:25:57 MST
Re: meshes an Xfiles
Wed Nov 19 2003 09:48:23 MST
Re: Easy Mesh/Texutre question (hopefully am easy one)
Wed Nov 19 2003 09:46:51 MST
Re: DirectX and Visual Studio 2003 Integration
Tue Nov 18 2003 17:01:27 MST
Re: Oct. 3 SDK does not clear the GAC
Tue Nov 18 2003 13:29:32 MST
Re: Quality of Rendered Image Texture
Tue Nov 18 2003 11:18:21 MST
Re: Quality of Rendered Image Texture
Tue Nov 18 2003 11:15:56 MST
Re: Why left-handed coordinates
Tue Nov 18 2003 11:13:46 MST
Re: extensions
Tue Nov 18 2003 11:12:32 MST
Re: meshes an Xfiles
Tue Nov 18 2003 10:41:40 MST
Re: How to determine number of subsets in a mesh?
Tue Nov 18 2003 10:07:14 MST
Re: DirectX and Visual Studio 2003 Integration
Tue Nov 18 2003 10:06:16 MST
Re: Quality of Rendered Image Texture
Tue Nov 18 2003 10:04:46 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Mon Nov 17 2003 16:45:50 MST
Re: Quality of Rendered Image Texture
Mon Nov 17 2003 16:43:58 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Mon Nov 17 2003 14:12:52 MST
Re: Going from HBITMAP to IDirect3DTexture8...
Mon Nov 17 2003 14:00:57 MST
Re: meshes an Xfiles
Mon Nov 17 2003 14:00:07 MST
Re: is there any way to get the data from a multisampled surface
Mon Nov 17 2003 13:55:38 MST
Re: Going from HBITMAP to IDirect3DTexture8...
Mon Nov 17 2003 12:32:47 MST
Re: Problem with D3DXCreateTextureFromFileEx() and S3 card.
Mon Nov 17 2003 12:30:46 MST
Re: isometric view in Direct3D 9
Mon Nov 17 2003 11:03:21 MST
Re: Problem with Full Screen mode
Mon Nov 17 2003 11:00:34 MST
Re: D3DRS_EDGEANTIALIAS?!? Dear Rich and Phil~!
Sun Nov 16 2003 10:51:34 MST
Re: SDK 9 question
Sun Nov 16 2003 10:47:42 MST
Re: is Dispose() not good enough?
Fri Nov 14 2003 15:53:51 MST
Re: Managed and un-managed
Fri Nov 14 2003 15:53:20 MST
Re: is Dispose() not good enough?
Fri Nov 14 2003 15:49:16 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Fri Nov 14 2003 12:34:09 MST
Re: CreateMeshFVF
Fri Nov 14 2003 11:02:01 MST
Re: similar textures or z-ordering
Fri Nov 14 2003 10:49:56 MST
Re: CreateMeshFVF