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Page 40
Date
Subject
Sat Mar 29 2003 11:12:15 MST
Re: C# project macro available
Fri Mar 28 2003 23:15:32 MST
VS.NET macro available
Fri Mar 28 2003 23:14:07 MST
C# project macro available
Fri Mar 28 2003 23:09:20 MST
Re: D3DXLoadMeshFromX
Fri Mar 28 2003 17:26:17 MST
Re: render environment map to texture
Fri Mar 28 2003 16:13:54 MST
Re: D3DXLoadMeshFromX
Fri Mar 28 2003 13:34:40 MST
Re: IGES Decoder
Fri Mar 28 2003 13:32:05 MST
Re: D3DXLoadMeshFromX
Fri Mar 28 2003 10:15:25 MST
Re: World to Screen...MVPs
Fri Mar 28 2003 10:12:26 MST
Re: D3DXLoadMeshFromX
Fri Mar 28 2003 10:10:58 MST
Re: X File Optimization
Thu Mar 27 2003 12:55:10 MST
Re: D3DX Matrix Stack
Thu Mar 27 2003 11:46:59 MST
Re: X File Optimization
Thu Mar 27 2003 11:45:38 MST
Re: Render Performance
Thu Mar 27 2003 11:45:02 MST
Re: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 11:20:53 MST
Re: DirectX 7 to DirectX 9 conversion
Thu Mar 27 2003 11:19:35 MST
Re: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 10:38:18 MST
Re: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 09:36:50 MST
Re: IDirect3DVolumeTexture9::LockBox sillyness
Thu Mar 27 2003 09:34:32 MST
Re: DirectX 7 to DirectX 9 conversion
Thu Mar 27 2003 09:29:39 MST
Re: Saving to an X File
Thu Mar 27 2003 09:25:55 MST
Re: D3DXSaveToMeshX
Thu Mar 27 2003 09:24:12 MST
Re: D3DX Matrix Stack
Thu Mar 27 2003 09:22:40 MST
Re: Create Direct3D with CoCreateInstance
Wed Mar 26 2003 20:01:42 MST
Re: Evaluating DirectX - questions for old pros
Wed Mar 26 2003 19:07:52 MST
Re: D3DX Matrix Stack
Wed Mar 26 2003 15:18:32 MST
Re: Memory leak in sample
Wed Mar 26 2003 14:12:04 MST
Re: Evaluating DirectX - questions for old pros
Wed Mar 26 2003 13:33:52 MST
Re: To Screen Coords
Wed Mar 26 2003 11:21:57 MST
Re: fog with ALPHA?
Wed Mar 26 2003 11:19:13 MST
Re: LockRect Fails
Wed Mar 26 2003 11:13:20 MST
Re: Create Direct3D with CoCreateInstance
Wed Mar 26 2003 11:10:19 MST
Re: D3DXSaveToMeshX
Wed Mar 26 2003 11:09:05 MST
Re: Possible bug in MDX
Tue Mar 25 2003 20:03:13 MST
Re: Saving to an X File
Tue Mar 25 2003 18:24:47 MST
Re: EPILOG: Re: I'm NOT in a Fog, but want to be...
Tue Mar 25 2003 18:22:30 MST
Re: Manual calculation from World coordinates to Pixels
Tue Mar 25 2003 12:51:24 MST
Re: Multihead All-Or-Nothing??? + Diatribe
Tue Mar 25 2003 10:27:18 MST
Re: D3DXSaveToMeshX
Tue Mar 25 2003 10:26:41 MST
Re: video memory leaks in 8.1
Tue Mar 25 2003 10:25:37 MST
Re: Show another window while in DirectX fullscreen mode?
Tue Mar 25 2003 10:24:33 MST
Re: newbie problem
Tue Mar 25 2003 10:22:36 MST
Re: D3DXSaveToMeshX
Tue Mar 25 2003 10:21:42 MST
Re: Alpha blending
Mon Mar 24 2003 22:46:22 MST
Re: First-chance exception?
Mon Mar 24 2003 22:44:34 MST
Re: DX9 Multihead feature sample
Mon Mar 24 2003 22:39:33 MST
Re: Alpha blending
Mon Mar 24 2003 18:00:44 MST
Re: Alpha blending
Mon Mar 24 2003 16:54:20 MST
Re: D3DXSaveSurfaceToFile problem with JPG and PNG
Mon Mar 24 2003 16:53:09 MST
Re: D3DXSaveSurfaceToFile problem with JPG and PNG
Mon Mar 24 2003 15:39:18 MST
Re: oddball texture formats
Mon Mar 24 2003 15:35:39 MST
Re: Forcing D3D Surfaces into System Mem
Mon Mar 24 2003 15:34:59 MST
Re: oddball texture formats
Mon Mar 24 2003 15:02:35 MST
Re: Simple animated .x files: How?
