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Page 68
Date
Subject
Sun Oct 21 2001 14:49:26 MDT
Re: Fog problem
Sat Oct 20 2001 12:43:28 MDT
Re: Fog problem
Fri Oct 19 2001 17:24:58 MDT
Re: Writting an Alpha Pixel in D3D8, Help!
Fri Oct 19 2001 12:17:56 MDT
Re: Fog problem
Fri Oct 19 2001 09:49:31 MDT
Re: Writting an Alpha Pixel in D3D8, Help!
Wed Oct 17 2001 16:02:32 MDT
Re: Clear command to support Alpha bits?
Wed Oct 17 2001 12:40:36 MDT
Re: Optimisation of D3DMESH
Tue Oct 16 2001 17:46:33 MDT
Re: Questions about Materials and Alpha. (Materials)
Tue Oct 16 2001 15:38:24 MDT
Re: [DX8] There is a way to create ID3DXMesh attribute table?
Tue Oct 16 2001 14:55:15 MDT
Re: Direct3D8 behavior
Tue Oct 16 2001 10:07:53 MDT
Re: Questions about Materials and Alpha. (Materials)
Tue Oct 16 2001 10:05:27 MDT
Re: Questions about Materials and Alpha. (Alpha)
Sun Oct 14 2001 19:34:00 MDT
Re: Questions about Materials and Alpha.
Sat Oct 13 2001 16:46:32 MDT
Re: (Not) Necessarily For MS Guys
Fri Oct 12 2001 15:30:13 MDT
Re: No clipping planes with new GeForce driver
Fri Oct 12 2001 15:28:27 MDT
Re: Aspect Ratio
Thu Oct 11 2001 16:47:36 MDT
Re: X Files and vertex colors
Thu Oct 11 2001 11:58:41 MDT
Re: Aspect Ratio
Thu Oct 11 2001 08:51:26 MDT
Re: dxcapsviewer.exe crashes
Wed Oct 10 2001 21:12:47 MDT
Re: X Files and vertex colors
Wed Oct 10 2001 21:02:41 MDT
Re: X FIle Development
Wed Oct 10 2001 21:01:47 MDT
Re: VertexBuffer & IndexBuffer Locks
Wed Oct 10 2001 20:59:07 MDT
Re: Vertex streams
Wed Oct 10 2001 10:36:18 MDT
Re: Debug v. Retail Problem
Tue Oct 9 2001 11:51:50 MDT
Re: Width vs. Pitch
Tue Oct 9 2001 11:50:09 MDT
Re: R: My mesh does not appear
Tue Oct 9 2001 11:48:33 MDT
Re: R: About device cursor
Mon, 8 Oct 2001 16:48:48 MDT
Re: About device cursor
Mon, 8 Oct 2001 16:48:23 MDT
Re: Simple(?!) Blending Question
Fri Oct 5 2001 13:31:53 MDT
Re: glut.h problems ...
Fri Oct 5 2001 11:46:14 MDT
Re: Simple(?!) Blending Question
Thu Oct 4 2001 16:57:34 MDT
Re: Mipmapping used when tex coords > 1?
Thu Oct 4 2001 16:07:32 MDT
Re: Mipmapping used when tex coords > 1?
Thu Oct 4 2001 16:05:57 MDT
Re: directshow and window NT
Thu Oct 4 2001 10:09:27 MDT
Re: "Unable to create Direct3D Device. Please make sure your desktop color dept
Wed Oct 3 2001 18:29:17 MDT
Re: DrawPrimitive's
Wed Oct 3 2001 15:01:40 MDT
Re: untransformed vertices
Wed Oct 3 2001 10:37:20 MDT
Re: "Unable to create Direct3D Device. Please make sure your desktop color dept
Wed Oct 3 2001 10:02:07 MDT
Re: untransformed vertices
Tue Oct 2 2001 10:47:44 MDT
Re: www.sunderedepoch.com - recruiting
Tue Oct 2 2001 10:47:04 MDT
Re: DDraw on Dx8 SDK not working
Tue Oct 2 2001 10:45:43 MDT
Re: "Unable to create Direct3D Device. Please make sure your desktop color dept
Tue Oct 2 2001 10:44:32 MDT
Re: Perspective Matrix Question
Mon Oct 1 2001 19:27:39 MDT
Re: c:\MSSDK\LIB\ddraw.lib : fatal error LNK1106: invalid file or disk full: ca
Mon Oct 1 2001 10:02:36 MDT
Re: Pixel Color Testing?
Mon Oct 1 2001 09:51:59 MDT
Re: Perspective Matrix Question
Mon Oct 1 2001 09:50:12 MDT
Re: GL or DX
Sun Sep 30 2001 10:19:35 MDT
Re: How to render with (Vertex alpha) *(Diffuse alpha)?
Sat Sep 29 2001 09:32:57 MDT
Re: Any good D3D8 web site?
