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Page 42
Date
Subject
Sat Mar 8 2003 14:29:14 MST
Re: tu,tv problem
Fri Mar 7 2003 16:34:04 MST
Re: Manipulating stencil buffer
Fri Mar 7 2003 16:32:21 MST
Re: tu,tv problem
Fri Mar 7 2003 14:36:08 MST
Re: tu,tv problem
Fri Mar 7 2003 14:35:20 MST
Re: Manipulating stencil buffer
Fri Mar 7 2003 13:06:01 MST
Re: tu,tv problem
Fri Mar 7 2003 13:04:38 MST
Re: Manipulating stencil buffer
Fri Mar 7 2003 11:15:22 MST
Re: tu,tv problem
Fri Mar 7 2003 10:43:34 MST
Re: using the iFont interface
Fri Mar 7 2003 10:42:32 MST
Re: Manipulating stencil buffer
Fri Mar 7 2003 10:40:28 MST
Re: alpha + skin
Fri Mar 7 2003 10:38:56 MST
Re: tu,tv problem
Fri Mar 7 2003 10:37:33 MST
Re: DirectDraw or Direct3D
Thu Mar 6 2003 20:21:32 MST
Re: how to get HDC
Thu Mar 6 2003 18:58:21 MST
Re: tu,tv problem
Thu Mar 6 2003 11:31:02 MST
Re: Format of the View and Projection matrices
Thu Mar 6 2003 11:30:23 MST
Re: D3DX 9 Documentation (lack of)
Thu Mar 6 2003 10:36:17 MST
Re: D3DX 9 Documentation (lack of)
Wed Mar 5 2003 22:29:36 MST
Re: How "different" is DirectX 9 from 8?
Wed Mar 5 2003 18:50:18 MST
Re: Windowed working with DirectDraw
Wed Mar 5 2003 16:28:23 MST
Re: DirectDraw or Direct3D
Wed Mar 5 2003 13:59:46 MST
Re: Any way to use both DD and D3D in C# with DX9 ?
Wed Mar 5 2003 12:07:11 MST
Re: DirectDraw or Direct3D
Wed Mar 5 2003 09:26:05 MST
Re: Steel ball
Wed Mar 5 2003 09:17:13 MST
Re: surface pixels
Wed Mar 5 2003 09:08:10 MST
Re: Begin/EndScene
Tue Mar 4 2003 23:36:41 MST
Re: Mesh transparency problem
Tue Mar 4 2003 22:40:31 MST
Re: DirectDraw or Direct3D
Tue Mar 4 2003 21:53:24 MST
Re: Mesh transparency problem
Tue Mar 4 2003 15:46:51 MST
Re: Begin/EndScene
Tue Mar 4 2003 12:18:42 MST
Re: 'per face' lighting
Tue Mar 4 2003 10:17:23 MST
Re: 'per face' lighting
Tue Mar 4 2003 09:44:47 MST
Re: Math knowledge for shaders
Tue Mar 4 2003 09:43:52 MST
Re: HAL
Tue Mar 4 2003 09:41:56 MST
Re: DX9 compatibility
Tue Mar 4 2003 09:41:09 MST
Re: 'per face' lighting
Mon Mar 3 2003 20:35:48 MST
Comprehensive list of Direct3D changes for DX9
Mon Mar 3 2003 13:31:16 MST
Re: DX9 compatibility
Mon Mar 3 2003 13:29:54 MST
Re: Mouse and Direct3D8
Mon Mar 3 2003 13:28:22 MST
Re: 'per face' lighting
Sun Mar 2 2003 21:04:28 MST
Re: Geometry won't render after resizing window
Sun Mar 2 2003 17:31:39 MST
Re: Problems with texturing
Sun Mar 2 2003 15:23:11 MST
Re: 'per face' lighting
Sun Mar 2 2003 15:22:15 MST
Re: Problems with texturing
Sun Mar 2 2003 15:03:55 MST
Re: Problem with Progressive Meshes and Single Strips on Radeon boards
Sun Mar 2 2003 15:01:38 MST
Re: D3DTA_TEMP persistance?
