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DateSubject
Wed May 7 2003 12:45:51 MDTRe: DirectShow in C#
Wed May 7 2003 12:45:02 MDTRe: Pick Sample
Tue May 6 2003 20:11:31 MDTRe: DX9.0a SDK Developer Runtime is available for download
Tue May 6 2003 17:37:26 MDTDX9.0a developer runtime now available
Tue May 6 2003 16:29:23 MDTRe: Call/Label in Vertex/Pixel shaders.
Tue May 6 2003 15:45:06 MDTRe: Rendering PositionColored and PositionTextured vertexes in the same scene
Tue May 6 2003 14:14:18 MDTRe: Flickering?
Tue May 6 2003 12:08:32 MDTRe: Vertex Shader tutorials ??
Tue May 6 2003 12:07:31 MDTRe: Call/Label in Vertex/Pixel shaders.
Tue May 6 2003 12:06:07 MDTRe: Rotating a vector
Tue May 6 2003 11:57:53 MDTRe: E_FAIL from IDirect3DSurface9::ReleaseDC()
Tue May 6 2003 11:56:08 MDTRe: ctivex/directx
Tue May 6 2003 11:43:07 MDTRe: Alpha Blending
Tue May 6 2003 11:19:22 MDTRe: The difference between debug and retail DX install
Tue May 6 2003 11:18:29 MDTRe: What managed samples do you want?
Tue May 6 2003 11:17:30 MDTRe: Pick Sample
Mon May 5 2003 16:13:57 MDTRe: Alpha Blending
Mon May 5 2003 16:11:17 MDTRe: Smooth textures
Mon May 5 2003 16:06:32 MDTRe: D3D & DD Combined
Mon May 5 2003 14:20:24 MDTRe: parameter passing in HLSL
Mon May 5 2003 14:17:22 MDTRe: Shader deassembling...
Mon May 5 2003 14:01:21 MDTRe: vertex transformation to screen
Mon May 5 2003 13:59:55 MDTRe: vertex transformation to screen
Mon May 5 2003 13:27:55 MDTRe: vertex transformation to screen
Mon May 5 2003 13:26:34 MDTRe: SAFE_RELEASE(D3D_Effect) fails assert
Mon May 5 2003 13:20:25 MDTRe: Pick Sample
Mon May 5 2003 12:08:21 MDTRe: vertex transformation to screen
Mon May 5 2003 11:44:25 MDTRe: vertexshader with vsa.exe
Mon May 5 2003 11:42:12 MDTRe: vertex transformation to screen
Mon May 5 2003 11:38:32 MDTRe: crease option in mesh viewver (DX81)
Mon May 5 2003 11:33:11 MDTRe: My xmeshes are too dark
Mon May 5 2003 11:22:26 MDTRe: SAFE_RELEASE(D3D_Effect) fails assert
Mon May 5 2003 11:18:55 MDTRe: Directly accessing the render target in D3D9?
Sun May 4 2003 21:59:55 MDTRe: Delphi DirectX.. Cant display TRIANGLELIST
Sun May 4 2003 19:44:59 MDTRe: example of how to slerp between 2 matrices using QUATERNIONs?
Sun May 4 2003 19:44:01 MDTRe: Directly accessing the render target in D3D9?
Fri May 2 2003 19:47:46 MDTRe: How do you get verts from teapot?
Fri May 2 2003 19:46:32 MDTRe: DirectX Graphics and DOTNET framework
Fri May 2 2003 17:58:49 MDTRe: vs2003 integrated shaderdebugger ?
Fri May 2 2003 17:19:34 MDTRe: D3DXLoadSkinMeshFromXof
Fri May 2 2003 16:01:18 MDTRe: Getting projected coordinate data from a VertexBuffer
Fri May 2 2003 15:21:40 MDTRe: newbie - after tutorials?
Fri May 2 2003 15:06:46 MDTRe: Global variables in HLSL
Fri May 2 2003 14:37:39 MDTRe: Global variables in HLSL
Fri May 2 2003 14:33:11 MDTRe: Listbox of bitmaps
Fri May 2 2003 14:31:26 MDTRe: ID3DXMesh::Optimize()
Fri May 2 2003 14:29:50 MDTRe: Getting projected coordinate data from a VertexBuffer
Fri May 2 2003 12:57:29 MDTRe: Global variables in HLSL
Fri May 2 2003 12:34:55 MDTRe: HLSL & vs_3_sw
Fri May 2 2003 12:28:34 MDTRe: Global variables in HLSL
Fri May 2 2003 12:21:35 MDTRe: Direct3d9 Device Passing
Fri May 2 2003 12:18:35 MDTRe: reference guide line for a moving object
Fri May 2 2003 12:17:52 MDTRe: newbie - after tutorials?
