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DateSubject
Mon Jun 2 2003 08:49:42 MDTRe: Transform.View = Camera???
Mon Jun 2 2003 08:42:25 MDTRe: TextFromFont and complex scripts
Sun Jun 1 2003 16:04:58 MDTRe: MDX application deployment - no touch style
Sat May 31 2003 08:15:26 MDTRe: Managed DirectX!
Fri May 30 2003 17:06:48 MDTRe: DirectX Newbie
Fri May 30 2003 15:20:58 MDTRe: UV to XYZ normal
Fri May 30 2003 15:20:01 MDTRe: alpha backside polygons during lighting
Fri May 30 2003 13:01:50 MDTRe: Ranks
Fri May 30 2003 12:17:19 MDTRe: constrain rotation
Fri May 30 2003 12:15:47 MDTRe: Object to Tangent space
Fri May 30 2003 12:14:37 MDTRe: Geometry not rendering
Fri May 30 2003 12:10:45 MDTRe: [DX81][DXEffect] Bug found
Fri May 30 2003 11:38:20 MDTRe: Working through vsa
Fri May 30 2003 09:03:29 MDTRe: problem with d3d lighting/textures
Fri May 30 2003 09:00:16 MDTRe: About Setting up projected texture coordinates
Fri May 30 2003 08:48:47 MDTRe: Normal to UV map
Fri May 30 2003 08:46:54 MDTRe: picking a vertex
Fri May 30 2003 08:41:50 MDTRe: What does this "Direct3D7: ASSERTION FAILED!" mean?
Fri May 30 2003 08:36:47 MDTRe: TextFromFont and complex scripts
Thu May 29 2003 18:32:09 MDTRe: vertexbuffer to x file
Thu May 29 2003 18:15:33 MDTRe: Transform.View
Thu May 29 2003 18:13:48 MDTRe: TextFromFont and complex scripts
Thu May 29 2003 18:09:26 MDTRe: SetTexture conundrum
Thu May 29 2003 18:05:45 MDTRe: performance of ID3DXSprite
Thu May 29 2003 17:54:47 MDTRe: drawing 3d to screen coords?
Thu May 29 2003 17:53:19 MDTRe: D3DXSprite Speed
Thu May 29 2003 17:48:31 MDTRe: AnimationKey, keyType
Thu May 29 2003 17:46:16 MDTRe: alpha backside polygons during lighting
Thu May 29 2003 17:45:08 MDTRe: [DX81][HW lighting] Textured Specular
Thu May 29 2003 17:36:36 MDTRe: to all
Thu May 29 2003 17:31:52 MDTRe: Dx9 Internal Objects?
Thu May 29 2003 15:38:44 MDTRe: filled and outlined polygons
Thu May 29 2003 12:33:37 MDTRe: xfiles dummy nodes
Wed May 28 2003 17:47:47 MDTRe: D3DXIntersect, barycentric?
Wed May 28 2003 17:45:15 MDTRe: Mesh class
Mon May 26 2003 11:18:39 MDTRe: How to use Directx 9 Internal Objects in C#?
Mon May 26 2003 11:18:00 MDTRe: D3DX oddities
Sun May 25 2003 23:52:13 MDTRe: Bitmap Capture
Sun May 25 2003 17:04:53 MDTRe: Creating a Texture from a .NET resource
Sun May 25 2003 15:37:39 MDTRe: IDirectXFileData::GetData
Sun May 25 2003 15:27:21 MDTRe: D3DXIntersect, barycentric?
Sun May 25 2003 14:05:51 MDTRe: D3DXIntersect, barycentric?
Sun May 25 2003 12:35:10 MDTRe: D3DXIntersect, barycentric?
Sun May 25 2003 11:15:52 MDTRe: picking a vertex
Sun May 25 2003 11:14:25 MDTRe: How can I load a cubic texture without d3dx function?
Sun May 25 2003 11:12:43 MDTRe: D3DXIntersect, barycentric?
Sat May 24 2003 16:28:50 MDTRe: Problem with releasing objects in Direct3D 9
Sat May 24 2003 12:00:12 MDTRe: mouse cursor in direct3d disappearing
Sat May 24 2003 11:59:02 MDTRe: Mesh class
Sat May 24 2003 09:57:16 MDTRe: vertex/pixel shader versions
Fri May 23 2003 14:52:27 MDTRe: Transform a vector or mesh not the world
Fri May 23 2003 14:43:55 MDTRe: 3d engine question
Fri May 23 2003 14:12:52 MDTRe: createtexturefromfileinmemory very slow?!
