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DateSubject
Mon Jan 7 2002 10:00:48 MSTRe: How To Use D3DXCreateBox?
Sat Jan 5 2002 15:59:14 MSTRe: DirectX 8
Sat Jan 5 2002 10:46:20 MSTRe: DX8 Window Vanishes opening Taskmanager?
Sat Jan 5 2002 10:39:27 MSTRe: Windows version troubles
Fri Jan 4 2002 11:46:51 MSTRESOURCE: rt_Skin vertex blending visualization sample
Fri Jan 4 2002 09:36:02 MSTRe: D3DX Sprites Primer
Fri Jan 4 2002 09:34:21 MSTRe: Using render targets as textures
Thu Jan 3 2002 20:43:28 MSTRe: Using render targets as textures
Thu Jan 3 2002 13:36:09 MSTRe: Alpha blending in the frame buffer
Thu Jan 3 2002 13:34:13 MSTRe: DX8.1 dxdiag error..... help please
Thu Jan 3 2002 11:39:50 MSTRe: DX8.1 dxdiag error..... help please
Thu Jan 3 2002 11:38:05 MSTRe: Alpha blending in the frame buffer
Thu Jan 3 2002 11:37:38 MSTRe: Alpha blending in the frame buffer
Wed Jan 2 2002 22:04:56 MSTRe: Direct 3D test
Wed Jan 2 2002 14:48:33 MSTRe: DX8 fullscreen & SystemParametersInfo
Tue Jan 1 2002 19:15:36 MSTRe: Is D3DXMatrixMultiply hardware accelerated
Mon Dec 31 2001 16:06:22 MSTRe: Debug Output Interpretation Needed
Mon Dec 31 2001 13:43:55 MSTRe: DX8 fullscreen & SystemParametersInfo
Mon Dec 31 2001 13:43:05 MSTRe: Debug Output Interpretation Needed
Mon Dec 31 2001 13:32:24 MSTRe: Debug Output Interpretation Needed
Sun Dec 30 2001 21:56:10 MSTRe: How do I use ID3DXRenderToEnvMap::BeginParabolic?
Fri Dec 28 2001 16:37:55 MSTRe: Reading the Viewport in XP with 8.1
Fri Dec 28 2001 15:46:29 MSTRe: Transforming a normal vector by a matrix
Fri Dec 28 2001 15:43:08 MSTRe: DrawIndexedPrimitive returns 0x88760823
Fri Dec 28 2001 13:22:16 MSTRe: Hackorama
Fri Dec 28 2001 10:50:20 MSTRe: Total Video Memory
Thu Dec 27 2001 16:28:11 MSTRe: Transparency
Thu Dec 27 2001 09:48:30 MSTRe: Total Video Memory
Tue Dec 26 01:41:21 MST 2000Re: XFiles
Sun Dec 23 2001 12:46:08 MSTRe: Lit and transparent vertices
Sat Dec 22 2001 15:05:21 MSTRe: viewports
Sat Dec 22 2001 11:38:27 MSTRe: How do I use ID3DXRenderToEnvMap::BeginParabolic?
Fri Dec 21 2001 08:04:26 MSTRe: Transparency
Thu Dec 20 2001 22:34:57 MSTRe: Pluggable Software Device?
Thu Dec 20 2001 15:22:54 MSTRe: n-patch
Thu Dec 20 2001 12:05:58 MSTRe: Dynamic 2D with Directx 8
Thu Dec 20 2001 12:01:37 MSTRe: 'Present' block thread ?
Thu Dec 20 2001 10:40:36 MSTRe: Dynamic 2D with Directx 8
Thu Dec 20 2001 10:39:30 MSTRe: 'Present' block thread ?
Wed Dec 19 2001 16:02:01 MSTRe: Linking D3DX8.LIB resulting math functions linker errors
Wed Dec 19 2001 15:59:50 MSTRe: Damn you DX8, just copy the bitmap!!!
Wed Dec 19 2001 10:26:13 MSTRe: Direct3D in C#
Wed Dec 19 2001 10:23:52 MSTRe: D3DXIntersect?
Tue Dec 18 2001 21:10:22 MSTRe: ID3DXBaseMesh::GetDeclaration
Tue Dec 18 2001 20:53:39 MSTRe: newbie: Streaming video as D3D Texture?
Mon Dec 17 2001 12:23:19 MSTRe: Surface Flicker Problem
Mon Dec 17 2001 09:20:57 MSTRe: wireframe line width
Mon Dec 17 2001 09:20:00 MSTRe: Problem with "GetViewport and ppSprite->Draw"
Mon Dec 17 2001 09:17:48 MSTRe: How I can make not perspective projection using Directx?
