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DateSubject
Mon Apr 28 2003 14:59:59 MDTRe: .x files and helper objects
Mon Apr 28 2003 14:54:30 MDTRe: Should Surface.LockRectange() be extremely slow?
Sat Apr 26 2003 12:00:59 MDTRe: Should Surface.LockRectange() be extremely slow?
Fri Apr 25 2003 14:46:33 MDTRe: Texture sampler question
Fri Apr 25 2003 12:43:10 MDTRe: Pixel shader error
Fri Apr 25 2003 12:35:50 MDTRe: Texture sampler question
Fri Apr 25 2003 12:34:35 MDTRe: Direct3D Surface.LockRectange
Fri Apr 25 2003 10:30:50 MDTRe: How to set up a point light?
Fri Apr 25 2003 10:29:41 MDTRe: Direct3D Surface.LockRectange
Thu Apr 24 2003 20:30:03 MDTRe: What is difference between using D3DXLoadSkinMeshFromXof and/or ConvertToBl
Thu Apr 24 2003 20:27:10 MDTRe: How to hide the normal window?
Thu Apr 24 2003 18:53:19 MDTRe: Why refer to texture coordinate index when automatically generating texcoor
Thu Apr 24 2003 17:31:30 MDTRe: Blending reflection into a scene
Thu Apr 24 2003 17:24:32 MDTRe: Picking VertexBuffers
Thu Apr 24 2003 17:23:41 MDTRe: Picking VertexBuffers
Thu Apr 24 2003 16:01:39 MDTRe: Blending reflection into a scene
Thu Apr 24 2003 12:05:50 MDTRe: Full-Scene Antialiasing
Thu Apr 24 2003 12:02:53 MDTRe: OK, I think I goofed :(
Wed Apr 23 2003 22:09:19 MDTRe: DX9.0 Depth biasing HELP
Wed Apr 23 2003 21:26:34 MDTRe: DX9.0 Depth biasing HELP
Wed Apr 23 2003 20:44:25 MDTRe: Full-Scene Antialiasing
Wed Apr 23 2003 20:13:54 MDTRe: drawing a dialog box in a texture
Wed Apr 23 2003 19:01:15 MDTRe: How to extract information from a Template Correctly using GetData Function
Wed Apr 23 2003 17:42:28 MDTRe: Different vertex/index buffers for different vertex components...
Wed Apr 23 2003 16:22:21 MDTRe: Picking VertexBuffers
Wed Apr 23 2003 14:30:34 MDTRe: Picking VertexBuffers
Wed Apr 23 2003 14:27:43 MDTRe: drawing a dialog box in a texture
Tue Apr 22 2003 17:38:37 MDTRe: D3DCREATE_MANAGED flag missing from headers
Tue Apr 22 2003 11:35:55 MDTRe: shader debugging in vs .net
Tue Apr 22 2003 10:53:34 MDTRe: trianglestrip, trianglefan
Tue Apr 22 2003 10:52:19 MDTRe: shader debugging in vs .net
Tue Apr 22 2003 10:50:55 MDTRe: Conversion on .3DS file to .X
Tue Apr 22 2003 10:49:14 MDTRe: drawing a dialog box in a texture
Tue Apr 22 2003 10:48:06 MDTRe: drawing a dialog box in a texture
Tue Apr 22 2003 10:47:34 MDTRe: Rendering .X meshes & custom vertices objects with lighting.
Mon Apr 21 2003 23:59:45 MDTRe: adding menu items to DX9 VB.Net AppWizard project?
Mon Apr 21 2003 15:34:59 MDTRe: losing precision in doubles after device created
Mon Apr 21 2003 15:33:18 MDTRe: How to role your own DrawSubSet?
Mon Apr 21 2003 15:32:12 MDTRe: Visual Studio 2003 and Managed DirectX
Mon Apr 21 2003 11:13:05 MDTRe: How to get DrawSubset to work in conjunction with shaders....
Mon Apr 21 2003 11:12:14 MDTRe: How to role your own DrawSubSet?
Mon Apr 21 2003 11:00:41 MDTRe: How to get DrawSubset to work in conjunction with shaders....
Mon Apr 21 2003 10:59:27 MDTRe: IsProcessorFeaturePresent
Mon Apr 21 2003 10:13:02 MDTRe: dds -> bmp in memory
Mon Apr 21 2003 10:09:44 MDTRe: Cannot use
Sun Apr 20 2003 21:54:19 MDTRe: Parsing a DirectX mesh file
Sun Apr 20 2003 15:56:48 MDTRe: Visual Studio 2003 and Managed DirectX
Sun Apr 20 2003 13:46:41 MDTRe: Visual Studio 2003 and Managed DirectX
Sat Apr 19 2003 20:07:56 MDTRe: Where's the Microsoft.DirectX dll
Sat Apr 19 2003 18:51:02 MDTRe: Where's the Microsoft.DirectX dll
Sat Apr 19 2003 17:08:08 MDTRe: D3DXGetImageInfoFromFile fails on JPEGs and GIFs?
