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DateSubject
Thu Oct 3 2002 19:20:52 MDTRe: Newbie Question - Is this what I need to know.......
Thu Oct 3 2002 19:19:08 MDTRe: texture sizes?
Thu Oct 3 2002 19:16:41 MDTRe: Point of view and eye dir
Thu Oct 3 2002 17:32:06 MDTRe: Lighting - you know you're doing something wrong when...
Thu Oct 3 2002 17:29:13 MDTRe: MaxPrimitiveCount
Thu Oct 3 2002 17:27:48 MDTRe: GDI Surface in Direct3D 8.1
Thu Oct 3 2002 17:25:19 MDTRe: Modular design/Multiple DirectX versions
Thu Oct 3 2002 11:07:34 MDTRe: How to get debug output with VB6 and DX8 ?
Thu Oct 3 2002 11:06:25 MDTRe: How to get debug output with VB6 and DX8 ?
Thu Oct 3 2002 11:04:33 MDTRe: Hardware Cursor in DX8.1
Thu Oct 3 2002 10:59:31 MDTRe: Multiple windows
Thu Oct 3 2002 10:56:02 MDTRe: Create DepthStencil texture failed..
Thu Oct 3 2002 10:53:36 MDTRe: Dynamic VBs
Thu Oct 3 2002 10:50:29 MDTRe: Texture Coordinate Animation
Thu Oct 3 2002 10:43:00 MDTRe: Faster Calculation with Vertex Buffers
Tue Oct 1 2002 13:05:39 MDTRe: FinalCleanup called before exit
Tue Oct 1 2002 12:59:42 MDTRe: DrawIndexedPrimitive problem
Mon Sep 30 2002 15:53:41 MDTRe: DrawIndexedPrimitive problem
Mon Sep 30 2002 15:49:34 MDTRe: Creating textures from textures
Sat Sep 28 2002 16:08:56 MDTRe: DrawIndexedPrimitive problem
Sat Sep 28 2002 16:06:33 MDTRe: DirectX
Sat Sep 28 2002 15:59:23 MDTRe: D3DXVec3Project - What am I doing wrong?
Sat Sep 28 2002 15:55:37 MDTRe: D3DLIGHT8 Problem
Sat Sep 28 2002 15:52:17 MDTRe: Creating textures from textures
Sat Sep 28 2002 15:50:40 MDTRe: Bitmap scrolling
Sat Sep 28 2002 15:48:50 MDTRe: Batch multipass rendering
Sat Sep 28 2002 15:44:34 MDTRe: 3D morphing (can D3D do it?) please help
Sat Sep 28 2002 15:41:39 MDTRe: WaitForVerticalBlank() CPU expensive
Wed Sep 25 2002 11:23:31 MDTRe: Balls/Spheres
Mon Sep 23 2002 16:41:24 MDTRe: Casting question
Mon Sep 23 2002 15:56:57 MDTRe: Casting question
Mon Sep 23 2002 15:53:55 MDTRe: D3DFont clipping of italics and "i"
Mon Sep 23 2002 14:57:14 MDTRe: D3DFont clipping of italics and "i"
Mon Sep 23 2002 14:55:24 MDTRe: Can Someone Post a working Example of D3DXLoadSurfaceFromSurface plz
Mon Sep 23 2002 12:45:10 MDTRe: Balls/Spheres
Sun Sep 22 2002 23:12:36 MDTRe: help!! D3DVECTOR no overloaded function takes 3 parameters
Sun Sep 22 2002 23:10:59 MDTRe: D3D on DDraw
Sat Sep 21 2002 18:58:49 MDTRe: CD3DFont question
Sat Sep 21 2002 18:08:04 MDTRe: D3DFont clipping of italics and "i"
Sat Sep 21 2002 18:07:23 MDTRe: D3DFont clipping of italics and "i"
Sat Sep 21 2002 18:04:47 MDTRe: CD3DFont question
Sat Sep 21 2002 12:40:22 MDTRe: Matrices?
Sat Sep 21 2002 12:39:32 MDTRe: CD3DFont question
Sat Sep 21 2002 10:46:29 MDTRe: SetLight memory problem
Sat Sep 21 2002 10:44:05 MDTRe: Calculating "pUp" from Rotations..
Sat Sep 21 2002 10:04:02 MDTRe: weird rendering problem with ID3DXFont::DrawText
Sat Sep 21 2002 10:02:12 MDTRe: Problems rendering to texture
Fri Sep 20 2002 20:10:48 MDTRe: accessing a texture alpha channel
Fri Sep 20 2002 13:54:18 MDTRe: Material and Vertex color interaction ?
