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Page 61
Date
Subject
Mon Apr 1 2002 14:52:32 MST
Re: CD3DFrame and animated X files
Mon Apr 1 2002 13:13:47 MST
Re: How to make sure a loaded Mesh is in view and scaled properly
Mon Apr 1 2002 13:13:03 MST
Re: CD3DFrame and animated X files
Mon Apr 1 2002 11:46:30 MST
Re: render state
Mon Apr 1 2002 10:39:39 MST
Re: Wrap issues resolved [MS please read]
Mon Apr 1 2002 10:38:01 MST
Re: D3DXComputeNormalMap Help
Mon Apr 1 2002 08:18:18 MST
Re: OpenGL integration question
Sun Mar 31 2002 21:13:46 MST
Re: .NET, Managed code, VC7, C# etc... was: Palettes in DirectX 8.1?
Sun Mar 31 2002 19:06:52 MST
Re: Black! Black! nothing but Black!
Sun Mar 31 2002 16:29:55 MST
Re: Black! Black! nothing but Black!
Sun Mar 31 2002 10:41:48 MST
Re: Cubemaps indexed by normal-map ? how ?
Sat Mar 30 2002 10:58:31 MST
Re: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 10:53:03 MST
Re: Cubemaps indexed by normal-map ? how ?
Sat Mar 30 2002 10:39:28 MST
Re: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 10:36:03 MST
Re: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 08:17:02 MST
Re: Multiple streams
Sat Mar 30 2002 08:07:00 MST
Re: Frame, meaning of member "None" ?
Sat Mar 30 2002 08:01:53 MST
Re: 2 newbie questions.
Fri Mar 29 2002 20:01:25 MST
Re: D3DXCreateTextureFromFileEX
Fri Mar 29 2002 15:07:09 MST
Re: Palettes in DirectX 8.1?
Fri Mar 29 2002 12:57:46 MST
Re: d3d8.1 line width ?
Fri Mar 29 2002 10:58:02 MST
Re: Elementary question about 3D rotation using DirectX
Fri Mar 29 2002 10:16:07 MST
Re: How to look at a mesh?
Fri Mar 29 2002 09:28:14 MST
Re: What does D3DXMESHOPT_VERTEXCACHE do?
Fri Mar 29 2002 08:48:07 MST
Re: trying to display mesh using drawprimitive....what am I doing wrong??
Fri Mar 29 2002 08:46:49 MST
Re: Load mesh from file and using DrawPrimitive... what's wrong with this code?
Fri Mar 29 2002 08:30:15 MST
Re: What does D3DXMESHOPT_VERTEXCACHE do?
Thu Mar 28 2002 18:40:40 MST
Re: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 16:37:04 MST
Re: Direct3d multithread
Thu Mar 28 2002 14:50:46 MST
Re: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 13:51:22 MST
Re: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 13:24:59 MST
Re: Restarting triangle strips?
Thu Mar 28 2002 13:20:48 MST
Re: draw a background
Thu Mar 28 2002 13:18:22 MST
Re: help me correct the program
Thu Mar 28 2002 13:17:45 MST
Re: newbie question
Thu Mar 28 2002 13:16:46 MST
Re: Elementary question about 3D rotation using DirectX
Wed Mar 27 2002 20:06:17 MST
Re: u/v wrap problems
Wed Mar 27 2002 18:45:10 MST
Re: What when how why ?
Wed Mar 27 2002 18:42:58 MST
Re: DDraw vs. D3D
Wed Mar 27 2002 12:14:23 MST
Re: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 11:44:14 MST
Re: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 10:57:22 MST
Re: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 10:56:37 MST
Re: Texture coordinate transforms
Wed Mar 27 2002 10:50:47 MST
Re: sprites and textures
Tue Mar 26 2002 23:24:49 MST
Re: order of matrix transformations
Tue Mar 26 2002 22:43:08 MST
Re: DDS
Tue Mar 26 2002 22:42:10 MST
Re: Problems with the projection matrix
Tue Mar 26 2002 18:52:50 MST
Re: Rendering transformed vertices
Tue Mar 26 2002 18:52:11 MST
Re: Problems with the projection matrix
Tue Mar 26 2002 18:50:02 MST
Re: order of matrix transformations
Tue Mar 26 2002 18:38:36 MST
Re: Restarting triangle strips?
