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Page 34
Date
Subject
Thu Jun 12 2003 16:13:02 MDT
Re: Problem with Rendertarget
Thu Jun 12 2003 16:11:57 MDT
Re: Camera Roll problem
Thu Jun 12 2003 16:10:37 MDT
Re: How to make camera orbit an object (well, really a matrix)
Thu Jun 12 2003 13:29:20 MDT
Re: How to make camera orbit an object (well, really a matrix)
Thu Jun 12 2003 13:27:43 MDT
Re: D3DXSprite - fixed yet?
Thu Jun 12 2003 13:26:44 MDT
Re: Rendering .X mesh with decals
Thu Jun 12 2003 11:15:30 MDT
Re: Rendering .X mesh with decals
Thu Jun 12 2003 11:13:45 MDT
Re: GammaRamp control
Thu Jun 12 2003 11:11:30 MDT
Re: Draw 2 Triangles
Wed Jun 11 2003 14:22:40 MDT
Re: Vertex element & shader parameter byte alignment - concerns
Wed Jun 11 2003 12:14:21 MDT
Re: Best Place to Release DX Objects ?
Wed Jun 11 2003 12:12:54 MDT
Re: Loading constants in HLSL
Wed Jun 11 2003 12:05:38 MDT
Re: Adding a texture to a sphere
Tue Jun 10 2003 22:52:05 MDT
Re: #ifndef __MYHEADER_INCLUDED__ Doesn't Work
Tue Jun 10 2003 20:23:16 MDT
Re: HLSL for character skinning .. and other ..
Tue Jun 10 2003 20:21:20 MDT
Re: Loading constants in HLSL
Tue Jun 10 2003 20:13:56 MDT
Re: Possibility of preserving status between pixel shader runs
Tue Jun 10 2003 16:18:36 MDT
Re: D3DXLoadSurfaceFromMemory in c#
Tue Jun 10 2003 16:17:49 MDT
Re: c# custom tool to compile shaders
Tue Jun 10 2003 16:16:08 MDT
Re: Adding a texture to a sphere
Tue Jun 10 2003 14:06:57 MDT
Re: D3DXSprite
Tue Jun 10 2003 14:05:51 MDT
Re: Backbuffers and adapter formats
Tue Jun 10 2003 14:05:03 MDT
Re: Multimesh in X-Files
Tue Jun 10 2003 13:58:02 MDT
Re: Adding a texture to a sphere
Tue Jun 10 2003 11:12:56 MDT
Re: Adding a texture to a sphere
Mon Jun 9 2003 16:49:54 MDT
Re: DirectX SDK
Mon Jun 9 2003 14:07:10 MDT
Re: How can I make an object face another object?
Mon Jun 9 2003 13:23:49 MDT
Re: How can I make an object face another object?
Mon Jun 9 2003 13:21:19 MDT
Re: Backbuffers and adapter formats
Mon Jun 9 2003 13:17:07 MDT
Re: Bug in D3DXVec3TransformCoordArray???
Mon Jun 9 2003 11:06:59 MDT
Re: How to "Texture Palettes"
Mon Jun 9 2003 11:03:56 MDT
Re: D3DXSprite
Mon Jun 9 2003 11:02:25 MDT
Re: Can I get directx9 on CD?
Mon Jun 9 2003 11:01:24 MDT
Re: Bug in D3DXVec3TransformCoordArray???
Sat Jun 7 2003 14:29:05 MDT
Re: Please help me
Fri Jun 6 2003 13:04:06 MDT
Re: missing D3D9.DLL?
Fri Jun 6 2003 13:01:00 MDT
Re: IDirectDraw7 ::Blt error
Fri Jun 6 2003 08:59:36 MDT
Re: DX VB.NET Vs DX VC++.NET
Fri Jun 6 2003 08:57:24 MDT
Re: Using Windows world in DirectX
Fri Jun 6 2003 08:54:30 MDT
Re: Please help me
Fri Jun 6 2003 08:53:21 MDT
Re: My Textures are Blurry
Fri Jun 6 2003 08:51:08 MDT
Re: DX VB.NET Vs DX VC++.NET
Fri Jun 6 2003 08:49:47 MDT
Re: avoiding drawsubset()
Thu Jun 5 2003 21:12:50 MDT
Re: construct mesh
Thu Jun 5 2003 21:10:51 MDT
Re: texture questions
Thu Jun 5 2003 21:10:11 MDT
Re: Direct3D resource allocation questions...
Thu Jun 5 2003 16:39:15 MDT
Re: IDirectDraw7 ::Blt error
Thu Jun 5 2003 15:26:24 MDT
Re: texture questions
Thu Jun 5 2003 15:23:30 MDT
Re: Direct3D resource allocation questions...