Fri Sep 20 2002 13:47:16 MDTRe: Issue with Copying SurfaceFromSurface
Fri Sep 20 2002 13:40:33 MDTRe: Error Message Help Please
Fri Sep 20 2002 13:35:22 MDTRe: Diabling D3D clipping
Fri Sep 20 2002 13:31:53 MDTRe: CD3DFont question
Fri Sep 20 2002 13:28:35 MDTRe: Can Someone Post a working Example of D3DXLoadSurfaceFromSurface plz
Fri Sep 20 2002 13:27:19 MDTRe: CallStack
Thu Sep 19 2002 20:12:59 MDTRe: Can Someone Post a working Example of D3DXLoadSurfaceFromSurface plz
Thu Sep 19 2002 20:09:46 MDTRe: How to use JPEG/Gif Images In DirectX 8.1
Thu Sep 19 2002 16:31:01 MDTRe: Slow VertexBuffer Deletion
Thu Sep 19 2002 16:29:30 MDTRe: No Debug stuff
Thu Sep 19 2002 16:12:31 MDTRe: Release Vs. Debug Configuration
Thu Sep 19 2002 11:14:54 MDTRe: accessing a texture alpha channel
Thu Sep 19 2002 11:12:40 MDTRe: How to use JPEG/Gif Images In DirectX 8.1
Thu Sep 19 2002 11:10:31 MDTRe: color key emulation
Wed Sep 18 2002 20:09:03 MDTRe: Slow VertexBuffer Deletion
Wed Sep 18 2002 20:07:08 MDTRe: How to use JPEG/Gif Images In DirectX 8.1
Wed Sep 18 2002 20:05:47 MDTRe: 16 byte aligned matrix
Wed Sep 18 2002 17:09:57 MDTRe: color key emulation
Wed Sep 18 2002 15:18:20 MDTRe: color key emulation
Wed Sep 18 2002 12:57:49 MDTRe: Slow VertexBuffer Deletion
Wed Sep 18 2002 12:56:28 MDTRe: Getting pixel color of a texture
Wed Sep 18 2002 11:00:24 MDTRe: Textures & multiple windows in Direct3D8
Wed Sep 18 2002 10:55:10 MDTRe: color key emulation
Wed Sep 18 2002 10:39:28 MDTRe: How to use JPEG/Gif Images In DirectX 8.1
Wed Sep 18 2002 10:31:18 MDTRe: driver version number
Wed Sep 18 2002 10:21:59 MDTRe: DirectX 8 SDK bug?
Wed Sep 18 2002 10:07:27 MDTRe: color key emulation
Tue Sep 17 2002 20:05:57 MDTRe: open gl
Tue Sep 17 2002 10:30:04 MDTRe: openGL
Tue Sep 17 2002 09:37:35 MDTRe: Z-buffer initialisation
Tue Sep 17 2002 09:31:25 MDTRe: Texture palettes and lost devices
Tue Sep 17 2002 09:25:05 MDTRe: How to draw pixel in direct3d 8.0
Tue Sep 17 2002 09:24:00 MDTRe: D3DXMatrixOrthoOffCenterLH
Tue Sep 17 2002 09:17:33 MDTRe: open gl
Mon Sep 16 2002 22:56:31 MDTRe: Linear fog problem
Mon Sep 16 2002 22:54:04 MDTRe: Large Vertex Buffers
Mon Sep 16 2002 10:12:53 MDTRe: Large Vertex Buffers
Fri Sep 13 2002 12:50:01 MDTRe: Large Vertex Buffers
Fri Sep 13 2002 11:04:41 MDTRe: Line screen projection - ROAM error metric
Fri Sep 13 2002 11:03:14 MDTRe: Dynamic Textures...
Fri Sep 13 2002 10:20:49 MDTRe: optimized mesh algorithm
Fri Sep 13 2002 10:17:55 MDTRe: Dynamic Textures...
Fri Sep 13 2002 10:16:06 MDTRe: DirectX 9 Features
Thu Sep 12 2002 19:23:15 MDTRe: Line screen projection - ROAM error metric
Thu Sep 12 2002 15:28:39 MDTRe: Alternatives to back/front sort for transparencies?
Thu Sep 12 2002 15:23:45 MDTRe: (Un)connected triangle-Strips ?
Thu Sep 12 2002 15:11:54 MDTRe: (Un)connected triangle-Strips ?
Thu Sep 12 2002 14:26:44 MDTRe: Alternatives to back/front sort for transparencies?
Thu Sep 12 2002 13:47:08 MDTRe: Extracting tex coord size from FVF
Thu Sep 12 2002 12:55:25 MDTRe: D3DXComputeTangent: where are the tangents?
Wed Sep 11 2002 15:03:00 MDTRe: D3DXComputeTangent: where are the tangents?
Wed Sep 11 2002 14:55:08 MDTRe: Drawing 2D tiles with textures 1:1 in DXG8