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DateSubject
Tue Jan 14 2003 18:18:31 MSTRe: how to render into multiple windows
Tue Jan 14 2003 18:16:17 MSTRe: Getting info from dds!
Tue Jan 14 2003 18:14:58 MSTRe: DX9 CreateTexture
Tue Jan 14 2003 18:13:05 MSTRe: Clearing a surface.
Mon Jan 13 2003 22:16:43 MSTRe: Hardwere cursor flash problem.
Mon Jan 13 2003 19:20:09 MSTRe: Where is x-file exporter?
Mon Jan 13 2003 16:07:32 MSTRe: 2d drawing?
Mon Jan 13 2003 15:06:14 MSTRe: Error occurred while loading Billboard.cs [Design]
Mon Jan 13 2003 11:23:37 MSTRe: vs_2_sw and ps_2_sw work for all video card?
Mon Jan 13 2003 11:22:22 MSTRe: Question about shader registers
Mon Jan 13 2003 11:18:25 MSTRe: How many shader programs can I load?
Mon Jan 13 2003 11:17:37 MSTRe: Hardwere cursor flash problem.
Mon Jan 13 2003 11:13:40 MSTRe: d3ddevice without any window at all
Mon Jan 13 2003 11:12:36 MSTRe: [vc++.net]trying to create a LPDIRECT3DDEVICE9 with a PictureBox
Mon Jan 13 2003 11:10:49 MSTRe: CloneMeshFVF and CloneMesh
Mon Jan 13 2003 11:06:57 MSTRe: Error occurred while loading Billboard.cs [Design]
Mon Jan 13 2003 11:05:49 MSTRe: Direct3d directdraw menu problem
Mon Jan 13 2003 09:34:55 MSTRe: Setting a color for aColorKey in C#
Fri Jan 10 2003 16:31:59 MSTRe: How to use D3DXLoadMeshFromXResource function -- Please help me :)
Fri Jan 10 2003 13:54:55 MSTRe: Rotating vertices to be placed in a dynamic vertex buffer
Fri Jan 10 2003 13:52:48 MSTRe: Setting a color for aColorKey in C#
Thu Jan 9 2003 23:24:07 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Thu Jan 9 2003 19:33:45 MSTRe: ->CreateDevice fails with DX9, but succeeds with same params in DX8.1
Thu Jan 9 2003 19:30:49 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Thu Jan 9 2003 19:29:57 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Thu Jan 9 2003 18:25:29 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Thu Jan 9 2003 17:09:37 MSTRe: 1,45 GB of pictures ( scrool, zoom ) D3D or DirectDraw ???
Thu Jan 9 2003 17:07:51 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Thu Jan 9 2003 16:53:57 MSTRe: 1,45 GB of pictures ( scrool, zoom ) D3D or DirectDraw ???
Thu Jan 9 2003 16:26:27 MSTRe: 1,45 GB of pictures ( scrool, zoom ) D3D or DirectDraw ???
Thu Jan 9 2003 16:12:47 MSTRe: OOP and DirectX
Thu Jan 9 2003 16:10:05 MSTRe: Explain D3DRASTERCAPS_ZTEST
Thu Jan 9 2003 16:08:18 MSTRe: Getting the unmanaged Device from a Managed Device
Thu Jan 9 2003 13:21:19 MSTRe: DX9 Managed Newsgroups
Thu Jan 9 2003 12:55:41 MSTRe: DX9 ProcessVertices
Thu Jan 9 2003 12:52:59 MSTRe: silent install of directx9
Thu Jan 9 2003 12:51:55 MSTRe: Skinning DX 8.1
Thu Jan 9 2003 12:50:26 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Thu Jan 9 2003 12:39:37 MSTRe: Getting the unmanaged Device from a Managed Device
Wed Jan 8 2003 20:37:36 MSTRe: Pagefile
Wed Jan 8 2003 20:36:11 MSTRe: Getting the unmanaged Device from a Managed Device
Wed Jan 8 2003 16:15:07 MSTRe: DX9 GetDC
Wed Jan 8 2003 15:44:25 MSTRe: delete a directshow filter
Wed Jan 8 2003 15:43:29 MSTRe: Limit
Wed Jan 8 2003 13:24:24 MSTRe: delete a directshow filter
Wed Jan 8 2003 13:21:26 MSTRe: DX9 ProcessVertices
Wed Jan 8 2003 13:20:31 MSTRe: directX 9.0 function to copy multisampled back buffer to system memory
Wed Jan 8 2003 12:18:25 MSTRe: Matrices
Tue Jan 7 2003 16:05:58 MSTRe: Strange problem with DirectDraw
Tue Jan 7 2003 14:24:00 MSTRe: Compiling DX Samples in Release mode
Tue Jan 7 2003 11:57:07 MSTRe: Common Framework in commercial application?
