[
Home
|
Direct3D Book
|
Direct3D Usenet Posts
]
Page 66
Date
Subject
Mon Jan 7 2002 10:00:48 MST
Re: How To Use D3DXCreateBox?
Sat Jan 5 2002 15:59:14 MST
Re: DirectX 8
Sat Jan 5 2002 10:46:20 MST
Re: DX8 Window Vanishes opening Taskmanager?
Sat Jan 5 2002 10:39:27 MST
Re: Windows version troubles
Fri Jan 4 2002 11:46:51 MST
RESOURCE: rt_Skin vertex blending visualization sample
Fri Jan 4 2002 09:36:02 MST
Re: D3DX Sprites Primer
Fri Jan 4 2002 09:34:21 MST
Re: Using render targets as textures
Thu Jan 3 2002 20:43:28 MST
Re: Using render targets as textures
Thu Jan 3 2002 13:36:09 MST
Re: Alpha blending in the frame buffer
Thu Jan 3 2002 13:34:13 MST
Re: DX8.1 dxdiag error..... help please
Thu Jan 3 2002 11:39:50 MST
Re: DX8.1 dxdiag error..... help please
Thu Jan 3 2002 11:38:05 MST
Re: Alpha blending in the frame buffer
Thu Jan 3 2002 11:37:38 MST
Re: Alpha blending in the frame buffer
Wed Jan 2 2002 22:04:56 MST
Re: Direct 3D test
Wed Jan 2 2002 14:48:33 MST
Re: DX8 fullscreen & SystemParametersInfo
Tue Jan 1 2002 19:15:36 MST
Re: Is D3DXMatrixMultiply hardware accelerated
Mon Dec 31 2001 16:06:22 MST
Re: Debug Output Interpretation Needed
Mon Dec 31 2001 13:43:55 MST
Re: DX8 fullscreen & SystemParametersInfo
Mon Dec 31 2001 13:43:05 MST
Re: Debug Output Interpretation Needed
Mon Dec 31 2001 13:32:24 MST
Re: Debug Output Interpretation Needed
Sun Dec 30 2001 21:56:10 MST
Re: How do I use ID3DXRenderToEnvMap::BeginParabolic?
Fri Dec 28 2001 16:37:55 MST
Re: Reading the Viewport in XP with 8.1
Fri Dec 28 2001 15:46:29 MST
Re: Transforming a normal vector by a matrix
Fri Dec 28 2001 15:43:08 MST
Re: DrawIndexedPrimitive returns 0x88760823
Fri Dec 28 2001 13:22:16 MST
Re: Hackorama
Fri Dec 28 2001 10:50:20 MST
Re: Total Video Memory
Thu Dec 27 2001 16:28:11 MST
Re: Transparency
Thu Dec 27 2001 09:48:30 MST
Re: Total Video Memory
Tue Dec 26 01:41:21 MST 2000
Re: XFiles
Sun Dec 23 2001 12:46:08 MST
Re: Lit and transparent vertices
Sat Dec 22 2001 15:05:21 MST
Re: viewports
Sat Dec 22 2001 11:38:27 MST
Re: How do I use ID3DXRenderToEnvMap::BeginParabolic?
Fri Dec 21 2001 08:04:26 MST
Re: Transparency
Thu Dec 20 2001 22:34:57 MST
Re: Pluggable Software Device?
Thu Dec 20 2001 15:22:54 MST
Re: n-patch
Thu Dec 20 2001 12:05:58 MST
Re: Dynamic 2D with Directx 8
Thu Dec 20 2001 12:01:37 MST
Re: 'Present' block thread ?
Thu Dec 20 2001 10:40:36 MST
Re: Dynamic 2D with Directx 8
Thu Dec 20 2001 10:39:30 MST
Re: 'Present' block thread ?
Wed Dec 19 2001 16:02:01 MST
Re: Linking D3DX8.LIB resulting math functions linker errors
Wed Dec 19 2001 15:59:50 MST
Re: Damn you DX8, just copy the bitmap!!!
Wed Dec 19 2001 10:26:13 MST
Re: Direct3D in C#
Wed Dec 19 2001 10:23:52 MST
Re: D3DXIntersect?
Tue Dec 18 2001 21:10:22 MST
Re: ID3DXBaseMesh::GetDeclaration
Tue Dec 18 2001 20:53:39 MST
Re: newbie: Streaming video as D3D Texture?
Mon Dec 17 2001 12:23:19 MST
Re: Surface Flicker Problem
Mon Dec 17 2001 09:20:57 MST
Re: wireframe line width
Mon Dec 17 2001 09:20:00 MST
Re: Problem with "GetViewport and ppSprite->Draw"
Mon Dec 17 2001 09:17:48 MST
Re: How I can make not perspective projection using Directx?
