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DateSubject
Mon Apr 1 2002 14:52:32 MSTRe: CD3DFrame and animated X files
Mon Apr 1 2002 13:13:47 MSTRe: How to make sure a loaded Mesh is in view and scaled properly
Mon Apr 1 2002 13:13:03 MSTRe: CD3DFrame and animated X files
Mon Apr 1 2002 11:46:30 MSTRe: render state
Mon Apr 1 2002 10:39:39 MSTRe: Wrap issues resolved [MS please read]
Mon Apr 1 2002 10:38:01 MSTRe: D3DXComputeNormalMap Help
Mon Apr 1 2002 08:18:18 MSTRe: OpenGL integration question
Sun Mar 31 2002 21:13:46 MSTRe: .NET, Managed code, VC7, C# etc... was: Palettes in DirectX 8.1?
Sun Mar 31 2002 19:06:52 MSTRe: Black! Black! nothing but Black!
Sun Mar 31 2002 16:29:55 MSTRe: Black! Black! nothing but Black!
Sun Mar 31 2002 10:41:48 MSTRe: Cubemaps indexed by normal-map ? how ?
Sat Mar 30 2002 10:58:31 MSTRe: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 10:53:03 MSTRe: Cubemaps indexed by normal-map ? how ?
Sat Mar 30 2002 10:39:28 MSTRe: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 10:36:03 MSTRe: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 08:17:02 MSTRe: Multiple streams
Sat Mar 30 2002 08:07:00 MSTRe: Frame, meaning of member "None" ?
Sat Mar 30 2002 08:01:53 MSTRe: 2 newbie questions.
Fri Mar 29 2002 20:01:25 MSTRe: D3DXCreateTextureFromFileEX
Fri Mar 29 2002 15:07:09 MSTRe: Palettes in DirectX 8.1?
Fri Mar 29 2002 12:57:46 MSTRe: d3d8.1 line width ?
Fri Mar 29 2002 10:58:02 MSTRe: Elementary question about 3D rotation using DirectX
Fri Mar 29 2002 10:16:07 MSTRe: How to look at a mesh?
Fri Mar 29 2002 09:28:14 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Fri Mar 29 2002 08:48:07 MSTRe: trying to display mesh using drawprimitive....what am I doing wrong??
Fri Mar 29 2002 08:46:49 MSTRe: Load mesh from file and using DrawPrimitive... what's wrong with this code?
Fri Mar 29 2002 08:30:15 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Thu Mar 28 2002 18:40:40 MSTRe: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 16:37:04 MSTRe: Direct3d multithread
Thu Mar 28 2002 14:50:46 MSTRe: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 13:51:22 MSTRe: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 13:24:59 MSTRe: Restarting triangle strips?
Thu Mar 28 2002 13:20:48 MSTRe: draw a background
Thu Mar 28 2002 13:18:22 MSTRe: help me correct the program
Thu Mar 28 2002 13:17:45 MSTRe: newbie question
Thu Mar 28 2002 13:16:46 MSTRe: Elementary question about 3D rotation using DirectX
Wed Mar 27 2002 20:06:17 MSTRe: u/v wrap problems
Wed Mar 27 2002 18:45:10 MSTRe: What when how why ?
Wed Mar 27 2002 18:42:58 MSTRe: DDraw vs. D3D
Wed Mar 27 2002 12:14:23 MSTRe: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 11:44:14 MSTRe: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 10:57:22 MSTRe: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 10:56:37 MSTRe: Texture coordinate transforms
Wed Mar 27 2002 10:50:47 MSTRe: sprites and textures
Tue Mar 26 2002 23:24:49 MSTRe: order of matrix transformations
Tue Mar 26 2002 22:43:08 MSTRe: DDS
Tue Mar 26 2002 22:42:10 MSTRe: Problems with the projection matrix
Tue Mar 26 2002 18:52:50 MSTRe: Rendering transformed vertices
Tue Mar 26 2002 18:52:11 MSTRe: Problems with the projection matrix
Tue Mar 26 2002 18:50:02 MSTRe: order of matrix transformations
Tue Mar 26 2002 18:38:36 MSTRe: Restarting triangle strips?
