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DateSubject
Fri Jan 31 2003 18:13:08 MSTRe: Unable to install DX9
Fri Jan 31 2003 15:57:42 MSTRe: Proper flatshading with indexed primitives
Fri Jan 31 2003 15:55:55 MSTRe: How to Copyrects in dx9?
Fri Jan 31 2003 13:30:22 MSTRe: Just installed directx 9.0 but CreateDevice function fail
Fri Jan 31 2003 13:28:25 MSTRe: Proper flatshading with indexed primitives
Fri Jan 31 2003 10:18:56 MSTRe: texturetransform matrix topic
Fri Jan 31 2003 10:14:29 MSTRe: Proper flatshading with indexed primitives
Fri Jan 31 2003 10:12:29 MSTRe: HLSL and vertex shader version
Thu Jan 30 2003 17:08:45 MSTRe: CubeTexture
Thu Jan 30 2003 17:03:34 MSTRe: CubeTexture
Thu Jan 30 2003 16:18:58 MSTRe: CubeTexture
Thu Jan 30 2003 15:24:55 MSTRe: Vertex Error?
Thu Jan 30 2003 10:05:34 MSTRe: Can't find CopyRects in dx9?
Thu Jan 30 2003 10:03:10 MSTRe: VB/IB Release is SLOW
Wed Jan 29 2003 22:39:21 MSTRe: How to Copyrects in dx9?
Wed Jan 29 2003 21:12:28 MSTRe: D3DUtil_InitLight() just totally bogus?
Wed Jan 29 2003 14:51:14 MSTRe: multi render window app
Wed Jan 29 2003 13:59:05 MSTRe: multi render window app
Wed Jan 29 2003 13:54:20 MSTRe: How to create 3D object with subsets?
Wed Jan 29 2003 13:53:20 MSTRe: How to Copyrects in dx9?
Wed Jan 29 2003 13:52:55 MSTRe: Frame Rate Locked?? (DX9)
Wed Jan 29 2003 13:51:39 MSTRe: Floating-point z buffer support
Wed Jan 29 2003 13:50:49 MSTRe: DX9 Managed AnimationRootFrame
Wed Jan 29 2003 12:37:14 MSTRe: Particle System: Objects get bigger when further away?????
Wed Jan 29 2003 12:35:44 MSTRe: Meshes with Alpha
Tue Jan 28 2003 22:10:27 MSTRe: skinned mesh
Tue Jan 28 2003 16:05:30 MSTRe: Unusual Problem
Tue Jan 28 2003 16:04:43 MSTRe: Find vertex's texture color
Tue Jan 28 2003 16:03:33 MSTRe: How to use D3DXLoadMeshFromXResource function -- Please help me :)
Tue Jan 28 2003 14:22:36 MSTRe: Rendering a 3D scene to a video file
Tue Jan 28 2003 11:54:51 MSTRe: Particle System: Objects get bigger when further away?????
Tue Jan 28 2003 10:42:56 MSTRe: Particle System: Objects get bigger when further away?????
Tue Jan 28 2003 10:40:21 MSTRe: D3DX8 questions
Mon Jan 27 2003 20:11:10 MSTRe: negative color
Mon Jan 27 2003 17:31:31 MSTRe: D3DX8 questions
Mon Jan 27 2003 16:47:02 MSTRe: D3DX8 questions
Mon Jan 27 2003 16:41:03 MSTRe: How rotate two object (2nd part)
Mon Jan 27 2003 16:32:43 MSTRe: How rotate two objects (2nd Part)
Mon Jan 27 2003 16:29:59 MSTRe: D3DX8 questions
Mon Jan 27 2003 15:26:50 MSTRe: direct3D fails to initialize
Mon Jan 27 2003 15:21:52 MSTRe: Creating a mesh programmatically?
Mon Jan 27 2003 14:40:02 MSTRe: dx app starting with pure device
Mon Jan 27 2003 14:04:09 MSTRe: direct3D fails to initialize
Mon Jan 27 2003 12:57:14 MSTRe: Creating a mesh programmatically?
Mon Jan 27 2003 12:52:15 MSTRe: Mesh hierarchy - how to?
Mon Jan 27 2003 12:50:08 MSTRe: direct3D fails to initialize
Mon Jan 27 2003 11:38:56 MSTRe: dx app starting with pure device
Mon Jan 27 2003 11:36:34 MSTRe: direct3D fails to initialize
Mon Jan 27 2003 11:35:46 MSTRe: Alpha blending and depth
Sun Jan 26 2003 23:46:42 MSTRe: DirectX vs OpenGL
Sun Jan 26 2003 23:45:56 MSTRe: direct3D fails to initialize
Sun Jan 26 2003 19:50:37 MSTRe: Matrix Stack?
