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Page 42
Date
Subject
Wed Apr 2 2003 14:35:55 MST
Re: untransformed vertices and tansparency: mysterious?
Wed Apr 2 2003 14:10:11 MST
Re: untransformed vertices and tansparency: mysterious?
Wed Apr 2 2003 14:08:21 MST
Re: How to I clip display in DirectX ATL ActiveX control
Wed Apr 2 2003 12:03:59 MST
Re: paar infos...
Tue Apr 1 2003 19:12:05 MST
Re: Enabling dual monitor disables HAL on primary card!
Tue Apr 1 2003 19:10:16 MST
Re: Differences between Debug build and Release build of Direct3D8.
Tue Apr 1 2003 15:32:01 MST
Re: Differences between Debug build and Release build of Direct3D8.
Tue Apr 1 2003 14:33:26 MST
Re: Differences between Debug build and Release build of Direct3D8.
Tue Apr 1 2003 10:02:32 MST
Re: What adds a reference to a device?
Mon Mar 31 2003 22:42:13 MST
Re: Does HLSL exist in managed DX9
Mon Mar 31 2003 13:40:33 MST
Re: How can I get IDirectDraw in D3D???
Mon Mar 31 2003 09:34:54 MST
Re: Debug version of DX8.1 with windows Xp Home Ed
Mon Mar 31 2003 09:32:57 MST
Re: D3D9 Vertex shader example Q
Mon Mar 31 2003 09:31:52 MST
Re: Can't install directx debug version with windows XP home?
Mon Mar 31 2003 09:28:45 MST
Re: DirextX 9/DirectX.NET and MS Visual C++.NET - Managed C++
Sun Mar 30 2003 17:39:54 MST
Re: ATI Cheats on Vsync!!!!!!!!
Sun Mar 30 2003 17:34:10 MST
Re: compute eye point from view matrix
Sun Mar 30 2003 08:43:54 MST
Re: Surface problem
Sun Mar 30 2003 08:40:40 MST
Re: Direct3D9: (INFO) :Cannot invert world-view matrix, assuming identity
Sun Mar 30 2003 08:39:57 MST
Re: compute eye point from view matrix
Sat Mar 29 2003 21:02:22 MST
Re: Restriction on amount of vertices to be rendered?
Sat Mar 29 2003 16:31:58 MST
Re: DirextX 9/DirectX.NET and MS Visual C++.NET - Managed C++
Sat Mar 29 2003 16:28:30 MST
Re: DirextX 9/DirectX.NET and MS Visual C++.NET - Managed C++
Sat Mar 29 2003 11:25:12 MST
Re: when to use D3DPOOL_MANAGED?
Sat Mar 29 2003 11:24:13 MST
Re: Reset() returning D3DERR_OUTOFVIDEOMEMORY
Sat Mar 29 2003 11:22:38 MST
Re: how to use D3DFVF_DIFFUSE together with D3DFVF_TEX1
Sat Mar 29 2003 11:18:12 MST
Re: compute eye point from view matrix
Sat Mar 29 2003 11:17:01 MST
Re: can I keep 8.1 when installing 9?
Sat Mar 29 2003 11:12:15 MST
Re: C# project macro available
Fri Mar 28 2003 23:15:32 MST
VS.NET macro available
Fri Mar 28 2003 23:14:07 MST
C# project macro available
Fri Mar 28 2003 23:09:20 MST
Re: D3DXLoadMeshFromX
Fri Mar 28 2003 17:26:17 MST
Re: render environment map to texture
Fri Mar 28 2003 16:13:54 MST
Re: D3DXLoadMeshFromX
Fri Mar 28 2003 13:34:40 MST
Re: IGES Decoder
Fri Mar 28 2003 13:32:05 MST
Re: D3DXLoadMeshFromX
Fri Mar 28 2003 10:15:25 MST
Re: World to Screen...MVPs
Fri Mar 28 2003 10:12:26 MST
Re: D3DXLoadMeshFromX
Fri Mar 28 2003 10:10:58 MST
Re: X File Optimization
Thu Mar 27 2003 12:55:10 MST
Re: D3DX Matrix Stack
Thu Mar 27 2003 11:46:59 MST
Re: X File Optimization
Thu Mar 27 2003 11:45:38 MST
Re: Render Performance
Thu Mar 27 2003 11:45:02 MST
Re: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 11:20:53 MST
Re: DirectX 7 to DirectX 9 conversion
Thu Mar 27 2003 11:19:35 MST
Re: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 10:38:18 MST
Re: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 09:36:50 MST
Re: IDirect3DVolumeTexture9::LockBox sillyness
Thu Mar 27 2003 09:34:32 MST
Re: DirectX 7 to DirectX 9 conversion
Thu Mar 27 2003 09:29:39 MST
Re: Saving to an X File
Thu Mar 27 2003 09:25:55 MST
Re: D3DXSaveToMeshX
Thu Mar 27 2003 09:24:12 MST
Re: D3DX Matrix Stack
Thu Mar 27 2003 09:22:40 MST
Re: Create Direct3D with CoCreateInstance
Wed Mar 26 2003 20:01:42 MST
Re: Evaluating DirectX - questions for old pros
Wed Mar 26 2003 19:07:52 MST
Re: D3DX Matrix Stack
Wed Mar 26 2003 15:18:32 MST
Re: Memory leak in sample
Wed Mar 26 2003 14:12:04 MST
Re: Evaluating DirectX - questions for old pros
Wed Mar 26 2003 13:33:52 MST
Re: To Screen Coords
Wed Mar 26 2003 11:21:57 MST
Re: fog with ALPHA?