Mon Mar 24 2003 14:34:56 MST
Re: Alpha blending with ID3DXSprite
Mon Mar 24 2003 14:34:15 MST
Re: Simple animated .x files: How?
Mon Mar 24 2003 14:05:24 MST
Re: Alpha blending with ID3DXSprite
Mon Mar 24 2003 10:22:06 MST
Re: Is direct3d fully supported on multi-displays?
Mon Mar 24 2003 10:18:56 MST
Re: Animated meshes
Sun Mar 23 2003 22:07:00 MST
Re: IDirect3DDevice9::GetSwapChain Multihead Only???
Sun Mar 23 2003 20:09:17 MST
Re: Savage/IX graphics card doesn't work with DirectX9 graphics API.
Sun Mar 23 2003 08:59:22 MST
Re: IDirect3DDevice8::CopyRects
Sun Mar 23 2003 08:58:19 MST
Re: D3DXSaveMeshHierarchyToFile and ID3DXSaveUserData
Sun Mar 23 2003 08:56:58 MST
Re: Texture Locking in C#
Sat Mar 22 2003 20:21:46 MST
Re: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 20:18:43 MST
Re: question about DXCapsViewer.exe
Sat Mar 22 2003 18:38:01 MST
Re: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 18:36:36 MST
Re: Texture Locking in C#
Sat Mar 22 2003 16:31:14 MST
Re: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 16:06:57 MST
Re: Texture Locking in C#
Sat Mar 22 2003 12:54:59 MST
Re: Editing (converting) compressed/binary mesh (.x) Possible?
Sat Mar 22 2003 12:50:30 MST
Re: 0xc000005 -- Access Violation
Sat Mar 22 2003 12:47:13 MST
Re: Texture Locking in C#
Sat Mar 22 2003 10:14:38 MST
Re: Q:Create a depth surface
Fri Mar 21 2003 21:30:04 MST
Re: Managed Direct3D 9 : VertexBuffer's SetData method
Fri Mar 21 2003 21:28:56 MST
Re: Unproject - Transform.World
Fri Mar 21 2003 16:12:17 MST
Re: I'm NOT in a Fog, but want to be...
Fri Mar 21 2003 15:23:33 MST
Re: DirectX Setup In A Window
Fri Mar 21 2003 15:21:52 MST
Re: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 15:20:22 MST
Re: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 15:17:36 MST
Re: in ActiveX
Fri Mar 21 2003 12:15:30 MST
Re: I'm NOT in a Fog, but want to be...
Fri Mar 21 2003 12:13:04 MST
Re: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 12:10:25 MST
Re: Creating YUV surfaces
Fri Mar 21 2003 12:08:03 MST
Re: Animated meshes
Fri Mar 21 2003 07:31:31 MST
Re: Reset / Switch fullscreen/windowed
Fri Mar 21 2003 07:30:34 MST
Re: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Fri Mar 21 2003 07:25:41 MST
Re: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Fri Mar 21 2003 07:07:05 MST
Re: SetDisplayMode C# DX9
Fri Mar 21 2003 07:06:09 MST
Re: Q:SetRenderTarget() and Z buffer
Fri Mar 21 2003 07:04:22 MST
Re: Q:Create a depth surface
Fri Mar 21 2003 07:03:55 MST
Re: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 07:02:14 MST
Re: Encapsulating adapter enumeration?
Thu Mar 20 2003 16:52:44 MST
file search paths (was: Handling vertices dynamically)
Thu Mar 20 2003 14:05:52 MST
Re: Pixel/Vertex shaders and reference device
Thu Mar 20 2003 14:04:52 MST
Re: newbie vertex normal calculation for lighting question
Thu Mar 20 2003 14:02:52 MST
Re: Creating YUV surfaces
Thu Mar 20 2003 14:02:12 MST
Re: 2d in dx9
Thu Mar 20 2003 14:01:10 MST
Re: Animated meshes
Wed Mar 19 2003 17:32:02 MST
Re: Create quad that exactly covers viewport
Wed Mar 19 2003 15:06:07 MST
Re: newbie help please - colour lookups using 1D texture