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Page 54
Date
Subject
Mon Aug 26 2002 09:14:04 MDT
Re: How to check if D3DDEVTYPE_HAL is available (with reply address)
Sun Aug 25 2002 19:11:31 MDT
Re: D3DXCreateBox
Sun Aug 25 2002 17:30:51 MDT
Re: Loading a texture causes "Heap missing last entry in committed range near 0
Sun Aug 25 2002 14:25:17 MDT
Re: MSDN Shader Workshop Question
Sun Aug 25 2002 14:17:42 MDT
Re: Loading a texture causes "Heap missing last entry in committed range near 0
Sun Aug 25 2002 10:18:19 MDT
Re: How to convert RGB to Vector
Sun Aug 25 2002 10:17:34 MDT
Re: How can I show Chinese font as a mesh?
Sun Aug 25 2002 10:07:12 MDT
Re: D3DXMatrixScaling causing problems
Sun Aug 25 2002 10:02:33 MDT
Re: D3DXCreateBox
Sat Aug 24 2002 08:14:26 MDT
Re: Please make the 3DLabs GVX1 compatibile with DirectX9
Fri Aug 23 2002 18:42:19 MDT
Re: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 18:20:00 MDT
Re: Why locking backbuffer on D3D8 may decrease performance?
Fri Aug 23 2002 17:16:09 MDT
Re: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 17:11:36 MDT
Re: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 16:37:08 MDT
Re: Why locking backbuffer on D3D8 may decrease performance?
Fri Aug 23 2002 15:42:01 MDT
Re: Skybox experts needed - Skybox alpha testing problem
Fri Aug 23 2002 15:40:12 MDT
Re: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 15:25:14 MDT
Re: How to check if D3DDEVTYPE_HAL is available (with reply address)
Fri Aug 23 2002 15:23:39 MDT
Re: How expensive are RenderState and TextureStageState changes?
Fri Aug 23 2002 11:54:00 MDT
Re: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 11:33:17 MDT
Re: How expensive are RenderState and TextureStageState changes?
Fri Aug 23 2002 11:09:27 MDT
Re: variable texture transparency in time.
Fri Aug 23 2002 11:08:21 MDT
Re: Skybox experts needed - Skybox alpha testing problem
Fri Aug 23 2002 11:07:25 MDT
Re: Point drawing Advice, please
Fri Aug 23 2002 11:04:26 MDT
Re: How to create D3D device back buffers in system memory?
Fri Aug 23 2002 10:34:45 MDT
Re: Model animation. How?
Fri Aug 23 2002 10:30:24 MDT
Re: Drawprimitive
Fri Aug 23 2002 10:29:39 MDT
Re: Drawprimitive
Fri Aug 23 2002 09:53:26 MDT
Re: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 09:50:37 MDT
Re: D3DXCreateBox
Thu Aug 22 2002 19:59:44 MDT
Re: Question about texture stage state!!!!
Thu Aug 22 2002 19:50:39 MDT
Re: common graphics formats to .x file
Thu Aug 22 2002 19:49:25 MDT
Re: Alpha blending modes (??)
Thu Aug 22 2002 19:47:39 MDT
Re: QI for ID3DXMesh fails w/ d3dx8d.lib
Thu Aug 22 2002 19:19:43 MDT
Re: QI for ID3DXMesh fails w/ d3dx8d.lib
Thu Aug 22 2002 19:16:15 MDT
Re: How to check if D3DDEVTYPE_HAL is available (with reply address)
Thu Aug 22 2002 14:30:24 MDT
Re: D3DXCreateBox
Thu Aug 22 2002 14:28:47 MDT
Re: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Thu Aug 22 2002 09:00:07 MDT
Re: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Thu Aug 22 2002 08:59:19 MDT
Re: Point Sprites
Thu Aug 22 2002 08:42:15 MDT
Re: TimedFloatKeys
Thu Aug 22 2002 08:41:09 MDT
Re: Strange Skeletal Lighting problem
Wed Aug 21 2002 16:25:08 MDT
Re: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Wed Aug 21 2002 15:09:14 MDT
Re: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Wed Aug 21 2002 12:56:35 MDT
Re: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Wed Aug 21 2002 11:49:48 MDT
Re: D3D anisotropic texture filtering problem
Wed Aug 21 2002 09:12:00 MDT
Re: Point Sprites
Wed Aug 21 2002 09:11:05 MDT
Re: Multiple devices continued..
