[ Home | Direct3D Book | Direct3D Usenet Posts ]

Page 43

DateSubject
Sat Mar 22 2003 12:47:13 MSTRe: Texture Locking in C#
Sat Mar 22 2003 10:14:38 MSTRe: Q:Create a depth surface
Fri Mar 21 2003 21:30:04 MSTRe: Managed Direct3D 9 : VertexBuffer's SetData method
Fri Mar 21 2003 21:28:56 MSTRe: Unproject - Transform.World
Fri Mar 21 2003 16:12:17 MSTRe: I'm NOT in a Fog, but want to be...
Fri Mar 21 2003 15:23:33 MSTRe: DirectX Setup In A Window
Fri Mar 21 2003 15:21:52 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 15:20:22 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 15:17:36 MSTRe: in ActiveX
Fri Mar 21 2003 12:15:30 MSTRe: I'm NOT in a Fog, but want to be...
Fri Mar 21 2003 12:13:04 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 12:10:25 MSTRe: Creating YUV surfaces
Fri Mar 21 2003 12:08:03 MSTRe: Animated meshes
Fri Mar 21 2003 07:31:31 MSTRe: Reset / Switch fullscreen/windowed
Fri Mar 21 2003 07:30:34 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Fri Mar 21 2003 07:25:41 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Fri Mar 21 2003 07:07:05 MSTRe: SetDisplayMode C# DX9
Fri Mar 21 2003 07:06:09 MSTRe: Q:SetRenderTarget() and Z buffer
Fri Mar 21 2003 07:04:22 MSTRe: Q:Create a depth surface
Fri Mar 21 2003 07:03:55 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 07:02:14 MSTRe: Encapsulating adapter enumeration?
Thu Mar 20 2003 16:52:44 MSTfile search paths (was: Handling vertices dynamically)
Thu Mar 20 2003 14:05:52 MSTRe: Pixel/Vertex shaders and reference device
Thu Mar 20 2003 14:04:52 MSTRe: newbie vertex normal calculation for lighting question
Thu Mar 20 2003 14:02:52 MSTRe: Creating YUV surfaces
Thu Mar 20 2003 14:02:12 MSTRe: 2d in dx9
Thu Mar 20 2003 14:01:10 MSTRe: Animated meshes
Wed Mar 19 2003 17:32:02 MSTRe: Create quad that exactly covers viewport
Wed Mar 19 2003 15:06:07 MSTRe: newbie help please - colour lookups using 1D texture
Wed Mar 19 2003 13:04:19 MSTRe: Right-handed coordinate system TO left-handed coordinate system
Wed Mar 19 2003 12:23:04 MSTRe: Right-handed coordinate system TO left-handed coordinate system
Wed Mar 19 2003 11:31:17 MSTRe: Pixel/Vertex shaders and reference device
Wed Mar 19 2003 08:14:31 MSTRe: ApplyStateBlock performance...
Wed Mar 19 2003 08:13:35 MSTRe: vshader question
Wed Mar 19 2003 08:12:23 MSTRe: Controls in fullscreen mode?
Wed Mar 19 2003 08:11:42 MSTRe: Anybody running a DirectX window from a modal dialog box?
Tue Mar 18 2003 17:32:56 MSTRe: Saving/Loading Pmeshes in managed DX9.
Tue Mar 18 2003 17:06:53 MSTRe: how to take a screenshot?
Tue Mar 18 2003 17:05:58 MSTRe: DRIVER_MANAGEMENT
Tue Mar 18 2003 17:00:08 MSTRe: Animation, Animationset and frames
Tue Mar 18 2003 16:59:03 MSTRe: Animation, Animationset and frames
Tue Mar 18 2003 16:57:22 MSTRe: Animation tutorial
Tue Mar 18 2003 16:55:20 MSTRe: DirectX9 + ID3DXFont + SetStreamSource
Mon Mar 17 2003 13:15:15 MSTRe: how to take a screenshot?
Mon Mar 17 2003 13:14:24 MSTRe: Create Texture from mem
Mon Mar 17 2003 11:33:54 MSTRe: why the second monitor is so slow
Mon Mar 17 2003 11:31:33 MSTRe: Create Texture from mem
Mon Mar 17 2003 09:40:56 MSTRe: maths under ttf_projected
Mon Mar 17 2003 09:38:59 MSTRe: Textures in dx8.1b show up dark?
Mon Mar 17 2003 09:37:00 MSTRe: why the second monitor is so slow
Mon Mar 17 2003 08:38:18 MSTRe: how to take a screenshot?
