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DateSubject
Sat Mar 29 2003 11:12:15 MSTRe: C# project macro available
Fri Mar 28 2003 23:15:32 MSTVS.NET macro available
Fri Mar 28 2003 23:14:07 MSTC# project macro available
Fri Mar 28 2003 23:09:20 MSTRe: D3DXLoadMeshFromX
Fri Mar 28 2003 17:26:17 MSTRe: render environment map to texture
Fri Mar 28 2003 16:13:54 MSTRe: D3DXLoadMeshFromX
Fri Mar 28 2003 13:34:40 MSTRe: IGES Decoder
Fri Mar 28 2003 13:32:05 MSTRe: D3DXLoadMeshFromX
Fri Mar 28 2003 10:15:25 MSTRe: World to Screen...MVPs
Fri Mar 28 2003 10:12:26 MSTRe: D3DXLoadMeshFromX
Fri Mar 28 2003 10:10:58 MSTRe: X File Optimization
Thu Mar 27 2003 12:55:10 MSTRe: D3DX Matrix Stack
Thu Mar 27 2003 11:46:59 MSTRe: X File Optimization
Thu Mar 27 2003 11:45:38 MSTRe: Render Performance
Thu Mar 27 2003 11:45:02 MSTRe: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 11:20:53 MSTRe: DirectX 7 to DirectX 9 conversion
Thu Mar 27 2003 11:19:35 MSTRe: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 10:38:18 MSTRe: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 09:36:50 MSTRe: IDirect3DVolumeTexture9::LockBox sillyness
Thu Mar 27 2003 09:34:32 MSTRe: DirectX 7 to DirectX 9 conversion
Thu Mar 27 2003 09:29:39 MSTRe: Saving to an X File
Thu Mar 27 2003 09:25:55 MSTRe: D3DXSaveToMeshX
Thu Mar 27 2003 09:24:12 MSTRe: D3DX Matrix Stack
Thu Mar 27 2003 09:22:40 MSTRe: Create Direct3D with CoCreateInstance
Wed Mar 26 2003 20:01:42 MSTRe: Evaluating DirectX - questions for old pros
Wed Mar 26 2003 19:07:52 MSTRe: D3DX Matrix Stack
Wed Mar 26 2003 15:18:32 MSTRe: Memory leak in sample
Wed Mar 26 2003 14:12:04 MSTRe: Evaluating DirectX - questions for old pros
Wed Mar 26 2003 13:33:52 MSTRe: To Screen Coords
Wed Mar 26 2003 11:21:57 MSTRe: fog with ALPHA?
Wed Mar 26 2003 11:19:13 MSTRe: LockRect Fails
Wed Mar 26 2003 11:13:20 MSTRe: Create Direct3D with CoCreateInstance
Wed Mar 26 2003 11:10:19 MSTRe: D3DXSaveToMeshX
Wed Mar 26 2003 11:09:05 MSTRe: Possible bug in MDX
Tue Mar 25 2003 20:03:13 MSTRe: Saving to an X File
Tue Mar 25 2003 18:24:47 MSTRe: EPILOG: Re: I'm NOT in a Fog, but want to be...
Tue Mar 25 2003 18:22:30 MSTRe: Manual calculation from World coordinates to Pixels
Tue Mar 25 2003 12:51:24 MSTRe: Multihead All-Or-Nothing??? + Diatribe
Tue Mar 25 2003 10:27:18 MSTRe: D3DXSaveToMeshX
Tue Mar 25 2003 10:26:41 MSTRe: video memory leaks in 8.1
Tue Mar 25 2003 10:25:37 MSTRe: Show another window while in DirectX fullscreen mode?
Tue Mar 25 2003 10:24:33 MSTRe: newbie problem
Tue Mar 25 2003 10:22:36 MSTRe: D3DXSaveToMeshX
Tue Mar 25 2003 10:21:42 MSTRe: Alpha blending
Mon Mar 24 2003 22:46:22 MSTRe: First-chance exception?