Sun Jan 26 2003 15:58:51 MSTRe: Alpha blending and depth
Sun Jan 26 2003 15:18:13 MSTRe: ID3DXFont character widths
Sat Jan 25 2003 17:39:22 MSTRe: What good are point sprites?
Sat Jan 25 2003 10:30:51 MSTRe: Questions for Rich[MS], Shadow Mapping in DX9
Sat Jan 25 2003 10:28:46 MSTRe: Triangle too bright (managed DX9)
Sat Jan 25 2003 10:26:53 MSTRe: Render texture in mesh
Sat Jan 25 2003 10:24:47 MSTRe: Render texture in mesh
Fri Jan 24 2003 15:46:22 MSTRe: mesh.IntersectSubset throws exception when mesh has more than 1 subsets
Fri Jan 24 2003 15:45:48 MSTRe: What good are point sprites?
Fri Jan 24 2003 15:43:40 MSTRe: mesh.IntersectSubset throws exception if mesh has more than 1 subsets
Fri Jan 24 2003 14:15:54 MSTRe: Grrr, stencil documentation
Thu Jan 23 2003 16:32:11 MSTRe: Grrr, stencil documentation
Thu Jan 23 2003 11:58:26 MSTRe: Problems with present()
Thu Jan 23 2003 11:56:24 MSTRe: problem dealocating
Thu Jan 23 2003 11:53:30 MSTRe: Matrices and cartesians question
Thu Jan 23 2003 10:02:03 MSTRe: Modifying a premade mesh's vertices
Thu Jan 23 2003 10:01:31 MSTRe: Accessing Unmanaged Pointers
Wed Jan 22 2003 12:18:11 MSTRe: Accessing Unmanaged Pointers
Wed Jan 22 2003 12:15:21 MSTRe: Shader programming
Wed Jan 22 2003 12:12:04 MSTRe: Shader programming
Wed Jan 22 2003 12:10:14 MSTRe: Rotating two meshes
Wed Jan 22 2003 12:07:21 MSTRe: How to identify parts of 3D object
Wed Jan 22 2003 12:06:32 MSTRe: Error? in c++ common files shipped with DX9
Wed Jan 22 2003 12:00:12 MSTRe: Dx9 shader debugger
Wed Jan 22 2003 11:59:29 MSTRe: Dx7 and Dx9 quickie
Wed Jan 22 2003 11:58:59 MSTRe: D3DUtil_SetColorKey()
Wed Jan 22 2003 11:54:51 MSTRe: Crash - DX9 SDK C# Sample
Wed Jan 22 2003 11:50:54 MSTRe: D3DXCreateTeapot, render with my own vertex program
Tue Jan 21 2003 09:43:01 MSTRe: Animated mesh
Tue Jan 21 2003 09:41:09 MSTRe: VertexBuffer -> Mesh
Tue Jan 21 2003 09:38:46 MSTRe: D3DXCreateTeapot, render with my own vertex program
Tue Jan 21 2003 09:37:31 MSTRe: about me about dx9
Tue Jan 21 2003 09:36:53 MSTRe: about me about dx9
Tue Jan 21 2003 09:35:47 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Mon Jan 20 2003 18:01:47 MSTRe: Getting Extended Materials from a mesh
Mon Jan 20 2003 18:00:38 MSTRe: Animated mesh
Mon Jan 20 2003 14:32:22 MSTRe: rotate a mesh ?
Mon Jan 20 2003 14:30:55 MSTRe: lockable z-buffer and card
Mon Jan 20 2003 14:28:22 MSTRe: Animated mesh
Mon Jan 20 2003 14:27:51 MSTRe: 3D -> 2D Still doesn't work
Sun Jan 19 2003 22:40:38 MSTRe: testing a display mode
Sun Jan 19 2003 20:41:10 MSTRe: IDXSprite
Sun Jan 19 2003 20:37:42 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Sun Jan 19 2003 16:58:24 MSTRe: Texture mapping problems
Sun Jan 19 2003 16:57:24 MSTRe: Render to DepthStencilTexture
Sun Jan 19 2003 16:55:39 MSTRe: Balancing CPU load in minimized windowed mode
Sun Jan 19 2003 16:54:15 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Sun Jan 19 2003 16:53:10 MSTRe: Direct3D8: (ERROR) :Stream 0 stride should match the stride, implied by the
Sun Jan 19 2003 13:54:57 MSTRe: surface question