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Page 28
Date
Subject
Wed Oct 29 2003 15:21:51 MST
Re: GUID of the various versions of DirectX
Wed Oct 29 2003 14:33:10 MST
Re: D3DPT_LINELIST problem
Wed Oct 29 2003 14:30:52 MST
Re: Multiple back buffers and flip/copy swapeffects
Wed Oct 29 2003 10:19:31 MST
Re: X File template AnimationKey keyType
Wed Oct 29 2003 10:04:52 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Wed Oct 29 2003 09:44:40 MST
Re: vertex default color
Wed Oct 29 2003 09:43:54 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Wed Oct 29 2003 09:43:11 MST
Re: texturemap interpolation with D3DTEXF_POINT ???
Wed Oct 29 2003 09:42:25 MST
Re: Alternative to Stretching for DirectX8 Drivers
Wed Oct 29 2003 09:40:51 MST
Re: Set Meshdata
Wed Oct 29 2003 09:40:18 MST
Re: Create a layer ?
Tue Oct 28 2003 14:34:19 MST
Re: World coords from barycentric coords
Tue Oct 28 2003 14:31:42 MST
Re: texturemap interpolation with D3DTEXF_POINT ???
Tue Oct 28 2003 14:30:33 MST
Re: texturemap interpolation with D3DTEXF_POINT ???
Tue Oct 28 2003 13:35:37 MST
Re: Problems with Windows and Direct3D FullScreen
Tue Oct 28 2003 13:30:12 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Tue Oct 28 2003 10:47:21 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Tue Oct 28 2003 10:30:10 MST
Re: why IDirect3DDevice9 interface has so large reference count
Tue Oct 28 2003 10:19:11 MST
Re: Shadow Mapping / Managed DirectX (C#) / HLSL
Mon Oct 27 2003 13:17:47 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Mon Oct 27 2003 10:15:31 MST
Re: Multiple back buffers and flip/copy swapeffects
Mon Oct 27 2003 09:49:49 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Mon Oct 27 2003 09:49:01 MST
Re: StretchRect twice
Sun Oct 26 2003 18:01:20 MST
Re: 3D Surface Plot -- Are IndexedBuffers correct solution?
Sun Oct 26 2003 12:23:32 MST
Re: One more: problem with alt-tab in full screen mode
Sun Oct 26 2003 12:22:22 MST
Re: first-chance exception when release the ID3DXEffect interface
Sat Oct 25 2003 18:04:03 MDT
Re: how to Get the AGP memory size.
Fri Oct 24 2003 21:06:13 MDT
Re: rendering in 32bit per color channel mode
Fri Oct 24 2003 21:02:32 MDT
Re: how to Get the AGP memory size.
Fri Oct 24 2003 14:50:19 MDT
Re: Bitmap and Dx8.1
Fri Oct 24 2003 12:03:22 MDT
Re: Problem with alt-tab in full screen mode
Fri Oct 24 2003 11:56:30 MDT
Re: Bitmap and Dx8.1
Fri Oct 24 2003 09:53:16 MDT
Re: difference between ID3DXEffect and ID3DEffectCompiler
Fri Oct 24 2003 09:50:21 MDT
Re: Alternative to Stretching for DirectX8 Drivers
Thu Oct 23 2003 14:24:01 MDT
Re: Screen Capture with directX
Thu Oct 23 2003 13:44:04 MDT
Re: 3D Surface Plot -- Are IndexedBuffers correct solution?
Thu Oct 23 2003 13:27:18 MDT
Re: Transforming texture coordinates
Thu Oct 23 2003 10:56:08 MDT
Re: Shadow Mapping / Managed DirectX (C#) / HLSL
Thu Oct 23 2003 10:51:57 MDT
Re: Screen adjusting (brightness, colors etc.).
Thu Oct 23 2003 10:50:14 MDT
Re: question about the 'vertex input/output semantics' of HLSL
Thu Oct 23 2003 10:27:26 MDT
Re: DirectX compatibilty approaches
Thu Oct 23 2003 10:17:00 MDT
Re: difference between ID3DXEffect and ID3DEffectCompiler
Thu Oct 23 2003 10:12:49 MDT
Re: Font Width/Height
Thu Oct 23 2003 10:11:24 MDT
Re: about the SetVertexDeclaration Method
Thu Oct 23 2003 10:09:40 MDT
Re: Win 2k/XP compatibility problem
Thu Oct 23 2003 10:08:20 MDT
Re: Transforming texture coordinates
Wed Oct 22 2003 22:14:51 MDT
Re: question about driver index buffer
Wed Oct 22 2003 22:14:30 MDT
Re: multi device and sharing
Wed Oct 22 2003 22:13:44 MDT
Re: Font Width/Height
Wed Oct 22 2003 22:12:32 MDT
Re: 3D Surface Plot -- Are IndexedBuffers correct solution?
