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DateSubject
Wed Oct 29 2003 15:21:51 MSTRe: GUID of the various versions of DirectX
Wed Oct 29 2003 14:33:10 MSTRe: D3DPT_LINELIST problem
Wed Oct 29 2003 14:30:52 MSTRe: Multiple back buffers and flip/copy swapeffects
Wed Oct 29 2003 10:19:31 MSTRe: X File template AnimationKey keyType
Wed Oct 29 2003 10:04:52 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Wed Oct 29 2003 09:44:40 MSTRe: vertex default color
Wed Oct 29 2003 09:43:54 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Wed Oct 29 2003 09:43:11 MSTRe: texturemap interpolation with D3DTEXF_POINT ???
Wed Oct 29 2003 09:42:25 MSTRe: Alternative to Stretching for DirectX8 Drivers
Wed Oct 29 2003 09:40:51 MSTRe: Set Meshdata
Wed Oct 29 2003 09:40:18 MSTRe: Create a layer ?
Tue Oct 28 2003 14:34:19 MSTRe: World coords from barycentric coords
Tue Oct 28 2003 14:31:42 MSTRe: texturemap interpolation with D3DTEXF_POINT ???
Tue Oct 28 2003 14:30:33 MSTRe: texturemap interpolation with D3DTEXF_POINT ???
Tue Oct 28 2003 13:35:37 MSTRe: Problems with Windows and Direct3D FullScreen
Tue Oct 28 2003 13:30:12 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Tue Oct 28 2003 10:47:21 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Tue Oct 28 2003 10:30:10 MSTRe: why IDirect3DDevice9 interface has so large reference count
Tue Oct 28 2003 10:19:11 MSTRe: Shadow Mapping / Managed DirectX (C#) / HLSL
Mon Oct 27 2003 13:17:47 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Mon Oct 27 2003 10:15:31 MSTRe: Multiple back buffers and flip/copy swapeffects
Mon Oct 27 2003 09:49:49 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Mon Oct 27 2003 09:49:01 MSTRe: StretchRect twice
Sun Oct 26 2003 18:01:20 MSTRe: 3D Surface Plot -- Are IndexedBuffers correct solution?
Sun Oct 26 2003 12:23:32 MSTRe: One more: problem with alt-tab in full screen mode
Sun Oct 26 2003 12:22:22 MSTRe: first-chance exception when release the ID3DXEffect interface
Sat Oct 25 2003 18:04:03 MDTRe: how to Get the AGP memory size.
Fri Oct 24 2003 21:06:13 MDTRe: rendering in 32bit per color channel mode
Fri Oct 24 2003 21:02:32 MDTRe: how to Get the AGP memory size.
Fri Oct 24 2003 14:50:19 MDTRe: Bitmap and Dx8.1
Fri Oct 24 2003 12:03:22 MDTRe: Problem with alt-tab in full screen mode
Fri Oct 24 2003 11:56:30 MDTRe: Bitmap and Dx8.1
Fri Oct 24 2003 09:53:16 MDTRe: difference between ID3DXEffect and ID3DEffectCompiler
Fri Oct 24 2003 09:50:21 MDTRe: Alternative to Stretching for DirectX8 Drivers
Thu Oct 23 2003 14:24:01 MDTRe: Screen Capture with directX
Thu Oct 23 2003 13:44:04 MDTRe: 3D Surface Plot -- Are IndexedBuffers correct solution?
Thu Oct 23 2003 13:27:18 MDTRe: Transforming texture coordinates
Thu Oct 23 2003 10:56:08 MDTRe: Shadow Mapping / Managed DirectX (C#) / HLSL
Thu Oct 23 2003 10:51:57 MDTRe: Screen adjusting (brightness, colors etc.).
Thu Oct 23 2003 10:50:14 MDTRe: question about the 'vertex input/output semantics' of HLSL
Thu Oct 23 2003 10:27:26 MDTRe: DirectX compatibilty approaches
Thu Oct 23 2003 10:17:00 MDTRe: difference between ID3DXEffect and ID3DEffectCompiler
Thu Oct 23 2003 10:12:49 MDTRe: Font Width/Height
Thu Oct 23 2003 10:11:24 MDTRe: about the SetVertexDeclaration Method
Thu Oct 23 2003 10:09:40 MDTRe: Win 2k/XP compatibility problem
Thu Oct 23 2003 10:08:20 MDTRe: Transforming texture coordinates
Wed Oct 22 2003 22:14:51 MDTRe: question about driver index buffer
Wed Oct 22 2003 22:14:30 MDTRe: multi device and sharing
Wed Oct 22 2003 22:13:44 MDTRe: Font Width/Height
Wed Oct 22 2003 22:12:32 MDTRe: 3D Surface Plot -- Are IndexedBuffers correct solution?
