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DateSubject
Fri, 09 Nov 2007 13:21:10 -0800Re: Direct3d and Display changing 2d bitmap buffer (GDI based)?
Fri, 09 Nov 2007 12:15:23 -0800Re: Direct3d and Display changing 2d bitmap buffer (GDI based)?
Fri, 09 Nov 2007 11:44:10 -0800Re: Direct3d and Display changing 2d bitmap buffer (GDI based)?
Thu, 08 Nov 2007 19:02:05 -0800Re: Use texture in vertexshader without ID3DXEffect
Thu, 08 Nov 2007 03:23:40 -0800Re: 90 degrees display turn
Wed, 07 Nov 2007 10:20:15 -0800Re: OpenGL Windows Font Support (wglUseFontBitmaps)
Wed, 31 Oct 2007 17:58:49 -0700Re: Do I have to redraw everything every frame / loading meshes
Wed, 31 Oct 2007 17:56:44 -0700Re: .dll .h and .lib files for redist to devs and users
Wed, 31 Oct 2007 10:42:16 -0700Re: Using a different type of projection matrix in Direct3D?
Wed, 31 Oct 2007 09:49:41 -0700Re: .dll .h and .lib files for redist to devs and users
Wed, 31 Oct 2007 09:47:54 -0700Re: Simple rendering/transformation problem
Tue, 30 Oct 2007 20:07:31 -0700Re: Using a different type of projection matrix in Direct3D?
Tue, 30 Oct 2007 20:05:47 -0700Re: Simple rendering/transformation problem
Tue, 30 Oct 2007 16:39:45 -0700Re: Using a different type of projection matrix in Direct3D?
Tue, 30 Oct 2007 16:36:39 -0700Re: Simple rendering/transformation problem
Tue, 30 Oct 2007 16:34:45 -0700Re: Do I have to redraw everything every frame / loading meshes
Mon, 22 Oct 2007 14:29:38 -0700Re: DirectX tutorials?
Mon, 22 Oct 2007 05:32:42 -0700Re: Does D3DX8.CreateTextureFromResource work in vb6?
Sat, 20 Oct 2007 18:06:36 -0700Re: Does D3DX8.CreateTextureFromResource work in vb6?
Sat, 20 Oct 2007 08:39:22 -0700Re: Does D3DX8.CreateTextureFromResource work in vb6?
Thu, 18 Oct 2007 16:35:00 -0700Re: DWN, Vista Areo and the Desktop background
Wed, 17 Oct 2007 10:58:11 -0700Re: directx 10.1 sdk and VC++ 6.0???
Wed, 10 Oct 2007 12:33:17 -0700Re: wireframe showing through on this surfaces??
Wed, 10 Oct 2007 10:36:29 -0700Re: wireframe showing through on this surfaces??
Mon, 08 Oct 2007 21:37:36 -0700Re: VC++ 6.0 and DirectX 9.0+
Mon, 08 Oct 2007 15:41:07 -0700Re: VC++ 6.0 and DirectX 9.0+
Fri, 28 Sep 2007 13:09:37 -0700Re: D3DFMT_D32F_LOCKABLE issue
Thu, 27 Sep 2007 07:21:42 -0700Re: Problem with multiple render passes.
Wed, 26 Sep 2007 15:53:06 -0700Re: D3DX and VS2005
Wed, 26 Sep 2007 15:25:34 -0700Re: Garbled Data in BackBuffer when using GetRenderTargetData
Wed, 26 Sep 2007 09:31:49 -0700Re: Problem with multiple render passes.
Tue, 25 Sep 2007 16:33:31 -0700Re: D3DX and VS2005
Mon, 24 Sep 2007 14:04:17 -0700Re: Need hack to get ZBuffer
Mon, 24 Sep 2007 09:22:56 -0700Re: Need hack to get ZBuffer
Mon, 24 Sep 2007 09:19:52 -0700Re: Garbled Data in BackBuffer when using GetRenderTargetData
Fri, 14 Sep 2007 08:49:36 -0700Re: Synbols for d3dx9d_35.dll?
Wed, 12 Sep 2007 10:04:13 -0700Re: Synbols for d3dx9d_35.dll?
Wed, 12 Sep 2007 09:18:45 -0700Re: Read from a texture3d
Wed, 12 Sep 2007 08:52:21 -0700Re: Read from a texture3d
Sun, 09 Sep 2007 21:03:35 -0700Re: XNA
Wed, 05 Sep 2007 15:01:06 -0700Re: Problem when ALT+TAB out of fullscreen D3D app
Wed, 29 Aug 2007 17:11:36 -0700Re: Mesh viewer and transparency
Tue, 28 Aug 2007 20:51:20 -0700Re: Mesh viewer and transparency
Tue, 28 Aug 2007 11:33:42 -0700Re: Fastest simple way to draw lots of copies of a mesh
Fri, 24 Aug 2007 09:56:32 -0700Re: Possible to use result from prev pass in an effect file in later passes (as
Fri, 24 Aug 2007 09:50:21 -0700Re: Possible to use result from prev pass in an effect file in later passes (as
Thu, 23 Aug 2007 15:40:06 -0700Re: Possible to use result from prev pass in an effect file in later passes (as
Thu, 23 Aug 2007 12:22:14 -0700Re: Possible to use result from prev pass in an effect file in later passes (as
Wed, 22 Aug 2007 21:19:34 -0700Re: creating meshes
Wed, 22 Aug 2007 09:57:44 -0700Re: Multiple rendering in a render target
Tue, 21 Aug 2007 11:40:26 -0700Re: Parametric vs. Algebraic.