Mon Dec 17 2001 09:16:58 MST
Re: Draw Point sprites with index buffer
Sun Dec 16 2001 16:21:16 MST
Re: ID3DXBaseMesh::GetDeclaration
Sun Dec 16 2001 14:32:11 MST
Re: why blue?
Sun Dec 16 2001 14:30:21 MST
Re: Double side lighting
Sun Dec 16 2001 14:30:07 MST
Re: Creating a .tga file
Sun Dec 16 2001 14:26:57 MST
Re: Surface Flicker Problem
Sat Dec 15 2001 13:12:21 MST
Re: Vertex Buffer Lock
Sat Dec 15 2001 13:11:48 MST
Re: Surface Flicker Problem
Sat Dec 15 2001 13:09:46 MST
Re: D3D SDK "Viewport Scaling" error?
Sat Dec 15 2001 11:35:51 MST
Re: DXCapsViewer problem
Fri Dec 14 2001 09:47:14 MST
Re: HW Vertex Processing, Fog, and Vertex Shader Problem
Fri Dec 14 2001 09:46:15 MST
Re: ARGH! Same problem AGAIN
Thu Dec 13 2001 21:17:37 MST
Re: DXCapsViewer problem
Wed Dec 12 2001 12:11:45 MST
Re: DX9 features
Wed Dec 12 2001 10:51:39 MST
Re: Filtering at polygon edges
Wed Dec 12 2001 10:50:26 MST
Re: DX9 features
Wed Dec 12 2001 08:31:11 MST
Re: Huge back buffer or need to partial render
Wed Dec 12 2001 08:29:41 MST
Re: Documentation error
Tue Dec 11 2001 17:31:32 MST
Re: DX 8.1 and windows XP
Tue Dec 11 2001 12:51:14 MST
Re: Templates
Tue Dec 11 2001 11:36:45 MST
Re: Templates
Tue Dec 11 2001 11:33:44 MST
Re: Need help
Tue Dec 11 2001 11:32:41 MST
Re: What is the D3D equivalent of a OpenGL display list?
Tue Dec 11 2001 11:31:09 MST
Re: AnimationSet's in .x file
Mon Dec 10 2001 14:34:03 MST
Re: DirectX 8.0 CheckXXX function and unwanted display mode changes
Mon Dec 10 2001 14:22:01 MST
Re: DirectX 8.0 CheckXXX function and unwanted display mode changes
Mon Dec 10 2001 11:26:48 MST
Re: DirectX 8.0 CheckXXX function and unwanted display mode changes
Mon Dec 10 2001 11:25:50 MST
Re: What is the D3D equivalent of a OpenGL display list?
Sat Dec 8 2001 14:28:22 MST
Re: AnimationSet's in .x file
Fri Dec 7 2001 14:28:57 MST
Re: Stencil Lock
Fri Dec 7 2001 14:28:15 MST
Re: SetColorKey with X file
Fri Dec 7 2001 12:11:32 MST
Re: multiple uv coords for vertices
Fri Dec 7 2001 08:18:10 MST
Re: What is the D3D equivalent of a OpenGL display list?
Fri Dec 7 2001 08:17:13 MST
Re: Strange D3D error [4 MS]
Fri Dec 7 2001 08:15:09 MST
Re: hu ? Can it be a bug ?
Thu Dec 6 2001 12:08:09 MST
Re: graphics memory usage
Thu Dec 6 2001 09:24:24 MST
Re: How to avoid crack between multiple progressive meshes making up large surf
Thu Dec 6 2001 08:30:04 MST
Re: forcing a surface's format
Thu Dec 6 2001 08:29:27 MST
Re: forcing a surface's format
Wed Dec 5 2001 15:44:06 MST
Re: forcing a surface's format
Wed Dec 5 2001 15:42:21 MST
Re: forcing a surface's format
Wed Dec 5 2001 09:56:22 MST
Re: Do i need DirectX?
Wed Dec 5 2001 09:55:08 MST
Re: Debugger, QueryInterface and Downloading
Tue Dec 4 2001 08:59:58 MST
Re: Transparency Help!
Mon Dec 3 2001 20:50:46 MST
Re: Strange debug message in D3D8
Mon Dec 3 2001 13:40:08 MST
Re: Strange debug message in D3D8
Mon Dec 3 2001 13:09:28 MST
Re: x file loading + custom templates
Mon Dec 3 2001 12:13:16 MST
Re: Strange debug message in D3D8
Mon Dec 3 2001 09:44:31 MST
Re: Dumb question
Mon Dec 3 2001 08:18:42 MST
Re: unresolved external symbol _Direct3DCreate8@4
Mon Dec 3 2001 08:18:03 MST
Re: GetFrontBuffer problem
Mon Dec 3 2001 08:16:12 MST
Re: To use D3DXMesh or write custom mesh code