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DateSubject
Sun, 15 Apr 2007 09:10:48 -0700Re: Wait for flip
Sun, 15 Apr 2007 09:00:53 -0700Re: Transforming vertex normals
Sat, 14 Apr 2007 07:17:24 -0700Re: weird texture issue with shader
Fri, 13 Apr 2007 13:12:19 -0700Re: Wait for flip
Fri, 13 Apr 2007 13:10:20 -0700Re: Font Outline with DirectX
Wed, 11 Apr 2007 14:11:08 -0700Re: Minimal Run Time Redistributable
Wed, 11 Apr 2007 10:10:03 -0700Re: product key
Mon, 09 Apr 2007 08:27:21 -0700Re: render target format with rgba and depth
Fri, 06 Apr 2007 15:47:14 -0700Re: render target format with rgba and depth
Fri, 06 Apr 2007 13:48:13 -0700Re: Google map style sheet.
Fri, 06 Apr 2007 09:13:44 -0700Re: Blending from one texture to another - how is this done?
Thu, 05 Apr 2007 13:45:44 -0700Re: Google map style sheet.
Thu, 05 Apr 2007 09:27:07 -0700Re: Skin mesh, Bones and animation - Character animation for DirectX
Thu, 05 Apr 2007 09:21:47 -0700Re: Rendering to obtain depth values for further rendering
Wed, 04 Apr 2007 15:14:44 -0700Re: CENTER OF GRAVITY FROM A DIGITAL IMAGE
Tue, 03 Apr 2007 09:46:02 -0700Re: newbie question
Tue, 03 Apr 2007 09:44:42 -0700Re: Animation: Can't derive from Frame Class
Tue, 03 Apr 2007 09:43:37 -0700Re: How does directx work - World or View transforms and rotations
Mon, 02 Apr 2007 14:30:30 -0700Re: How does directx work - World or View transforms and rotations
Mon, 02 Apr 2007 09:47:33 -0700Re: How does directx work - World or View transforms and rotations
Fri, 30 Mar 2007 08:56:58 -0700Re: Simple Transparency.
Fri, 30 Mar 2007 08:56:10 -0700Re: Color gradients from cell centres
Thu, 29 Mar 2007 13:18:51 -0700Re: Simple Transparency.
Thu, 29 Mar 2007 09:32:15 -0700Re: Simple Transparency.
Thu, 29 Mar 2007 09:31:19 -0700Re: Sampling Textures
Wed, 28 Mar 2007 16:06:49 -0700Re: Simple Transparency.
Wed, 28 Mar 2007 14:16:16 -0700Re: Sampling Textures
Wed, 28 Mar 2007 14:15:21 -0700Re: Depth Data in the pixel shader
Tue, 27 Mar 2007 10:26:48 -0700Re: Bitmap from D3D Texture missing RGB values
Tue, 27 Mar 2007 08:44:09 -0700Re: Bitmap from D3D Texture missing RGB values
Mon, 26 Mar 2007 09:21:33 -0700Re: Transparency in DX 9.0.
Fri, 23 Mar 2007 17:30:54 -0700Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Fri, 23 Mar 2007 13:23:26 -0700Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Fri, 23 Mar 2007 06:12:00 -0700Re: texture co-ordinate question
Fri, 23 Mar 2007 05:35:34 -0700Re: texture co-ordinate question
Thu, 22 Mar 2007 09:40:41 -0700Re: questions about the Mesh attribute table
Thu, 22 Mar 2007 08:55:13 -0700Re: Rendering without window
Thu, 22 Mar 2007 08:54:06 -0700Re: multimonitor applications with latest directdraw/x
Thu, 22 Mar 2007 08:52:03 -0700Re: IDirect3DSurface9::GetDC, alpha and GDIPlus
Thu, 22 Mar 2007 08:47:36 -0700Re: questions about the Mesh attribute table
Thu, 22 Mar 2007 08:46:37 -0700Re: How does directx work - World or View transforms and rotations
Wed, 21 Mar 2007 18:53:06 -0700Re: How to Imlement DeviceReset (Light is Lost on Window Resize)
Mon, 19 Mar 2007 14:41:11 -0700Re: Is Present() necessary?
Sat, 17 Mar 2007 16:27:46 -0700Re: How to Imlement DeviceReset (Light is Lost on Window Resize)
Fri, 16 Mar 2007 15:51:00 -0700Re: Using d3deffect with blended meshes = no movement?
Fri, 16 Mar 2007 09:50:10 -0700Re: problem with d3d device present to multi windows
Thu, 15 Mar 2007 18:02:48 -0700Re: problem with d3d device present to multi windows
Thu, 15 Mar 2007 18:01:07 -0700Re: Manually copying a bitmap to a surface.
Thu, 15 Mar 2007 17:43:43 -0700Re: Using d3deffect with blended meshes = no movement?