Mon Mar 17 2003 08:36:52 MSTRe: Create Texture from mem
Mon Mar 17 2003 08:34:21 MSTRe: VertexBuffers & Custom Vertex Formats
Sun Mar 16 2003 20:29:21 MSTRe: Hardware Displacement Mapping?!
Sun Mar 16 2003 18:01:06 MSTRe: Value does not fall within the expected range.
Sun Mar 16 2003 18:00:27 MSTRe: Stairstepping primitive edges when view is resized
Sun Mar 16 2003 12:25:05 MSTRe: Get the inverse in ps1.3
Sun Mar 16 2003 12:21:12 MSTRe: Mouse cursor in Direct3D
Sun Mar 16 2003 10:00:09 MSTRe: infinite projection matrix - directx
Sun Mar 16 2003 09:58:45 MSTRe: Switching Textures
Sat Mar 15 2003 20:30:15 MSTRe: Stairstepping primitive edges when view is resized
Sat Mar 15 2003 11:34:00 MSTRe: Get the inverse in ps1.3
Sat Mar 15 2003 11:33:08 MSTRe: program refuses to close
Sat Mar 15 2003 11:32:01 MSTRe: Switching Textures
Fri Mar 14 2003 17:49:50 MSTRe: ATI, DirectX 9.0, or C#...which is the problem?
Fri Mar 14 2003 15:46:59 MSTRe: why the second monitor is so slow
Fri Mar 14 2003 15:45:57 MSTRe: ATI, DirectX 9.0, or C#...which is the problem?
Fri Mar 14 2003 14:10:59 MSTRe: Error in Document of DirectX?
Fri Mar 14 2003 13:26:20 MSTRe: DX9 and Voodoo3 2000 AGP
Fri Mar 14 2003 12:42:22 MSTRe: Error in Document of DirectX?
Fri Mar 14 2003 11:52:03 MSTRe: 2 questions
Fri Mar 14 2003 11:47:58 MSTRe: DX9 and Voodoo3 2000 AGP
Fri Mar 14 2003 10:45:31 MSTRe: are there any mysterious tricks in D3D mesh demos??
Fri Mar 14 2003 10:42:32 MSTRe: DX9 and Voodoo3 2000 AGP
Fri Mar 14 2003 10:41:32 MSTRe: ATI, DirectX 9.0, or C#...which is the problem?
Fri Mar 14 2003 08:41:52 MSTRe: rotating a direct draw surface ?
Fri Mar 14 2003 08:41:06 MSTRe: Managed Directx & CustomVertex?
Fri Mar 14 2003 08:39:48 MSTRe: are there any mysterious tricks in D3D mesh demos??
Fri Mar 14 2003 08:37:05 MSTRe: ATI, DirectX 9.0, or C#...which is the problem?
Thu Mar 13 2003 21:44:36 MSTRe: flat shading
Thu Mar 13 2003 21:41:40 MSTRe: ATI, DirectX 9.0, or C#...which is the problem?
Thu Mar 13 2003 19:43:49 MSTRe: flat shading
Thu Mar 13 2003 19:40:05 MSTRe: colorkey blending of 2 Direct3DSurface9
Thu Mar 13 2003 19:38:28 MSTRe: ATI, DirectX 9.0, or C#....which is the problem?
Thu Mar 13 2003 15:43:52 MSTRe: Texture Transparency
Thu Mar 13 2003 12:22:47 MSTRe: pure device? some info please
Thu Mar 13 2003 12:18:16 MSTRe: Alpha Blending in Direct3D: Example Needed
Thu Mar 13 2003 10:43:36 MSTRe: pure device? some info please
Thu Mar 13 2003 10:30:11 MSTRe: Texturing Transformed vertices
Thu Mar 13 2003 10:29:18 MSTRe: Texturing Transformed vertices
Thu Mar 13 2003 10:26:05 MSTRe: pure device? some info please
Thu Mar 13 2003 10:20:36 MSTRe: Improve Quality
Thu Mar 13 2003 10:19:09 MSTRe: Alpha Blending in Direct3D: Example Needed
Wed Mar 12 2003 17:15:35 MSTD3DX.Default (was: Cannot set area in texture transparent)
Wed Mar 12 2003 14:07:17 MSTRe: Cannot set area in texture transparent
Wed Mar 12 2003 13:22:18 MSTRe: installing dx9 on XP
Wed Mar 12 2003 13:21:07 MSTRe: Cannot set area in texture transparent
Wed Mar 12 2003 12:21:31 MSTRe: Mesh.Intersect
Wed Mar 12 2003 12:02:28 MSTRe: Fastest way to Darken texture/polygon
Wed Mar 12 2003 11:59:18 MSTRe: some really stupid/simple questions.
Wed Mar 12 2003 11:52:38 MSTRe: Moving objects in world space.