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DateSubject
Fri Jun 27 2003 16:16:14 MDTRe: Pixel shaders in C#
Fri Jun 27 2003 16:15:46 MDTRe: Pixel shaders in another language??
Fri Jun 27 2003 16:11:31 MDTRe: How to detect whether DX9 is installed?
Fri Jun 27 2003 16:09:27 MDTRe: How is DirectDraw "subsumed" by DirectX Grahpics??
Fri Jun 27 2003 16:08:44 MDTRe: How is DirectDraw "subsumed" by DirectX Grahpics??
Fri Jun 27 2003 16:06:43 MDTRe: forgive this rather newbie question
Fri Jun 27 2003 16:05:06 MDTRe: Editing texture colors
Fri Jun 27 2003 16:03:15 MDTRe: DX9 runtime and DX8.1 development
Fri Jun 27 2003 16:01:33 MDTRe: DirectX book
Fri Jun 27 2003 15:59:47 MDTRe: Converting RGB to YUV
Fri Jun 27 2003 15:58:44 MDTRe: CLoning
Fri Jun 27 2003 15:57:36 MDTRe: ClipPlane
Fri Jun 27 2003 15:51:47 MDTRe: Another question on 2d using dx9
Fri Jun 27 2003 15:49:47 MDTRe: 3D Object Labels
Fri Jun 27 2003 15:48:58 MDTRe: 3-D Coordinate Systems
Thu Jun 26 2003 14:19:49 MDTRe: Vertex shader error question
Thu Jun 26 2003 14:16:01 MDTRe: DirectX Advice Request
Thu Jun 26 2003 14:15:22 MDTRe: Click an object
Thu Jun 26 2003 14:14:53 MDTRe: c# compiler question
Wed Jun 25 2003 16:59:49 MDTRe: Game Development in C++ Vs C#
Sun Jun 22 2003 18:36:37 MDTRe: Game Development in C++ Vs C#
Tue Jun 17 2003 19:34:32 MDTRe: Game Development in C++ Vs C#
Mon Jun 16 2003 13:55:29 MDTRe: FX + Multipass
Fri Jun 13 2003 15:43:52 MDTRe: linear texture filtering problem
Fri Jun 13 2003 09:59:31 MDTRe: Fog with DX 9 and .NET?
Fri Jun 13 2003 09:49:01 MDTRe: Contributing to the directx documentation
Fri Jun 13 2003 09:46:54 MDTRe: How to make camera orbit an object (well, really a matrix)
Fri Jun 13 2003 09:43:27 MDTRe: Draw 2 Triangles
Thu Jun 12 2003 16:13:02 MDTRe: Problem with Rendertarget
Thu Jun 12 2003 16:11:57 MDTRe: Camera Roll problem
Thu Jun 12 2003 16:10:37 MDTRe: How to make camera orbit an object (well, really a matrix)
Thu Jun 12 2003 13:29:20 MDTRe: How to make camera orbit an object (well, really a matrix)
Thu Jun 12 2003 13:27:43 MDTRe: D3DXSprite - fixed yet?
Thu Jun 12 2003 13:26:44 MDTRe: Rendering .X mesh with decals
Thu Jun 12 2003 11:15:30 MDTRe: Rendering .X mesh with decals
Thu Jun 12 2003 11:13:45 MDTRe: GammaRamp control
Thu Jun 12 2003 11:11:30 MDTRe: Draw 2 Triangles
Wed Jun 11 2003 14:22:40 MDTRe: Vertex element & shader parameter byte alignment - concerns
Wed Jun 11 2003 12:14:21 MDTRe: Best Place to Release DX Objects ?
Wed Jun 11 2003 12:12:54 MDTRe: Loading constants in HLSL
Wed Jun 11 2003 12:05:38 MDTRe: Adding a texture to a sphere
Tue Jun 10 2003 22:52:05 MDTRe: #ifndef __MYHEADER_INCLUDED__ Doesn't Work
Tue Jun 10 2003 20:23:16 MDTRe: HLSL for character skinning .. and other ..
Tue Jun 10 2003 20:21:20 MDTRe: Loading constants in HLSL
Tue Jun 10 2003 20:13:56 MDTRe: Possibility of preserving status between pixel shader runs
Tue Jun 10 2003 16:18:36 MDTRe: D3DXLoadSurfaceFromMemory in c#
Tue Jun 10 2003 16:17:49 MDTRe: c# custom tool to compile shaders
Tue Jun 10 2003 16:16:08 MDTRe: Adding a texture to a sphere
Tue Jun 10 2003 14:06:57 MDTRe: D3DXSprite
Tue Jun 10 2003 14:05:51 MDTRe: Backbuffers and adapter formats
Tue Jun 10 2003 14:05:03 MDTRe: Multimesh in X-Files
Tue Jun 10 2003 13:58:02 MDTRe: Adding a texture to a sphere
Tue Jun 10 2003 11:12:56 MDTRe: Adding a texture to a sphere
Mon Jun 9 2003 16:49:54 MDTRe: DirectX SDK
Mon Jun 9 2003 14:07:10 MDTRe: How can I make an object face another object?