Wed Aug 21 2002 09:10:21 MDT
Re: Render Process
Tue Aug 20 2002 18:17:18 MDT
Re: Future of DirectDraw7
Tue Aug 20 2002 11:21:00 MDT
Re: Render Process
Tue Aug 20 2002 10:44:45 MDT
Re: nevernevernever install dx9 beta
Mon Aug 19 2002 21:08:51 MDT
Re: transparency
Mon Aug 19 2002 20:51:48 MDT
Re: transparency
Mon Aug 19 2002 19:11:09 MDT
Re: transparency
Mon Aug 19 2002 18:17:57 MDT
Re: transparency
Mon Aug 19 2002 09:43:21 MDT
Re: Transform sequence?
Mon Aug 19 2002 09:41:44 MDT
Re: dots replaced by commas when exporting form 3ds4.2 to xfile
Mon Aug 19 2002 09:41:02 MDT
Re: XSkinExpTemplates.h problem
Sat Aug 17 2002 12:45:00 MDT
Re: q321178
Sat Aug 17 2002 10:00:25 MDT
Re: Full Screen
Fri Aug 16 2002 22:14:46 MDT
Re: zbias and zbuffer question
Fri Aug 16 2002 19:31:32 MDT
Re: This one is directed to Rich [MVP]
Fri Aug 16 2002 15:50:39 MDT
Re: This one is directed to Rich [MVP]
Fri Aug 16 2002 14:37:31 MDT
Re: DirectX text file format
Fri Aug 16 2002 13:07:02 MDT
Re: Building Meshes from scratch...
Fri Aug 16 2002 10:45:42 MDT
Re: x file for commercial engine
Fri Aug 16 2002 10:38:59 MDT
Re: gawd, what kinda newsgoup???
Fri Aug 16 2002 10:36:55 MDT
Re: DirectX text file format
Fri Aug 16 2002 10:27:56 MDT
Re: x file for commercial engine
Fri Aug 16 2002 10:25:43 MDT
Re: D3D anisotropic texture filtering problem
Fri Aug 16 2002 10:01:47 MDT
Re: Building Meshes from scratch...
Thu Aug 15 2002 14:38:52 MDT
Re: is my vertex buffer data bad?
Wed Aug 14 2002 23:03:57 MDT
Re: Feel Stupid... Triangles/Sec, How Real?
Wed Aug 14 2002 21:48:51 MDT
Re: Creating Texture from a CBitmap
Wed Aug 14 2002 10:22:09 MDT
Re: I've noticed...
Wed Aug 14 2002 09:51:06 MDT
Re: How can i set the matrices of view and projection?
Wed Aug 14 2002 09:50:08 MDT
Re: Applying a Matrix Transform to a Vertex Buffer
Wed Aug 14 2002 09:47:45 MDT
Re: updating textures as fast as possible!
Wed Aug 14 2002 09:42:43 MDT
Re: D3DXCreateTextureFromFile crashes
Tue Aug 13 2002 22:36:50 MDT
Re: Skinned Mesh - Animation - Problem - Tip
Tue Aug 13 2002 22:17:59 MDT
Re: 3d vertex to screen x,y
Tue Aug 13 2002 22:16:54 MDT
Re: I've noticed...
Tue Aug 13 2002 17:15:54 MDT
Re: updating textures as fast as possible!
Tue Aug 13 2002 17:13:15 MDT
Re: 32000 samples, all moving.. how do I do?
Tue Aug 13 2002 09:47:01 MDT
Re: texture aspect ratio
Tue Aug 13 2002 09:43:58 MDT
Re: I've noticed...
Tue Aug 13 2002 09:37:26 MDT
Re: D3DXCreateTextureFromFileInMemory
Tue Aug 13 2002 09:36:48 MDT
Re: D3DXCreateTextureFromFile crashes
Tue Aug 13 2002 09:34:22 MDT
Re: D3DXCreateTextureFromFile crashes
Mon Aug 12 2002 17:59:44 MDT
Re: Vertex shader register oddness
Mon Aug 12 2002 15:22:22 MDT
Re: Font D3D !!
Mon Aug 12 2002 14:54:03 MDT
Re: Font D3D !!
Mon Aug 12 2002 14:06:15 MDT
Re: Direct3D8 file support
Mon Aug 12 2002 10:25:17 MDT
Re: Vertex shader register oddness
Mon Aug 12 2002 08:39:56 MDT
Re: Direct3D8 file support
Sun Aug 11 2002 16:56:38 MDT
Re: Direct3D8 file support
Sat Aug 10 2002 18:14:45 MDT
Re: Invalid Depth Stencil
Sat Aug 10 2002 14:12:00 MDT
Re: X file question
Fri Aug 9 2002 16:52:42 MDT
Re: No or destroyed mesh on GeForce2
Fri Aug 9 2002 09:51:25 MDT
Re: No or destroyed mesh on GeForce2