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DateSubject
Tue Jan 28 2003 16:03:33 MSTRe: How to use D3DXLoadMeshFromXResource function -- Please help me :)
Tue Jan 28 2003 14:22:36 MSTRe: Rendering a 3D scene to a video file
Tue Jan 28 2003 11:54:51 MSTRe: Particle System: Objects get bigger when further away?????
Tue Jan 28 2003 10:42:56 MSTRe: Particle System: Objects get bigger when further away?????
Tue Jan 28 2003 10:40:21 MSTRe: D3DX8 questions
Mon Jan 27 2003 20:11:10 MSTRe: negative color
Mon Jan 27 2003 17:31:31 MSTRe: D3DX8 questions
Mon Jan 27 2003 16:47:02 MSTRe: D3DX8 questions
Mon Jan 27 2003 16:41:03 MSTRe: How rotate two object (2nd part)
Mon Jan 27 2003 16:32:43 MSTRe: How rotate two objects (2nd Part)
Mon Jan 27 2003 16:29:59 MSTRe: D3DX8 questions
Mon Jan 27 2003 15:26:50 MSTRe: direct3D fails to initialize
Mon Jan 27 2003 15:21:52 MSTRe: Creating a mesh programmatically?
Mon Jan 27 2003 14:40:02 MSTRe: dx app starting with pure device
Mon Jan 27 2003 14:04:09 MSTRe: direct3D fails to initialize
Mon Jan 27 2003 12:57:14 MSTRe: Creating a mesh programmatically?
Mon Jan 27 2003 12:52:15 MSTRe: Mesh hierarchy - how to?
Mon Jan 27 2003 12:50:08 MSTRe: direct3D fails to initialize
Mon Jan 27 2003 11:38:56 MSTRe: dx app starting with pure device
Mon Jan 27 2003 11:36:34 MSTRe: direct3D fails to initialize
Mon Jan 27 2003 11:35:46 MSTRe: Alpha blending and depth
Sun Jan 26 2003 23:46:42 MSTRe: DirectX vs OpenGL
Sun Jan 26 2003 23:45:56 MSTRe: direct3D fails to initialize
Sun Jan 26 2003 19:50:37 MSTRe: Matrix Stack?
Sun Jan 26 2003 15:58:51 MSTRe: Alpha blending and depth
Sun Jan 26 2003 15:18:13 MSTRe: ID3DXFont character widths
Sat Jan 25 2003 17:39:22 MSTRe: What good are point sprites?
Sat Jan 25 2003 10:30:51 MSTRe: Questions for Rich[MS], Shadow Mapping in DX9
Sat Jan 25 2003 10:28:46 MSTRe: Triangle too bright (managed DX9)
Sat Jan 25 2003 10:26:53 MSTRe: Render texture in mesh
Sat Jan 25 2003 10:24:47 MSTRe: Render texture in mesh
Fri Jan 24 2003 15:46:22 MSTRe: mesh.IntersectSubset throws exception when mesh has more than 1 subsets
Fri Jan 24 2003 15:45:48 MSTRe: What good are point sprites?
Fri Jan 24 2003 15:43:40 MSTRe: mesh.IntersectSubset throws exception if mesh has more than 1 subsets
Fri Jan 24 2003 14:15:54 MSTRe: Grrr, stencil documentation
Thu Jan 23 2003 16:32:11 MSTRe: Grrr, stencil documentation
Thu Jan 23 2003 11:58:26 MSTRe: Problems with present()
Thu Jan 23 2003 11:56:24 MSTRe: problem dealocating
Thu Jan 23 2003 11:53:30 MSTRe: Matrices and cartesians question
Thu Jan 23 2003 10:02:03 MSTRe: Modifying a premade mesh's vertices
Thu Jan 23 2003 10:01:31 MSTRe: Accessing Unmanaged Pointers
Wed Jan 22 2003 12:18:11 MSTRe: Accessing Unmanaged Pointers
Wed Jan 22 2003 12:15:21 MSTRe: Shader programming
Wed Jan 22 2003 12:12:04 MSTRe: Shader programming
Wed Jan 22 2003 12:10:14 MSTRe: Rotating two meshes
Wed Jan 22 2003 12:07:21 MSTRe: How to identify parts of 3D object
Wed Jan 22 2003 12:06:32 MSTRe: Error? in c++ common files shipped with DX9
Wed Jan 22 2003 12:00:12 MSTRe: Dx9 shader debugger
Wed Jan 22 2003 11:59:29 MSTRe: Dx7 and Dx9 quickie
Wed Jan 22 2003 11:58:59 MSTRe: D3DUtil_SetColorKey()
Wed Jan 22 2003 11:54:51 MSTRe: Crash - DX9 SDK C# Sample
Wed Jan 22 2003 11:50:54 MSTRe: D3DXCreateTeapot, render with my own vertex program
Tue Jan 21 2003 09:43:01 MSTRe: Animated mesh
Tue Jan 21 2003 09:41:09 MSTRe: VertexBuffer -> Mesh
Tue Jan 21 2003 09:38:46 MSTRe: D3DXCreateTeapot, render with my own vertex program
Tue Jan 21 2003 09:37:31 MSTRe: about me about dx9
Tue Jan 21 2003 09:36:53 MSTRe: about me about dx9
Tue Jan 21 2003 09:35:47 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Mon Jan 20 2003 18:01:47 MSTRe: Getting Extended Materials from a mesh
Mon Jan 20 2003 18:00:38 MSTRe: Animated mesh
Mon Jan 20 2003 14:32:22 MSTRe: rotate a mesh ?