Tue, 21 Aug 2007 11:39:42 -0700Re: loading textures?
Tue, 21 Aug 2007 11:39:10 -0700Re: Choosing right graphics technology
Sun, 19 Aug 2007 08:44:08 -0700Re: applying color transforms to Direct3D graphics
Fri, 10 Aug 2007 09:19:35 -0700Re: hardware vertex processing
Thu, 09 Aug 2007 11:38:12 -0700Re: Coloring a 3D Surface
Wed, 08 Aug 2007 08:59:58 -0700Re: [Directx3D] Newbie question about Meshes
Tue, 07 Aug 2007 11:31:46 -0700Re: [Directx3D] Newbie question about Meshes
Tue, 07 Aug 2007 07:14:29 -0700Re: Fullscreen CTRL+ALT+DEL = crash
Thu, 02 Aug 2007 06:13:13 -0700Re: about how dxviewer works
Wed, 01 Aug 2007 14:28:42 -0700Re: Coloring a 3D Surface
Tue, 31 Jul 2007 12:05:36 -0700Re: Coloring a 3D Surface
Tue, 31 Jul 2007 07:36:07 -0700Re: Coloring a 3D Surface
Mon, 30 Jul 2007 13:50:31 -0700Re: Problem with alpha blending and floating point render target.
Mon, 30 Jul 2007 10:02:00 -0700Re: Multiple objects in a single vertex buffer.
Mon, 30 Jul 2007 08:43:44 -0700Re: Multiple objects in a single vertex buffer.
Sat, 28 Jul 2007 17:39:37 -0700Re: can't see back side of 3D Graph
Wed, 25 Jul 2007 11:33:30 -0700Re: can't see back side of 3D Graph
Mon, 23 Jul 2007 16:08:06 -0700Re: ID3DXSprite drawing too slow
Mon, 23 Jul 2007 10:13:36 -0700Re: ID3DXSprite drawing too slow
Mon, 23 Jul 2007 03:28:48 -0700Re: IDirect3DDevice9::SetTransform return D3DERR_INVALIDCALL
Sat, 21 Jul 2007 15:47:03 -0700Re: vertex buffer size limit
Sat, 21 Jul 2007 11:28:56 -0700Re: vertex buffer size limit
Fri, 20 Jul 2007 15:24:03 -0700Re: vertex buffer size limit
Fri, 20 Jul 2007 06:54:28 -0700Re: "order" of transparency??
Fri, 20 Jul 2007 05:23:23 -0700Re: "order" of transparency??
Thu, 19 Jul 2007 09:11:30 -0700Re: varying transparency of a mesh
Wed, 18 Jul 2007 12:15:44 -0700Re: D3D Application problem on Windows Vista
Tue, 17 Jul 2007 20:40:11 -0700Re: 'Hidden' Side Of Object
Tue, 17 Jul 2007 16:04:04 -0700Re: 'Hidden' Side Of Object
Mon, 16 Jul 2007 20:49:30 -0700Re: Straight Line using Mesh
Sun, 15 Jul 2007 17:29:44 -0700Re: 'Hidden' Side Of Object
Sun, 15 Jul 2007 10:36:12 -0700Re: World Matrix
Sat, 14 Jul 2007 18:38:18 -0700Re: 'Hidden' Side Of Object
Sat, 14 Jul 2007 14:56:09 -0700Re: World Matrix
Sat, 14 Jul 2007 14:53:39 -0700Re: positioning an object
Fri, 13 Jul 2007 22:54:08 -0700Re: 'Hidden' Side Of Object
Fri, 13 Jul 2007 18:32:17 -0700Re: 'Hidden' Side Of Object
Fri, 13 Jul 2007 16:29:23 -0700Re: 'Hidden' Side Of Object
Fri, 13 Jul 2007 16:25:15 -0700Re: question about using SetViewPort?
Fri, 13 Jul 2007 12:06:33 -0700Re: question about using SetViewPort?
Fri, 13 Jul 2007 12:04:57 -0700Re: positioning an object
Thu, 12 Jul 2007 14:37:23 -0700Re: Something strange with the Perspective Transform?
Thu, 12 Jul 2007 11:47:36 -0700Re: Something strange with the Perspective Transform?
Thu, 12 Jul 2007 09:05:24 -0700Re: Something strange with the Perspective Transform?
Thu, 12 Jul 2007 09:04:23 -0700Re: Drawing a 2D Scene
Wed, 11 Jul 2007 05:24:06 -0700Re: D3DXLoadSurfaceFromMemory usage
Tue, 10 Jul 2007 20:52:35 -0700Re: Problem mixing lit and non-lit
Tue, 10 Jul 2007 20:48:36 -0700Re: starting with directx
Tue, 10 Jul 2007 11:43:30 -0700Re: starting with directx
Mon, 09 Jul 2007 13:39:55 -0700Re: Drawing a 2D Scene