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DateSubject
Thu Jul 17 2003 08:28:33 MDTRe: TGA File
Tue Jul 15 2003 21:50:59 MDTRe: Vertex shader instruction defb
Tue Jul 15 2003 21:49:03 MDTRe: Which is correct?
Tue Jul 15 2003 21:47:46 MDTRe: Quick question about D3DXMATRIX multiply
Tue Jul 15 2003 13:57:00 MDTRe: D3DXComputeNormals & Adjacency information
Tue Jul 15 2003 13:56:04 MDTRe: CreateTexture failure
Tue Jul 15 2003 13:11:21 MDTRe: Which is correct?
Tue Jul 15 2003 13:09:54 MDTRe: Shader Debugger under .Net 2003
Tue Jul 15 2003 13:07:05 MDTRe: Is DX 9.0 supported in VS.net 2003?
Tue Jul 15 2003 13:06:12 MDTRe: D3DXComputeNormals & Adjacency information
Tue Jul 15 2003 13:05:33 MDTRe: CreateTexture failure
Tue Jul 15 2003 13:03:52 MDTRe: Performance difference between D3DXSprite.draw and using vertexbuffers?
Tue Jul 15 2003 13:02:54 MDTRe: Gamma Ramps
Mon Jul 14 2003 16:23:53 MDTRe: reading the stencil buffer
Mon Jul 14 2003 12:33:15 MDTRe: reading the stencil buffer
Mon Jul 14 2003 12:30:09 MDTRe: Mesh vs. Buffers
Mon Jul 14 2003 12:25:08 MDTRe: Blending
Mon Jul 14 2003 09:53:53 MDTRe: D3DXCreateFontIndirect
Mon Jul 14 2003 09:53:21 MDTRe: Blending
Mon Jul 14 2003 09:51:05 MDTRe: GetDXVer linker error
Mon Jul 14 2003 09:47:56 MDTRe: Basic matrix initialization problem...
Sun Jul 13 2003 21:14:58 MDTRe: questions about lock and mipmaps
Sat Jul 12 2003 15:06:58 MDTRe: DX9 Managed: Rushed to completion?
Sat Jul 12 2003 14:59:23 MDTRe: Basic matrix initialization problem...
Fri Jul 11 2003 21:27:08 MDTRe: Generating Adjacency problem
Fri Jul 11 2003 16:22:47 MDTRe: ID3DXLine sample code?
Fri Jul 11 2003 16:21:50 MDTRe: Full Screen Dual Monitor - How To?
Fri Jul 11 2003 16:19:15 MDTRe: Generating Adjacency problem
Fri Jul 11 2003 14:40:11 MDTRe: Generating Adjacency problem
Fri Jul 11 2003 12:36:46 MDTRe: Fading out a billboard
Fri Jul 11 2003 11:36:28 MDTRe: How to set the Viewport to Window's size?
Fri Jul 11 2003 09:54:01 MDTRe: Vertex component in several buffers
Fri Jul 11 2003 09:51:06 MDTRe: how to get the video RAM?
Fri Jul 11 2003 09:50:52 MDTRe: how to get the video RAM?
Fri Jul 11 2003 09:50:10 MDTRe: GetDXVer linker error
Thu Jul 10 2003 16:47:08 MDTRe: Crisp 3D text with transparent background
Thu Jul 10 2003 16:35:08 MDTRe: Crisp 3D text with transparent background
Thu Jul 10 2003 16:32:46 MDTRe: installing Managed DirectX
Thu Jul 10 2003 15:31:43 MDTRe: Q: key frame animation in HLSL
Thu Jul 10 2003 15:29:24 MDTRe: GetDXVer linker error
Thu Jul 10 2003 15:28:45 MDTRe: Crisp 3D text with transparent background
Thu Jul 10 2003 15:26:59 MDTRe: Anti-aliasing with Direct3D
Thu Jul 10 2003 15:25:49 MDTRe: installing Managed DirectX
Thu Jul 10 2003 14:09:17 MDTRe: installing Managed DirectX
Wed Jul 9 2003 15:57:30 MDTRe: Q: key frame animation in HLSL
Wed Jul 9 2003 15:55:29 MDTRe: VS error : Version expected
Wed Jul 9 2003 12:45:14 MDTRe: Direct3D 9 + REF -- VS -- Direct3D 8 + HAL
Wed Jul 9 2003 12:43:21 MDTRe: Compressed Textures Error
Wed Jul 9 2003 12:41:58 MDTRe: D3DX_FILTER
Tue Jul 8 2003 23:32:44 MDTRe: Q: key frame animation in HLSL
Tue Jul 8 2003 23:32:02 MDTRe: HLSL pixel shader - texture set?
Tue Jul 8 2003 19:40:28 MDTRe: Argh....