Fri May 23 2003 14:10:43 MDTRe: Putting texture on a .x file
Fri May 23 2003 14:09:10 MDTRe: D3DX oddities
Thu May 22 2003 22:03:36 MDTRe: Some problem about drawing text using D3DX
Thu May 22 2003 22:01:49 MDTRe: Putting texture on a .x file
Thu May 22 2003 21:58:27 MDTRe: Pool.X???
Thu May 22 2003 21:56:41 MDTRe: SurfaceLoader dx9 c#
Thu May 22 2003 19:40:29 MDTRe: 3d engine question
Thu May 22 2003 19:32:54 MDTRe: vertex and index buffers
Thu May 22 2003 19:32:07 MDTRe: Transform Vector3
Thu May 22 2003 16:40:22 MDTRe: antialiased lines
Thu May 22 2003 15:44:37 MDTRe: Copying a GDI bitmap into a Direct3D texture
Thu May 22 2003 15:30:29 MDTRe: Putting texture on a .x file
Thu May 22 2003 15:28:47 MDTRe: antialiased lines
Thu May 22 2003 13:38:43 MDTRe: Why D3D GetPixel Is Failed????
Thu May 22 2003 12:34:47 MDTRe: texture DX8 9 texture and GDI
Thu May 22 2003 12:33:39 MDTRe: Lighting in LightingVS
Thu May 22 2003 12:31:39 MDTRe: D3DX oddities
Thu May 22 2003 12:29:58 MDTRe: Copying a GDI bitmap into a Direct3D texture
Thu May 22 2003 12:29:17 MDTRe: antialiased lines
Thu May 22 2003 12:28:22 MDTRe: Some problem about drawing text using D3DX
Thu May 22 2003 12:24:29 MDTRe: SurfaceLoader dx9 c#
Wed May 21 2003 20:19:57 MDTRe: SurfaceLoader dx9 c#
Wed May 21 2003 15:22:23 MDTRe: Vertices with different Normal information
Wed May 21 2003 15:15:23 MDTRe: indexbuffer in C#
Wed May 21 2003 13:23:50 MDTRe: Vertices with different Normal information
Wed May 21 2003 13:22:26 MDTRe: question about cd3dfont (smooth the edges)
Wed May 21 2003 13:11:22 MDTRe: ID3DXSprite
Wed May 21 2003 13:10:02 MDTRe: problem with non tightly packed index buffers with DrawIndexedPrimitiveUP
Wed May 21 2003 13:08:53 MDTRe: SurfaceLoader dx9 c#
Wed May 21 2003 13:06:09 MDTRe: indexbuffer in C#
Tue May 20 2003 22:31:51 MDTRe: problem with non tightly packed index buffers with DrawIndexedPrimitiveUP
Tue May 20 2003 22:28:48 MDTRe: Capture Screen in DX fullscreen
Tue May 20 2003 22:27:57 MDTRe: Managed (DD, DI, DS) doesn't require DirectX9 runtime! But DPlay...
Tue May 20 2003 17:29:04 MDTRe: How make 2D with Direct3D ?
Tue May 20 2003 17:00:44 MDTRe: Using SurfaceLoader...
Tue May 20 2003 16:59:09 MDTRe: model rendered in one uniform color, how to fix?
Tue May 20 2003 15:54:42 MDTRe: read zbuffer
Tue May 20 2003 15:53:58 MDTRe: [DX81][DXEffect] Problem with BumpEnvMatXX[n] instruction ?
Tue May 20 2003 15:52:09 MDTRe: How making 2D with Direct3D ?
Tue May 20 2003 15:50:36 MDTRe: question about vertex blend
Tue May 20 2003 15:44:25 MDTRe: model rendered in one uniform color, how to fix?
Tue May 20 2003 15:42:30 MDTRe: indexbuffer in C#
Tue May 20 2003 15:41:15 MDTRe: How to install Managed DX?
Tue May 20 2003 15:37:13 MDTRe: C# vs VB.NET what's the difference?
Mon May 19 2003 21:55:27 MDTRe: read zbuffer
Mon May 19 2003 21:53:57 MDTRe: model rendered in one uniform color, how to fix?
Mon May 19 2003 21:52:45 MDTRe: dual-head debugging
Mon May 19 2003 21:48:17 MDTRe: question about vertex blend