[
Home
|
Direct3D Book
|
Direct3D Usenet Posts
]
Page 62
Date
Subject
Sun Mar 24 2002 13:46:22 MST
Re: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 11:24:08 MST
Re: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 09:13:57 MST
Re: Lighting backfaces?
Sun Mar 24 2002 09:13:02 MST
Re: how to write macros for Shader Vertex programming....
Sat Mar 23 2002 21:53:53 MST
Re: shader programming with X files?
Sat Mar 23 2002 11:13:42 MST
Re: Progressive mesh and clean mesh
Sat Mar 23 2002 10:08:52 MST
Re: jpg with alpha channel
Sat Mar 23 2002 07:56:18 MST
Re: Matrix Blending deformations and Ray Casting
Sat Mar 23 2002 07:55:21 MST
Re: jpg with alpha channel
Fri Mar 22 2002 14:51:00 MST
Re: Higher Order Primitives in DirectX
Fri Mar 22 2002 14:11:06 MST
Re: What does D3DXMESHOPT_VERTEXCACHE do?
Fri Mar 22 2002 14:10:27 MST
Re: Progressive mesh and clean mesh
Fri Mar 22 2002 14:08:54 MST
Re: Maya 4.0 exporting X file
Fri Mar 22 2002 14:01:57 MST
Re: DDRAW.DLL-DdEntry14
Thu Mar 21 2002 22:09:05 MST
Re: Z-Buffering Question
Thu Mar 21 2002 17:26:48 MST
Re: software device?
Thu Mar 21 2002 12:37:45 MST
Re: D3DXCreateMesh
Thu Mar 21 2002 12:36:55 MST
Re: D3DXCreateMesh
Thu Mar 21 2002 11:19:42 MST
Re: Reading the front/back buffer in windowed mode
Thu Mar 21 2002 11:17:08 MST
Re: Mixing Pre-calc with dynamic lighting
Thu Mar 21 2002 10:28:13 MST
Re: Animationset
Wed Mar 20 2002 15:49:20 MST
Re: Alpha blending question
Wed Mar 20 2002 10:25:36 MST
Re: Loading JPG
Wed Mar 20 2002 10:24:53 MST
Re: how can I write in the depth buffer
Wed Mar 20 2002 10:22:57 MST
Re: Voxels
Tue Mar 19 2002 21:56:38 MST
Re: Voxels
Tue Mar 19 2002 16:16:22 MST
Re: Failed to load media
Tue Mar 19 2002 15:12:09 MST
Re: Question on fog
Tue Mar 19 2002 13:25:00 MST
Re: Question on fog
Tue Mar 19 2002 13:13:41 MST
Re: Question on fog
Tue Mar 19 2002 12:30:16 MST
Re: Question on fog
Tue Mar 19 2002 11:31:49 MST
Re: AlphaBlendEnable and effect files
Tue Mar 19 2002 11:19:11 MST
Re: Question on fog
Tue Mar 19 2002 10:50:09 MST
Re: Question on fog
Mon Mar 18 2002 19:15:51 MST
Re: D3DXSprite and DirectX 8
Mon Mar 18 2002 19:10:25 MST
Re: surface to texture with DX 8.1
Mon Mar 18 2002 19:08:12 MST
Re: Colorkey in D3DXLoadSurfaceFromSurface
Mon Mar 18 2002 12:55:14 MST
Re: crash on WinXP
Mon Mar 18 2002 12:54:04 MST
Re: C# and dx9
Mon Mar 18 2002 10:48:03 MST
Re: Requirement to distribute DirectX? Ffriends from MS please come in.
Mon Mar 18 2002 10:45:15 MST
Re: Display bugs when DrawIndexedPrimitive in a 16-bits screen mode...
Mon Mar 18 2002 10:43:23 MST
Re: C# and dx9
Mon Mar 18 2002 10:41:44 MST
Re: DX 8.1 effects files
Mon Mar 18 2002 10:41:16 MST
Re: Colorkey in D3DXLoadSurfaceFromSurface
Sun Mar 17 2002 16:23:30 MST
Re: Colorkey in D3DXLoadSurfaceFromSurface
Sun Mar 17 2002 13:27:48 MST
Re: DX 8.1 effects files
Sat Mar 16 2002 14:02:11 MST
Re: Application freezing after quit
Sat Mar 16 2002 09:38:58 MST
Re: Material Colour etc.