Fri Sep 28 2001 16:05:47 MDT
Re: Help with D3DXMatrixLookAtLH
Fri Sep 28 2001 16:04:38 MDT
Re: Full Screen Polygon
Fri Sep 28 2001 15:10:53 MDT
Re: Full Screen Polygon
Fri Sep 28 2001 13:54:43 MDT
Re: Fullscreen Exclusive Mode and CreateProcess
Fri Sep 28 2001 09:57:40 MDT
Re: Fullscreen Exclusive Mode and CreateProcess
Fri Sep 28 2001 09:56:17 MDT
Re: Full Screen Polygon
Thu Sep 27 2001 15:52:27 MDT
Re: Fullscreen Exclusive Mode and CreateProcess
Thu Sep 27 2001 15:04:37 MDT
Re: Full Screen Polygon
Thu Sep 27 2001 10:19:18 MDT
Re: D3D8 && IME, How to?
Wed Sep 26 2001 15:22:57 MDT
Re: Projection Matrix Question?
Wed Sep 26 2001 15:17:02 MDT
Re: D3D8 && IME, How to?
Wed Sep 26 2001 15:13:54 MDT
Re: 50\50 in everything
Tue Sep 25 2001 09:59:09 MDT
Re: Rotation about arbitrary axis
Mon Sep 23 01:06:33 MDT 2002
Re: SetLight Problem
Mon Sep 23 01:04:41 MDT 2002
Re: Moving\rotate object question
Sat Sep 22 2001 10:20:57 MDT
Re: Video memory requirements?
Thu Sep 20 2001 13:01:44 MDT
Re: Video memory requirements?
Thu Sep 20 2001 11:56:54 MDT
Re: Voodoo3 / vertex color
Thu Sep 20 2001 08:50:35 MDT
Re: Determine if an object is visible
Thu Sep 20 2001 08:49:48 MDT
Re: D3D8 Additional rendering phase
Fri Sep 20 01:40:29 MDT 2002
Re: Z-buffer initialisation and DX weakness
Fri Sep 20 01:14:24 MDT 2002
Re: CallStack
Wed Sep 19 2001 18:51:44 MDT
Re: Memory Information with DX8
Wed Sep 19 2001 15:03:26 MDT
Re: Memory Information with DX8
Wed Sep 19 2001 15:02:20 MDT
Re: Determine if an object is visible
Wed Sep 19 2001 15:01:23 MDT
Re: D3D8 Additional rendering phase
Thu Sep 19 01:14:14 MDT 2002
Re: Strange depth-stencil buffer problem...
Sun Sep 16 2001 13:43:06 MDT
Re: someone that knows OpenGL & DirectX with MASM
Sun Sep 16 2001 13:42:02 MDT
Re: flat shading problem
Sat Sep 15 2001 09:49:26 MDT
Re: index buffer data structure in directx 8
Sat Sep 15 2001 09:46:22 MDT
Re: How to detect maximal size of SwapChains and DepthStencilSurfaces
Fri Sep 14 2001 10:18:23 MDT
Re: Managed resources and render targets
Fri Sep 14 2001 10:16:57 MDT
Re: Assertion Failed when going fullscreen
Fri Sep 14 2001 10:14:22 MDT
Re: Alpha
Thu Sep 13 2001 08:26:25 MDT
Re: Limiting 3D render area of surface.
Thu Sep 13 2001 08:25:36 MDT
Re: How to detect maximal size of SwapChains and DepthStencilSurfaces
Thu Sep 13 2001 08:23:14 MDT
Re: 2D Graphics in DX8
Wed Sep 12 2001 11:18:27 MDT
Re: writing zbuffer
Tue Sep 11 2001 13:27:30 MDT
Re: writing zbuffer
Tue Sep 11 2001 09:23:25 MDT
Re: Changing colour
Mon Sep 10 2001 17:02:03 MDT
Re: Changing colour
Mon Sep 10 2001 16:00:18 MDT
Re: non-powers of 2 and D3DXCreateTextureFromFileEx
Mon Sep 10 2001 08:54:28 MDT
Re: Some problems about texture factor.
Fri Sep 7 2001 14:16:11 MDT
Re: ID3DXMesh and .X Templates
Fri Sep 7 2001 13:51:27 MDT
Re: d3dx8 & programmable vertex shaders
Fri Sep 7 2001 08:47:53 MDT
Re: Windows 2000 issues
Fri Sep 7 2001 08:46:11 MDT
Re: d3dx8 & programmable vertex shaders
Thu Sep 6 2001 22:29:56 MDT
Re: d3dx8 & programmable vertex shaders
Fri Sep 6 01:05:36 MDT 2002
Re: Alpha transparency with ID3DXSprite::Draw()
Tue Sep 4 2001 18:31:46 MDT
Re: z-buffering problem
Mon Sep 3 2001 19:34:19 MDT
Re: DX 7 SDK download URL
Mon Sep 3 2001 19:31:11 MDT
Re: DX 7 SDK download URL