Mon Dec 17 2001 09:16:58 MSTRe: Draw Point sprites with index buffer
Sun Dec 16 2001 16:21:16 MSTRe: ID3DXBaseMesh::GetDeclaration
Sun Dec 16 2001 14:32:11 MSTRe: why blue?
Sun Dec 16 2001 14:30:21 MSTRe: Double side lighting
Sun Dec 16 2001 14:30:07 MSTRe: Creating a .tga file
Sun Dec 16 2001 14:26:57 MSTRe: Surface Flicker Problem
Sat Dec 15 2001 13:12:21 MSTRe: Vertex Buffer Lock
Sat Dec 15 2001 13:11:48 MSTRe: Surface Flicker Problem
Sat Dec 15 2001 13:09:46 MSTRe: D3D SDK "Viewport Scaling" error?
Sat Dec 15 2001 11:35:51 MSTRe: DXCapsViewer problem
Fri Dec 14 2001 09:47:14 MSTRe: HW Vertex Processing, Fog, and Vertex Shader Problem
Fri Dec 14 2001 09:46:15 MSTRe: ARGH! Same problem AGAIN
Thu Dec 13 2001 21:17:37 MSTRe: DXCapsViewer problem
Wed Dec 12 2001 12:11:45 MSTRe: DX9 features
Wed Dec 12 2001 10:51:39 MSTRe: Filtering at polygon edges
Wed Dec 12 2001 10:50:26 MSTRe: DX9 features
Wed Dec 12 2001 08:31:11 MSTRe: Huge back buffer or need to partial render
Wed Dec 12 2001 08:29:41 MSTRe: Documentation error
Tue Dec 11 2001 17:31:32 MSTRe: DX 8.1 and windows XP
Tue Dec 11 2001 12:51:14 MSTRe: Templates
Tue Dec 11 2001 11:36:45 MSTRe: Templates
Tue Dec 11 2001 11:33:44 MSTRe: Need help
Tue Dec 11 2001 11:32:41 MSTRe: What is the D3D equivalent of a OpenGL display list?
Tue Dec 11 2001 11:31:09 MSTRe: AnimationSet's in .x file
Mon Dec 10 2001 14:34:03 MSTRe: DirectX 8.0 CheckXXX function and unwanted display mode changes
Mon Dec 10 2001 14:22:01 MSTRe: DirectX 8.0 CheckXXX function and unwanted display mode changes
Mon Dec 10 2001 11:26:48 MSTRe: DirectX 8.0 CheckXXX function and unwanted display mode changes
Mon Dec 10 2001 11:25:50 MSTRe: What is the D3D equivalent of a OpenGL display list?
Sat Dec 8 2001 14:28:22 MSTRe: AnimationSet's in .x file
Fri Dec 7 2001 14:28:57 MSTRe: Stencil Lock
Fri Dec 7 2001 14:28:15 MSTRe: SetColorKey with X file
Fri Dec 7 2001 12:11:32 MSTRe: multiple uv coords for vertices
Fri Dec 7 2001 08:18:10 MSTRe: What is the D3D equivalent of a OpenGL display list?
Fri Dec 7 2001 08:17:13 MSTRe: Strange D3D error [4 MS]
Fri Dec 7 2001 08:15:09 MSTRe: hu ? Can it be a bug ?
Thu Dec 6 2001 12:08:09 MSTRe: graphics memory usage
Thu Dec 6 2001 09:24:24 MSTRe: How to avoid crack between multiple progressive meshes making up large surf
Thu Dec 6 2001 08:30:04 MSTRe: forcing a surface's format
Thu Dec 6 2001 08:29:27 MSTRe: forcing a surface's format
Wed Dec 5 2001 15:44:06 MSTRe: forcing a surface's format
Wed Dec 5 2001 15:42:21 MSTRe: forcing a surface's format
Wed Dec 5 2001 09:56:22 MSTRe: Do i need DirectX?
Wed Dec 5 2001 09:55:08 MSTRe: Debugger, QueryInterface and Downloading
Tue Dec 4 2001 08:59:58 MSTRe: Transparency Help!
Mon Dec 3 2001 20:50:46 MSTRe: Strange debug message in D3D8
Mon Dec 3 2001 13:40:08 MSTRe: Strange debug message in D3D8
Mon Dec 3 2001 13:09:28 MSTRe: x file loading + custom templates
Mon Dec 3 2001 12:13:16 MSTRe: Strange debug message in D3D8
Mon Dec 3 2001 09:44:31 MSTRe: Dumb question
Mon Dec 3 2001 08:18:42 MSTRe: unresolved external symbol _Direct3DCreate8@4
Mon Dec 3 2001 08:18:03 MSTRe: GetFrontBuffer problem
Mon Dec 3 2001 08:16:12 MSTRe: To use D3DXMesh or write custom mesh code