[ Home | Direct3D Book | Direct3D Usenet Posts ]

Page 54

DateSubject
Mon Aug 26 2002 09:14:04 MDTRe: How to check if D3DDEVTYPE_HAL is available (with reply address)
Sun Aug 25 2002 19:11:31 MDTRe: D3DXCreateBox
Sun Aug 25 2002 17:30:51 MDTRe: Loading a texture causes "Heap missing last entry in committed range near 0
Sun Aug 25 2002 14:25:17 MDTRe: MSDN Shader Workshop Question
Sun Aug 25 2002 14:17:42 MDTRe: Loading a texture causes "Heap missing last entry in committed range near 0
Sun Aug 25 2002 10:18:19 MDTRe: How to convert RGB to Vector
Sun Aug 25 2002 10:17:34 MDTRe: How can I show Chinese font as a mesh?
Sun Aug 25 2002 10:07:12 MDTRe: D3DXMatrixScaling causing problems
Sun Aug 25 2002 10:02:33 MDTRe: D3DXCreateBox
Sat Aug 24 2002 08:14:26 MDTRe: Please make the 3DLabs GVX1 compatibile with DirectX9
Fri Aug 23 2002 18:42:19 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 18:20:00 MDTRe: Why locking backbuffer on D3D8 may decrease performance?
Fri Aug 23 2002 17:16:09 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 17:11:36 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 16:37:08 MDTRe: Why locking backbuffer on D3D8 may decrease performance?
Fri Aug 23 2002 15:42:01 MDTRe: Skybox experts needed - Skybox alpha testing problem
Fri Aug 23 2002 15:40:12 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 15:25:14 MDTRe: How to check if D3DDEVTYPE_HAL is available (with reply address)
Fri Aug 23 2002 15:23:39 MDTRe: How expensive are RenderState and TextureStageState changes?
Fri Aug 23 2002 11:54:00 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 11:33:17 MDTRe: How expensive are RenderState and TextureStageState changes?
Fri Aug 23 2002 11:09:27 MDTRe: variable texture transparency in time.
Fri Aug 23 2002 11:08:21 MDTRe: Skybox experts needed - Skybox alpha testing problem
Fri Aug 23 2002 11:07:25 MDTRe: Point drawing Advice, please
Fri Aug 23 2002 11:04:26 MDTRe: How to create D3D device back buffers in system memory?
Fri Aug 23 2002 10:34:45 MDTRe: Model animation. How?
Fri Aug 23 2002 10:30:24 MDTRe: Drawprimitive
Fri Aug 23 2002 10:29:39 MDTRe: Drawprimitive
Fri Aug 23 2002 09:53:26 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 09:50:37 MDTRe: D3DXCreateBox
Thu Aug 22 2002 19:59:44 MDTRe: Question about texture stage state!!!!
Thu Aug 22 2002 19:50:39 MDTRe: common graphics formats to .x file
Thu Aug 22 2002 19:49:25 MDTRe: Alpha blending modes (??)
Thu Aug 22 2002 19:47:39 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Thu Aug 22 2002 19:19:43 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Thu Aug 22 2002 19:16:15 MDTRe: How to check if D3DDEVTYPE_HAL is available (with reply address)
Thu Aug 22 2002 14:30:24 MDTRe: D3DXCreateBox
Thu Aug 22 2002 14:28:47 MDTRe: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Thu Aug 22 2002 09:00:07 MDTRe: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Thu Aug 22 2002 08:59:19 MDTRe: Point Sprites
Thu Aug 22 2002 08:42:15 MDTRe: TimedFloatKeys
Thu Aug 22 2002 08:41:09 MDTRe: Strange Skeletal Lighting problem
Wed Aug 21 2002 16:25:08 MDTRe: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Wed Aug 21 2002 15:09:14 MDTRe: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Wed Aug 21 2002 12:56:35 MDTRe: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Wed Aug 21 2002 11:49:48 MDTRe: D3D anisotropic texture filtering problem
Wed Aug 21 2002 09:12:00 MDTRe: Point Sprites
Wed Aug 21 2002 09:11:05 MDTRe: Multiple devices continued..