Wed, 14 Mar 2007 06:50:23 -0700Re: Re-presenting existing scene
Tue, 13 Mar 2007 16:34:08 -0700Re: dx mailing list
Sun, 11 Mar 2007 06:39:04 -0700Re: dx mailing list
Sun, 11 Mar 2007 08:46:17 -0700Re: Re-presenting existing scene
Sun, 11 Mar 2007 06:39:04 -0700Re: dx mailing list
Wed, 07 Mar 2007 08:55:58 -0800Re: Adding global colour to objects using Fixed Functions
Wed, 07 Mar 2007 08:44:45 -0800Re: FullScreen and WM_ACTIVATEAPP
Tue, 06 Mar 2007 09:26:47 -0800Re: 2005C# DX9 Font Quality
Tue, 06 Mar 2007 09:08:23 -0800Re: FullScreen and WM_ACTIVATEAPP
Mon, 05 Mar 2007 13:25:34 -0800Re: Dynamic textures
Mon, 05 Mar 2007 12:59:22 -0800Re: Dynamic textures
Mon, 05 Mar 2007 11:59:17 -0800Re: Dynamic textures
Mon, 05 Mar 2007 09:36:38 -0800Re: Dynamic textures
Mon, 05 Mar 2007 09:26:58 -0800Re: D3d9 and Gdiplus under Vista
Mon, 05 Mar 2007 09:02:37 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Mon, 05 Mar 2007 09:00:22 -0800Re: CreateMsgQueue
Fri, 02 Mar 2007 10:56:15 -0800Re: problem with IDirect3DDevice9Ex
Fri, 02 Mar 2007 06:09:20 -0800Re: Optimizing X file with frame hierarchy
Fri, 02 Mar 2007 06:07:48 -0800Re: DirectX dotnet version will run in Win95, Win98, WinNT,
Thu, 01 Mar 2007 18:25:15 -0800Re: D3DXCreateTexture returns E_OUTOFMEMORY
Thu, 01 Mar 2007 16:34:07 -0800Re: D3DXCreateTexture returns E_OUTOFMEMORY
Wed, 28 Feb 2007 12:41:28 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Wed, 28 Feb 2007 09:36:59 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Wed, 28 Feb 2007 05:25:53 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Wed, 28 Feb 2007 05:24:15 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 16:38:24 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 15:10:47 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 10:29:46 -0800Re: Implementing a 3D lighting manager with shaders
Tue, 27 Feb 2007 10:20:58 -0800Re: Implementing a 3D lighting manager with shaders
Tue, 27 Feb 2007 08:16:10 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 04:27:15 -0800Re: Problem with animated xfiles
Mon, 26 Feb 2007 19:25:13 -0800Re: Problem with D3DXComputeNormals()
Mon, 26 Feb 2007 19:20:00 -0800Re: DDC/CI Vista API
Mon, 26 Feb 2007 19:18:59 -0800Re: a question about using mip-mapped textures
Mon, 26 Feb 2007 12:19:02 -0800Re: Creating an OSD like thingy
Mon, 26 Feb 2007 10:34:22 -0800Re: debugging managed app in C#
Mon, 26 Feb 2007 09:55:39 -0800Re: Problem with D3DXComputeNormals()
Mon, 26 Feb 2007 09:37:24 -0800Re: Multiple SkinWeights and Bones
Mon, 26 Feb 2007 09:34:05 -0800Re: debugging managed app in C#
Sat, 24 Feb 2007 15:05:41 -0800Re: HLSL generic phong(?) lighting shader for a beginner...
Sat, 24 Feb 2007 15:03:48 -0800Re: HLSL generic phong(?) lighting shader for a beginner...
Sat, 24 Feb 2007 11:35:16 -0800Re: HLSL generic phong(?) lighting shader for a beginner...
Sat, 24 Feb 2007 10:14:18 -0800Re: Passing data from vertex to pixel shader
Fri, 23 Feb 2007 16:18:06 -0800Re: Slowing Render Rate of DXUT
Fri, 23 Feb 2007 10:59:15 -0800Re: Using a negative scale value to mirror an image
Fri, 23 Feb 2007 10:09:52 -0800Re: Using a negative scale value to mirror an image
Fri, 23 Feb 2007 08:02:01 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Fri, 23 Feb 2007 07:59:10 -0800Re: Passing bytes to a shader
Thu, 22 Feb 2007 14:05:13 -0800Re: StretchRect between surfaces belonging to same RT texture
Thu, 22 Feb 2007 12:25:58 -0800Re: is Microsoft.DirectX.Direct3D.Sprite obsolete?
Thu, 22 Feb 2007 06:26:18 -0800Re: accessing information from a vertex inside a pixel shader
Wed, 21 Feb 2007 20:12:24 -0800Re: Resize Window