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Page 44
Date
Subject
Wed Mar 12 2003 11:52:38 MST
Re: Moving objects in world space.
Wed Mar 12 2003 11:51:43 MST
Re: Drawing transformed and lit vertex buffers
Wed Mar 12 2003 11:49:34 MST
Re: C# example Animation DX9
Wed Mar 12 2003 11:48:57 MST
Re: WireFrame
Wed Mar 12 2003 11:48:15 MST
Re: surface.GetGraphics with A8R8G8B8
Wed Mar 12 2003 11:46:33 MST
Re: PointSprites driver bug for per vertex sizes?
Wed Mar 12 2003 11:42:22 MST
Re: Cannot set area in texture transparent
Tue Mar 11 2003 19:25:39 MST
Re: get position of a mesh
Tue Mar 11 2003 19:06:13 MST
Re: Fastest way to Darken texture/polygon
Tue Mar 11 2003 19:04:40 MST
Re: Transparent Vertex Caching and Weld Verticies
Tue Mar 11 2003 17:02:59 MST
Re: Safely deleting or replacing a mesh ?
Tue Mar 11 2003 16:27:24 MST
Re: Alpha Blending in Direct3D
Tue Mar 11 2003 15:09:58 MST
Re: Mesh.Intersect
Tue Mar 11 2003 15:09:06 MST
Re: Alpha Blending in Direct3D
Tue Mar 11 2003 14:50:06 MST
Re: DirectX9 + ID3DXFont + SetStreamSource
Tue Mar 11 2003 14:33:31 MST
Re: D3DXCreateTextureFromFile vs D3DXCreateTextureFromFileEx
Tue Mar 11 2003 14:05:00 MST
Re: Alpha Blending in Direct3D
Tue Mar 11 2003 13:50:59 MST
Re: DirectX9 + ID3DXFont + SetStreamSource
Tue Mar 11 2003 13:36:09 MST
Re: transformed and lit mesh
Tue Mar 11 2003 13:34:01 MST
Re: About vertex declaration
Tue Mar 11 2003 13:27:25 MST
Re: Alpha Blending in Direct3D
Tue Mar 11 2003 13:11:04 MST
Re: D3DXCreateTextureFromFile vs D3DXCreateTextureFromFileEx
Tue Mar 11 2003 12:27:06 MST
Re: PointSprites driver bug for per vertex sizes?
Tue Mar 11 2003 12:25:26 MST
Re: Using FrameBuffer as a texture (rendered texture) with DX8
Tue Mar 11 2003 12:23:57 MST
Re: Alpha Blending in Direct3D
Tue Mar 11 2003 11:38:25 MST
Re: Transparent Vertex Caching and Weld Verticies
Tue Mar 11 2003 11:35:50 MST
Re: Alpha Blending in Direct3D
Tue Mar 11 2003 11:06:59 MST
Re: Safely deleting or replacing a mesh ?
Tue Mar 11 2003 10:46:11 MST
Re: Using FrameBuffer as a texture (rendered texture) with DX8
Tue Mar 11 2003 10:44:48 MST
Re: surface.GetGraphics with A8R8G8B8
Tue Mar 11 2003 10:28:16 MST
Re: fast memory transfer
Tue Mar 11 2003 10:26:57 MST
Re: Full Screen in D3D
Mon Mar 10 2003 12:20:30 MST
Re: ID3DXLine (& texturing)
Sun Mar 9 2003 17:45:49 MST
Re: How to draw circular holes
Sun Mar 9 2003 17:45:05 MST
Re: Full screen
Sun Mar 9 2003 12:38:06 MST
Re: WireFrame
Sun Mar 9 2003 11:36:36 MST
Re: WireFrame
Sat Mar 8 2003 21:54:38 MST
Re: How to change DirectDraw/3D gamma/brightness/contrast?
Sat Mar 8 2003 15:33:05 MST
Re: Simplest of questions: How do I draw a line?