Mon Jan 6 2003 22:06:44 MSTRe: DX 8.1 SDK Samples : Menuproblem
Mon Jan 6 2003 21:47:39 MSTRe: Forcing Menu in D3D Fullscreen?
Mon Jan 6 2003 18:16:53 MSTRe: vertex shader + X mesh do not work
Mon Jan 6 2003 15:04:18 MSTRe: How to lock and change colors of texture in C#
Mon Jan 6 2003 13:59:49 MSTRe: Documentation needs an overhaul?
Mon Jan 6 2003 13:57:30 MSTRe: How to lock and change colors of texture in C#
Mon Jan 6 2003 13:07:47 MSTRe: How to lock and change colors of texture in C#
Mon Jan 6 2003 13:04:17 MSTRe: How to lock and change colors of texture in C#
Mon Jan 6 2003 11:44:05 MSTRe: runtime/debug
Mon Jan 6 2003 11:42:36 MSTRe: How to lock and change colors of texture in C#
Mon Jan 6 2003 11:40:09 MSTRe: runtime/debug
Mon Jan 6 2003 09:58:58 MSTRe: Full scene Anti-aliasing dx8.1
Mon Jan 6 2003 09:57:21 MSTRe: How to lock and change colors of texture in C#
Sat Jan 4 2003 23:07:17 MSTRe: DX9 PrimitiveType.LineList
Sat Jan 4 2003 19:00:09 MSTRe: Lost device
Sat Jan 4 2003 16:55:51 MSTRe: How stable is DirectX 9?
Sat Jan 4 2003 15:07:36 MSTRe: How stable is DirectX 9?
Sat Jan 4 2003 15:05:24 MSTRe: How stable is DirectX 9?
Sat Jan 4 2003 10:41:32 MSTRe: IDirect3D9::CreateDevice
Sat Jan 4 2003 09:19:59 MSTRe: D3D 9 book?
Sat Jan 4 2003 09:17:30 MSTRe: Looking for x3d file loaderr for c or c++ ?
Fri Jan 3 2003 12:01:36 MSTRe: old direct x user back trying again!
Fri Jan 3 2003 10:42:44 MSTRe: Looking for x3d file loaderr for c or c++ ?
Fri Jan 3 2003 10:42:13 MSTRe: Render to Volume Texture Slice?
Fri Jan 3 2003 10:41:19 MSTRe: C# X file parsing
Thu Jan 2 2003 19:18:14 MSTRe: Render to Volume Texture Slice?
Thu Jan 2 2003 19:17:22 MSTRe: MDX: Unable to construct D3D Device
Thu Jan 2 2003 19:16:06 MSTRe: JPG size
Thu Jan 2 2003 19:14:58 MSTRe: Fade in and Fade Out in Direct3D
Thu Jan 2 2003 19:14:28 MSTRe: Extracting XMesh Components
Thu Jan 2 2003 19:12:03 MSTRe: C# X file parsing
Thu Jan 2 2003 19:10:09 MSTRe: C# and SwapChains
Wed Jan 1 2003 23:36:37 MSTRe: Results are not the same with debug/release runtime in directx 9.
Wed Jan 1 2003 23:34:08 MSTRe: Clip plane problem
Wed Jan 1 2003 20:25:19 MSTRe: Problem installing DirectX 9 -- please help.
Wed Jan 1 2003 20:22:05 MSTRe: Beyond emissive
Wed Jan 1 2003 20:19:57 MSTRe: Any Skinnedmesh example for C#?
Mon Dec 30 2002 20:14:46 MSTRe: Problem installing DirectX 9 -- please help.
Mon Dec 30 2002 20:11:23 MSTRe: Clip plane problem
Mon Dec 30 2002 20:10:51 MSTRe: Stringy x files
Mon Dec 30 2002 20:10:15 MSTRe: Mixing Direct Draw with Direct3d
Mon Dec 30 2002 09:02:17 MSTRe: Direct3D Alpha Channel #$@#$^$^#
Mon Dec 30 2002 09:00:56 MSTRe: Cannot Install DirectX
Mon Dec 30 2002 08:57:21 MSTRe: Mixing Direct Draw with Direct3d
Mon Dec 30 2002 08:56:04 MSTRe: Any Skinnedmesh example for C#?
Sun Dec 29 2002 17:58:38 MSTRe: CopyRects problem
Sun Dec 29 2002 17:57:09 MSTRe: IDirect3DDevice9::UpdateSurface
Sun Dec 29 2002 17:56:12 MSTRe: [optimisation] locking vertex buffer
Sun Dec 29 2002 14:33:31 MSTRe: How to blit Surface to Texture
Sat Dec 28 2002 22:20:51 MSTRe: How to blit Surface to Texture