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DateSubject
Wed Mar 12 2003 11:52:38 MSTRe: Moving objects in world space.
Wed Mar 12 2003 11:51:43 MSTRe: Drawing transformed and lit vertex buffers
Wed Mar 12 2003 11:49:34 MSTRe: C# example Animation DX9
Wed Mar 12 2003 11:48:57 MSTRe: WireFrame
Wed Mar 12 2003 11:48:15 MSTRe: surface.GetGraphics with A8R8G8B8
Wed Mar 12 2003 11:46:33 MSTRe: PointSprites driver bug for per vertex sizes?
Wed Mar 12 2003 11:42:22 MSTRe: Cannot set area in texture transparent
Tue Mar 11 2003 19:25:39 MSTRe: get position of a mesh
Tue Mar 11 2003 19:06:13 MSTRe: Fastest way to Darken texture/polygon
Tue Mar 11 2003 19:04:40 MSTRe: Transparent Vertex Caching and Weld Verticies
Tue Mar 11 2003 17:02:59 MSTRe: Safely deleting or replacing a mesh ?
Tue Mar 11 2003 16:27:24 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 15:09:58 MSTRe: Mesh.Intersect
Tue Mar 11 2003 15:09:06 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 14:50:06 MSTRe: DirectX9 + ID3DXFont + SetStreamSource
Tue Mar 11 2003 14:33:31 MSTRe: D3DXCreateTextureFromFile vs D3DXCreateTextureFromFileEx
Tue Mar 11 2003 14:05:00 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 13:50:59 MSTRe: DirectX9 + ID3DXFont + SetStreamSource
Tue Mar 11 2003 13:36:09 MSTRe: transformed and lit mesh
Tue Mar 11 2003 13:34:01 MSTRe: About vertex declaration
Tue Mar 11 2003 13:27:25 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 13:11:04 MSTRe: D3DXCreateTextureFromFile vs D3DXCreateTextureFromFileEx
Tue Mar 11 2003 12:27:06 MSTRe: PointSprites driver bug for per vertex sizes?
Tue Mar 11 2003 12:25:26 MSTRe: Using FrameBuffer as a texture (rendered texture) with DX8
Tue Mar 11 2003 12:23:57 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 11:38:25 MSTRe: Transparent Vertex Caching and Weld Verticies
Tue Mar 11 2003 11:35:50 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 11:06:59 MSTRe: Safely deleting or replacing a mesh ?
Tue Mar 11 2003 10:46:11 MSTRe: Using FrameBuffer as a texture (rendered texture) with DX8
Tue Mar 11 2003 10:44:48 MSTRe: surface.GetGraphics with A8R8G8B8
Tue Mar 11 2003 10:28:16 MSTRe: fast memory transfer
Tue Mar 11 2003 10:26:57 MSTRe: Full Screen in D3D
Mon Mar 10 2003 12:20:30 MSTRe: ID3DXLine (& texturing)
Sun Mar 9 2003 17:45:49 MSTRe: How to draw circular holes
Sun Mar 9 2003 17:45:05 MSTRe: Full screen
Sun Mar 9 2003 12:38:06 MSTRe: WireFrame
Sun Mar 9 2003 11:36:36 MSTRe: WireFrame
Sat Mar 8 2003 21:54:38 MSTRe: How to change DirectDraw/3D gamma/brightness/contrast?
Sat Mar 8 2003 15:33:05 MSTRe: Simplest of questions: How do I draw a line?
