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DateSubject
Sat Apr 6 2002 13:19:35 MSTRe: Simple 2D stuff impossible in Direct3D
Sat Apr 6 2002 11:49:32 MSTRe: Simple 2D stuff impossible in Direct3D
Sat Apr 6 2002 11:40:11 MSTRe: DX9 suggestions
Fri Apr 5 2002 17:44:40 MSTRe: Camera control
Fri Apr 5 2002 16:08:25 MSTRe: DX9 suggestions
Fri Apr 5 2002 16:07:49 MSTRe: Camera control
Thu Apr 4 2002 19:40:54 MSTRe: Camera control
Thu Apr 4 2002 18:32:50 MSTRe: Camera control
Thu Apr 4 2002 15:38:55 MSTRe: Transparency and alpha blending .... the beginning of a solution ?
Thu Apr 4 2002 14:53:28 MSTRe: Transparency and alpha blending .... the beginning of a solution ?
Thu Apr 4 2002 14:22:49 MSTRe: ! Alpha blending pb. !
Thu Apr 4 2002 13:53:56 MSTRe: Dxt5 saveTextureToFile problem
Thu Apr 4 2002 12:14:53 MSTRe: Does alpha get rendered to off-screen render target?
Wed Apr 3 2002 14:07:13 MSTRe: Here's what I'm trying to do
Wed Apr 3 2002 13:13:44 MSTRe: Does alpha get rendered to off-screen render target?
Wed Apr 3 2002 10:24:52 MSTRe: Is there a way to convert OpenGL Mesh Model Info to DX
Wed Apr 3 2002 09:47:49 MSTRe: Resolution
Wed Apr 3 2002 09:47:01 MSTRe: Texel Alignment...Please help
Wed Apr 3 2002 09:44:38 MSTRe: modifying my D3DXMesh
Wed Apr 3 2002 09:42:52 MSTRe: Optimized Mesh !
Wed Apr 3 2002 09:39:21 MSTRe: multipass rendering?
Wed Apr 3 02:16:53 MST 2002Re: multipass speedup with processVertices ?
Tue Apr 2 2002 20:12:15 MSTRe: texture question
Tue Apr 2 2002 20:07:17 MSTRe: Problems with the projection matrix
Tue Apr 2 2002 17:12:09 MSTRe: u/v wrap problems
Tue Apr 2 2002 11:31:32 MSTRe: multipass rendering?
Tue Apr 2 2002 10:19:54 MSTRe: multipass rendering?
Tue Apr 2 2002 10:10:25 MSTRe: loading parts of a bitmap
Tue Apr 2 2002 10:08:14 MSTRe: dx8.1 appwizard and InvalidateDeviceObjects
Tue Apr 2 2002 08:24:55 MSTRe: dx8.1 appwizard and InvalidateDeviceObjects
Tue Apr 2 2002 08:22:35 MSTRe: Differences between Effect Files and shader files?
Mon Apr 1 2002 14:52:32 MSTRe: CD3DFrame and animated X files
Mon Apr 1 2002 13:13:47 MSTRe: How to make sure a loaded Mesh is in view and scaled properly
Mon Apr 1 2002 13:13:03 MSTRe: CD3DFrame and animated X files
Mon Apr 1 2002 11:46:30 MSTRe: render state
Mon Apr 1 2002 10:39:39 MSTRe: Wrap issues resolved [MS please read]
Mon Apr 1 2002 10:38:01 MSTRe: D3DXComputeNormalMap Help
Mon Apr 1 2002 08:18:18 MSTRe: OpenGL integration question
Sun Mar 31 2002 21:13:46 MSTRe: .NET, Managed code, VC7, C# etc... was: Palettes in DirectX 8.1?
Sun Mar 31 2002 19:06:52 MSTRe: Black! Black! nothing but Black!
Sun Mar 31 2002 16:29:55 MSTRe: Black! Black! nothing but Black!
Sun Mar 31 2002 10:41:48 MSTRe: Cubemaps indexed by normal-map ? how ?
Sat Mar 30 2002 10:58:31 MSTRe: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 10:53:03 MSTRe: Cubemaps indexed by normal-map ? how ?
Sat Mar 30 2002 10:39:28 MSTRe: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 10:36:03 MSTRe: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 08:17:02 MSTRe: Multiple streams
Sat Mar 30 2002 08:07:00 MSTRe: Frame, meaning of member "None" ?
