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Page 29
Date
Subject
Mon Oct 13 2003 10:22:44 MDT
Re: DirectX9 equivalent of GLU tessellation functions (i.e. gluTessBeginPolygon
Sun Oct 12 2003 12:52:02 MDT
Re: Encode/Decode a .MOV file...
Sun Oct 12 2003 12:49:45 MDT
Re: Where to submit bugs to managed directx?
Sun Oct 12 2003 12:48:12 MDT
Re: Where to submit bugs to managed directx?
Sun Oct 12 2003 12:46:38 MDT
Re: DirectX9 equivalent of GLU tessellation functions (i.e. gluTessBeginPolygon
Sun Oct 12 2003 12:43:50 MDT
Re: 2d blitting with direct3d blurs the image
Sat Oct 11 2003 13:18:55 MDT
Re: 2 questions
Sat Oct 11 2003 13:14:55 MDT
Re: Is Surface.Lock fixed yet?
Fri Oct 10 2003 18:06:59 MDT
Re: Is Surface.Lock fixed yet?
Fri Oct 10 2003 16:50:21 MDT
Re: OGL and D3D?
Fri Oct 10 2003 16:48:54 MDT
Re: Trouble with point sprite scaling on nVIDIA hardware
Fri Oct 10 2003 16:48:02 MDT
Re: Multiple swapchain problem: Resizing of control from secondary swapchain do
Fri Oct 10 2003 15:34:23 MDT
Re: Trouble with point sprite scaling on nVIDIA hardware
Fri Oct 10 2003 15:15:51 MDT
Re: Trouble with point sprite scaling on nVIDIA hardware
Fri Oct 10 2003 15:01:11 MDT
Re: Paint Custom Control using DirectX in .NET
Fri Oct 10 2003 13:43:58 MDT
Re: Encode/Decode a .MOV file...
Fri Oct 10 2003 13:27:38 MDT
Re: Trouble with point sprite scaling on nVIDIA hardware
Fri Oct 10 2003 13:26:58 MDT
Re: no opengl subsystem ?
Fri Oct 10 2003 13:26:21 MDT
Re: Encode/Decode a .MOV file...
Fri Oct 10 2003 13:24:03 MDT
Re: Trouble with the stencil buffer
Fri Oct 10 2003 13:22:03 MDT
Re: Trouble with the stencil buffer
Fri Oct 10 2003 11:27:24 MDT
Re: Animated mesh, fire in the hole...
Fri Oct 10 2003 11:26:24 MDT
Re: Animated mesh, fire in the hole...
Thu Oct 9 2003 17:24:57 MDT
Re: Animated mesh, fire in the hole...
Thu Oct 9 2003 15:51:04 MDT
Re: Animated mesh, fire in the hole...
Thu Oct 9 2003 15:14:14 MDT
Re: Problems with ID3DXMesh::DrawSubset
Thu Oct 9 2003 15:12:18 MDT
Re: Problems with ID3DXMesh::DrawSubset
Thu Oct 9 2003 15:03:48 MDT
Re: Animated mesh, fire in the hole...
Thu Oct 9 2003 14:26:37 MDT
Re: Animated mesh, fire in the hole...
Thu Oct 9 2003 14:23:53 MDT
Re: Paint Custom Control using DirectX in .NET
Thu Oct 9 2003 11:39:54 MDT
Re: Using D3DX
Thu Oct 9 2003 11:39:02 MDT
Re: Mesh problem
Thu Oct 9 2003 11:35:45 MDT
Re: Mesh problem
Thu Oct 9 2003 11:15:24 MDT
Re: Paint Custom Control using DirectX in .NET
Wed Oct 8 2003 16:57:55 MDT
Re: Getting the normal of a face
Wed Oct 8 2003 15:28:44 MDT
Re: Getting the normal of a face
Wed Oct 8 2003 10:35:57 MDT
Re: Is D3DXMeshSimplify working ?
Wed Oct 8 2003 10:33:30 MDT
Re: SwapChains too slow
Tue Oct 7 2003 15:13:22 MDT
Re: Swap Chains too slow
Tue Oct 7 2003 15:11:27 MDT
Re: Copying Textures
Tue Oct 7 2003 10:40:11 MDT
Re: Loading "Textured" Mesh from resource
Tue Oct 7 2003 10:38:26 MDT
Re: Can CD3DFont draw unicode?
Tue Oct 7 2003 10:37:08 MDT
Re: Copying Textures
Mon Oct 6 2003 17:42:15 MDT
Re: Lock/Unlock.. 5 FPS??
Mon Oct 6 2003 13:35:24 MDT
Re: Technique validation and debug runtime
Mon Oct 6 2003 12:02:01 MDT
Re: Technique validation and debug runtime
Mon Oct 6 2003 11:33:10 MDT
Re: Direct3D errors? I haven't done anything with direct3D!
Sat Oct 4 2003 20:07:07 MDT
Re: Direct3D errors? I haven't done anything with direct3D!
Sat Oct 4 2003 18:28:42 MDT
Re: Direct3D errors? I haven't done anything with direct3D!