Sat Mar 8 2003 15:32:26 MSTRe: Multimon problem in DX8
Sat Mar 8 2003 15:30:43 MSTRe: DrawPrimitive
Sat Mar 8 2003 14:32:54 MSTRe: help (vertex buffer)
Sat Mar 8 2003 14:31:52 MSTRe: Culling backfaces and culling frontfaces
Sat Mar 8 2003 14:29:14 MSTRe: tu,tv problem
Fri Mar 7 2003 16:34:04 MSTRe: Manipulating stencil buffer
Fri Mar 7 2003 16:32:21 MSTRe: tu,tv problem
Fri Mar 7 2003 14:36:08 MSTRe: tu,tv problem
Fri Mar 7 2003 14:35:20 MSTRe: Manipulating stencil buffer
Fri Mar 7 2003 13:06:01 MSTRe: tu,tv problem
Fri Mar 7 2003 13:04:38 MSTRe: Manipulating stencil buffer
Fri Mar 7 2003 11:15:22 MSTRe: tu,tv problem
Fri Mar 7 2003 10:43:34 MSTRe: using the iFont interface
Fri Mar 7 2003 10:42:32 MSTRe: Manipulating stencil buffer
Fri Mar 7 2003 10:40:28 MSTRe: alpha + skin
Fri Mar 7 2003 10:38:56 MSTRe: tu,tv problem
Fri Mar 7 2003 10:37:33 MSTRe: DirectDraw or Direct3D
Thu Mar 6 2003 20:21:32 MSTRe: how to get HDC
Thu Mar 6 2003 18:58:21 MSTRe: tu,tv problem
Thu Mar 6 2003 11:31:02 MSTRe: Format of the View and Projection matrices
Thu Mar 6 2003 11:30:23 MSTRe: D3DX 9 Documentation (lack of)
Thu Mar 6 2003 10:36:17 MSTRe: D3DX 9 Documentation (lack of)
Wed Mar 5 2003 22:29:36 MSTRe: How "different" is DirectX 9 from 8?
Wed Mar 5 2003 18:50:18 MSTRe: Windowed working with DirectDraw
Wed Mar 5 2003 16:28:23 MSTRe: DirectDraw or Direct3D
Wed Mar 5 2003 13:59:46 MSTRe: Any way to use both DD and D3D in C# with DX9 ?
Wed Mar 5 2003 12:07:11 MSTRe: DirectDraw or Direct3D
Wed Mar 5 2003 09:26:05 MSTRe: Steel ball
Wed Mar 5 2003 09:17:13 MSTRe: surface pixels
Wed Mar 5 2003 09:08:10 MSTRe: Begin/EndScene
Tue Mar 4 2003 23:36:41 MSTRe: Mesh transparency problem
Tue Mar 4 2003 22:40:31 MSTRe: DirectDraw or Direct3D
Tue Mar 4 2003 21:53:24 MSTRe: Mesh transparency problem
Tue Mar 4 2003 15:46:51 MSTRe: Begin/EndScene
Tue Mar 4 2003 12:18:42 MSTRe: 'per face' lighting
Tue Mar 4 2003 10:17:23 MSTRe: 'per face' lighting
Tue Mar 4 2003 09:44:47 MSTRe: Math knowledge for shaders
Tue Mar 4 2003 09:43:52 MSTRe: HAL
Tue Mar 4 2003 09:41:56 MSTRe: DX9 compatibility
Tue Mar 4 2003 09:41:09 MSTRe: 'per face' lighting
Mon Mar 3 2003 20:35:48 MSTComprehensive list of Direct3D changes for DX9
Mon Mar 3 2003 13:31:16 MSTRe: DX9 compatibility
Mon Mar 3 2003 13:29:54 MSTRe: Mouse and Direct3D8
Mon Mar 3 2003 13:28:22 MSTRe: 'per face' lighting
Sun Mar 2 2003 21:04:28 MSTRe: Geometry won't render after resizing window
Sun Mar 2 2003 17:31:39 MSTRe: Problems with texturing
Sun Mar 2 2003 15:23:11 MSTRe: 'per face' lighting
Sun Mar 2 2003 15:22:15 MSTRe: Problems with texturing
Sun Mar 2 2003 15:03:55 MSTRe: Problem with Progressive Meshes and Single Strips on Radeon boards
Sun Mar 2 2003 15:01:38 MSTRe: D3DTA_TEMP persistance?
Sun Mar 2 2003 10:22:30 MSTRe: Blendmodes
Sat Mar 1 2003 23:18:02 MSTRe: Newbie needs help (long post)
Sat Mar 1 2003 23:16:21 MSTRe: Newbie needs help (long post)
Sat Mar 1 2003 22:22:54 MSTRe: Newbie needs help (long post)
Sat Mar 1 2003 21:17:06 MSTRe: Speed problem
Sat Mar 1 2003 21:15:59 MSTRe: IndexBuffer confusion
Sat Mar 1 2003 19:35:14 MSTRe: RHW Texture Rendering
Sat Mar 1 2003 19:34:04 MSTRe: matrix operation
Sat Mar 1 2003 19:33:01 MSTRe: index buffer not rendering the triangle ( no clipping and culling)
Sat Mar 1 2003 19:30:54 MSTRe: fast memory transfer
Sat Mar 1 2003 17:38:22 MSTRe: 'per face' lighting
Sat Mar 1 2003 17:36:58 MSTRe: Last pixel draw