Wed Oct 22 2003 22:10:28 MDT
Re: Transforming texture coordinates
Wed Oct 22 2003 16:02:53 MDT
Re: to Phil Taylor and Rich
Wed Oct 22 2003 13:35:16 MDT
Re: screen coordinates of the pixel, the shader is called for?
Wed Oct 22 2003 13:32:53 MDT
Re: about the SetVertexDeclaration Method
Wed Oct 22 2003 10:49:43 MDT
Re: how can i benefit from the float-point format texture in DX9
Wed Oct 22 2003 10:39:02 MDT
Re: PNG (and only PNG) texture not render
Wed Oct 22 2003 10:33:49 MDT
Re: Alternative to Stretching for DirectX8 Drivers
Wed Oct 22 2003 10:28:05 MDT
Re: about the reference count
Wed Oct 22 2003 10:26:37 MDT
Re: about the reference count
Wed Oct 22 2003 10:21:47 MDT
Re: How To: Import an IDL file to Managed Code?
Tue Oct 21 2003 22:56:56 MDT
Re: Fade effect
Tue Oct 21 2003 16:58:24 MDT
Re: to Phil Taylor and Rich
Tue Oct 21 2003 16:56:53 MDT
Re: texture read/write
Tue Oct 21 2003 16:56:25 MDT
Re: texture dimensions limitations
Tue Oct 21 2003 16:55:07 MDT
Re: Scaling a blit
Tue Oct 21 2003 16:23:00 MDT
Re: why D3DXCreateBox failed?
Tue Oct 21 2003 16:18:29 MDT
Re: CreateDevice fails - Resolution
Tue Oct 21 2003 16:14:54 MDT
Re: Any way to find out what a warning refers to?
Tue Oct 21 2003 16:14:10 MDT
Re: about the reference count
Tue Oct 21 2003 16:12:02 MDT
Re: Win 2k/XP compatibility problem
Sat Oct 18 2003 09:54:07 MDT
Re: Using assembly lang shaders in FX files
Fri Oct 17 2003 21:01:41 MDT
Re: Sad warning to all naives
Fri Oct 17 2003 21:00:29 MDT
Re: OGL and D3D?
Fri Oct 17 2003 20:59:23 MDT
Re: Lock/Unlock.. 5 FPS??
Thu Oct 16 2003 13:34:27 MDT
Re: Lock/Unlock.. 5 FPS??
Thu Oct 16 2003 10:31:10 MDT
Re: Fog
Thu Oct 16 2003 10:27:36 MDT
Re: D3DXCreateTextureFromResourceEx
Thu Oct 16 2003 10:17:05 MDT
Re: Lock/Unlock.. 5 FPS??
Wed Oct 15 2003 18:36:38 MDT
Re: Quad or 2 triangles? What's faster, better?
Wed Oct 15 2003 18:27:20 MDT
Re: OGL and D3D?
Wed Oct 15 2003 14:42:04 MDT
Re: Separate Rendering on Fixed Pipeline
Wed Oct 15 2003 11:20:29 MDT
Re: Order primitives are drawn in with DIP
Wed Oct 15 2003 11:18:33 MDT
Re: Archive of the Win32.Programmer.DirectX.* Groups?
Wed Oct 15 2003 10:32:12 MDT
Re: What does SetRenderTarget really do?
Wed Oct 15 2003 09:39:43 MDT
Re: What does SetRenderTarget really do?
Tue Oct 14 2003 18:18:42 MDT
Re: DrawTextFormat.WordEllipsis not working?!
Tue Oct 14 2003 16:27:12 MDT
Re: DrawTextFormat.WordEllipsis not working?!
Tue Oct 14 2003 14:37:34 MDT
Re: Trouble with the stencil buffer
Tue Oct 14 2003 10:12:13 MDT
Re: Help. CD3DFont & DIB Crazyness
Tue Oct 14 2003 10:10:59 MDT
Re: vertex&pixel shader
Tue Oct 14 2003 10:10:37 MDT
Re: DrawTextFormat.WordEllipsis not working?!
Mon Oct 13 2003 16:10:56 MDT
Re: Help. CD3DFont & DIB Crazyness
Mon Oct 13 2003 15:53:01 MDT
Re: Points/Particles register declarations with VS_1_1
Mon Oct 13 2003 14:59:26 MDT
Re: Points/Particles register declarations with VS_1_1
Mon Oct 13 2003 12:02:37 MDT
Re: Points/Particles register declarations with VS_1_1
Mon Oct 13 2003 11:59:19 MDT
Re: Trouble with the stencil buffer
Mon Oct 13 2003 10:48:34 MDT
Re: Managed Direct Draw Surfaces.
Mon Oct 13 2003 10:47:25 MDT
Re: Help. CD3DFont & DIB Crazyness
Mon Oct 13 2003 10:29:15 MDT
Re: DirectDraw
Mon Oct 13 2003 10:28:31 MDT
Re: D3DXCreateTextureFromResourceEx
Mon Oct 13 2003 10:22:44 MDT
Re: DirectX9 equivalent of GLU tessellation functions (i.e. gluTessBeginPolygon