| Date | Subject |
| Sun, 15 Apr 2007 09:10:48 -0700 | Re: Wait for flip |
| Sun, 15 Apr 2007 09:00:53 -0700 | Re: Transforming vertex normals |
| Sat, 14 Apr 2007 07:17:24 -0700 | Re: weird texture issue with shader |
| Fri, 13 Apr 2007 13:12:19 -0700 | Re: Wait for flip |
| Fri, 13 Apr 2007 13:10:20 -0700 | Re: Font Outline with DirectX |
| Wed, 11 Apr 2007 14:11:08 -0700 | Re: Minimal Run Time Redistributable |
| Wed, 11 Apr 2007 10:10:03 -0700 | Re: product key |
| Mon, 09 Apr 2007 08:27:21 -0700 | Re: render target format with rgba and depth |
| Fri, 06 Apr 2007 15:47:14 -0700 | Re: render target format with rgba and depth |
| Fri, 06 Apr 2007 13:48:13 -0700 | Re: Google map style sheet. |
| Fri, 06 Apr 2007 09:13:44 -0700 | Re: Blending from one texture to another - how is this done? |
| Thu, 05 Apr 2007 13:45:44 -0700 | Re: Google map style sheet. |
| Thu, 05 Apr 2007 09:27:07 -0700 | Re: Skin mesh, Bones and animation - Character animation for DirectX |
| Thu, 05 Apr 2007 09:21:47 -0700 | Re: Rendering to obtain depth values for further rendering |
| Wed, 04 Apr 2007 15:14:44 -0700 | Re: CENTER OF GRAVITY FROM A DIGITAL IMAGE |
| Tue, 03 Apr 2007 09:46:02 -0700 | Re: newbie question |
| Tue, 03 Apr 2007 09:44:42 -0700 | Re: Animation: Can't derive from Frame Class |
| Tue, 03 Apr 2007 09:43:37 -0700 | Re: How does directx work - World or View transforms and rotations |
| Mon, 02 Apr 2007 14:30:30 -0700 | Re: How does directx work - World or View transforms and rotations |
| Mon, 02 Apr 2007 09:47:33 -0700 | Re: How does directx work - World or View transforms and rotations |
| Fri, 30 Mar 2007 08:56:58 -0700 | Re: Simple Transparency. |
| Fri, 30 Mar 2007 08:56:10 -0700 | Re: Color gradients from cell centres |
| Thu, 29 Mar 2007 13:18:51 -0700 | Re: Simple Transparency. |
| Thu, 29 Mar 2007 09:32:15 -0700 | Re: Simple Transparency. |
| Thu, 29 Mar 2007 09:31:19 -0700 | Re: Sampling Textures |
| Wed, 28 Mar 2007 16:06:49 -0700 | Re: Simple Transparency. |
| Wed, 28 Mar 2007 14:16:16 -0700 | Re: Sampling Textures |
| Wed, 28 Mar 2007 14:15:21 -0700 | Re: Depth Data in the pixel shader |
| Tue, 27 Mar 2007 10:26:48 -0700 | Re: Bitmap from D3D Texture missing RGB values |
| Tue, 27 Mar 2007 08:44:09 -0700 | Re: Bitmap from D3D Texture missing RGB values |
| Mon, 26 Mar 2007 09:21:33 -0700 | Re: Transparency in DX 9.0. |
| Fri, 23 Mar 2007 17:30:54 -0700 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |
| Fri, 23 Mar 2007 13:23:26 -0700 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |
| Fri, 23 Mar 2007 06:12:00 -0700 | Re: texture co-ordinate question |
| Fri, 23 Mar 2007 05:35:34 -0700 | Re: texture co-ordinate question |
| Thu, 22 Mar 2007 09:40:41 -0700 | Re: questions about the Mesh attribute table |
| Thu, 22 Mar 2007 08:55:13 -0700 | Re: Rendering without window |
| Thu, 22 Mar 2007 08:54:06 -0700 | Re: multimonitor applications with latest directdraw/x |
| Thu, 22 Mar 2007 08:52:03 -0700 | Re: IDirect3DSurface9::GetDC, alpha and GDIPlus |
| Thu, 22 Mar 2007 08:47:36 -0700 | Re: questions about the Mesh attribute table |
| Thu, 22 Mar 2007 08:46:37 -0700 | Re: How does directx work - World or View transforms and rotations |
| Wed, 21 Mar 2007 18:53:06 -0700 | Re: How to Imlement DeviceReset (Light is Lost on Window Resize) |
| Mon, 19 Mar 2007 14:41:11 -0700 | Re: Is Present() necessary? |
| Sat, 17 Mar 2007 16:27:46 -0700 | Re: How to Imlement DeviceReset (Light is Lost on Window Resize) |
| Fri, 16 Mar 2007 15:51:00 -0700 | Re: Using d3deffect with blended meshes = no movement? |
| Fri, 16 Mar 2007 09:50:10 -0700 | Re: problem with d3d device present to multi windows |
| Thu, 15 Mar 2007 18:02:48 -0700 | Re: problem with d3d device present to multi windows |
| Thu, 15 Mar 2007 18:01:07 -0700 | Re: Manually copying a bitmap to a surface. |
| Thu, 15 Mar 2007 17:43:43 -0700 | Re: Using d3deffect with blended meshes = no movement? |
| Wed, 14 Mar 2007 06:50:23 -0700 | Re: Re-presenting existing scene |
