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DateSubject
Mon Apr 14 2003 15:16:38 MDTRe: DX9 D3DRS_DEPTHBIAS vs. DX8 D3DRS_ZBIAS
Mon Apr 14 2003 15:13:31 MDTRe: Device Exception
Mon Apr 14 2003 14:00:32 MDTRe: DX9 D3DRS_DEPTHBIAS vs. DX8 D3DRS_ZBIAS
Mon Apr 14 2003 13:56:15 MDTRe: strange clipping behaviour when writing oT0
Mon Apr 14 2003 12:58:51 MDTRe: Noob - D3D9/VB.NET - Unit of measure
Mon Apr 14 2003 12:53:41 MDTRe: strange clipping behaviour when writing oT0
Mon Apr 14 2003 12:48:57 MDTRe: Effect::SetVector - can I upload to a float3
Mon Apr 14 2003 12:47:16 MDTRe: Device Exception
Mon Apr 14 2003 11:31:56 MDTRe: Device Exception
Mon Apr 14 2003 11:21:55 MDTRe: D3DXMatrixRotationYawPitchRoll and D3DXQuaternionRotationYawPitchRoll
Mon Apr 14 2003 10:00:19 MDTRe: strange clipping behaviour when writing oT0
Mon Apr 14 2003 09:56:52 MDTRe: Performance of d3dx9d.dll.......
Mon Apr 14 2003 09:55:00 MDTRe: newbie - D3DXMatrixRotationYawPitchRoll
Mon Apr 14 2003 09:49:08 MDTRe: D3DXMatrixRotationYawPitchRoll and D3DXQuaternionRotationYawPitchRoll
Mon Apr 14 2003 09:45:44 MDTRe: Creating a dynamic texture
Mon Apr 14 2003 09:37:57 MDTRe: collision detection
Mon Apr 14 2003 09:36:38 MDTRe: SetGammaRamp problem
Mon Apr 14 2003 09:33:38 MDTRe: Device Exception
Sun Apr 13 2003 15:43:58 MDTRe: Effect::SetVector - can I upload to a float3
Sun Apr 13 2003 13:56:12 MDTRe: card's dependent function?
Sun Apr 13 2003 13:54:28 MDTRe: skinning method
Sun Apr 13 2003 13:51:59 MDTRe: lighting strided vertices
Sun Apr 13 2003 13:50:42 MDTRe: problem with D3DXWeldVertices
Sun Apr 13 2003 13:49:35 MDTRe: SetGammaRamp problem
Sun Apr 13 2003 13:46:14 MDTRe: D3DXHANDLE and vertex shaders
Sun Apr 13 2003 11:17:00 MDTRe: question about DXCapsViewer.exe
Sat Apr 12 2003 20:07:29 MDTRe: zbuffer not working...
Sat Apr 12 2003 14:12:10 MDTRe: newbie - rotation matarix question
Sat Apr 12 2003 11:01:19 MDTRe: newbie - rotation matarix question
Sat Apr 12 2003 10:59:48 MDTRe: Disabling Direct3D warnings
Sat Apr 12 2003 10:58:42 MDTRe: World to Screen...MVPs
Sat Apr 12 2003 10:56:01 MDTRe: D3DFont Vs. D3DXFont
Fri Apr 11 2003 14:18:13 MDTRe: Tweenfactor in DX 8.1
Fri Apr 11 2003 14:16:40 MDTRe: Another great error message :- (
Fri Apr 11 2003 12:20:09 MDTRe: Noob question about SetStreamSource
Fri Apr 11 2003 12:11:30 MDTRe: Another great error message :- (
Fri Apr 11 2003 08:14:09 MDTRe: Tweenfactor in DX 8.1
Fri Apr 11 2003 08:13:20 MDTRe: Distributing DirectX Dlls
Fri Apr 11 2003 08:11:43 MDTRe: How to display a dialog box in a Game which is using direct x.
Fri Apr 11 2003 08:07:22 MDTRe: Newbie question
Thu Apr 10 2003 18:11:53 MDTRe: How to display a dialog box in a Game which is using direct x.
Thu Apr 10 2003 18:10:31 MDTRe: How to link an FVF to a vertex shader
Thu Apr 10 2003 18:05:01 MDTRe: Alpha Channel question
Thu Apr 10 2003 13:02:50 MDTRe: Q:IDirect3DDevice9::SetRenderState
Thu Apr 10 2003 13:01:38 MDTRe: lights and vertex shader
Thu Apr 10 2003 13:00:16 MDTRe: How to link an FVF to a vertex shader
Thu Apr 10 2003 12:24:43 MDTRe: Alpha Channel question
Thu Apr 10 2003 12:21:03 MDTRe: Directx 8.1 and 9 integration?