Sun Mar 2 2003 10:22:30 MST
Re: Blendmodes
Sat Mar 1 2003 23:18:02 MST
Re: Newbie needs help (long post)
Sat Mar 1 2003 23:16:21 MST
Re: Newbie needs help (long post)
Sat Mar 1 2003 22:22:54 MST
Re: Newbie needs help (long post)
Sat Mar 1 2003 21:17:06 MST
Re: Speed problem
Sat Mar 1 2003 21:15:59 MST
Re: IndexBuffer confusion
Sat Mar 1 2003 19:35:14 MST
Re: RHW Texture Rendering
Sat Mar 1 2003 19:34:04 MST
Re: matrix operation
Sat Mar 1 2003 19:33:01 MST
Re: index buffer not rendering the triangle ( no clipping and culling)
Sat Mar 1 2003 19:30:54 MST
Re: fast memory transfer
Sat Mar 1 2003 17:38:22 MST
Re: 'per face' lighting
Sat Mar 1 2003 17:36:58 MST
Re: Last pixel draw
Sat Mar 1 03:43:14 MST 2003
Re: Mesh with line data
Fri Feb 28 2003 19:06:30 MST
Re: Geometry won't render after resizing window
Fri Feb 28 2003 16:35:34 MST
Re: Force 2-sides rendering
Fri Feb 28 2003 16:21:47 MST
Re: IDE crashes on DrawIndexedPrimitives call
Fri Feb 28 2003 14:57:55 MST
Re: Shader Debugging
Fri Feb 28 2003 14:57:13 MST
Re: REFRAST
Fri Feb 28 2003 14:31:02 MST
Re: Mouse and Direct3D8
Fri Feb 28 2003 14:30:36 MST
Re: Last pixel draw
Fri Feb 28 2003 14:28:54 MST
Re: Direct3D8: (INFO) :MemFini! what mean whit taht???
Fri Feb 28 2003 12:41:13 MST
Re: Force 2-sides rendering
Fri Feb 28 2003 10:15:33 MST
Re: local processing
Fri Feb 28 2003 10:12:09 MST
Re: Cameras. Following a path.
Fri Feb 28 2003 10:10:09 MST
Re: fixed graphic pipeline and shaders
Fri Feb 28 2003 10:04:59 MST
Re: Force 2-sides rendering
Thu Feb 27 2003 16:14:57 MST
Re: fixed graphic pipeline and shaders
Thu Feb 27 2003 14:03:37 MST
Re: fixed graphic pipeline and shaders
Thu Feb 27 2003 14:02:25 MST
Re: Force 2-sides rendering
Thu Feb 27 2003 13:50:50 MST
Re: Fog and Color Bands
Thu Feb 27 2003 12:11:41 MST
Re: Camera, C# DX9
Thu Feb 27 2003 10:36:28 MST
Re: CoInitializeEx Undeclared Identifier
Wed Feb 26 2003 15:18:29 MST
Re: Geometry won't render after resizing window
Wed Feb 26 2003 15:14:08 MST
Re: DirectX Texture Tool will not load
Wed Feb 26 2003 13:46:48 MST
Re: Volumetric Lights
Wed Feb 26 2003 13:28:01 MST
Re: Resource leak in Mesh.TextFromFont?
Wed Feb 26 2003 13:12:53 MST
Re: DirectX Texture Tool will not load
Wed Feb 26 2003 11:39:46 MST
Re: Volumetric Lights
Wed Feb 26 2003 11:38:54 MST
Re: textures <-> power of two
Wed Feb 26 2003 11:36:14 MST
Re: Rotating individual point sprites
Wed Feb 26 2003 11:34:03 MST
Re: parallel projection
Wed Feb 26 2003 11:33:12 MST
Re: How to texture a mesh created by D3DXCreateCylinder?
Wed Feb 26 2003 11:31:52 MST
Re: Drawing text in a texture surface
Wed Feb 26 2003 11:30:51 MST
Re: Display a bitmap DX9 c#
Wed Feb 26 2003 11:30:35 MST
Re: DirectX 9 Mesh.TextFromFont memory leak/crash
Tue Feb 25 2003 22:53:05 MST
Re: How to get Bitmap off the rendered Direct3D objects
Tue Feb 25 2003 19:02:51 MST
Re: .x files for 3D simulation, format of choice ?
Tue Feb 25 2003 16:38:34 MST
Re: CAD style 3D text
Tue Feb 25 2003 14:14:01 MST
Re: equivalent D3DLOCKED_RECT LockedRect in c#
Tue Feb 25 2003 12:44:11 MST
Re: equivalent D3DLOCKED_RECT LockedRect in c#
Tue Feb 25 2003 09:09:02 MST
Re: equivalent D3DLOCKED_RECT LockedRect in c#
Tue Feb 25 2003 09:01:22 MST
Re: How to get Bitmap off the rendered Direct3D objects
Mon Feb 24 2003 14:53:43 MST
Re: X File Bounding Sphere Radius
Mon Feb 24 2003 09:05:04 MST
Re: Using SDK calls GetFrontBufferData
Mon Feb 24 2003 09:03:14 MST
Re: hardware vertex processing