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Page 30
Date
Subject
Mon Sep 22 2003 14:11:54 MDT
Re: Converted test app is slower in DX9 than in DX8
Mon Sep 22 2003 14:10:57 MDT
Re: Alphas not alpha.
Mon Sep 22 2003 14:08:20 MDT
Re: Question about using .UpdateSurface to copy rectangles
Mon Sep 22 2003 14:06:56 MDT
Re: Question about using .UpdateSurface to copy rectangles
Mon Sep 22 2003 13:31:16 MDT
Re: Alphas not alpha.
Mon Sep 22 2003 13:27:33 MDT
Re: Converted test app is slower in DX9 than in DX8
Mon Sep 22 2003 13:23:13 MDT
Re: Question about using .UpdateSurface to copy rectangles
Mon Sep 22 2003 13:00:34 MDT
Re: Question about using .UpdateSurface to copy rectangles
Mon Sep 22 2003 12:11:31 MDT
Re: ID3DXAnimationController
Mon Sep 22 2003 10:38:02 MDT
Re: Alphas not alpha.
Mon Sep 22 2003 10:15:51 MDT
Re: Is vertex shader debugging possible with a release build?
Mon Sep 22 2003 10:12:57 MDT
Re: D3DXMESHCONTAINER
Mon Sep 22 2003 10:11:32 MDT
Re: mouse picking
Mon Sep 22 2003 10:10:18 MDT
Re: DirectX 9.0 COM Question
Mon Sep 22 2003 10:09:44 MDT
Re: DirectX 9.0 COM Question
Mon Sep 22 2003 10:08:02 MDT
Re: SetTexture question
Mon Sep 22 2003 10:06:56 MDT
Re: Error using CreateOffscreenPlainSurface
Sun Sep 21 2003 10:14:48 MDT
Re: DirectX 9.0 COM Question
Sun Sep 21 2003 10:13:43 MDT
Re: Colored LineList
Sat Sep 20 2003 13:46:39 MDT
Re: Error using CreateOffscreenPlainSurface
Fri Sep 19 2003 20:06:36 MDT
Re: Partically transparent bitmap using DirectDraw or Direct3D?
Fri Sep 19 2003 17:32:33 MDT
Re: Error using CreateOffscreenPlainSurface
Fri Sep 19 2003 14:02:38 MDT
Re: Questino about using UpdateSurface() in DirectX 9
Fri Sep 19 2003 14:01:48 MDT
Re: Error using CreateOffscreenPlainSurface
Fri Sep 19 2003 12:15:38 MDT
Re: D3DXWeldVertices problem
Fri Sep 19 2003 12:02:18 MDT
Re: Matrix.Translate etc.
Thu Sep 18 2003 17:44:18 MDT
Re: how to do conditional branching in vertex assembly language???
Thu Sep 18 2003 11:49:22 MDT
Re: D3DXWeldVertices problem
Thu Sep 18 2003 11:44:31 MDT
Re: Matrix.Translate etc.
Thu Sep 18 2003 11:38:36 MDT
Re: A Plea to Microsoft -----DirectShow and C#
Wed Sep 17 2003 22:48:24 MDT
Re: point sprite
Wed Sep 17 2003 22:46:19 MDT
Re: One DirectX screen paint?
Wed Sep 17 2003 22:45:08 MDT
Re: ID3DXLine::DrawTransform sample code
Wed Sep 17 2003 22:40:49 MDT
Re: Information about new animation subsystem and mesh hierarchy loader
Wed Sep 17 2003 21:50:27 MDT
Re: A Plea to Microsoft -----DirectShow and C#
Wed Sep 17 2003 16:02:26 MDT
Re: A Plea to Microsoft -----DirectShow and C#
Wed Sep 17 2003 13:38:31 MDT
Re: Black polygons
Wed Sep 17 2003 12:51:30 MDT
Re: Still not working.
Wed Sep 17 2003 12:48:13 MDT
Re: Sorting & Texture Polygons.. memory use.
Wed Sep 17 2003 12:45:21 MDT
Re: Any way to clip 3d output to 2d screen space?
Wed Sep 17 2003 10:11:20 MDT
Re: pass the same vector/matrix as the source and target parameter
Wed Sep 17 2003 10:10:54 MDT
Re: ID3DXLine::DrawTransform sample code
Wed Sep 17 2003 10:08:43 MDT
Re: Automated tessellators?
Tue Sep 16 2003 22:38:54 MDT
Re: The Whole DirectX Experience...
Tue Sep 16 2003 20:12:39 MDT
Re: ID3DXLine and Z-buffer?
Tue Sep 16 2003 20:11:47 MDT
Re: The Whole DirectX Experience...
Tue Sep 16 2003 14:25:46 MDT
Re: No Picture on Surface?
Tue Sep 16 2003 14:23:02 MDT
Re: make point light brighter
Tue Sep 16 2003 14:22:13 MDT
Re: make point light brighter
Tue Sep 16 2003 11:30:22 MDT
Re: Partically transparent bitmap using DirectDraw or Direct3D?