Tue Mar 26 2002 15:04:55 MST
Re: Numerical limits on coordinates
Tue Mar 26 2002 15:00:00 MST
Re: 2 newbie questions.
Tue Mar 26 2002 14:23:24 MST
Re: Complex Operations, Reg Combiners VS. Texture Stages
Tue Mar 26 2002 14:22:31 MST
Re: 2 newbie questions.
Tue Mar 26 2002 14:20:32 MST
Re: u/v wrap problems
Tue Mar 26 2002 14:08:45 MST
Re: order of matrix transformations
Tue Mar 26 2002 12:39:38 MST
Re: Numerical limits on coordinates
Tue Mar 26 2002 12:06:26 MST
Re: Restarting triangle strips?
Tue Mar 26 2002 11:49:19 MST
Re: u/v wrap problems
Tue Mar 26 2002 10:47:29 MST
Re: u/v wrap problems
Tue Mar 26 2002 10:46:10 MST
Re: sprites and textures
Tue Mar 26 2002 10:45:24 MST
Re: order of matrix transformations
Tue Mar 26 2002 08:31:14 MST
Re: Z-Buffer Help - Blank Screen
Tue Mar 26 2002 08:30:37 MST
Re: Z Buffer access
Tue Mar 26 2002 08:21:48 MST
Re: Scaling world matrix kills light
Mon Mar 25 2002 16:24:41 MST
Re: What does D3DXMESHOPT_VERTEXCACHE do?
Mon Mar 25 2002 15:34:35 MST
Re: materials and alpha blending
Mon Mar 25 2002 15:27:06 MST
Re: materials and alpha blending
Mon Mar 25 2002 15:17:31 MST
Re: What does D3DXMESHOPT_VERTEXCACHE do?
Mon Mar 25 2002 14:55:59 MST
Re: materials and alpha blending
Mon Mar 25 2002 14:23:18 MST
Re: Scaling world matrix kills light
Mon Mar 25 2002 14:20:31 MST
Re: How to capture part of the screen?
Mon Mar 25 2002 14:19:04 MST
Re: software device?
Mon Mar 25 2002 14:17:25 MST
Re: Deformable Terrain
Mon Mar 25 02:47:10 MST 2002
Re: Deformable Terrain
Sun Mar 24 2002 13:52:14 MST
Re: can anyone explain this bones formula?
Sun Mar 24 2002 13:46:22 MST
Re: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 11:24:08 MST
Re: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 09:13:57 MST
Re: Lighting backfaces?
Sun Mar 24 2002 09:13:02 MST
Re: how to write macros for Shader Vertex programming....
Sat Mar 23 2002 21:53:53 MST
Re: shader programming with X files?
Sat Mar 23 2002 11:13:42 MST
Re: Progressive mesh and clean mesh
Sat Mar 23 2002 10:08:52 MST
Re: jpg with alpha channel
Sat Mar 23 2002 07:56:18 MST
Re: Matrix Blending deformations and Ray Casting
Sat Mar 23 2002 07:55:21 MST
Re: jpg with alpha channel
Fri Mar 22 2002 14:51:00 MST
Re: Higher Order Primitives in DirectX
Fri Mar 22 2002 14:11:06 MST
Re: What does D3DXMESHOPT_VERTEXCACHE do?
Fri Mar 22 2002 14:10:27 MST
Re: Progressive mesh and clean mesh
Fri Mar 22 2002 14:08:54 MST
Re: Maya 4.0 exporting X file
Fri Mar 22 2002 14:01:57 MST
Re: DDRAW.DLL-DdEntry14
Thu Mar 21 2002 22:09:05 MST
Re: Z-Buffering Question
Thu Mar 21 2002 17:26:48 MST
Re: software device?
Thu Mar 21 2002 12:37:45 MST
Re: D3DXCreateMesh
Thu Mar 21 2002 12:36:55 MST
Re: D3DXCreateMesh
Thu Mar 21 2002 11:19:42 MST
Re: Reading the front/back buffer in windowed mode
Thu Mar 21 2002 11:17:08 MST
Re: Mixing Pre-calc with dynamic lighting
Thu Mar 21 2002 10:28:13 MST
Re: Animationset
Wed Mar 20 2002 15:49:20 MST
Re: Alpha blending question
Wed Mar 20 2002 10:25:36 MST
Re: Loading JPG
Wed Mar 20 2002 10:24:53 MST
Re: how can I write in the depth buffer