Mon Jan 20 2003 14:30:55 MSTRe: lockable z-buffer and card
Mon Jan 20 2003 14:28:22 MSTRe: Animated mesh
Mon Jan 20 2003 14:27:51 MSTRe: 3D -> 2D Still doesn't work
Sun Jan 19 2003 22:40:38 MSTRe: testing a display mode
Sun Jan 19 2003 20:41:10 MSTRe: IDXSprite
Sun Jan 19 2003 20:37:42 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Sun Jan 19 2003 16:58:24 MSTRe: Texture mapping problems
Sun Jan 19 2003 16:57:24 MSTRe: Render to DepthStencilTexture
Sun Jan 19 2003 16:55:39 MSTRe: Balancing CPU load in minimized windowed mode
Sun Jan 19 2003 16:54:15 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Sun Jan 19 2003 16:53:10 MSTRe: Direct3D8: (ERROR) :Stream 0 stride should match the stride, implied by the
Sun Jan 19 2003 13:54:57 MSTRe: surface question
Sun Jan 19 2003 12:00:09 MSTRe: sphere visibility
Sun Jan 19 2003 11:58:30 MSTRe: Direct3D8: (ERROR) :Stream 0 stride should match the stride, implied by the
Sun Jan 19 2003 11:56:20 MSTRe: After D3DXFilterTexture, Texture can't be rendertarget
Sun Jan 19 2003 11:53:15 MSTRe: Controls / DirectX and threading
Sun Jan 19 2003 11:52:35 MSTRe: CloneMeshFVF and CloneMesh
Sat Jan 18 2003 08:34:25 MSTRe: Weird problem
Sat Jan 18 2003 08:32:28 MSTRe: Controls / DirectX and threading
Sat Jan 18 2003 08:31:28 MSTRe: CloneMeshFVF and CloneMesh
Fri Jan 17 2003 22:07:10 MSTRe: CALCULATING IMAGE ASPECT RATIO or my SHIFT-key is broken
Fri Jan 17 2003 21:58:10 MSTRe: CALCULATING IMAGE ASPECT RATIO or my SHIFT-key is broken
Fri Jan 17 2003 10:23:29 MSTRe: IDirect3D8::CreateDevice() and window handlers (and more...)
Thu Jan 16 2003 19:00:17 MSTRe: RESET DEVICE: restore device objects versus create device objects
Thu Jan 16 2003 12:33:00 MSTRe: DirectX failure in a Web Application
Thu Jan 16 2003 11:37:20 MSTRe: DirectX failure in a Web Application
Thu Jan 16 2003 10:05:47 MSTRe: Texture sizes
Thu Jan 16 2003 10:03:19 MSTRe: Sprites and Texture Sizes
Thu Jan 16 2003 10:00:14 MSTRe: DirectX failure in a Web Application
Wed Jan 15 2003 21:52:44 MSTRe: Missing DirectDraw doc in DirectX 9.0 SDK
Wed Jan 15 2003 19:31:09 MSTRe: DirectX failure in a Web Application
Wed Jan 15 2003 18:21:40 MSTRe: Missing DirectDraw doc in DirectX 9.0 SDK
Wed Jan 15 2003 18:20:15 MSTRe: Local and World translations
Wed Jan 15 2003 18:19:11 MSTRe: Get Error Message
Wed Jan 15 2003 18:17:02 MSTRe: DirectX failure in a Web Application
Wed Jan 15 2003 13:52:03 MSTRe: DirectX failure in a Web Application
Wed Jan 15 2003 11:53:43 MSTRe: DirectX failure in a Web Application
Tue Jan 14 2003 18:20:58 MSTRe: show .x file on website.
Tue Jan 14 2003 18:19:29 MSTRe: if i use the programmable pipeline
Tue Jan 14 2003 18:18:31 MSTRe: how to render into multiple windows