Sat Oct 4 2003 16:46:24 MDT
Re: Expired Managed DirectX
Fri Oct 3 2003 21:40:28 MDT
Re: Trouble with the stencil buffer
Fri Oct 3 2003 16:47:48 MDT
Re: Direct3D errors? I haven't done anything with direct3D!
Fri Oct 3 2003 10:52:47 MDT
Re: MS Notice: Managed DirectX 9.0 Expiration Error
Fri Oct 3 2003 10:52:11 MDT
Re: MS Notice: Managed DirectX 9.0 Expiration Error
Thu Oct 2 2003 17:09:25 MDT
Re: Point Sprites Max Size
Thu Oct 2 2003 16:09:10 MDT
Re: Animation interfaces
Thu Oct 2 2003 13:21:50 MDT
Re: Point Sprites Max Size
Wed Oct 1 2003 16:18:29 MDT
Re: Inter-video memory blitting
Wed Oct 1 2003 13:56:59 MDT
Re: Point Sprites Max Size
Wed Oct 1 2003 12:29:23 MDT
Re: Inter-video memory blitting
Tue Sep 30 2003 15:14:41 MDT
Re: saving and restoring all the current renderstate .
Tue Sep 30 2003 15:06:48 MDT
Re: DirectDraw 2D Question
Tue Sep 30 2003 15:03:39 MDT
Re: Animation in .x files
Mon Sep 29 2003 22:42:16 MDT
Re: fixe pipeline illumination probleme
Mon Sep 29 2003 22:40:32 MDT
Re: Some questions
Mon Sep 29 2003 22:36:14 MDT
Re: D3D9 rasterizer/depth
Mon Sep 29 2003 22:30:19 MDT
Re: Trying to create multi swap chain device
Mon Sep 29 2003 14:40:20 MDT
Re: .x file and .fbx files
Mon Sep 29 2003 14:34:37 MDT
Re: Wbuffer anomaly with point/particle system
Mon Sep 29 2003 14:31:23 MDT
Re: Some questions
Mon Sep 29 2003 13:36:56 MDT
Re: SurfaceLoader.FromFile
Mon Sep 29 2003 12:33:17 MDT
Re: D3D9 rasterizer/depth
Mon Sep 29 2003 11:22:14 MDT
Re: Wbuffer anomaly with point/particle system
Mon Sep 29 2003 11:08:11 MDT
Re: Drawing visibility
Sun Sep 28 2003 11:27:09 MDT
DirectX 9 SDK Update (Summer 2003) D3DX API changes
Sun Sep 28 2003 08:41:58 MDT
Re: Wbuffer anomaly with point/particle system
Fri Sep 26 2003 12:02:29 MDT
Re: SDK Woes
Thu Sep 25 2003 17:12:39 MDT
Re: SDK Woes
Thu Sep 25 2003 13:00:42 MDT
Re: ID3DXFont hanging
Thu Sep 25 2003 12:20:23 MDT
Re: Alphas not alpha.
Thu Sep 25 2003 12:12:55 MDT
Re: SDK Woes
Thu Sep 25 2003 12:08:12 MDT
Re: dbmon.exe output
Thu Sep 25 2003 11:43:48 MDT
Re: Alphas not alpha.
Thu Sep 25 2003 10:59:34 MDT
Re: DirectX Summer Update released
Thu Sep 25 2003 10:54:57 MDT
Re: Two managed dlls questions
Wed Sep 24 2003 17:40:20 MDT
Re: D3DX DLL for debug and static for release?
Wed Sep 24 2003 17:17:17 MDT
Re: SDK Woes
Wed Sep 24 2003 12:14:55 MDT
Re: D3DX DLL for debug and static for release?
Wed Sep 24 2003 12:13:14 MDT
Re: 9.0b references v9.00.1126
Tue Sep 23 2003 18:37:15 MDT
Re: compositing on top in dx9
Tue Sep 23 2003 18:08:55 MDT
Re: Should MD3D work in an MDI client?
Tue Sep 23 2003 17:05:59 MDT
Re: DX9 C# 2D hw accelerated alpha blended sprite library?
Tue Sep 23 2003 17:03:31 MDT
Re: Question about using .UpdateSurface to copy rectangles
Tue Sep 23 2003 15:06:17 MDT
Managed docs -- are they better?
Tue Sep 23 2003 13:37:49 MDT
Re: Question about using .UpdateSurface to copy rectangles
Tue Sep 23 2003 11:26:18 MDT
Re: Converted test app is slower in DX9 than in DX8
Mon Sep 22 2003 19:54:25 MDT
DirectX Summer Update released
Mon Sep 22 2003 15:55:35 MDT
Re: Converted test app is slower in DX9 than in DX8
Mon Sep 22 2003 15:51:44 MDT
Re: Question about using .UpdateSurface to copy rectangles
Mon Sep 22 2003 14:15:54 MDT
Re: Converted test app is slower in DX9 than in DX8
Mon Sep 22 2003 14:11:54 MDT
Re: Converted test app is slower in DX9 than in DX8