Sat Apr 19 2003 16:29:38 MDTRe: Rendertargets and multisampling problem
Sat Apr 19 2003 11:52:35 MDTRe: Rendertargets and multisampling problem
Fri Apr 18 2003 22:30:37 MDTRe: Rendertargets and multisampling problem
Fri Apr 18 2003 20:51:22 MDTRe: Controlling Keyboard Entry
Fri Apr 18 2003 19:43:02 MDTRe: texture bit depth and frame rate
Fri Apr 18 2003 12:05:20 MDTRe: Windowed Direct3D and multiple monitors
Fri Apr 18 2003 11:57:34 MDTRe: alpha values with textures
Fri Apr 18 2003 11:56:32 MDTRe: alpha values with textures
Fri Apr 18 2003 11:52:50 MDTRe: [Help] about animation with moving camera
Thu Apr 17 2003 21:40:26 MDTRe: [Help] about animation with moving camera
Thu Apr 17 2003 17:47:34 MDTRe: alpha values with textures
Thu Apr 17 2003 15:59:11 MDTRe: 2D rendering using Direct3D - question
Thu Apr 17 2003 12:51:27 MDTRe: Multiple Animations
Wed Apr 16 2003 23:58:06 MDTRe: question
Wed Apr 16 2003 23:55:46 MDTRe: loading mesh with / without skinning
Wed Apr 16 2003 20:33:55 MDTRe: How To Add Direct3D to MFC?
Wed Apr 16 2003 20:31:10 MDTRe: 2D rendering using Direct3D - question
Wed Apr 16 2003 20:24:37 MDTRe: 2 objects rotating
Wed Apr 16 2003 20:18:22 MDTRe: Simple vertex shader Problem... I hope
Wed Apr 16 2003 20:15:15 MDTRe: SurfaceLoader
Wed Apr 16 2003 13:28:55 MDTRe: Converting UBYTE4 to D3DCOLOR
Wed Apr 16 2003 11:54:04 MDTRe: is it possible to step in and debug CG vertex/shader code?
Wed Apr 16 2003 11:53:34 MDTRe: using D3DXLine
Wed Apr 16 2003 11:51:38 MDTRe: Simple vertex shader Problem... I hope
Wed Apr 16 2003 11:49:48 MDTRe: loading mesh with / without skinning
Wed Apr 16 2003 11:45:38 MDTRe: strange clipping behaviour when writing oT0
Tue Apr 15 2003 17:53:58 MDTRe: Device Exception
Tue Apr 15 2003 16:11:38 MDTRe: Is it normal for lights to go through polygons?
Tue Apr 15 2003 15:42:35 MDTRe: Device Exception
Tue Apr 15 2003 15:40:32 MDTRe: Device Exception
Tue Apr 15 2003 14:32:10 MDTRe: INVALID_DEVICE ERROR while creating device
Tue Apr 15 2003 13:55:38 MDTRe: opengl wrapper
Tue Apr 15 2003 13:10:07 MDTRe: Hexagonal Grid [Newbie]
Tue Apr 15 2003 13:08:46 MDTRe: About the implementation of ID3DXBaseMesh::DrawSubset
Tue Apr 15 2003 13:00:46 MDTRe: Device Exception
Tue Apr 15 2003 12:14:43 MDTRe: How To Turn Off Mouse Cursor?
Tue Apr 15 2003 12:06:07 MDTRe: Device Exception
Tue Apr 15 2003 12:00:52 MDTRe: quick question - depth test
Tue Apr 15 2003 11:59:01 MDTRe: mipmaps creation with scaling
Tue Apr 15 2003 11:56:20 MDTRe: [Help] about animation with moving camera
Mon Apr 14 2003 22:59:55 MDTRe: effect: sampling textures
Mon Apr 14 2003 22:50:15 MDTRe: Performance of d3dx9d.dll.......
Mon Apr 14 2003 22:48:54 MDTRe: collision detection
Mon Apr 14 2003 22:03:43 MDTRe: effect: sampling textures
Mon Apr 14 2003 21:56:45 MDTRe: How To Turn Off Mouse Cursor?
Mon Apr 14 2003 19:00:19 MDTRe: effect: sampling textures
Mon Apr 14 2003 18:56:28 MDTRe: Has anyone definitively solved the managed DX missing reference problem?
Mon Apr 14 2003 17:10:26 MDTRe: How To Turn Off Mouse Cursor?
Mon Apr 14 2003 15:18:19 MDTRe: SetGammaRamp problem
Mon Apr 14 2003 15:16:38 MDTRe: DX9 D3DRS_DEPTHBIAS vs. DX8 D3DRS_ZBIAS