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DateSubject
Sat Mar 1 2003 17:36:58 MSTRe: Last pixel draw
Sat Mar 1 03:43:14 MST 2003Re: Mesh with line data
Fri Feb 28 2003 19:06:30 MSTRe: Geometry won't render after resizing window
Fri Feb 28 2003 16:35:34 MSTRe: Force 2-sides rendering
Fri Feb 28 2003 16:21:47 MSTRe: IDE crashes on DrawIndexedPrimitives call
Fri Feb 28 2003 14:57:55 MSTRe: Shader Debugging
Fri Feb 28 2003 14:57:13 MSTRe: REFRAST
Fri Feb 28 2003 14:31:02 MSTRe: Mouse and Direct3D8
Fri Feb 28 2003 14:30:36 MSTRe: Last pixel draw
Fri Feb 28 2003 14:28:54 MSTRe: Direct3D8: (INFO) :MemFini! what mean whit taht???
Fri Feb 28 2003 12:41:13 MSTRe: Force 2-sides rendering
Fri Feb 28 2003 10:15:33 MSTRe: local processing
Fri Feb 28 2003 10:12:09 MSTRe: Cameras. Following a path.
Fri Feb 28 2003 10:10:09 MSTRe: fixed graphic pipeline and shaders
Fri Feb 28 2003 10:04:59 MSTRe: Force 2-sides rendering
Thu Feb 27 2003 16:14:57 MSTRe: fixed graphic pipeline and shaders
Thu Feb 27 2003 14:03:37 MSTRe: fixed graphic pipeline and shaders
Thu Feb 27 2003 14:02:25 MSTRe: Force 2-sides rendering
Thu Feb 27 2003 13:50:50 MSTRe: Fog and Color Bands
Thu Feb 27 2003 12:11:41 MSTRe: Camera, C# DX9
Thu Feb 27 2003 10:36:28 MSTRe: CoInitializeEx Undeclared Identifier
Wed Feb 26 2003 15:18:29 MSTRe: Geometry won't render after resizing window
Wed Feb 26 2003 15:14:08 MSTRe: DirectX Texture Tool will not load
Wed Feb 26 2003 13:46:48 MSTRe: Volumetric Lights
Wed Feb 26 2003 13:28:01 MSTRe: Resource leak in Mesh.TextFromFont?
Wed Feb 26 2003 13:12:53 MSTRe: DirectX Texture Tool will not load
Wed Feb 26 2003 11:39:46 MSTRe: Volumetric Lights
Wed Feb 26 2003 11:38:54 MSTRe: textures <-> power of two
Wed Feb 26 2003 11:36:14 MSTRe: Rotating individual point sprites
Wed Feb 26 2003 11:34:03 MSTRe: parallel projection
Wed Feb 26 2003 11:33:12 MSTRe: How to texture a mesh created by D3DXCreateCylinder?
Wed Feb 26 2003 11:31:52 MSTRe: Drawing text in a texture surface
Wed Feb 26 2003 11:30:51 MSTRe: Display a bitmap DX9 c#
Wed Feb 26 2003 11:30:35 MSTRe: DirectX 9 Mesh.TextFromFont memory leak/crash
Tue Feb 25 2003 22:53:05 MSTRe: How to get Bitmap off the rendered Direct3D objects
Tue Feb 25 2003 19:02:51 MSTRe: .x files for 3D simulation, format of choice ?
Tue Feb 25 2003 16:38:34 MSTRe: CAD style 3D text
Tue Feb 25 2003 14:14:01 MSTRe: equivalent D3DLOCKED_RECT LockedRect in c#
Tue Feb 25 2003 12:44:11 MSTRe: equivalent D3DLOCKED_RECT LockedRect in c#
Tue Feb 25 2003 09:09:02 MSTRe: equivalent D3DLOCKED_RECT LockedRect in c#
Tue Feb 25 2003 09:01:22 MSTRe: How to get Bitmap off the rendered Direct3D objects
Mon Feb 24 2003 14:53:43 MSTRe: X File Bounding Sphere Radius
Mon Feb 24 2003 09:05:04 MSTRe: Using SDK calls GetFrontBufferData
Mon Feb 24 2003 09:03:14 MSTRe: hardware vertex processing
Mon Feb 24 2003 08:57:37 MSTRe: Generate a sphere
Sun Feb 23 2003 23:09:14 MSTRe: XFileManager - Bugged?
Sun Feb 23 2003 20:46:54 MSTRe: [Dx9 - Direct3D] Projection/View/World Matrice
Sun Feb 23 2003 09:49:57 MSTRe: Definitive source of Pixel Shader support in hardware
Sun Feb 23 2003 09:48:30 MSTRe: DX9: Transparent Triangles Sort ?
Sun Feb 23 2003 09:47:25 MSTRe: Is .X intended to be used with Levels also?
Sun Feb 23 2003 09:45:21 MSTRe: XFileManager - Bugged?
