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DateSubject
Wed Feb 20 2002 15:31:59 MSTRe: Shadows when playing sequences.
Wed Feb 20 2002 09:23:45 MSTRe: RenderFieryText() not display in DX8.1 example
Wed Feb 20 2002 09:23:12 MSTRe: I can not set my window mode to D3DFMT_A8R8G8B8 NOW?
Thu Feb 20 02:13:37 MST 2003Re: IDirectXFileData::GetData and memory allocation
Tue Feb 19 2002 17:27:12 MSTRe: MS + Nvidia + Right-handed Coord. System + fog = Apocalypse Now
Mon Feb 18 2002 14:27:52 MSTRe: D3DXQuaternionSquadSetup crashes
Mon Feb 18 2002 13:41:09 MSTRe: m_pGameFont->DrawTextScaled() not display text in DX8.1
Mon Feb 18 2002 10:10:24 MSTRe: Z order when rotated incorrect, for precalculated vertex buffer
Mon Feb 18 2002 10:07:23 MSTRe: D3DBLEND_ONE
Sun Feb 17 2002 12:57:02 MSTRe: D3D Debug Error. What Does it mean?
Sun Feb 17 2002 10:31:52 MSTRe: m_pGameFont->DrawTextScaled() not display text in DX8.1
Sun Feb 17 2002 09:43:30 MSTRe: How can I display the "áéöü" characters
Sat Feb 16 2002 21:28:12 MSTRe: Graphics Displaying
Sat Feb 16 2002 15:18:07 MSTRe: 8.1.GetRenderState: invalid call..? (working with jedi-headers)
Fri Feb 15 2002 16:33:27 MSTRe: Additional info...
Fri Feb 15 2002 14:26:23 MSTRe: Additional info...
Fri Feb 15 2002 10:58:12 MSTRe: DIP Problem
Fri Feb 15 2002 10:43:34 MSTRe: Fog problem
Fri Feb 15 2002 10:39:38 MSTRe: DIP Problem
Thu Feb 14 2002 12:43:17 MSTRe: Can you use direct show to play a video when using D3D8 fullscreen?
Thu Feb 14 2002 10:49:01 MSTRe: Performance problems
Thu Feb 14 2002 08:32:26 MSTRe: Performance problems
Thu Feb 14 2002 08:15:44 MSTRe: using windows GDI with fullscreen d3d
Wed Feb 13 2002 22:37:03 MSTRe: State changes
Wed Feb 13 2002 14:34:29 MSTRe: can't initialize with a big window
Wed Feb 13 2002 11:06:50 MSTRe: Memory Leak?
Wed Feb 13 2002 11:03:15 MSTRe: can't initialize with a big window
Wed Feb 13 2002 11:02:04 MSTRe: Texture Problem In VB
Wed Feb 13 2002 11:00:51 MSTRe: State changes
Wed Feb 13 2002 10:57:52 MSTRe: State changes
Tue Feb 12 2002 15:46:40 MSTRe: No W-buffer in DX9 ????
Tue Feb 12 2002 15:30:44 MSTRe: Multimedia streaming for video capture ...
Tue Feb 12 2002 15:28:03 MSTRe: Ddhelp error
Tue Feb 12 2002 15:26:08 MSTRe: State changes
Tue Feb 12 2002 11:58:14 MSTRe: State changes
Tue Feb 12 2002 11:56:17 MSTRe: Animation Keys at .x files
Tue Feb 12 2002 10:22:05 MSTRe: No W-buffer in DX9 ????
Tue Feb 12 2002 10:19:11 MSTRe: Flickering mouse
Tue Feb 12 2002 10:17:26 MSTRe: Animation Keys at .x files
Tue Feb 12 2002 10:15:10 MSTRe: Rendering to off-screen targets?