Mon Mar 24 2003 22:44:34 MSTRe: DX9 Multihead feature sample
Mon Mar 24 2003 22:39:33 MSTRe: Alpha blending
Mon Mar 24 2003 18:00:44 MSTRe: Alpha blending
Mon Mar 24 2003 16:54:20 MSTRe: D3DXSaveSurfaceToFile problem with JPG and PNG
Mon Mar 24 2003 16:53:09 MSTRe: D3DXSaveSurfaceToFile problem with JPG and PNG
Mon Mar 24 2003 15:39:18 MSTRe: oddball texture formats
Mon Mar 24 2003 15:35:39 MSTRe: Forcing D3D Surfaces into System Mem
Mon Mar 24 2003 15:34:59 MSTRe: oddball texture formats
Mon Mar 24 2003 15:02:35 MSTRe: Simple animated .x files: How?
Mon Mar 24 2003 14:34:56 MSTRe: Alpha blending with ID3DXSprite
Mon Mar 24 2003 14:34:15 MSTRe: Simple animated .x files: How?
Mon Mar 24 2003 14:05:24 MSTRe: Alpha blending with ID3DXSprite
Mon Mar 24 2003 10:22:06 MSTRe: Is direct3d fully supported on multi-displays?
Mon Mar 24 2003 10:18:56 MSTRe: Animated meshes
Sun Mar 23 2003 22:07:00 MSTRe: IDirect3DDevice9::GetSwapChain Multihead Only???
Sun Mar 23 2003 20:09:17 MSTRe: Savage/IX graphics card doesn't work with DirectX9 graphics API.
Sun Mar 23 2003 08:59:22 MSTRe: IDirect3DDevice8::CopyRects
Sun Mar 23 2003 08:58:19 MSTRe: D3DXSaveMeshHierarchyToFile and ID3DXSaveUserData
Sun Mar 23 2003 08:56:58 MSTRe: Texture Locking in C#
Sat Mar 22 2003 20:21:46 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 20:18:43 MSTRe: question about DXCapsViewer.exe
Sat Mar 22 2003 18:38:01 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 18:36:36 MSTRe: Texture Locking in C#
Sat Mar 22 2003 16:31:14 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 16:06:57 MSTRe: Texture Locking in C#
Sat Mar 22 2003 12:54:59 MSTRe: Editing (converting) compressed/binary mesh (.x) Possible?
Sat Mar 22 2003 12:50:30 MSTRe: 0xc000005 -- Access Violation
Sat Mar 22 2003 12:47:13 MSTRe: Texture Locking in C#
Sat Mar 22 2003 10:14:38 MSTRe: Q:Create a depth surface
Fri Mar 21 2003 21:30:04 MSTRe: Managed Direct3D 9 : VertexBuffer's SetData method
Fri Mar 21 2003 21:28:56 MSTRe: Unproject - Transform.World
Fri Mar 21 2003 16:12:17 MSTRe: I'm NOT in a Fog, but want to be...
Fri Mar 21 2003 15:23:33 MSTRe: DirectX Setup In A Window
Fri Mar 21 2003 15:21:52 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 15:20:22 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 15:17:36 MSTRe: in ActiveX
Fri Mar 21 2003 12:15:30 MSTRe: I'm NOT in a Fog, but want to be...
Fri Mar 21 2003 12:13:04 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 12:10:25 MSTRe: Creating YUV surfaces
Fri Mar 21 2003 12:08:03 MSTRe: Animated meshes
Fri Mar 21 2003 07:31:31 MSTRe: Reset / Switch fullscreen/windowed
Fri Mar 21 2003 07:30:34 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Fri Mar 21 2003 07:25:41 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Fri Mar 21 2003 07:07:05 MSTRe: SetDisplayMode C# DX9
Fri Mar 21 2003 07:06:09 MSTRe: Q:SetRenderTarget() and Z buffer
Fri Mar 21 2003 07:04:22 MSTRe: Q:Create a depth surface
Fri Mar 21 2003 07:03:55 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 07:02:14 MSTRe: Encapsulating adapter enumeration?
Thu Mar 20 2003 16:52:44 MSTfile search paths (was: Handling vertices dynamically)
Thu Mar 20 2003 14:05:52 MSTRe: Pixel/Vertex shaders and reference device
Thu Mar 20 2003 14:04:52 MSTRe: newbie vertex normal calculation for lighting question
Thu Mar 20 2003 14:02:52 MSTRe: Creating YUV surfaces
Thu Mar 20 2003 14:02:12 MSTRe: 2d in dx9
Thu Mar 20 2003 14:01:10 MSTRe: Animated meshes
Wed Mar 19 2003 17:32:02 MSTRe: Create quad that exactly covers viewport
Wed Mar 19 2003 15:06:07 MSTRe: newbie help please - colour lookups using 1D texture