| Tue, 13 Mar 2007 16:34:08 -0700 | Re: dx mailing list |
| Sun, 11 Mar 2007 06:39:04 -0700 | Re: dx mailing list |
| Sun, 11 Mar 2007 08:46:17 -0700 | Re: Re-presenting existing scene |
| Sun, 11 Mar 2007 06:39:04 -0700 | Re: dx mailing list |
| Wed, 07 Mar 2007 08:55:58 -0800 | Re: Adding global colour to objects using Fixed Functions |
| Wed, 07 Mar 2007 08:44:45 -0800 | Re: FullScreen and WM_ACTIVATEAPP |
| Tue, 06 Mar 2007 09:26:47 -0800 | Re: 2005C# DX9 Font Quality |
| Tue, 06 Mar 2007 09:08:23 -0800 | Re: FullScreen and WM_ACTIVATEAPP |
| Mon, 05 Mar 2007 13:25:34 -0800 | Re: Dynamic textures |
| Mon, 05 Mar 2007 12:59:22 -0800 | Re: Dynamic textures |
| Mon, 05 Mar 2007 11:59:17 -0800 | Re: Dynamic textures |
| Mon, 05 Mar 2007 09:36:38 -0800 | Re: Dynamic textures |
| Mon, 05 Mar 2007 09:26:58 -0800 | Re: D3d9 and Gdiplus under Vista |
| Mon, 05 Mar 2007 09:02:37 -0800 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |
| Mon, 05 Mar 2007 09:00:22 -0800 | Re: CreateMsgQueue |
| Fri, 02 Mar 2007 10:56:15 -0800 | Re: problem with IDirect3DDevice9Ex |
| Fri, 02 Mar 2007 06:09:20 -0800 | Re: Optimizing X file with frame hierarchy |
| Fri, 02 Mar 2007 06:07:48 -0800 | Re: DirectX dotnet version will run in Win95, Win98, WinNT, |
| Thu, 01 Mar 2007 18:25:15 -0800 | Re: D3DXCreateTexture returns E_OUTOFMEMORY |
| Thu, 01 Mar 2007 16:34:07 -0800 | Re: D3DXCreateTexture returns E_OUTOFMEMORY |
| Wed, 28 Feb 2007 12:41:28 -0800 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |
| Wed, 28 Feb 2007 09:36:59 -0800 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |
| Wed, 28 Feb 2007 05:25:53 -0800 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |
| Wed, 28 Feb 2007 05:24:15 -0800 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |
| Tue, 27 Feb 2007 16:38:24 -0800 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |
| Tue, 27 Feb 2007 15:10:47 -0800 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |
| Tue, 27 Feb 2007 10:29:46 -0800 | Re: Implementing a 3D lighting manager with shaders |
| Tue, 27 Feb 2007 10:20:58 -0800 | Re: Implementing a 3D lighting manager with shaders |
| Tue, 27 Feb 2007 08:16:10 -0800 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |
| Tue, 27 Feb 2007 04:27:15 -0800 | Re: Problem with animated xfiles |
| Mon, 26 Feb 2007 19:25:13 -0800 | Re: Problem with D3DXComputeNormals() |
| Mon, 26 Feb 2007 19:20:00 -0800 | Re: DDC/CI Vista API |
| Mon, 26 Feb 2007 19:18:59 -0800 | Re: a question about using mip-mapped textures |
| Mon, 26 Feb 2007 12:19:02 -0800 | Re: Creating an OSD like thingy |
| Mon, 26 Feb 2007 10:34:22 -0800 | Re: debugging managed app in C# |
| Mon, 26 Feb 2007 09:55:39 -0800 | Re: Problem with D3DXComputeNormals() |
| Mon, 26 Feb 2007 09:37:24 -0800 | Re: Multiple SkinWeights and Bones |
| Mon, 26 Feb 2007 09:34:05 -0800 | Re: debugging managed app in C# |
| Sat, 24 Feb 2007 15:05:41 -0800 | Re: HLSL generic phong(?) lighting shader for a beginner... |
| Sat, 24 Feb 2007 15:03:48 -0800 | Re: HLSL generic phong(?) lighting shader for a beginner... |
| Sat, 24 Feb 2007 11:35:16 -0800 | Re: HLSL generic phong(?) lighting shader for a beginner... |
| Sat, 24 Feb 2007 10:14:18 -0800 | Re: Passing data from vertex to pixel shader |
| Fri, 23 Feb 2007 16:18:06 -0800 | Re: Slowing Render Rate of DXUT |
| Fri, 23 Feb 2007 10:59:15 -0800 | Re: Using a negative scale value to mirror an image |
| Fri, 23 Feb 2007 10:09:52 -0800 | Re: Using a negative scale value to mirror an image |
| Fri, 23 Feb 2007 08:02:01 -0800 | Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode |
| Fri, 23 Feb 2007 07:59:10 -0800 | Re: Passing bytes to a shader |
| Thu, 22 Feb 2007 14:05:13 -0800 | Re: StretchRect between surfaces belonging to same RT texture |
| Thu, 22 Feb 2007 12:25:58 -0800 | Re: is Microsoft.DirectX.Direct3D.Sprite obsolete? |
| Thu, 22 Feb 2007 06:26:18 -0800 | Re: accessing information from a vertex inside a pixel shader |
| Wed, 21 Feb 2007 20:12:24 -0800 | Re: Resize Window |