Mon Feb 11 2002 15:54:56 MSTRe: Surface filling
Mon Feb 11 2002 12:05:43 MSTRe: Surface filling
Mon Feb 11 2002 12:01:12 MSTRe: ID3DXMesh::OptimizeInPlace
Mon Feb 11 2002 10:41:59 MSTRe: ID3DXMesh::OptimizeInPlace
Mon Feb 11 2002 09:56:43 MSTRe: Surface filling
Sun Feb 10 2002 19:13:33 MSTRe: VB Custom Control w/ Direct3D8 stall on the Present method with wouse in wi
Sun Feb 10 2002 18:05:19 MSTRe: VB Custom Control w/ Direct3D8 stall on the Present method with wouse in wi
Sun Feb 10 2002 17:42:29 MSTRe: Surface filling
Sun Feb 10 2002 17:40:34 MSTRe: VB Custom Control w/ Direct3D8 stall on the Present method with wouse in wi
Sun Feb 10 2002 15:17:29 MSTRe: VB Custom Control w/ Direct3D8 stall on the Present method with wouse in wi
Sun Feb 10 2002 15:16:08 MSTRe: D3DXMatrixOrthoLH
Sun Feb 10 2002 11:47:53 MSTRe: Clipping
Sun Feb 10 2002 11:15:46 MSTRe: plz help ... address of member var in a class
Sun Feb 10 2002 10:29:14 MSTRe: plz help ... address of member var in a class
Sun Feb 10 2002 10:27:41 MSTRe: flickering cursor
Sun Feb 10 2002 10:26:38 MSTRe: CopyRects problem
Sat Feb 9 2002 20:04:00 MSTRe: Rendering alpha values to a texture
Sat Feb 9 2002 12:07:50 MSTRe: ID3DXMesh::OptimizeInPlace
Sat Feb 9 2002 10:47:06 MSTRe: ID3DXMesh::OptimizeInPlace
Fri Feb 8 2002 18:38:19 MSTRe: optimized mesh
Fri Feb 8 2002 18:32:44 MSTRe: Problem with ChoosePixelFormat
Fri Feb 8 2002 14:49:21 MSTRe: draw an iso map ??
Fri Feb 8 2002 13:15:09 MSTRe: what happened to 2D/DirectDraw
Fri Feb 8 2002 13:14:19 MSTRe: weird behavior with alpha transparency
Fri Feb 8 2002 11:49:26 MSTRe: draw an iso map ??
Thu Feb 7 2002 16:57:37 MSTRe: draw an iso map ??
Thu Feb 7 2002 16:35:14 MSTRe: Pos and Dir to camera coords
Thu Feb 7 2002 16:06:21 MSTRe: World to screen coord
Thu Feb 7 2002 15:32:34 MSTRe: Trouble recreating D3D rendering device in DLL
Thu Feb 7 2002 15:30:58 MSTRe: Pos and Dir to camera coords
Wed Feb 6 2002 22:52:08 MSTRe: Storing normals in rgba format!
Wed Feb 6 2002 21:18:10 MSTRe: access violation error
Wed Feb 6 2002 17:29:23 MSTRe: Texture problem :(
Wed Feb 6 2002 17:28:09 MSTRe: 10-bit color with DirectX?
Wed Feb 6 2002 14:20:44 MSTRe: D3DXSphereBoundProbe
Wed Feb 6 2002 14:03:28 MSTRe: (c++) bug in direct x common files: d3dfont.cpp
Wed Feb 6 2002 10:01:29 MSTRe: access violation error
Wed Feb 6 2002 09:43:47 MSTRe: Storing normals in rgba format!
Wed Feb 6 2002 09:42:08 MSTRe: Mixing D3D and DirectShow
Wed Feb 6 2002 09:41:20 MSTRe: DirectxX interfaces in IDL files
Thu Feb 6 02:29:28 MST 2003Re: Fading a billboard that has an alpha
Tue Feb 5 2002 20:30:28 MSTRe: F12 crashes on XP?
Tue Feb 5 2002 17:28:57 MSTRe: Creating Spotlights?
Tue Feb 5 2002 16:25:20 MSTRe: How do I prevent the loss of offscreen surfaces?
Tue Feb 5 2002 15:43:39 MSTRe: SetIndices Failing
Tue Feb 5 2002 11:57:19 MSTRe: Problems with GetTransform
Tue Feb 5 2002 11:55:52 MSTRe: Attaching to out of process surface
Mon Feb 4 2002 18:11:54 MSTRe: Simple mouse over query?
Mon Feb 4 2002 15:43:05 MSTRe: slight texel offsets in D3D Guis Converted from OpenGL
Mon Feb 4 2002 14:19:32 MSTRe: how to use SetCursorProperties
Mon Feb 4 2002 14:18:45 MSTRe: how to use SetCursorProperties
Mon Feb 4 2002 10:25:01 MSTRe: stenciling/transparency / debug vs. release build / help please
Mon Feb 4 2002 10:04:21 MSTRe: specular lighting
Sun Feb 4 02:09:16 MST 2001Re: DirectX8 Fullscreen
Sun Feb 3 2002 23:12:40 MSTRe: Only 2 surfaces + back buffer!
Sun Feb 3 2002 19:08:06 MSTRe: Visibility Test?
Sun Feb 3 2002 16:43:17 MSTRe: Vertexshaders
Sun Feb 3 2002 12:16:40 MSTRe: draw an iso map ??
Sat Feb 2 2002 19:16:53 MSTRe: draw an iso map ??
Sat Feb 2 2002 19:15:47 MSTRe: Bump Mapping with Pixel Shader
Sat Feb 2 2002 14:37:48 MSTRe: A8/R8/G8/B8 (32-bit) Texture Questions...