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DateSubject
Wed Aug 28 2002 09:36:03 MDTRe: Debuging D3D7 App with DX8.1 installed
Wed Aug 28 2002 09:35:13 MDTRe: Debugging with two monitors
Wed Aug 28 2002 09:33:59 MDTRe: CopyRects speed problem
Wed Aug 28 2002 09:30:36 MDTRe: REFRAST with Windows XP Pro
Tue Aug 27 2002 15:56:49 MDTRe: Direct X stops running in games
Tue Aug 27 2002 14:45:20 MDTRe: Using DirectX and C#
Tue Aug 27 2002 14:44:40 MDTRe: REFRAST with Windows XP Pro
Tue Aug 27 2002 14:44:06 MDTRe: MSDN Shader Workshop Question
Tue Aug 27 2002 13:30:23 MDTRe: REFRAST with Windows XP Pro
Tue Aug 27 2002 13:29:45 MDTRe: DirectX and ATL
Tue Aug 27 2002 13:27:39 MDTRe: MSDN Shader Workshop Question
Tue Aug 27 2002 10:33:32 MDTRe: MSDN Shader Workshop Question
Tue Aug 27 2002 10:00:15 MDTRe: How to check if D3DDEVTYPE_HAL is available (with reply address)
Tue Aug 27 2002 09:58:34 MDTRe: D3DXIntersect
Tue Aug 27 2002 09:55:23 MDTRe: D3DXCreateTexture()
Tue Aug 27 2002 09:53:45 MDTRe: Stencil Buffer write Mask
Tue Aug 27 2002 09:51:18 MDTRe: How to create D3D device back buffers in system memory?
Mon Aug 26 2002 19:58:06 MDTRe: How do I get the background surface?
Mon Aug 26 2002 19:56:30 MDTRe: Testing for without Chinese
Mon Aug 26 2002 19:52:01 MDTRe: What is .fx effect files?
Mon Aug 26 2002 19:13:32 MDTRe: Stencil Buffer write Mask
Mon Aug 26 2002 16:31:56 MDTRe: Base+Bump+CubeEnvironment
Mon Aug 26 2002 13:53:24 MDTRe: What is .fx effect files?
Mon Aug 26 2002 13:29:45 MDTRe: Base+Bump+CubeEnvironment
Mon Aug 26 2002 12:24:55 MDTRe: Software REF D3D device...
Mon Aug 26 2002 12:22:00 MDTRe: Overlay
Mon Aug 26 2002 12:18:32 MDTRe: Need Help with x.files
Mon Aug 26 2002 09:20:25 MDTRe: What is .fx effect files?
Mon Aug 26 2002 09:19:41 MDTRe: Overlay
Mon Aug 26 2002 09:18:53 MDTRe: Need Help with x.files
Mon Aug 26 2002 09:17:44 MDTRe: How to create D3D device back buffers in system memory?
Mon Aug 26 2002 09:14:04 MDTRe: How to check if D3DDEVTYPE_HAL is available (with reply address)
Sun Aug 25 2002 19:11:31 MDTRe: D3DXCreateBox
Sun Aug 25 2002 17:30:51 MDTRe: Loading a texture causes "Heap missing last entry in committed range near 0
Sun Aug 25 2002 14:25:17 MDTRe: MSDN Shader Workshop Question
Sun Aug 25 2002 14:17:42 MDTRe: Loading a texture causes "Heap missing last entry in committed range near 0
Sun Aug 25 2002 10:18:19 MDTRe: How to convert RGB to Vector
Sun Aug 25 2002 10:17:34 MDTRe: How can I show Chinese font as a mesh?
Sun Aug 25 2002 10:07:12 MDTRe: D3DXMatrixScaling causing problems
Sun Aug 25 2002 10:02:33 MDTRe: D3DXCreateBox
Sat Aug 24 2002 08:14:26 MDTRe: Please make the 3DLabs GVX1 compatibile with DirectX9
Fri Aug 23 2002 18:42:19 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 18:20:00 MDTRe: Why locking backbuffer on D3D8 may decrease performance?
Fri Aug 23 2002 17:16:09 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 17:11:36 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 16:37:08 MDTRe: Why locking backbuffer on D3D8 may decrease performance?
Fri Aug 23 2002 15:42:01 MDTRe: Skybox experts needed - Skybox alpha testing problem
Fri Aug 23 2002 15:40:12 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 15:25:14 MDTRe: How to check if D3DDEVTYPE_HAL is available (with reply address)
Fri Aug 23 2002 15:23:39 MDTRe: How expensive are RenderState and TextureStageState changes?