Wed Mar 26 2003 11:19:13 MST
Re: LockRect Fails
Wed Mar 26 2003 11:13:20 MST
Re: Create Direct3D with CoCreateInstance
Wed Mar 26 2003 11:10:19 MST
Re: D3DXSaveToMeshX
Wed Mar 26 2003 11:09:05 MST
Re: Possible bug in MDX
Tue Mar 25 2003 20:03:13 MST
Re: Saving to an X File
Tue Mar 25 2003 18:24:47 MST
Re: EPILOG: Re: I'm NOT in a Fog, but want to be...
Tue Mar 25 2003 18:22:30 MST
Re: Manual calculation from World coordinates to Pixels
Tue Mar 25 2003 12:51:24 MST
Re: Multihead All-Or-Nothing??? + Diatribe
Tue Mar 25 2003 10:27:18 MST
Re: D3DXSaveToMeshX
Tue Mar 25 2003 10:26:41 MST
Re: video memory leaks in 8.1
Tue Mar 25 2003 10:25:37 MST
Re: Show another window while in DirectX fullscreen mode?
Tue Mar 25 2003 10:24:33 MST
Re: newbie problem
Tue Mar 25 2003 10:22:36 MST
Re: D3DXSaveToMeshX
Tue Mar 25 2003 10:21:42 MST
Re: Alpha blending
Mon Mar 24 2003 22:46:22 MST
Re: First-chance exception?
Mon Mar 24 2003 22:44:34 MST
Re: DX9 Multihead feature sample
Mon Mar 24 2003 22:39:33 MST
Re: Alpha blending
Mon Mar 24 2003 18:00:44 MST
Re: Alpha blending
Mon Mar 24 2003 16:54:20 MST
Re: D3DXSaveSurfaceToFile problem with JPG and PNG
Mon Mar 24 2003 16:53:09 MST
Re: D3DXSaveSurfaceToFile problem with JPG and PNG
Mon Mar 24 2003 15:39:18 MST
Re: oddball texture formats
Mon Mar 24 2003 15:35:39 MST
Re: Forcing D3D Surfaces into System Mem
Mon Mar 24 2003 15:34:59 MST
Re: oddball texture formats
Mon Mar 24 2003 15:02:35 MST
Re: Simple animated .x files: How?
Mon Mar 24 2003 14:34:56 MST
Re: Alpha blending with ID3DXSprite
Mon Mar 24 2003 14:34:15 MST
Re: Simple animated .x files: How?
Mon Mar 24 2003 14:05:24 MST
Re: Alpha blending with ID3DXSprite
Mon Mar 24 2003 10:22:06 MST
Re: Is direct3d fully supported on multi-displays?
Mon Mar 24 2003 10:18:56 MST
Re: Animated meshes
Sun Mar 23 2003 22:07:00 MST
Re: IDirect3DDevice9::GetSwapChain Multihead Only???
Sun Mar 23 2003 20:09:17 MST
Re: Savage/IX graphics card doesn't work with DirectX9 graphics API.
Sun Mar 23 2003 08:59:22 MST
Re: IDirect3DDevice8::CopyRects
Sun Mar 23 2003 08:58:19 MST
Re: D3DXSaveMeshHierarchyToFile and ID3DXSaveUserData
Sun Mar 23 2003 08:56:58 MST
Re: Texture Locking in C#
Sat Mar 22 2003 20:21:46 MST
Re: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 20:18:43 MST
Re: question about DXCapsViewer.exe
Sat Mar 22 2003 18:38:01 MST
Re: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 18:36:36 MST
Re: Texture Locking in C#
Sat Mar 22 2003 16:31:14 MST
Re: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 16:06:57 MST
Re: Texture Locking in C#
Sat Mar 22 2003 12:54:59 MST
Re: Editing (converting) compressed/binary mesh (.x) Possible?
Sat Mar 22 2003 12:50:30 MST
Re: 0xc000005 -- Access Violation
Sat Mar 22 2003 12:47:13 MST
Re: Texture Locking in C#