Sat Mar 8 2003 15:32:26 MST
Re: Multimon problem in DX8
Sat Mar 8 2003 15:30:43 MST
Re: DrawPrimitive
Sat Mar 8 2003 14:32:54 MST
Re: help (vertex buffer)
Sat Mar 8 2003 14:31:52 MST
Re: Culling backfaces and culling frontfaces
Sat Mar 8 2003 14:29:14 MST
Re: tu,tv problem
Fri Mar 7 2003 16:34:04 MST
Re: Manipulating stencil buffer
Fri Mar 7 2003 16:32:21 MST
Re: tu,tv problem
Fri Mar 7 2003 14:36:08 MST
Re: tu,tv problem
Fri Mar 7 2003 14:35:20 MST
Re: Manipulating stencil buffer
Fri Mar 7 2003 13:06:01 MST
Re: tu,tv problem
Fri Mar 7 2003 13:04:38 MST
Re: Manipulating stencil buffer
Fri Mar 7 2003 11:15:22 MST
Re: tu,tv problem
Fri Mar 7 2003 10:43:34 MST
Re: using the iFont interface
Fri Mar 7 2003 10:42:32 MST
Re: Manipulating stencil buffer
Fri Mar 7 2003 10:40:28 MST
Re: alpha + skin
Fri Mar 7 2003 10:38:56 MST
Re: tu,tv problem
Fri Mar 7 2003 10:37:33 MST
Re: DirectDraw or Direct3D
Thu Mar 6 2003 20:21:32 MST
Re: how to get HDC
Thu Mar 6 2003 18:58:21 MST
Re: tu,tv problem
Thu Mar 6 2003 11:31:02 MST
Re: Format of the View and Projection matrices
Thu Mar 6 2003 11:30:23 MST
Re: D3DX 9 Documentation (lack of)
Thu Mar 6 2003 10:36:17 MST
Re: D3DX 9 Documentation (lack of)
Wed Mar 5 2003 22:29:36 MST
Re: How "different" is DirectX 9 from 8?
Wed Mar 5 2003 18:50:18 MST
Re: Windowed working with DirectDraw
Wed Mar 5 2003 16:28:23 MST
Re: DirectDraw or Direct3D
Wed Mar 5 2003 13:59:46 MST
Re: Any way to use both DD and D3D in C# with DX9 ?
Wed Mar 5 2003 12:07:11 MST
Re: DirectDraw or Direct3D
Wed Mar 5 2003 09:26:05 MST
Re: Steel ball
Wed Mar 5 2003 09:17:13 MST
Re: surface pixels
Wed Mar 5 2003 09:08:10 MST
Re: Begin/EndScene
Tue Mar 4 2003 23:36:41 MST
Re: Mesh transparency problem
Tue Mar 4 2003 22:40:31 MST
Re: DirectDraw or Direct3D
Tue Mar 4 2003 21:53:24 MST
Re: Mesh transparency problem
Tue Mar 4 2003 15:46:51 MST
Re: Begin/EndScene
Tue Mar 4 2003 12:18:42 MST
Re: 'per face' lighting
Tue Mar 4 2003 10:17:23 MST
Re: 'per face' lighting
Tue Mar 4 2003 09:44:47 MST
Re: Math knowledge for shaders
Tue Mar 4 2003 09:43:52 MST
Re: HAL
Tue Mar 4 2003 09:41:56 MST
Re: DX9 compatibility
Tue Mar 4 2003 09:41:09 MST
Re: 'per face' lighting
Mon Mar 3 2003 20:35:48 MST
Comprehensive list of Direct3D changes for DX9
Mon Mar 3 2003 13:31:16 MST
Re: DX9 compatibility
Mon Mar 3 2003 13:29:54 MST
Re: Mouse and Direct3D8
Mon Mar 3 2003 13:28:22 MST
Re: 'per face' lighting
Sun Mar 2 2003 21:04:28 MST
Re: Geometry won't render after resizing window
Sun Mar 2 2003 17:31:39 MST
Re: Problems with texturing
Sun Mar 2 2003 15:23:11 MST
Re: 'per face' lighting
Sun Mar 2 2003 15:22:15 MST
Re: Problems with texturing
Sun Mar 2 2003 15:03:55 MST
Re: Problem with Progressive Meshes and Single Strips on Radeon boards
Sun Mar 2 2003 15:01:38 MST
Re: D3DTA_TEMP persistance?
Sun Mar 2 2003 10:22:30 MST
Re: Blendmodes
Sat Mar 1 2003 23:18:02 MST
Re: Newbie needs help (long post)
Sat Mar 1 2003 23:16:21 MST
Re: Newbie needs help (long post)
Sat Mar 1 2003 22:22:54 MST
Re: Newbie needs help (long post)
Sat Mar 1 2003 21:17:06 MST
Re: Speed problem
Sat Mar 1 2003 21:15:59 MST
Re: IndexBuffer confusion
Sat Mar 1 2003 19:35:14 MST
Re: RHW Texture Rendering
Sat Mar 1 2003 19:34:04 MST
Re: matrix operation
Sat Mar 1 2003 19:33:01 MST
Re: index buffer not rendering the triangle ( no clipping and culling)
Sat Mar 1 2003 19:30:54 MST
Re: fast memory transfer
Sat Mar 1 2003 17:38:22 MST
Re: 'per face' lighting
Sat Mar 1 2003 17:36:58 MST
Re: Last pixel draw