Sat Mar 30 2002 08:01:53 MSTRe: 2 newbie questions.
Fri Mar 29 2002 20:01:25 MSTRe: D3DXCreateTextureFromFileEX
Fri Mar 29 2002 15:07:09 MSTRe: Palettes in DirectX 8.1?
Fri Mar 29 2002 12:57:46 MSTRe: d3d8.1 line width ?
Fri Mar 29 2002 10:58:02 MSTRe: Elementary question about 3D rotation using DirectX
Fri Mar 29 2002 10:16:07 MSTRe: How to look at a mesh?
Fri Mar 29 2002 09:28:14 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Fri Mar 29 2002 08:48:07 MSTRe: trying to display mesh using drawprimitive....what am I doing wrong??
Fri Mar 29 2002 08:46:49 MSTRe: Load mesh from file and using DrawPrimitive... what's wrong with this code?
Fri Mar 29 2002 08:30:15 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Thu Mar 28 2002 18:40:40 MSTRe: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 16:37:04 MSTRe: Direct3d multithread
Thu Mar 28 2002 14:50:46 MSTRe: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 13:51:22 MSTRe: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 13:24:59 MSTRe: Restarting triangle strips?
Thu Mar 28 2002 13:20:48 MSTRe: draw a background
Thu Mar 28 2002 13:18:22 MSTRe: help me correct the program
Thu Mar 28 2002 13:17:45 MSTRe: newbie question
Thu Mar 28 2002 13:16:46 MSTRe: Elementary question about 3D rotation using DirectX
Wed Mar 27 2002 20:06:17 MSTRe: u/v wrap problems
Wed Mar 27 2002 18:45:10 MSTRe: What when how why ?
Wed Mar 27 2002 18:42:58 MSTRe: DDraw vs. D3D
Wed Mar 27 2002 12:14:23 MSTRe: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 11:44:14 MSTRe: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 10:57:22 MSTRe: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 10:56:37 MSTRe: Texture coordinate transforms
Wed Mar 27 2002 10:50:47 MSTRe: sprites and textures
Tue Mar 26 2002 23:24:49 MSTRe: order of matrix transformations
Tue Mar 26 2002 22:43:08 MSTRe: DDS
Tue Mar 26 2002 22:42:10 MSTRe: Problems with the projection matrix
Tue Mar 26 2002 18:52:50 MSTRe: Rendering transformed vertices
Tue Mar 26 2002 18:52:11 MSTRe: Problems with the projection matrix
Tue Mar 26 2002 18:50:02 MSTRe: order of matrix transformations
Tue Mar 26 2002 18:38:36 MSTRe: Restarting triangle strips?
Tue Mar 26 2002 15:04:55 MSTRe: Numerical limits on coordinates
Tue Mar 26 2002 15:00:00 MSTRe: 2 newbie questions.
Tue Mar 26 2002 14:23:24 MSTRe: Complex Operations, Reg Combiners VS. Texture Stages
Tue Mar 26 2002 14:22:31 MSTRe: 2 newbie questions.
Tue Mar 26 2002 14:20:32 MSTRe: u/v wrap problems
Tue Mar 26 2002 14:08:45 MSTRe: order of matrix transformations
Tue Mar 26 2002 12:39:38 MSTRe: Numerical limits on coordinates
Tue Mar 26 2002 12:06:26 MSTRe: Restarting triangle strips?
Tue Mar 26 2002 11:49:19 MSTRe: u/v wrap problems
Tue Mar 26 2002 10:47:29 MSTRe: u/v wrap problems
Tue Mar 26 2002 10:46:10 MSTRe: sprites and textures
Tue Mar 26 2002 10:45:24 MSTRe: order of matrix transformations
Tue Mar 26 2002 08:31:14 MSTRe: Z-Buffer Help - Blank Screen
Tue Mar 26 2002 08:30:37 MSTRe: Z Buffer access
Tue Mar 26 2002 08:21:48 MSTRe: Scaling world matrix kills light
Mon Mar 25 2002 16:24:41 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Mon Mar 25 2002 15:34:35 MSTRe: materials and alpha blending
Mon Mar 25 2002 15:27:06 MSTRe: materials and alpha blending
Mon Mar 25 2002 15:17:31 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?