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DateSubject
Mon Mar 25 2002 15:17:31 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Mon Mar 25 2002 14:55:59 MSTRe: materials and alpha blending
Mon Mar 25 2002 14:23:18 MSTRe: Scaling world matrix kills light
Mon Mar 25 2002 14:20:31 MSTRe: How to capture part of the screen?
Mon Mar 25 2002 14:19:04 MSTRe: software device?
Mon Mar 25 2002 14:17:25 MSTRe: Deformable Terrain
Mon Mar 25 02:47:10 MST 2002Re: Deformable Terrain
Sun Mar 24 2002 13:52:14 MSTRe: can anyone explain this bones formula?
Sun Mar 24 2002 13:46:22 MSTRe: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 11:24:08 MSTRe: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 09:13:57 MSTRe: Lighting backfaces?
Sun Mar 24 2002 09:13:02 MSTRe: how to write macros for Shader Vertex programming....
Sat Mar 23 2002 21:53:53 MSTRe: shader programming with X files?
Sat Mar 23 2002 11:13:42 MSTRe: Progressive mesh and clean mesh
Sat Mar 23 2002 10:08:52 MSTRe: jpg with alpha channel
Sat Mar 23 2002 07:56:18 MSTRe: Matrix Blending deformations and Ray Casting
Sat Mar 23 2002 07:55:21 MSTRe: jpg with alpha channel
Fri Mar 22 2002 14:51:00 MSTRe: Higher Order Primitives in DirectX
Fri Mar 22 2002 14:11:06 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Fri Mar 22 2002 14:10:27 MSTRe: Progressive mesh and clean mesh
Fri Mar 22 2002 14:08:54 MSTRe: Maya 4.0 exporting X file
Fri Mar 22 2002 14:01:57 MSTRe: DDRAW.DLL-DdEntry14
Thu Mar 21 2002 22:09:05 MSTRe: Z-Buffering Question
Thu Mar 21 2002 17:26:48 MSTRe: software device?
Thu Mar 21 2002 12:37:45 MSTRe: D3DXCreateMesh
Thu Mar 21 2002 12:36:55 MSTRe: D3DXCreateMesh
Thu Mar 21 2002 11:19:42 MSTRe: Reading the front/back buffer in windowed mode
Thu Mar 21 2002 11:17:08 MSTRe: Mixing Pre-calc with dynamic lighting
Thu Mar 21 2002 10:28:13 MSTRe: Animationset
Wed Mar 20 2002 15:49:20 MSTRe: Alpha blending question
Wed Mar 20 2002 10:25:36 MSTRe: Loading JPG
Wed Mar 20 2002 10:24:53 MSTRe: how can I write in the depth buffer
Wed Mar 20 2002 10:22:57 MSTRe: Voxels
Tue Mar 19 2002 21:56:38 MSTRe: Voxels
Tue Mar 19 2002 16:16:22 MSTRe: Failed to load media
Tue Mar 19 2002 15:12:09 MSTRe: Question on fog
Tue Mar 19 2002 13:25:00 MSTRe: Question on fog
Tue Mar 19 2002 13:13:41 MSTRe: Question on fog
Tue Mar 19 2002 12:30:16 MSTRe: Question on fog
Tue Mar 19 2002 11:31:49 MSTRe: AlphaBlendEnable and effect files
Tue Mar 19 2002 11:19:11 MSTRe: Question on fog
Tue Mar 19 2002 10:50:09 MSTRe: Question on fog
Mon Mar 18 2002 19:15:51 MSTRe: D3DXSprite and DirectX 8
Mon Mar 18 2002 19:10:25 MSTRe: surface to texture with DX 8.1
Mon Mar 18 2002 19:08:12 MSTRe: Colorkey in D3DXLoadSurfaceFromSurface
Mon Mar 18 2002 12:55:14 MSTRe: crash on WinXP
Mon Mar 18 2002 12:54:04 MSTRe: C# and dx9
Mon Mar 18 2002 10:48:03 MSTRe: Requirement to distribute DirectX? Ffriends from MS please come in.
Mon Mar 18 2002 10:45:15 MSTRe: Display bugs when DrawIndexedPrimitive in a 16-bits screen mode...
