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Page 33
Date
Subject
Tue Jul 15 2003 13:56:04 MDT
Re: CreateTexture failure
Tue Jul 15 2003 13:11:21 MDT
Re: Which is correct?
Tue Jul 15 2003 13:09:54 MDT
Re: Shader Debugger under .Net 2003
Tue Jul 15 2003 13:07:05 MDT
Re: Is DX 9.0 supported in VS.net 2003?
Tue Jul 15 2003 13:06:12 MDT
Re: D3DXComputeNormals & Adjacency information
Tue Jul 15 2003 13:05:33 MDT
Re: CreateTexture failure
Tue Jul 15 2003 13:03:52 MDT
Re: Performance difference between D3DXSprite.draw and using vertexbuffers?
Tue Jul 15 2003 13:02:54 MDT
Re: Gamma Ramps
Mon Jul 14 2003 16:23:53 MDT
Re: reading the stencil buffer
Mon Jul 14 2003 12:33:15 MDT
Re: reading the stencil buffer
Mon Jul 14 2003 12:30:09 MDT
Re: Mesh vs. Buffers
Mon Jul 14 2003 12:25:08 MDT
Re: Blending
Mon Jul 14 2003 09:53:53 MDT
Re: D3DXCreateFontIndirect
Mon Jul 14 2003 09:53:21 MDT
Re: Blending
Mon Jul 14 2003 09:51:05 MDT
Re: GetDXVer linker error
Mon Jul 14 2003 09:47:56 MDT
Re: Basic matrix initialization problem...
Sun Jul 13 2003 21:14:58 MDT
Re: questions about lock and mipmaps
Sat Jul 12 2003 15:06:58 MDT
Re: DX9 Managed: Rushed to completion?
Sat Jul 12 2003 14:59:23 MDT
Re: Basic matrix initialization problem...
Fri Jul 11 2003 21:27:08 MDT
Re: Generating Adjacency problem
Fri Jul 11 2003 16:22:47 MDT
Re: ID3DXLine sample code?
Fri Jul 11 2003 16:21:50 MDT
Re: Full Screen Dual Monitor - How To?
Fri Jul 11 2003 16:19:15 MDT
Re: Generating Adjacency problem
Fri Jul 11 2003 14:40:11 MDT
Re: Generating Adjacency problem
Fri Jul 11 2003 12:36:46 MDT
Re: Fading out a billboard
Fri Jul 11 2003 11:36:28 MDT
Re: How to set the Viewport to Window's size?
Fri Jul 11 2003 09:54:01 MDT
Re: Vertex component in several buffers
Fri Jul 11 2003 09:51:06 MDT
Re: how to get the video RAM?
Fri Jul 11 2003 09:50:52 MDT
Re: how to get the video RAM?
Fri Jul 11 2003 09:50:10 MDT
Re: GetDXVer linker error
Thu Jul 10 2003 16:47:08 MDT
Re: Crisp 3D text with transparent background
Thu Jul 10 2003 16:35:08 MDT
Re: Crisp 3D text with transparent background
Thu Jul 10 2003 16:32:46 MDT
Re: installing Managed DirectX
Thu Jul 10 2003 15:31:43 MDT
Re: Q: key frame animation in HLSL
Thu Jul 10 2003 15:29:24 MDT
Re: GetDXVer linker error
Thu Jul 10 2003 15:28:45 MDT
Re: Crisp 3D text with transparent background
Thu Jul 10 2003 15:26:59 MDT
Re: Anti-aliasing with Direct3D
Thu Jul 10 2003 15:25:49 MDT
Re: installing Managed DirectX
Thu Jul 10 2003 14:09:17 MDT
Re: installing Managed DirectX
Wed Jul 9 2003 15:57:30 MDT
Re: Q: key frame animation in HLSL
Wed Jul 9 2003 15:55:29 MDT
Re: VS error : Version expected
Wed Jul 9 2003 12:45:14 MDT
Re: Direct3D 9 + REF -- VS -- Direct3D 8 + HAL
Wed Jul 9 2003 12:43:21 MDT
Re: Compressed Textures Error
Wed Jul 9 2003 12:41:58 MDT
Re: D3DX_FILTER
Tue Jul 8 2003 23:32:44 MDT
Re: Q: key frame animation in HLSL
Tue Jul 8 2003 23:32:02 MDT
Re: HLSL pixel shader - texture set?
Tue Jul 8 2003 19:40:28 MDT
Re: Argh....
Tue Jul 8 2003 16:23:23 MDT
Re: D3DX_FILTER
Tue Jul 8 2003 14:44:29 MDT
Re: Using Vertex Shaders, Part1 MSDN Column problems
Tue Jul 8 2003 12:45:31 MDT
Re: Using Vertex Shaders, Part1 MSDN Column problems
Tue Jul 8 2003 12:43:59 MDT
Re: Argh....