Wed Oct 22 2003 22:10:28 MDTRe: Transforming texture coordinates
Wed Oct 22 2003 16:02:53 MDTRe: to Phil Taylor and Rich
Wed Oct 22 2003 13:35:16 MDTRe: screen coordinates of the pixel, the shader is called for?
Wed Oct 22 2003 13:32:53 MDTRe: about the SetVertexDeclaration Method
Wed Oct 22 2003 10:49:43 MDTRe: how can i benefit from the float-point format texture in DX9
Wed Oct 22 2003 10:39:02 MDTRe: PNG (and only PNG) texture not render
Wed Oct 22 2003 10:33:49 MDTRe: Alternative to Stretching for DirectX8 Drivers
Wed Oct 22 2003 10:28:05 MDTRe: about the reference count
Wed Oct 22 2003 10:26:37 MDTRe: about the reference count
Wed Oct 22 2003 10:21:47 MDTRe: How To: Import an IDL file to Managed Code?
Tue Oct 21 2003 22:56:56 MDTRe: Fade effect
Tue Oct 21 2003 16:58:24 MDTRe: to Phil Taylor and Rich
Tue Oct 21 2003 16:56:53 MDTRe: texture read/write
Tue Oct 21 2003 16:56:25 MDTRe: texture dimensions limitations
Tue Oct 21 2003 16:55:07 MDTRe: Scaling a blit
Tue Oct 21 2003 16:23:00 MDTRe: why D3DXCreateBox failed?
Tue Oct 21 2003 16:18:29 MDTRe: CreateDevice fails - Resolution
Tue Oct 21 2003 16:14:54 MDTRe: Any way to find out what a warning refers to?
Tue Oct 21 2003 16:14:10 MDTRe: about the reference count
Tue Oct 21 2003 16:12:02 MDTRe: Win 2k/XP compatibility problem
Sat Oct 18 2003 09:54:07 MDTRe: Using assembly lang shaders in FX files
Fri Oct 17 2003 21:01:41 MDTRe: Sad warning to all naives
Fri Oct 17 2003 21:00:29 MDTRe: OGL and D3D?
Fri Oct 17 2003 20:59:23 MDTRe: Lock/Unlock.. 5 FPS??
Thu Oct 16 2003 13:34:27 MDTRe: Lock/Unlock.. 5 FPS??
Thu Oct 16 2003 10:31:10 MDTRe: Fog
Thu Oct 16 2003 10:27:36 MDTRe: D3DXCreateTextureFromResourceEx
Thu Oct 16 2003 10:17:05 MDTRe: Lock/Unlock.. 5 FPS??
Wed Oct 15 2003 18:36:38 MDTRe: Quad or 2 triangles? What's faster, better?
Wed Oct 15 2003 18:27:20 MDTRe: OGL and D3D?
Wed Oct 15 2003 14:42:04 MDTRe: Separate Rendering on Fixed Pipeline
Wed Oct 15 2003 11:20:29 MDTRe: Order primitives are drawn in with DIP
Wed Oct 15 2003 11:18:33 MDTRe: Archive of the Win32.Programmer.DirectX.* Groups?
Wed Oct 15 2003 10:32:12 MDTRe: What does SetRenderTarget really do?
Wed Oct 15 2003 09:39:43 MDTRe: What does SetRenderTarget really do?
Tue Oct 14 2003 18:18:42 MDTRe: DrawTextFormat.WordEllipsis not working?!
Tue Oct 14 2003 16:27:12 MDTRe: DrawTextFormat.WordEllipsis not working?!
Tue Oct 14 2003 14:37:34 MDTRe: Trouble with the stencil buffer
Tue Oct 14 2003 10:12:13 MDTRe: Help. CD3DFont & DIB Crazyness
Tue Oct 14 2003 10:10:59 MDTRe: vertex&pixel shader
Tue Oct 14 2003 10:10:37 MDTRe: DrawTextFormat.WordEllipsis not working?!
Mon Oct 13 2003 16:10:56 MDTRe: Help. CD3DFont & DIB Crazyness
Mon Oct 13 2003 15:53:01 MDTRe: Points/Particles register declarations with VS_1_1
Mon Oct 13 2003 14:59:26 MDTRe: Points/Particles register declarations with VS_1_1
Mon Oct 13 2003 12:02:37 MDTRe: Points/Particles register declarations with VS_1_1
Mon Oct 13 2003 11:59:19 MDTRe: Trouble with the stencil buffer
Mon Oct 13 2003 10:48:34 MDTRe: Managed Direct Draw Surfaces.
Mon Oct 13 2003 10:47:25 MDTRe: Help. CD3DFont & DIB Crazyness
Mon Oct 13 2003 10:29:15 MDTRe: DirectDraw
Mon Oct 13 2003 10:28:31 MDTRe: D3DXCreateTextureFromResourceEx
Mon Oct 13 2003 10:22:44 MDTRe: DirectX9 equivalent of GLU tessellation functions (i.e. gluTessBeginPolygon