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Page 69
Date
Subject
Mon Sep 3 2001 19:31:11 MDT
Re: DX 7 SDK download URL
Mon Sep 3 2001 16:55:38 MDT
Re: DX 7 SDK download URL
Mon Sep 3 2001 16:04:08 MDT
Re: DX 7 SDK download URL
Mon Sep 3 2001 16:03:45 MDT
Re: 2D Graphics in DX8
Mon Sep 3 2001 10:16:36 MDT
Re: X files and vertex data
Mon Sep 3 2001 10:12:36 MDT
Re: Directx in Builder 4 (sigh)
Sun Sep 2 2001 15:13:37 MDT
Re: z-buffering problem
Fri Aug 31 2001 18:40:23 MDT
Re: How do you work with 2-D pre-rendered sprites in DirectX 8
Fri Aug 31 2001 13:43:58 MDT
Re: z-buffering problem
Thu Aug 30 2001 15:13:43 MDT
Re: How do you work with 2-D pre-rendered sprites in DirectX 8
Thu Aug 30 2001 09:54:39 MDT
Re: How do you work with 2-D pre-rendered sprites in DirectX 8
Wed Aug 29 2001 15:27:22 MDT
Re: D3DXLoadSurfaceFromSurface much too slow!
Wed Aug 29 2001 13:20:27 MDT
Re: How do you work with 2-D pre-rendered sprites in DirectX 8
Wed Aug 29 2001 09:15:41 MDT
Re: D3DXLoadSurfaceFromSurface much too slow!
Tue Aug 28 2001 20:47:58 MDT
Re: Alpha Test Problem
Tue Aug 28 2001 11:38:22 MDT
Re: D3DXLoadSurfaceFromSurface much too slow!
Tue Aug 28 2001 11:33:32 MDT
Re: Bunch of questions !
Mon Aug 27 2001 20:13:39 MDT
Re: Why D3DXMatrixTranspose the matrix to constant memory?(About Vertex Shader)
Mon Aug 27 2001 16:03:14 MDT
Re: off-screen rendering?
Mon Aug 27 2001 14:07:46 MDT
Re: off-screen rendering?
Mon Aug 27 2001 12:54:40 MDT
Re: off-screen rendering?
Mon Aug 27 2001 10:12:18 MDT
Re: Direct3D 8 equivalent of glTexImage2D???
Sun Aug 26 2001 20:58:13 MDT
Re: Direct3D 8 equivalent of glTexImage2D???
Sun Aug 26 2001 11:48:43 MDT
Re: off-screen rendering?
Sat Aug 25 2001 21:50:09 MDT
Re: D3D8: off-screen rendering?
Sat Aug 25 2001 19:59:20 MDT
Re: D3D8: off-screen rendering?
Sat Aug 25 2001 19:57:29 MDT
Re: Clearing alpha channel
Fri Aug 24 2001 09:16:25 MDT
Re: How to use NPatches?
Fri Aug 24 2001 09:15:21 MDT
Re: D3DXCreateSphere with texturecoords?
Fri Aug 24 2001 09:12:45 MDT
Re: Best way to create meshes
Fri Aug 24 2001 09:12:06 MDT
Re: About D3DTSS_TEXTURETRANSFORMFLAGS
Thu Aug 23 2001 20:57:52 MDT
Re: Clearing alpha channel
Wed Aug 22 2001 12:39:50 MDT
Re: DX8 equivalent to glScissor
Wed Aug 22 2001 08:58:02 MDT
Re: driver indexbuffer & debug warning
Tue Aug 21 2001 16:20:50 MDT
Re: 256 x 256 textures
Tue Aug 21 2001 14:17:18 MDT
Re: 256 x 256 textures
Mon Aug 20 2001 17:30:49 MDT
Re: D3DX8: Hardware processing slowdown problem
Mon Aug 20 2001 15:36:43 MDT
Re: D3DERR_DEVICELOST under windows 98 SE
Sun Aug 19 2001 20:38:46 MDT
Re: Point Sprites - limitations!?!
Fri Aug 10 2001 13:16:16 MDT
Re: static unlighted colored polygon
Fri Aug 10 2001 12:39:49 MDT
Re: static unlighted colored polygon
Fri Aug 10 2001 12:38:52 MDT
Re: CreateDevice fails in full screen mode
Fri Aug 10 2001 12:36:07 MDT
Re: how to use GIF textures? or: GIF,JPG to BMP code?
Thu Aug 9 2001 18:42:17 MDT
Re: Pixel format support
Thu Aug 9 2001 18:40:50 MDT
Re: Effects & Techniques?
Thu Aug 9 2001 15:43:31 MDT
Re: how to use GIF textures? or: GIF,JPG to BMP code?