Fri May 2 2003 12:09:59 MDTRe: What managed samples do you want?
Fri May 2 2003 12:06:32 MDTRe: newbie - after tutorials?
Thu May 1 2003 13:29:46 MDTRe: reference guide line for a moving object
Thu May 1 2003 13:24:03 MDTRe: newbie - after tutorials?
Thu May 1 03:35:57 MDT 2003Re: What managed samples do you want?
Wed Apr 30 2003 22:16:10 MDTRe: rendering more than one object with a single drawprimitive call?
Wed Apr 30 2003 21:03:17 MDTRe: Managed DirectX X File access
Wed Apr 30 2003 21:00:44 MDTRe: What managed samples do you want?
Wed Apr 30 2003 15:15:57 MDTRe: Managed DirectX documentation not installed for VS.NET Architect
Wed Apr 30 2003 14:36:50 MDTWhat managed samples do you want?
Wed Apr 30 2003 14:35:50 MDTRe: Accessing Certex Buffer Information
Wed Apr 30 2003 14:33:07 MDTRe: c# custom tool to compile shaders
Wed Apr 30 2003 13:36:14 MDTRe: DX9 GetDC and multi sample rendering targets
Wed Apr 30 2003 13:34:43 MDTRe: ctivex/directx
Wed Apr 30 2003 11:53:35 MDTRe: device window
Wed Apr 30 2003 11:50:30 MDTRe: Dumb and dumber Dx9.a Update install.
Tue Apr 29 2003 21:40:45 MDTRe: microsoft.public.win32.programmer.directx.graphics
Tue Apr 29 2003 20:27:21 MDTRe: microsoft.public.win32.programmer.directx.graphics
Tue Apr 29 2003 18:21:24 MDTRe: Managed DirectX X File access
Tue Apr 29 2003 18:20:37 MDTRe: Dumb and dumber Dx9.a Update install.
Tue Apr 29 2003 18:19:21 MDTRe: Managed DirectX documentation not installed for VS.NET Architect
Tue Apr 29 2003 16:54:26 MDTRe: How to get the name of the frame that the AnimationKey is referring too??
Tue Apr 29 2003 14:14:52 MDTRe: DX9 GetDC and multi sample rendering targets
Tue Apr 29 2003 12:49:51 MDTRe: Bone weight FVF
Tue Apr 29 2003 12:11:50 MDTRe: Bone weight FVF
Tue Apr 29 2003 11:10:26 MDTRe: Bone weight FVF
Tue Apr 29 2003 11:06:34 MDTRe: Strange debug warning
Tue Apr 29 2003 11:04:48 MDTRe: How use the DirectDraw.Surface's "Lock" function to write surface with C#
Tue Apr 29 2003 11:03:07 MDTRe: Does this require a pixel shader?
Tue Apr 29 2003 10:57:14 MDTRe: D3DXQuaternionSquadSetup
Tue Apr 29 2003 10:55:22 MDTRe: microsoft.public.win32.programmer.directx.graphics
Mon Apr 28 2003 19:57:43 MDTRe: .x files and helper objects
Mon Apr 28 2003 18:53:50 MDTRe: in DirectX mesh file, what is difference between Animation and AnimationSet
Mon Apr 28 2003 18:52:41 MDTRe: For skinned Meshes, can somebody explain what BoneMatrix and OffSetBoneMatr
Mon Apr 28 2003 18:47:15 MDTRe: Call/Label in Vertex/Pixel shaders.
Mon Apr 28 2003 18:45:48 MDTRe: Managed DirectX documentation not installed for VS.NET Architect
Mon Apr 28 2003 15:35:26 MDTRe: Use D3DTSS_COLOROP and D3DTSS_ALPHAOP
Mon Apr 28 2003 15:34:30 MDTRe: C# XFileData class GetData and GetDataArray methods
Mon Apr 28 2003 15:22:56 MDTRe: Preserving bitmap transparency
Mon Apr 28 2003 15:20:31 MDTRe: general alpha 1 bit question
Mon Apr 28 2003 15:16:57 MDTRe: Does this require a pixel shader?
Mon Apr 28 2003 15:15:52 MDTRe: D3DXQuaternionSquadSetup
Mon Apr 28 2003 15:12:01 MDTRe: Caps for vertex shaders and clipping.
Mon Apr 28 2003 15:08:14 MDTRe: ctivex/directx
Mon Apr 28 2003 15:06:20 MDTRe: Feedback Buffer
Mon Apr 28 2003 15:03:41 MDTRe: Usage usage ?
Mon Apr 28 2003 15:02:30 MDTRe: Transparent colors
Mon Apr 28 2003 14:59:59 MDTRe: .x files and helper objects