Sat Feb 22 2003 22:10:13 MSTRe: Is .X intended to be used with Levels also?
Sat Feb 22 2003 11:03:04 MSTRe: bug in d3dx doc ?
Sat Feb 22 2003 11:00:29 MSTRe: Video Over Mesh
Fri Feb 21 2003 17:33:03 MSTRe: sprite siize limit?
Fri Feb 21 2003 16:46:33 MSTRe: Light Maps
Fri Feb 21 2003 15:53:11 MSTRe: where have my newsgroups gone?
Fri Feb 21 2003 15:10:28 MSTRe: Definitive source of Pixel Shader support in hardware
Fri Feb 21 2003 14:03:44 MSTRe: OT: where have my newsgroups gone?
Fri Feb 21 2003 13:35:20 MSTPublish as-is or update?
Fri Feb 21 2003 12:04:14 MSTRe: transparency problem
Fri Feb 21 2003 12:00:58 MSTRe: Red or gray ?
Fri Feb 21 2003 11:54:47 MSTRe: TextureLoader.FromFile & Texture.FromBitmap
Fri Feb 21 2003 11:46:14 MSTRe: XFileManager - Bugged?
Thu Feb 20 2003 21:13:00 MSTRe: DrawSubset Vs DrawPrimitive Vs DrawIndexedPrimitive
Thu Feb 20 2003 17:33:25 MSTRe: Definitive source of Pixel Shader support in hardware
Thu Feb 20 2003 17:06:01 MSTRe: Sprite Rendering
Thu Feb 20 2003 16:46:13 MSTRe: DirectDraw9 completly part of D3D9?
Thu Feb 20 2003 15:53:16 MSTRe: CD3DMesh and D3DXComputeBoundingBox
Thu Feb 20 2003 15:45:22 MSTRe: Definitive source of Pixel Shader support in hardware
Thu Feb 20 2003 15:24:23 MSTRe: DirectDraw9 completly part of D3D9?
Thu Feb 20 2003 14:27:13 MSTRe: casting a ray
Thu Feb 20 2003 14:17:59 MSTRe: Definitive source of Pixel Shader support in hardware
Thu Feb 20 2003 14:11:55 MSTRe: XFileManager - Bugged?
Thu Feb 20 2003 13:58:13 MSTRe: directdraw & mouse help!!!!!!
Thu Feb 20 2003 13:12:19 MSTRe: DirectDraw9 completly part of D3D9?
Thu Feb 20 2003 13:07:37 MSTRe: Is Really nessesary to give a pD3dDevice in every render call?
Wed Feb 19 2003 22:55:23 MSTRe: slowness in D3DXCreateTextureFromFileEx
Wed Feb 19 2003 22:21:09 MSTRe: Is Really nessesary to give a pD3dDevice in every render call?
Wed Feb 19 2003 20:13:53 MSTRe: Newbie Question: Please, HEEELLLLP MEEEEEE!
Wed Feb 19 2003 19:30:07 MSTRe: Zooming
Wed Feb 19 2003 19:03:50 MSTRe: Please Help With Stencil Buffer!
Wed Feb 19 2003 19:03:22 MSTRe: Please Help With Stencil Buffer!
Wed Feb 19 2003 19:01:15 MSTRe: Is Really nessesary to give a pD3dDevice in every render call?
Wed Feb 19 2003 15:11:08 MSTRe: slowness in D3DXCreateTextureFromFileEx
Wed Feb 19 2003 14:16:14 MSTRe: Newbieish Question
Wed Feb 19 2003 14:14:18 MSTRe: a simple d3d9 questions
Wed Feb 19 2003 13:17:17 MSTRe: ASSERT: enum.hpp Line 104: m_bTakeCriticalSection == 1
Wed Feb 19 2003 12:36:34 MSTRe: RenderStates Problem?
Wed Feb 19 2003 12:10:06 MSTRe: slowness in D3DXCreateTextureFromFileEx
Wed Feb 19 2003 12:08:28 MSTRe: XFileManager - Bugged?
Wed Feb 19 2003 11:51:11 MSTRe: How to fill a Vertex buffer...
Wed Feb 19 2003 11:49:15 MSTRe: slowness in D3DXCreateTextureFromFileEx
Wed Feb 19 2003 11:47:06 MSTRe: Newbieish Question
Wed Feb 19 2003 11:45:26 MSTRe: IDirectXFileData::GetData and memory allocation
Wed Feb 19 2003 11:41:37 MSTRe: ID3DXFont rendering to a texture.
Wed Feb 19 2003 11:39:28 MSTRe: ID3DXFont rendering to a texture.
Tue Feb 18 2003 20:02:39 MSTRe: LPD3DXBUFFER question
Tue Feb 18 2003 19:07:34 MSTRe: D3DXCreateFont Problem
Tue Feb 18 2003 18:09:01 MSTRe: Alpha blending to darken pixel (not lighten)
Tue Feb 18 2003 18:03:27 MSTRe: Alpha blending to darken pixel (not lighten)