| Date | Subject |
| Sat Mar 22 2003 12:47:13 MST | Re: Texture Locking in C# |
| Sat Mar 22 2003 10:14:38 MST | Re: Q:Create a depth surface |
| Fri Mar 21 2003 21:30:04 MST | Re: Managed Direct3D 9 : VertexBuffer's SetData method |
| Fri Mar 21 2003 21:28:56 MST | Re: Unproject - Transform.World |
| Fri Mar 21 2003 16:12:17 MST | Re: I'm NOT in a Fog, but want to be... |
| Fri Mar 21 2003 15:23:33 MST | Re: DirectX Setup In A Window |
| Fri Mar 21 2003 15:21:52 MST | Re: Is direct3d fully supported on multi-displays? |
| Fri Mar 21 2003 15:20:22 MST | Re: Is direct3d fully supported on multi-displays? |
| Fri Mar 21 2003 15:17:36 MST | Re: in ActiveX |
| Fri Mar 21 2003 12:15:30 MST | Re: I'm NOT in a Fog, but want to be... |
| Fri Mar 21 2003 12:13:04 MST | Re: Is direct3d fully supported on multi-displays? |
| Fri Mar 21 2003 12:10:25 MST | Re: Creating YUV surfaces |
| Fri Mar 21 2003 12:08:03 MST | Re: Animated meshes |
| Fri Mar 21 2003 07:31:31 MST | Re: Reset / Switch fullscreen/windowed |
| Fri Mar 21 2003 07:30:34 MST | Re: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
| Fri Mar 21 2003 07:25:41 MST | Re: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
| Fri Mar 21 2003 07:07:05 MST | Re: SetDisplayMode C# DX9 |
| Fri Mar 21 2003 07:06:09 MST | Re: Q:SetRenderTarget() and Z buffer |
| Fri Mar 21 2003 07:04:22 MST | Re: Q:Create a depth surface |
| Fri Mar 21 2003 07:03:55 MST | Re: Is direct3d fully supported on multi-displays? |
| Fri Mar 21 2003 07:02:14 MST | Re: Encapsulating adapter enumeration? |
| Thu Mar 20 2003 16:52:44 MST | file search paths (was: Handling vertices dynamically) |
| Thu Mar 20 2003 14:05:52 MST | Re: Pixel/Vertex shaders and reference device |
| Thu Mar 20 2003 14:04:52 MST | Re: newbie vertex normal calculation for lighting question |
| Thu Mar 20 2003 14:02:52 MST | Re: Creating YUV surfaces |
| Thu Mar 20 2003 14:02:12 MST | Re: 2d in dx9 |
| Thu Mar 20 2003 14:01:10 MST | Re: Animated meshes |
| Wed Mar 19 2003 17:32:02 MST | Re: Create quad that exactly covers viewport |
| Wed Mar 19 2003 15:06:07 MST | Re: newbie help please - colour lookups using 1D texture |
| Wed Mar 19 2003 13:04:19 MST | Re: Right-handed coordinate system TO left-handed coordinate system |
| Wed Mar 19 2003 12:23:04 MST | Re: Right-handed coordinate system TO left-handed coordinate system |
| Wed Mar 19 2003 11:31:17 MST | Re: Pixel/Vertex shaders and reference device |
| Wed Mar 19 2003 08:14:31 MST | Re: ApplyStateBlock performance... |
| Wed Mar 19 2003 08:13:35 MST | Re: vshader question |
| Wed Mar 19 2003 08:12:23 MST | Re: Controls in fullscreen mode? |
| Wed Mar 19 2003 08:11:42 MST | Re: Anybody running a DirectX window from a modal dialog box? |
| Tue Mar 18 2003 17:32:56 MST | Re: Saving/Loading Pmeshes in managed DX9. |
| Tue Mar 18 2003 17:06:53 MST | Re: how to take a screenshot? |
| Tue Mar 18 2003 17:05:58 MST | Re: DRIVER_MANAGEMENT |
| Tue Mar 18 2003 17:00:08 MST | Re: Animation, Animationset and frames |
| Tue Mar 18 2003 16:59:03 MST | Re: Animation, Animationset and frames |
| Tue Mar 18 2003 16:57:22 MST | Re: Animation tutorial |
| Tue Mar 18 2003 16:55:20 MST | Re: DirectX9 + ID3DXFont + SetStreamSource |
| Mon Mar 17 2003 13:15:15 MST | Re: how to take a screenshot? |
| Mon Mar 17 2003 13:14:24 MST | Re: Create Texture from mem |
| Mon Mar 17 2003 11:33:54 MST | Re: why the second monitor is so slow |
| Mon Mar 17 2003 11:31:33 MST | Re: Create Texture from mem |
| Mon Mar 17 2003 09:40:56 MST | Re: maths under ttf_projected |
| Mon Mar 17 2003 09:38:59 MST | Re: Textures in dx8.1b show up dark? |
| Mon Mar 17 2003 09:37:00 MST | Re: why the second monitor is so slow |