Tue Jul 8 2003 12:40:55 MDT
Re: Direct3D Framerate weirdness
Tue Jul 8 2003 10:38:30 MDT
Re: vs2002+dx90a+w2k :can't install vs debugger
Tue Jul 8 2003 10:35:04 MDT
Re: D3DXMatrixTransformation
Tue Jul 8 2003 10:33:59 MDT
Re: C# and DX9 and a unhandled exception
Mon Jul 7 2003 18:32:05 MDT
Re: C# and DX9 and a unhandled exception
Mon Jul 7 2003 17:13:10 MDT
Re: DX9 trackview?
Mon Jul 7 2003 15:29:43 MDT
Re: Direct3D Framerate weirdness
Mon Jul 7 2003 15:16:15 MDT
Re: Problem using 2 alpha terms in pixel shader
Mon Jul 7 2003 15:13:36 MDT
Re: Understanding Transformed and UnTransformed Coordinate Systems
Mon Jul 7 2003 15:09:48 MDT
Re: SetStreamSource Question
Mon Jul 7 2003 15:06:32 MDT
Re: Multisampling problems on NVidia Ti4800
Mon Jul 7 2003 15:05:30 MDT
Re: Index Buffers
Mon Jul 7 2003 15:03:11 MDT
Re: Odd problem with texture alpha
Mon Jul 7 2003 14:25:55 MDT
Re: D3DXMatrixTransformation
Mon Jul 7 2003 12:15:17 MDT
Re: Odd problem with texture alpha
Mon Jul 7 2003 11:34:23 MDT
Re: Odd problem with texture alpha
Mon Jul 7 2003 11:33:00 MDT
Re: ConvertToIndexedBlendedMesh bug?
Mon Jul 7 2003 11:17:12 MDT
Re: Problem using 2 alpha terms in pixel shader
Mon Jul 7 2003 11:15:43 MDT
Re: Shader Debugger under .Net 2003
Mon Jul 7 2003 11:14:00 MDT
Re: what are state changes ? in which function starts the graphic card with ren
Mon Jul 7 2003 11:11:21 MDT
Re: Texture colorkey Question
Mon Jul 7 2003 11:08:04 MDT
Re: StretchBlt
Mon Jul 7 2003 11:07:25 MDT
Re: Plugin to export .x files...
Mon Jul 7 2003 11:06:27 MDT
Re: Odd problem with texture alpha
Mon Jul 7 2003 11:00:34 MDT
Re: DirectDraw or Direct3D?
Mon Jul 7 2003 10:55:18 MDT
Re: ID3DXPMesh::Save and D3DXCreatePMeshFromStream
Mon Jul 7 2003 10:50:13 MDT
Re: Depth Textures
Mon Jul 7 2003 10:49:29 MDT
Re: ConvertToIndexedBlendedMesh bug?
Sun Jul 6 2003 23:10:05 MDT
Re: forgive this rather newbie question
Sun Jul 6 2003 23:06:58 MDT
Re: Enumerating Graphics Adapters
Sun Jul 6 2003 23:05:56 MDT
Re: Light color is int in managed directx and float in unmanged directx
Wed Jul 2 2003 21:55:06 MDT
Re: how to create a software device?
Mon Jun 30 2003 07:03:02 MDT
Re: How to detect whether DX9 is installed?
Sat Jun 28 2003 16:44:05 MDT
Re: Problem with ID3DXSprite
Sat Jun 28 2003 16:43:11 MDT
Re: Wrapping to a "demorphed" sphere?
Sat Jun 28 2003 16:42:16 MDT
Re: 3-D Coordinate Systems
Sat Jun 28 2003 16:41:07 MDT
Re: Effects (.FX) files and Materials
Sat Jun 28 2003 07:08:26 MDT
Re: 3-D Coordinate Systems
Fri Jun 27 2003 22:07:00 MDT
Re: 3-D Coordinate Systems
Fri Jun 27 2003 19:01:05 MDT
Re: Quad ("Grid"?) Primitive
Fri Jun 27 2003 16:21:05 MDT
Re: What happened to Device.SetSamplerState in Managed D3D?
Fri Jun 27 2003 16:19:31 MDT
Re: Saving x file
Fri Jun 27 2003 16:17:33 MDT
Re: Questions about Managed DX
Fri Jun 27 2003 16:17:11 MDT
Re: Quad ("Grid"?) Primitive
Fri Jun 27 2003 16:16:14 MDT
Re: Pixel shaders in C#
Fri Jun 27 2003 16:15:46 MDT
Re: Pixel shaders in another language??
Fri Jun 27 2003 16:11:31 MDT
Re: How to detect whether DX9 is installed?
Fri Jun 27 2003 16:09:27 MDT
Re: How is DirectDraw "subsumed" by DirectX Grahpics??
Fri Jun 27 2003 16:08:44 MDT
Re: How is DirectDraw "subsumed" by DirectX Grahpics??
Fri Jun 27 2003 16:06:43 MDT
Re: forgive this rather newbie question