Thu Apr 10 2003 12:19:43 MDTRe: Comments about Microsoft Documentations and the people here
Thu Apr 10 2003 12:00:34 MDTRe: Vertex shader and normals
Thu Apr 10 2003 11:56:25 MDTRe: Mesh Viewer
Thu Apr 10 2003 11:48:10 MDTRe: Newbie question
Wed Apr 9 2003 20:19:39 MDTRe: Does HLSL exist in managed DX8
Wed Apr 9 2003 18:29:14 MDTRe: Mesh Viewer
Wed Apr 9 2003 18:19:42 MDTRe: D3DXHANDLE and vertex shaders
Wed Apr 9 2003 17:34:30 MDTRe: Newbie question
Wed Apr 9 2003 17:32:55 MDTRe: Culling back faces
Wed Apr 9 2003 17:31:09 MDTRe: setting up a Microsoft.DirectX reference
Tue Apr 8 2003 23:57:49 MDTRe: Mesh Viewer
Tue Apr 8 2003 23:57:00 MDTRe: Mesh Viewer
Tue Apr 8 2003 15:59:06 MDTRe: Newbie: 98 to 2000
Tue Apr 8 2003 14:33:31 MDTRe: DX8 to DX9 conversion problem (rendertarget)
Tue Apr 8 2003 14:31:07 MDTRe: D3DXHANDLE and vertex shaders
Mon Apr 7 2003 21:18:37 MDTRe: D3DXHANDLE and vertex shaders
Mon Apr 7 2003 15:39:10 MDTRe: which value is used for alphablending?
Mon Apr 7 2003 13:25:44 MDTRe: Debug Vertex Shaders
Mon Apr 7 2003 13:22:19 MDTRe: ConvertToIndexedBlendedMesh
Mon Apr 7 2003 11:48:25 MDTRe: Trouble with fog...
Mon Apr 7 2003 11:47:47 MDTRe: Debug Vertex Shaders
Mon Apr 7 2003 11:19:57 MDTRe: disable textures?
Mon Apr 7 2003 11:18:18 MDTRe: Debug Vertex Shaders
Mon Apr 7 2003 10:51:26 MDTRe: screen coords, world coords, orthographic
Mon Apr 7 2003 10:47:19 MDTRe: ConvertToIndexedBlendedMesh
Sun Apr 6 2003 19:12:56 MDTRe: spherical environment mapping
Sun Apr 6 2003 19:12:22 MDTRe: Problem with REF-device
Sun Apr 6 2003 19:11:20 MDTRe: How to Project Reflection Map in Direct3D9
Sun Apr 6 2003 10:12:01 MDTRe: ID3DXBaseMesh::GetAttributeTable assistance
Sun Apr 6 2003 10:10:42 MDTRe: CopyRects
Sun Apr 6 2003 10:09:42 MDTRe: [HELP] color in FVF and color in Material??
Sat Apr 5 2003 20:17:41 MSTRe: [HELP] color in FVF and color in Material??
Sat Apr 5 2003 11:59:37 MSTRe: Looking for docs on 16 bit float used in DX9
Sat Apr 5 2003 11:57:07 MSTRe: Couldn't set texture for the mesh
Sat Apr 5 2003 11:55:34 MSTRe: Maths behind D3DXVec3Project( )
Sat Apr 5 2003 11:54:50 MSTRe: Looking for docs on 16 bit float used in DX9
Sat Apr 5 2003 11:52:39 MSTRe: Blit
Fri Apr 4 2003 22:15:58 MSTRe: System lockup/reboot - what happened?
Fri Apr 4 2003 19:01:02 MSTRe: Maths behind D3DXVec3Project( )
Fri Apr 4 2003 19:00:16 MSTRe: Assigning an effect to a mesh
Fri Apr 4 2003 11:36:43 MSTRe: Looking for docs on 16 bit float used in DX9
Fri Apr 4 2003 11:32:34 MSTRe: copying buffer contents
Thu Apr 3 2003 15:33:29 MSTRe: Filling Vertex and Index buffers from .X file templates
Thu Apr 3 2003 12:50:12 MSTRe: Filling Vertex and Index buffers from .X file templates
Thu Apr 3 2003 09:39:35 MSTRe: lines
Thu Apr 3 2003 09:39:18 MSTRe: device manipulation
Thu Apr 3 2003 09:36:39 MSTRe: Blit
Thu Apr 3 2003 09:36:01 MSTRe: AnimationController in DirectX 8.1
Thu Apr 3 2003 09:35:31 MSTRe: Texture opacity
Wed Apr 2 2003 20:48:53 MSTRe: Filling Vertex and Index buffers from .X file templates
Wed Apr 2 2003 17:10:45 MSTRe: Filling Vertex and Index buffers from .X file templates
Wed Apr 2 2003 14:57:06 MSTRe: untransformed vertices and tansparency: mysterious?
Wed Apr 2 2003 14:35:55 MSTRe: untransformed vertices and tansparency: mysterious?