| Mon Mar 17 2003 08:38:18 MST | Re: how to take a screenshot? |
| Mon Mar 17 2003 08:36:52 MST | Re: Create Texture from mem |
| Mon Mar 17 2003 08:34:21 MST | Re: VertexBuffers & Custom Vertex Formats |
| Sun Mar 16 2003 20:29:21 MST | Re: Hardware Displacement Mapping?! |
| Sun Mar 16 2003 18:01:06 MST | Re: Value does not fall within the expected range. |
| Sun Mar 16 2003 18:00:27 MST | Re: Stairstepping primitive edges when view is resized |
| Sun Mar 16 2003 12:25:05 MST | Re: Get the inverse in ps1.3 |
| Sun Mar 16 2003 12:21:12 MST | Re: Mouse cursor in Direct3D |
| Sun Mar 16 2003 10:00:09 MST | Re: infinite projection matrix - directx |
| Sun Mar 16 2003 09:58:45 MST | Re: Switching Textures |
| Sat Mar 15 2003 20:30:15 MST | Re: Stairstepping primitive edges when view is resized |
| Sat Mar 15 2003 11:34:00 MST | Re: Get the inverse in ps1.3 |
| Sat Mar 15 2003 11:33:08 MST | Re: program refuses to close |
| Sat Mar 15 2003 11:32:01 MST | Re: Switching Textures |
| Fri Mar 14 2003 17:49:50 MST | Re: ATI, DirectX 9.0, or C#...which is the problem? |
| Fri Mar 14 2003 15:46:59 MST | Re: why the second monitor is so slow |
| Fri Mar 14 2003 15:45:57 MST | Re: ATI, DirectX 9.0, or C#...which is the problem? |
| Fri Mar 14 2003 14:10:59 MST | Re: Error in Document of DirectX? |
| Fri Mar 14 2003 13:26:20 MST | Re: DX9 and Voodoo3 2000 AGP |
| Fri Mar 14 2003 12:42:22 MST | Re: Error in Document of DirectX? |
| Fri Mar 14 2003 11:52:03 MST | Re: 2 questions |
| Fri Mar 14 2003 11:47:58 MST | Re: DX9 and Voodoo3 2000 AGP |
| Fri Mar 14 2003 10:45:31 MST | Re: are there any mysterious tricks in D3D mesh demos?? |
| Fri Mar 14 2003 10:42:32 MST | Re: DX9 and Voodoo3 2000 AGP |
| Fri Mar 14 2003 10:41:32 MST | Re: ATI, DirectX 9.0, or C#...which is the problem? |
| Fri Mar 14 2003 08:41:52 MST | Re: rotating a direct draw surface ? |
| Fri Mar 14 2003 08:41:06 MST | Re: Managed Directx & CustomVertex? |
| Fri Mar 14 2003 08:39:48 MST | Re: are there any mysterious tricks in D3D mesh demos?? |
| Fri Mar 14 2003 08:37:05 MST | Re: ATI, DirectX 9.0, or C#...which is the problem? |
| Thu Mar 13 2003 21:44:36 MST | Re: flat shading |
| Thu Mar 13 2003 21:41:40 MST | Re: ATI, DirectX 9.0, or C#...which is the problem? |
| Thu Mar 13 2003 19:43:49 MST | Re: flat shading |
| Thu Mar 13 2003 19:40:05 MST | Re: colorkey blending of 2 Direct3DSurface9 |
| Thu Mar 13 2003 19:38:28 MST | Re: ATI, DirectX 9.0, or C#....which is the problem? |
| Thu Mar 13 2003 15:43:52 MST | Re: Texture Transparency |
| Thu Mar 13 2003 12:22:47 MST | Re: pure device? some info please |
| Thu Mar 13 2003 12:18:16 MST | Re: Alpha Blending in Direct3D: Example Needed |
| Thu Mar 13 2003 10:43:36 MST | Re: pure device? some info please |
| Thu Mar 13 2003 10:30:11 MST | Re: Texturing Transformed vertices |
| Thu Mar 13 2003 10:29:18 MST | Re: Texturing Transformed vertices |
| Thu Mar 13 2003 10:26:05 MST | Re: pure device? some info please |
| Thu Mar 13 2003 10:20:36 MST | Re: Improve Quality |
| Thu Mar 13 2003 10:19:09 MST | Re: Alpha Blending in Direct3D: Example Needed |
| Wed Mar 12 2003 17:15:35 MST | D3DX.Default (was: Cannot set area in texture transparent) |
| Wed Mar 12 2003 14:07:17 MST | Re: Cannot set area in texture transparent |
| Wed Mar 12 2003 13:22:18 MST | Re: installing dx9 on XP |
| Wed Mar 12 2003 13:21:07 MST | Re: Cannot set area in texture transparent |
| Wed Mar 12 2003 12:21:31 MST | Re: Mesh.Intersect |
| Wed Mar 12 2003 12:02:28 MST | Re: Fastest way to Darken texture/polygon |
| Wed Mar 12 2003 11:59:18 MST | Re: some really stupid/simple questions. |
| Wed Mar 12 2003 11:52:38 MST | Re: Moving objects in world space. |