Mon Mar 18 2002 10:43:23 MSTRe: C# and dx9
Mon Mar 18 2002 10:41:44 MSTRe: DX 8.1 effects files
Mon Mar 18 2002 10:41:16 MSTRe: Colorkey in D3DXLoadSurfaceFromSurface
Sun Mar 17 2002 16:23:30 MSTRe: Colorkey in D3DXLoadSurfaceFromSurface
Sun Mar 17 2002 13:27:48 MSTRe: DX 8.1 effects files
Sat Mar 16 2002 14:02:11 MSTRe: Application freezing after quit
Sat Mar 16 2002 09:38:58 MSTRe: Material Colour etc.
Sat Mar 16 2002 09:29:11 MSTRe: Defining the World Transformation Matrix
Sat Mar 16 2002 09:09:47 MSTRe: diffuse material color loading wrong
Fri Mar 15 2002 18:13:49 MSTRe: Precalced vertex colours + lights
Fri Mar 15 2002 14:23:41 MSTRe: Texture Problem
Fri Mar 15 2002 14:12:24 MSTRe: Precalced vertex colours + lights
Fri Mar 15 2002 13:59:37 MSTRe: diffuse material color loading wrong
Thu Mar 14 2002 17:35:27 MSTRe: mixing D3D8 and DirectDraw7 surfaces?
Thu Mar 14 2002 17:18:39 MSTRe: are faces in meshes guranteed to be triangles?
Thu Mar 14 2002 13:39:55 MSTRe: Wine in a bottle (transparency)
Thu Mar 14 2002 13:37:24 MSTRe: Stupid error
Thu Mar 14 2002 13:34:54 MSTRe: mixing D3D8 and DirectDraw7 surfaces?
Thu Mar 14 2002 13:33:53 MSTRe: D3DXLoadSurfaceFromFile resulting in D3DXERR_INVALIDDATA?
Thu Mar 14 2002 13:31:42 MSTRe: D3DXLoadSurfaceFromFile resulting in D3DXERR_INVALIDDATA?
Thu Mar 14 2002 13:28:58 MSTRe: Cross Mark in Image
Wed Mar 13 2002 22:56:21 MSTRe: MAX X file exporters.
Wed Mar 13 2002 22:43:42 MSTRe: Indexed primitives in DX8?
Wed Mar 13 2002 11:50:22 MSTRe: copy bitmap into texture
Tue Mar 12 2002 12:46:27 MSTRe: Using something more than 8 bit color in DirectX?
Tue Mar 12 2002 12:44:47 MSTRe: Create a non-rectangle D3D window...
Tue Mar 12 02:54:17 MST 2002Re: Secret Handshake
Mon Mar 11 2002 17:04:08 MSTRe: Secret Handshake
Mon Mar 11 2002 17:00:28 MSTRe: Secret Handshake
Mon Mar 11 2002 14:30:09 MSTRe: reattached display device: directx 7 reports NO HARDWARE
Mon Mar 11 2002 14:29:14 MSTRe: Secret Handshake
Mon Mar 11 2002 14:24:56 MSTRe: Secret Handshake
Mon Mar 11 2002 11:16:25 MSTRe: texture matrices
Mon Mar 11 2002 11:15:37 MSTRe: Secret Handshake
Mon Mar 11 2002 10:55:30 MSTRe: Secret Handshake
Sun Mar 10 2002 19:37:42 MSTRe: Could somebody explain this Greek?
Sun Mar 10 2002 13:39:17 MSTRe: Skinned mesh
Sun Mar 10 2002 12:04:23 MSTRe: rotating sprites in directdraw?
Sun Mar 10 2002 11:25:41 MSTRe: Secret Handshake
Sun Mar 10 2002 11:14:15 MSTRe: Secret Handshake
Sun Mar 10 2002 11:04:15 MSTRe: Secret Handshake
Sun Mar 10 2002 10:53:07 MSTRe: Problems after moving from 8.0 to 8.1
Sun Mar 10 2002 10:51:12 MSTRe: dx appwizard
Sun Mar 10 2002 10:49:41 MSTRe: Skinned mesh
Sat Mar 9 2002 18:57:58 MSTRe: clean up those #defines
Sat Mar 9 2002 11:53:30 MSTRe: Skinned mesh
Sat Mar 9 2002 11:47:27 MSTRe: Direct3D camera question
Fri Mar 8 2002 16:46:07 MSTRe: texture matrices
Fri Mar 8 2002 16:01:20 MSTRe: Error 80070002 from D3DXCreateTextureFromFileEx
Fri Mar 8 2002 14:56:01 MSTRe: texture matrices
Fri Mar 8 2002 09:57:30 MSTRe: Rendering to an HBITMAP
Fri Mar 8 2002 09:56:47 MSTRe: dx8 without DirectDraw?