Mon Jun 9 2003 13:23:49 MDTRe: How can I make an object face another object?
Mon Jun 9 2003 13:21:19 MDTRe: Backbuffers and adapter formats
Mon Jun 9 2003 13:17:07 MDTRe: Bug in D3DXVec3TransformCoordArray???
Mon Jun 9 2003 11:06:59 MDTRe: How to "Texture Palettes"
Mon Jun 9 2003 11:03:56 MDTRe: D3DXSprite
Mon Jun 9 2003 11:02:25 MDTRe: Can I get directx9 on CD?
Mon Jun 9 2003 11:01:24 MDTRe: Bug in D3DXVec3TransformCoordArray???
Sat Jun 7 2003 14:29:05 MDTRe: Please help me
Fri Jun 6 2003 13:04:06 MDTRe: missing D3D9.DLL?
Fri Jun 6 2003 13:01:00 MDTRe: IDirectDraw7 ::Blt error
Fri Jun 6 2003 08:59:36 MDTRe: DX VB.NET Vs DX VC++.NET
Fri Jun 6 2003 08:57:24 MDTRe: Using Windows world in DirectX
Fri Jun 6 2003 08:54:30 MDTRe: Please help me
Fri Jun 6 2003 08:53:21 MDTRe: My Textures are Blurry
Fri Jun 6 2003 08:51:08 MDTRe: DX VB.NET Vs DX VC++.NET
Fri Jun 6 2003 08:49:47 MDTRe: avoiding drawsubset()
Thu Jun 5 2003 21:12:50 MDTRe: construct mesh
Thu Jun 5 2003 21:10:51 MDTRe: texture questions
Thu Jun 5 2003 21:10:11 MDTRe: Direct3D resource allocation questions...
Thu Jun 5 2003 16:39:15 MDTRe: IDirectDraw7 ::Blt error
Thu Jun 5 2003 15:26:24 MDTRe: texture questions
Thu Jun 5 2003 15:23:30 MDTRe: Direct3D resource allocation questions...
Thu Jun 5 2003 15:22:12 MDTRe: D3DXCreateBox, D3DXCreateCylinder, draw it transparently
Thu Jun 5 2003 15:17:48 MDTRe: avoiding drawsubset()
Thu Jun 5 2003 15:15:36 MDTRe: Menu in DirectX application
Thu Jun 5 2003 11:55:43 MDTRe: Pixel Shader question
Thu Jun 5 2003 11:53:03 MDTRe: vertex shader
Thu Jun 5 2003 11:47:52 MDTRe: Phenomenon with Alpha Testing
Thu Jun 5 2003 11:44:30 MDTRe: Help with Geometry.IntersectTri
Wed Jun 4 2003 17:03:55 MDTRe: Vertex shaders performance
Wed Jun 4 2003 17:02:49 MDTRe: Storing geometry in a flexible but also efficient way (hopefully)
Wed Jun 4 2003 11:14:38 MDTRe: DX9
Wed Jun 4 2003 11:13:22 MDTRe: Setting Rectangle size for Direct3D.Font
Wed Jun 4 2003 11:10:30 MDTRe: DX9 and volumetexture
Wed Jun 4 2003 11:09:43 MDTRe: Weird bug using DirectX 8.1
Wed Jun 4 2003 11:08:01 MDTRe: Menu in DirectX application
Wed Jun 4 2003 11:07:02 MDTRe: DX9
Wed Jun 4 2003 11:06:17 MDTRe: DirectX8, scaling and lighting
Wed Jun 4 2003 10:44:02 MDTRe: Texture on Cylinder
Wed Jun 4 2003 10:43:04 MDTRe: Phenomenon with Alpha Testing
Mon Jun 2 2003 15:34:11 MDTRe: Using mesh objects
Mon Jun 2 2003 15:32:21 MDTRe: Phenomenon with Alpha Testing
Mon Jun 2 2003 13:36:15 MDTRe: Texture on Cylinder
Mon Jun 2 2003 11:19:36 MDTRe: Texture on Cylinder
Mon Jun 2 2003 11:17:24 MDTRe: TextFromFont and complex scripts
Mon Jun 2 2003 08:49:42 MDTRe: Transform.View = Camera???