Tue Mar 26 2002 15:04:55 MSTRe: Numerical limits on coordinates
Tue Mar 26 2002 15:00:00 MSTRe: 2 newbie questions.
Tue Mar 26 2002 14:23:24 MSTRe: Complex Operations, Reg Combiners VS. Texture Stages
Tue Mar 26 2002 14:22:31 MSTRe: 2 newbie questions.
Tue Mar 26 2002 14:20:32 MSTRe: u/v wrap problems
Tue Mar 26 2002 14:08:45 MSTRe: order of matrix transformations
Tue Mar 26 2002 12:39:38 MSTRe: Numerical limits on coordinates
Tue Mar 26 2002 12:06:26 MSTRe: Restarting triangle strips?
Tue Mar 26 2002 11:49:19 MSTRe: u/v wrap problems
Tue Mar 26 2002 10:47:29 MSTRe: u/v wrap problems
Tue Mar 26 2002 10:46:10 MSTRe: sprites and textures
Tue Mar 26 2002 10:45:24 MSTRe: order of matrix transformations
Tue Mar 26 2002 08:31:14 MSTRe: Z-Buffer Help - Blank Screen
Tue Mar 26 2002 08:30:37 MSTRe: Z Buffer access
Tue Mar 26 2002 08:21:48 MSTRe: Scaling world matrix kills light
Mon Mar 25 2002 16:24:41 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Mon Mar 25 2002 15:34:35 MSTRe: materials and alpha blending
Mon Mar 25 2002 15:27:06 MSTRe: materials and alpha blending
Mon Mar 25 2002 15:17:31 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Mon Mar 25 2002 14:55:59 MSTRe: materials and alpha blending
Mon Mar 25 2002 14:23:18 MSTRe: Scaling world matrix kills light
Mon Mar 25 2002 14:20:31 MSTRe: How to capture part of the screen?
Mon Mar 25 2002 14:19:04 MSTRe: software device?
Mon Mar 25 2002 14:17:25 MSTRe: Deformable Terrain
Mon Mar 25 02:47:10 MST 2002Re: Deformable Terrain
Sun Mar 24 2002 13:52:14 MSTRe: can anyone explain this bones formula?
Sun Mar 24 2002 13:46:22 MSTRe: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 11:24:08 MSTRe: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 09:13:57 MSTRe: Lighting backfaces?
Sun Mar 24 2002 09:13:02 MSTRe: how to write macros for Shader Vertex programming....
Sat Mar 23 2002 21:53:53 MSTRe: shader programming with X files?
Sat Mar 23 2002 11:13:42 MSTRe: Progressive mesh and clean mesh
Sat Mar 23 2002 10:08:52 MSTRe: jpg with alpha channel
Sat Mar 23 2002 07:56:18 MSTRe: Matrix Blending deformations and Ray Casting
Sat Mar 23 2002 07:55:21 MSTRe: jpg with alpha channel
Fri Mar 22 2002 14:51:00 MSTRe: Higher Order Primitives in DirectX
Fri Mar 22 2002 14:11:06 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Fri Mar 22 2002 14:10:27 MSTRe: Progressive mesh and clean mesh
Fri Mar 22 2002 14:08:54 MSTRe: Maya 4.0 exporting X file
Fri Mar 22 2002 14:01:57 MSTRe: DDRAW.DLL-DdEntry14
Thu Mar 21 2002 22:09:05 MSTRe: Z-Buffering Question
Thu Mar 21 2002 17:26:48 MSTRe: software device?
Thu Mar 21 2002 12:37:45 MSTRe: D3DXCreateMesh
Thu Mar 21 2002 12:36:55 MSTRe: D3DXCreateMesh
Thu Mar 21 2002 11:19:42 MSTRe: Reading the front/back buffer in windowed mode
Thu Mar 21 2002 11:17:08 MSTRe: Mixing Pre-calc with dynamic lighting
Thu Mar 21 2002 10:28:13 MSTRe: Animationset
Wed Mar 20 2002 15:49:20 MSTRe: Alpha blending question
Wed Mar 20 2002 10:25:36 MSTRe: Loading JPG
Wed Mar 20 2002 10:24:53 MSTRe: how can I write in the depth buffer