Tue Jul 8 2003 16:23:23 MDTRe: D3DX_FILTER
Tue Jul 8 2003 14:44:29 MDTRe: Using Vertex Shaders, Part1 MSDN Column problems
Tue Jul 8 2003 12:45:31 MDTRe: Using Vertex Shaders, Part1 MSDN Column problems
Tue Jul 8 2003 12:43:59 MDTRe: Argh....
Tue Jul 8 2003 12:40:55 MDTRe: Direct3D Framerate weirdness
Tue Jul 8 2003 10:38:30 MDTRe: vs2002+dx90a+w2k :can't install vs debugger
Tue Jul 8 2003 10:35:04 MDTRe: D3DXMatrixTransformation
Tue Jul 8 2003 10:33:59 MDTRe: C# and DX9 and a unhandled exception
Mon Jul 7 2003 18:32:05 MDTRe: C# and DX9 and a unhandled exception
Mon Jul 7 2003 17:13:10 MDTRe: DX9 trackview?
Mon Jul 7 2003 15:29:43 MDTRe: Direct3D Framerate weirdness
Mon Jul 7 2003 15:16:15 MDTRe: Problem using 2 alpha terms in pixel shader
Mon Jul 7 2003 15:13:36 MDTRe: Understanding Transformed and UnTransformed Coordinate Systems
Mon Jul 7 2003 15:09:48 MDTRe: SetStreamSource Question
Mon Jul 7 2003 15:06:32 MDTRe: Multisampling problems on NVidia Ti4800
Mon Jul 7 2003 15:05:30 MDTRe: Index Buffers
Mon Jul 7 2003 15:03:11 MDTRe: Odd problem with texture alpha
Mon Jul 7 2003 14:25:55 MDTRe: D3DXMatrixTransformation
Mon Jul 7 2003 12:15:17 MDTRe: Odd problem with texture alpha
Mon Jul 7 2003 11:34:23 MDTRe: Odd problem with texture alpha
Mon Jul 7 2003 11:33:00 MDTRe: ConvertToIndexedBlendedMesh bug?
Mon Jul 7 2003 11:17:12 MDTRe: Problem using 2 alpha terms in pixel shader
Mon Jul 7 2003 11:15:43 MDTRe: Shader Debugger under .Net 2003
Mon Jul 7 2003 11:14:00 MDTRe: what are state changes ? in which function starts the graphic card with ren
Mon Jul 7 2003 11:11:21 MDTRe: Texture colorkey Question
Mon Jul 7 2003 11:08:04 MDTRe: StretchBlt
Mon Jul 7 2003 11:07:25 MDTRe: Plugin to export .x files...
Mon Jul 7 2003 11:06:27 MDTRe: Odd problem with texture alpha
Mon Jul 7 2003 11:00:34 MDTRe: DirectDraw or Direct3D?
Mon Jul 7 2003 10:55:18 MDTRe: ID3DXPMesh::Save and D3DXCreatePMeshFromStream
Mon Jul 7 2003 10:50:13 MDTRe: Depth Textures
Mon Jul 7 2003 10:49:29 MDTRe: ConvertToIndexedBlendedMesh bug?
Sun Jul 6 2003 23:10:05 MDTRe: forgive this rather newbie question
Sun Jul 6 2003 23:06:58 MDTRe: Enumerating Graphics Adapters
Sun Jul 6 2003 23:05:56 MDTRe: Light color is int in managed directx and float in unmanged directx
Wed Jul 2 2003 21:55:06 MDTRe: how to create a software device?
Mon Jun 30 2003 07:03:02 MDTRe: How to detect whether DX9 is installed?
Sat Jun 28 2003 16:44:05 MDTRe: Problem with ID3DXSprite
Sat Jun 28 2003 16:43:11 MDTRe: Wrapping to a "demorphed" sphere?
Sat Jun 28 2003 16:42:16 MDTRe: 3-D Coordinate Systems
Sat Jun 28 2003 16:41:07 MDTRe: Effects (.FX) files and Materials
Sat Jun 28 2003 07:08:26 MDTRe: 3-D Coordinate Systems
Fri Jun 27 2003 22:07:00 MDTRe: 3-D Coordinate Systems
Fri Jun 27 2003 19:01:05 MDTRe: Quad ("Grid"?) Primitive
Fri Jun 27 2003 16:21:05 MDTRe: What happened to Device.SetSamplerState in Managed D3D?
Fri Jun 27 2003 16:19:31 MDTRe: Saving x file
Fri Jun 27 2003 16:17:33 MDTRe: Questions about Managed DX
Fri Jun 27 2003 16:17:11 MDTRe: Quad ("Grid"?) Primitive
Fri Jun 27 2003 16:16:14 MDTRe: Pixel shaders in C#