Wed Aug 21 2002 09:10:21 MDTRe: Render Process
Tue Aug 20 2002 18:17:18 MDTRe: Future of DirectDraw7
Tue Aug 20 2002 11:21:00 MDTRe: Render Process
Tue Aug 20 2002 10:44:45 MDTRe: nevernevernever install dx9 beta
Mon Aug 19 2002 21:08:51 MDTRe: transparency
Mon Aug 19 2002 20:51:48 MDTRe: transparency
Mon Aug 19 2002 19:11:09 MDTRe: transparency
Mon Aug 19 2002 18:17:57 MDTRe: transparency
Mon Aug 19 2002 09:43:21 MDTRe: Transform sequence?
Mon Aug 19 2002 09:41:44 MDTRe: dots replaced by commas when exporting form 3ds4.2 to xfile
Mon Aug 19 2002 09:41:02 MDTRe: XSkinExpTemplates.h problem
Sat Aug 17 2002 12:45:00 MDTRe: q321178
Sat Aug 17 2002 10:00:25 MDTRe: Full Screen
Fri Aug 16 2002 22:14:46 MDTRe: zbias and zbuffer question
Fri Aug 16 2002 19:31:32 MDTRe: This one is directed to Rich [MVP]
Fri Aug 16 2002 15:50:39 MDTRe: This one is directed to Rich [MVP]
Fri Aug 16 2002 14:37:31 MDTRe: DirectX text file format
Fri Aug 16 2002 13:07:02 MDTRe: Building Meshes from scratch...
Fri Aug 16 2002 10:45:42 MDTRe: x file for commercial engine
Fri Aug 16 2002 10:38:59 MDTRe: gawd, what kinda newsgoup???
Fri Aug 16 2002 10:36:55 MDTRe: DirectX text file format
Fri Aug 16 2002 10:27:56 MDTRe: x file for commercial engine
Fri Aug 16 2002 10:25:43 MDTRe: D3D anisotropic texture filtering problem
Fri Aug 16 2002 10:01:47 MDTRe: Building Meshes from scratch...
Thu Aug 15 2002 14:38:52 MDTRe: is my vertex buffer data bad?
Wed Aug 14 2002 23:03:57 MDTRe: Feel Stupid... Triangles/Sec, How Real?
Wed Aug 14 2002 21:48:51 MDTRe: Creating Texture from a CBitmap
Wed Aug 14 2002 10:22:09 MDTRe: I've noticed...
Wed Aug 14 2002 09:51:06 MDTRe: How can i set the matrices of view and projection?
Wed Aug 14 2002 09:50:08 MDTRe: Applying a Matrix Transform to a Vertex Buffer
Wed Aug 14 2002 09:47:45 MDTRe: updating textures as fast as possible!
Wed Aug 14 2002 09:42:43 MDTRe: D3DXCreateTextureFromFile crashes
Tue Aug 13 2002 22:36:50 MDTRe: Skinned Mesh - Animation - Problem - Tip
Tue Aug 13 2002 22:17:59 MDTRe: 3d vertex to screen x,y
Tue Aug 13 2002 22:16:54 MDTRe: I've noticed...
Tue Aug 13 2002 17:15:54 MDTRe: updating textures as fast as possible!
Tue Aug 13 2002 17:13:15 MDTRe: 32000 samples, all moving.. how do I do?
Tue Aug 13 2002 09:47:01 MDTRe: texture aspect ratio
Tue Aug 13 2002 09:43:58 MDTRe: I've noticed...
Tue Aug 13 2002 09:37:26 MDTRe: D3DXCreateTextureFromFileInMemory
Tue Aug 13 2002 09:36:48 MDTRe: D3DXCreateTextureFromFile crashes
Tue Aug 13 2002 09:34:22 MDTRe: D3DXCreateTextureFromFile crashes
Mon Aug 12 2002 17:59:44 MDTRe: Vertex shader register oddness
Mon Aug 12 2002 15:22:22 MDTRe: Font D3D !!
Mon Aug 12 2002 14:54:03 MDTRe: Font D3D !!
Mon Aug 12 2002 14:06:15 MDTRe: Direct3D8 file support
Mon Aug 12 2002 10:25:17 MDTRe: Vertex shader register oddness
Mon Aug 12 2002 08:39:56 MDTRe: Direct3D8 file support
Sun Aug 11 2002 16:56:38 MDTRe: Direct3D8 file support
Sat Aug 10 2002 18:14:45 MDTRe: Invalid Depth Stencil
Sat Aug 10 2002 14:12:00 MDTRe: X file question
Fri Aug 9 2002 16:52:42 MDTRe: No or destroyed mesh on GeForce2
Fri Aug 9 2002 09:51:25 MDTRe: No or destroyed mesh on GeForce2