Fri Aug 23 2002 11:54:00 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 11:33:17 MDTRe: How expensive are RenderState and TextureStageState changes?
Fri Aug 23 2002 11:09:27 MDTRe: variable texture transparency in time.
Fri Aug 23 2002 11:08:21 MDTRe: Skybox experts needed - Skybox alpha testing problem
Fri Aug 23 2002 11:07:25 MDTRe: Point drawing Advice, please
Fri Aug 23 2002 11:04:26 MDTRe: How to create D3D device back buffers in system memory?
Fri Aug 23 2002 10:34:45 MDTRe: Model animation. How?
Fri Aug 23 2002 10:30:24 MDTRe: Drawprimitive
Fri Aug 23 2002 10:29:39 MDTRe: Drawprimitive
Fri Aug 23 2002 09:53:26 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Fri Aug 23 2002 09:50:37 MDTRe: D3DXCreateBox
Thu Aug 22 2002 19:59:44 MDTRe: Question about texture stage state!!!!
Thu Aug 22 2002 19:50:39 MDTRe: common graphics formats to .x file
Thu Aug 22 2002 19:49:25 MDTRe: Alpha blending modes (??)
Thu Aug 22 2002 19:47:39 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Thu Aug 22 2002 19:19:43 MDTRe: QI for ID3DXMesh fails w/ d3dx8d.lib
Thu Aug 22 2002 19:16:15 MDTRe: How to check if D3DDEVTYPE_HAL is available (with reply address)
Thu Aug 22 2002 14:30:24 MDTRe: D3DXCreateBox
Thu Aug 22 2002 14:28:47 MDTRe: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Thu Aug 22 2002 09:00:07 MDTRe: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Thu Aug 22 2002 08:59:19 MDTRe: Point Sprites
Thu Aug 22 2002 08:42:15 MDTRe: TimedFloatKeys
Thu Aug 22 2002 08:41:09 MDTRe: Strange Skeletal Lighting problem
Wed Aug 21 2002 16:25:08 MDTRe: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Wed Aug 21 2002 15:09:14 MDTRe: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Wed Aug 21 2002 12:56:35 MDTRe: prebaked + dynamic lighting using D3DRS_EMISSIVEMATERIALSOURCE
Wed Aug 21 2002 11:49:48 MDTRe: D3D anisotropic texture filtering problem
Wed Aug 21 2002 09:12:00 MDTRe: Point Sprites
Wed Aug 21 2002 09:11:05 MDTRe: Multiple devices continued..
Wed Aug 21 2002 09:10:21 MDTRe: Render Process
Tue Aug 20 2002 18:17:18 MDTRe: Future of DirectDraw7
Tue Aug 20 2002 11:21:00 MDTRe: Render Process
Tue Aug 20 2002 10:44:45 MDTRe: nevernevernever install dx9 beta
Mon Aug 19 2002 21:08:51 MDTRe: transparency
Mon Aug 19 2002 20:51:48 MDTRe: transparency
Mon Aug 19 2002 19:11:09 MDTRe: transparency
Mon Aug 19 2002 18:17:57 MDTRe: transparency
Mon Aug 19 2002 09:43:21 MDTRe: Transform sequence?
Mon Aug 19 2002 09:41:44 MDTRe: dots replaced by commas when exporting form 3ds4.2 to xfile
Mon Aug 19 2002 09:41:02 MDTRe: XSkinExpTemplates.h problem
Sat Aug 17 2002 12:45:00 MDTRe: q321178
Sat Aug 17 2002 10:00:25 MDTRe: Full Screen
Fri Aug 16 2002 22:14:46 MDTRe: zbias and zbuffer question
Fri Aug 16 2002 19:31:32 MDTRe: This one is directed to Rich [MVP]
Fri Aug 16 2002 15:50:39 MDTRe: This one is directed to Rich [MVP]
Fri Aug 16 2002 14:37:31 MDTRe: DirectX text file format
Fri Aug 16 2002 13:07:02 MDTRe: Building Meshes from scratch...
Fri Aug 16 2002 10:45:42 MDTRe: x file for commercial engine
Fri Aug 16 2002 10:38:59 MDTRe: gawd, what kinda newsgoup???
Fri Aug 16 2002 10:36:55 MDTRe: DirectX text file format
Fri Aug 16 2002 10:27:56 MDTRe: x file for commercial engine