Sat Mar 16 2002 09:29:11 MST
Re: Defining the World Transformation Matrix
Sat Mar 16 2002 09:09:47 MST
Re: diffuse material color loading wrong
Fri Mar 15 2002 18:13:49 MST
Re: Precalced vertex colours + lights
Fri Mar 15 2002 14:23:41 MST
Re: Texture Problem
Fri Mar 15 2002 14:12:24 MST
Re: Precalced vertex colours + lights
Fri Mar 15 2002 13:59:37 MST
Re: diffuse material color loading wrong
Thu Mar 14 2002 17:35:27 MST
Re: mixing D3D8 and DirectDraw7 surfaces?
Thu Mar 14 2002 17:18:39 MST
Re: are faces in meshes guranteed to be triangles?
Thu Mar 14 2002 13:39:55 MST
Re: Wine in a bottle (transparency)
Thu Mar 14 2002 13:37:24 MST
Re: Stupid error
Thu Mar 14 2002 13:34:54 MST
Re: mixing D3D8 and DirectDraw7 surfaces?
Thu Mar 14 2002 13:33:53 MST
Re: D3DXLoadSurfaceFromFile resulting in D3DXERR_INVALIDDATA?
Thu Mar 14 2002 13:31:42 MST
Re: D3DXLoadSurfaceFromFile resulting in D3DXERR_INVALIDDATA?
Thu Mar 14 2002 13:28:58 MST
Re: Cross Mark in Image
Wed Mar 13 2002 22:56:21 MST
Re: MAX X file exporters.
Wed Mar 13 2002 22:43:42 MST
Re: Indexed primitives in DX8?
Wed Mar 13 2002 11:50:22 MST
Re: copy bitmap into texture
Tue Mar 12 2002 12:46:27 MST
Re: Using something more than 8 bit color in DirectX?
Tue Mar 12 2002 12:44:47 MST
Re: Create a non-rectangle D3D window...
Tue Mar 12 02:54:17 MST 2002
Re: Secret Handshake
Mon Mar 11 2002 17:04:08 MST
Re: Secret Handshake
Mon Mar 11 2002 17:00:28 MST
Re: Secret Handshake
Mon Mar 11 2002 14:30:09 MST
Re: reattached display device: directx 7 reports NO HARDWARE
Mon Mar 11 2002 14:29:14 MST
Re: Secret Handshake
Mon Mar 11 2002 14:24:56 MST
Re: Secret Handshake
Mon Mar 11 2002 11:16:25 MST
Re: texture matrices
Mon Mar 11 2002 11:15:37 MST
Re: Secret Handshake
Mon Mar 11 2002 10:55:30 MST
Re: Secret Handshake
Sun Mar 10 2002 19:37:42 MST
Re: Could somebody explain this Greek?
Sun Mar 10 2002 13:39:17 MST
Re: Skinned mesh
Sun Mar 10 2002 12:04:23 MST
Re: rotating sprites in directdraw?
Sun Mar 10 2002 11:25:41 MST
Re: Secret Handshake
Sun Mar 10 2002 11:14:15 MST
Re: Secret Handshake
Sun Mar 10 2002 11:04:15 MST
Re: Secret Handshake
Sun Mar 10 2002 10:53:07 MST
Re: Problems after moving from 8.0 to 8.1
Sun Mar 10 2002 10:51:12 MST
Re: dx appwizard
Sun Mar 10 2002 10:49:41 MST
Re: Skinned mesh
Sat Mar 9 2002 18:57:58 MST
Re: clean up those #defines
Sat Mar 9 2002 11:53:30 MST
Re: Skinned mesh
Sat Mar 9 2002 11:47:27 MST
Re: Direct3D camera question
Fri Mar 8 2002 16:46:07 MST
Re: texture matrices
Fri Mar 8 2002 16:01:20 MST
Re: Error 80070002 from D3DXCreateTextureFromFileEx
Fri Mar 8 2002 14:56:01 MST
Re: texture matrices
Fri Mar 8 2002 09:57:30 MST
Re: Rendering to an HBITMAP
Fri Mar 8 2002 09:56:47 MST
Re: dx8 without DirectDraw?
Fri Mar 8 2002 09:44:18 MST
Re: Strange problem with MeshViewer and XSkinMeshHeader
Thu Mar 7 2002 19:03:58 MST
Re: TransformCoord vs TransformNormal
Thu Mar 7 2002 19:01:10 MST
Re: TransformCoord vs TransformNormal
Thu Mar 7 2002 16:06:28 MST
Re: TransformCoord vs TransformNormal
Thu Mar 7 2002 15:49:12 MST
Re: DrawIndexedPrimitive....
Thu Mar 7 2002 10:49:37 MST
Re: Fade using stencil buffer
Thu Mar 7 2002 10:42:34 MST
Re: AlphaBlending solution....
Thu Mar 7 2002 10:24:38 MST
Re: How to capture the screen using new DirectX8 interface?