Thu Jun 5 2003 15:22:12 MDT
Re: D3DXCreateBox, D3DXCreateCylinder, draw it transparently
Thu Jun 5 2003 15:17:48 MDT
Re: avoiding drawsubset()
Thu Jun 5 2003 15:15:36 MDT
Re: Menu in DirectX application
Thu Jun 5 2003 11:55:43 MDT
Re: Pixel Shader question
Thu Jun 5 2003 11:53:03 MDT
Re: vertex shader
Thu Jun 5 2003 11:47:52 MDT
Re: Phenomenon with Alpha Testing
Thu Jun 5 2003 11:44:30 MDT
Re: Help with Geometry.IntersectTri
Wed Jun 4 2003 17:03:55 MDT
Re: Vertex shaders performance
Wed Jun 4 2003 17:02:49 MDT
Re: Storing geometry in a flexible but also efficient way (hopefully)
Wed Jun 4 2003 11:14:38 MDT
Re: DX9
Wed Jun 4 2003 11:13:22 MDT
Re: Setting Rectangle size for Direct3D.Font
Wed Jun 4 2003 11:10:30 MDT
Re: DX9 and volumetexture
Wed Jun 4 2003 11:09:43 MDT
Re: Weird bug using DirectX 8.1
Wed Jun 4 2003 11:08:01 MDT
Re: Menu in DirectX application
Wed Jun 4 2003 11:07:02 MDT
Re: DX9
Wed Jun 4 2003 11:06:17 MDT
Re: DirectX8, scaling and lighting
Wed Jun 4 2003 10:44:02 MDT
Re: Texture on Cylinder
Wed Jun 4 2003 10:43:04 MDT
Re: Phenomenon with Alpha Testing
Mon Jun 2 2003 15:34:11 MDT
Re: Using mesh objects
Mon Jun 2 2003 15:32:21 MDT
Re: Phenomenon with Alpha Testing
Mon Jun 2 2003 13:36:15 MDT
Re: Texture on Cylinder
Mon Jun 2 2003 11:19:36 MDT
Re: Texture on Cylinder
Mon Jun 2 2003 11:17:24 MDT
Re: TextFromFont and complex scripts
Mon Jun 2 2003 08:49:42 MDT
Re: Transform.View = Camera???
Mon Jun 2 2003 08:42:25 MDT
Re: TextFromFont and complex scripts
Sun Jun 1 2003 16:04:58 MDT
Re: MDX application deployment - no touch style
Sat May 31 2003 08:15:26 MDT
Re: Managed DirectX!
Fri May 30 2003 17:06:48 MDT
Re: DirectX Newbie
Fri May 30 2003 15:20:58 MDT
Re: UV to XYZ normal
Fri May 30 2003 15:20:01 MDT
Re: alpha backside polygons during lighting
Fri May 30 2003 13:01:50 MDT
Re: Ranks
Fri May 30 2003 12:17:19 MDT
Re: constrain rotation
Fri May 30 2003 12:15:47 MDT
Re: Object to Tangent space
Fri May 30 2003 12:14:37 MDT
Re: Geometry not rendering
Fri May 30 2003 12:10:45 MDT
Re: [DX81][DXEffect] Bug found
Fri May 30 2003 11:38:20 MDT
Re: Working through vsa
Fri May 30 2003 09:03:29 MDT
Re: problem with d3d lighting/textures
Fri May 30 2003 09:00:16 MDT
Re: About Setting up projected texture coordinates
Fri May 30 2003 08:48:47 MDT
Re: Normal to UV map
Fri May 30 2003 08:46:54 MDT
Re: picking a vertex
Fri May 30 2003 08:41:50 MDT
Re: What does this "Direct3D7: ASSERTION FAILED!" mean?
Fri May 30 2003 08:36:47 MDT
Re: TextFromFont and complex scripts
Thu May 29 2003 18:32:09 MDT
Re: vertexbuffer to x file
Thu May 29 2003 18:15:33 MDT
Re: Transform.View
Thu May 29 2003 18:13:48 MDT
Re: TextFromFont and complex scripts
Thu May 29 2003 18:09:26 MDT
Re: SetTexture conundrum
Thu May 29 2003 18:05:45 MDT
Re: performance of ID3DXSprite
Thu May 29 2003 17:54:47 MDT
Re: drawing 3d to screen coords?
Thu May 29 2003 17:53:19 MDT
Re: D3DXSprite Speed
Thu May 29 2003 17:48:31 MDT
Re: AnimationKey, keyType
Thu May 29 2003 17:46:16 MDT
Re: alpha backside polygons during lighting
Thu May 29 2003 17:45:08 MDT
Re: [DX81][HW lighting] Textured Specular