Tue Sep 16 2003 10:46:25 MDT
Re: Information about new animation subsystem and mesh hierarchy loader
Tue Sep 16 2003 10:45:46 MDT
Re: Failed to create driver index buffer ?
Tue Sep 16 2003 10:45:03 MDT
Re: DirectDraw & Direct3D Simultaneously??
Mon Sep 15 2003 22:36:26 MDT
Re: Still not working.
Mon Sep 15 2003 22:26:23 MDT
Re: Failed to create driver index buffer ?
Mon Sep 15 2003 22:25:08 MDT
Re: Blitting to 3D Surface??
Mon Sep 15 2003 22:22:41 MDT
Re: DirectDraw & Direct3D Simultaneously??
Mon Sep 15 2003 17:54:04 MDT
Re: Still not working.
Mon Sep 15 2003 17:30:40 MDT
Re: DirectDraw & Direct3D Simultaneously??
Mon Sep 15 2003 13:17:37 MDT
Re: Still not working.
Mon Sep 15 2003 07:41:47 MDT
Re: DrawPrimitive using POINTLIST Will Lose?
Mon Sep 15 2003 07:39:13 MDT
Re: determining is hardware T&L supported
Sun Sep 14 2003 19:42:01 MDT
Re: Transparency and Z-Buffer
Sun Sep 14 2003 19:40:39 MDT
Re: How To Draw Surface On The Screen
Sun Sep 14 2003 19:38:26 MDT
Re: Black polygons
Sun Sep 14 2003 19:32:09 MDT
Re: Specified method is not supported??
Sun Sep 14 2003 19:30:55 MDT
Re: Creating Mesh objects manually in C#??
Sun Sep 14 2003 19:23:52 MDT
Re: Device.Present coordinates bug (?)
Sun Sep 14 2003 19:23:00 MDT
Re: Constant Direct3D.InvalidCallExceptions...
Sun Sep 14 2003 12:06:31 MDT
Re: Filling a texture with data?
Sun Sep 14 2003 11:30:59 MDT
Re: Device.Present coordinates bug (?)
Sun Sep 14 2003 11:29:29 MDT
Re: Constant Direct3D.InvalidCallExceptions...
Sun Sep 14 2003 11:28:33 MDT
Re: A Mesh.ComputeTangent example?
Sun Sep 14 2003 07:16:09 MDT
Re: bugs in Directx9?
Thu Sep 11 2003 17:49:51 MDT
Re: Is Surface.Lock fixed yet?
Thu Sep 11 2003 12:26:11 MDT
Re: About CheckDeviceMultisampleType and multisampling
Thu Sep 11 2003 10:15:37 MDT
Re: Integer division by zero when calling GetDC ?
Wed Sep 10 2003 16:40:19 MDT
Re: Excellent, thanks.
Wed Sep 10 2003 16:03:04 MDT
Re: UpdateSurface problem.
Wed Sep 10 2003 15:17:42 MDT
Re: DX Debug Error : "Stream 0 stride should match the stride..."
Wed Sep 10 2003 13:19:53 MDT
Re: Surface lock "ranks" parameter meaning
Wed Sep 10 2003 11:42:31 MDT
Re: Integer division by zero when calling GetDC ?
Wed Sep 10 2003 11:41:36 MDT
Re: DX Debug Error : "Stream 0 stride should match the stride..."
Wed Sep 10 2003 10:45:04 MDT
Re: DX8: Formats? Display modes? Back Buffers? Render targets?
Wed Sep 10 2003 10:42:10 MDT
Re: desactivate and reactivate multisampling during rendering
Wed Sep 10 2003 10:38:00 MDT
Re: Reading backbuffer pixels
Tue Sep 9 2003 16:16:04 MDT
Re: AppWiz9 missing
Tue Sep 9 2003 16:15:02 MDT
Re: mesh colours
Tue Sep 9 2003 16:13:04 MDT
Re: mesh colours
Tue Sep 9 2003 16:11:30 MDT
Re: DX8: Formats? Display modes? Back Buffers? Render targets?
Tue Sep 9 2003 15:46:34 MDT
Re: desactivate and reactivate multisampling during rendering
Tue Sep 9 2003 14:20:39 MDT
Re: Mesh template doc error?
Tue Sep 9 2003 13:57:32 MDT
Re: Gamma Ramps
Tue Sep 9 2003 11:07:00 MDT
Re: D3DXCreateTextureFromFileEx bug?
Tue Sep 9 2003 11:06:18 MDT
Re: Reading backbuffer pixels
Tue Sep 9 2003 11:03:35 MDT
Re: Solid/WireFrame
Mon Sep 8 2003 21:46:55 MDT
Re: Weird Exception
Mon Sep 8 2003 21:38:33 MDT
Re: Gamma Ramps
Mon Sep 8 2003 13:28:13 MDT
Re: pre-lit vertices with Z less than 1.0 cause other meshes to not be drawn
Mon Sep 8 2003 11:12:55 MDT
Re: Weird Exception
Mon Sep 8 2003 09:40:38 MDT
Re: Volume Texture