Thu Aug 9 2001 11:43:45 MDT
Re: D3D Programming + Windows XP RC1
Thu Aug 9 2001 09:39:42 MDT
Re: how to use GIF textures? or: GIF,JPG to BMP code?
Wed Aug 8 2001 14:44:23 MDT
Re: how to use GIF textures? or: GIF,JPG to BMP code?
Wed Aug 8 2001 14:31:26 MDT
Re: Meltdown 2001
Tue Aug 7 2001 11:28:44 MDT
Re: Edge filtering
Mon Aug 6 2001 10:56:35 MDT
Re: Is DrawIndexedPrimitiveUP Fast??
Mon Aug 6 2001 10:55:47 MDT
Re: Edge filtering
Mon Aug 5 01:01:18 MDT 2002
Re: How to display a JPEG file with DirectX?
Thu Aug 2 2001 23:01:57 MDT
Re: 1 Device + multiple output windows
Thu Aug 2 2001 18:32:30 MDT
Re: 1 Device + multiple output windows
Thu Aug 2 2001 16:24:19 MDT
Re: Point Sprites - limitations!?!
Thu Aug 2 2001 12:59:30 MDT
Re: question on managing resources
Thu Aug 2 2001 12:55:23 MDT
Re: Point Sprites - limitations!?!
Wed Aug 1 2001 10:10:27 MDT
Re: question on managing resources
Wed Aug 1 2001 10:09:02 MDT
Re: D3DXLoadSurfaceFromSurface
Wed Aug 1 2001 10:06:57 MDT
Re: 1 Device + multiple output windows
Tue Jul 31 2001 20:42:25 MDT
Re: Createtexture
Tue Jul 31 2001 20:35:05 MDT
Re: Easy way to detect voodoo2 and 3
Tue Jul 31 2001 13:43:35 MDT
Re: Easy way to detect voodoo2 and 3
Tue Jul 31 2001 13:37:59 MDT
Re: What is the difference?(between two fun)
Tue Jul 31 2001 13:37:05 MDT
Re: Vector to angle
Mon Jul 30 2001 15:45:42 MDT
Re: question on vertex tweening
Mon Jul 30 2001 13:11:17 MDT
Re: Newbie question?
Mon Jul 30 2001 13:10:17 MDT
Re: mesh parts
Mon Jul 30 2001 13:08:33 MDT
Re: Camera Question again
Mon Jul 30 2001 13:06:18 MDT
Re: alpha blending between 2 textures & TFACTOR
Sat Jul 28 2001 18:33:55 MDT
Re: Camera Question again
Sat Jul 28 2001 18:31:54 MDT
Re: alpha blending between 2 textures & TFACTOR
Fri Jul 27 2001 09:32:22 MDT
Re: transparent Direct3D window?
Thu Jul 26 2001 18:48:14 MDT
Re: Access Violation
Thu Jul 26 2001 18:07:13 MDT
Re: transparent Direct3D window?
Thu Jul 26 2001 18:02:54 MDT
Re: Access Violation
Thu Jul 26 2001 16:31:59 MDT
Re: Access Violation
Thu Jul 26 2001 15:45:49 MDT
Re: Release() fullscreen device doesn't reset to windows desktop
Thu Jul 26 2001 13:06:09 MDT
Re: Camera - full post!
Thu Jul 26 2001 13:03:59 MDT
Re: morph targets in DX8?
Wed Jul 25 2001 19:19:19 MDT
Re: Release() fullscreen device doesn't reset to windows desktop
Wed Jul 25 2001 16:46:31 MDT
Re: Voodoo3 -- D3D CreateDevice
Wed Jul 25 2001 16:33:54 MDT
Re: Multiple Vertex Buffer problem(Interesting)
Wed Jul 25 2001 16:25:23 MDT
Re: DrawPrimitiveUP, FVF vertex stride....DOH!
Tue Jul 24 2001 18:28:32 MDT
Re: DrawPrimitiveUP, FVF vertex stride....DOH!
Tue Jul 24 2001 18:09:25 MDT
Re: morph targets in DX8?
Tue Jul 24 2001 18:01:55 MDT
Re: morph targets in DX8?
Tue Jul 24 2001 13:03:47 MDT
Re: question on vertex tweening
Tue Jul 24 2001 13:02:19 MDT
Re: question on vertex tweening
Tue Jul 24 2001 12:59:55 MDT
Re: D3D 8.0 and 8-Bit Desktop
Tue Jul 24 2001 12:56:16 MDT
Re: Evil Fog (D3D8)
Tue Jul 24 2001 12:53:36 MDT
Re: DX8 newbie in need of direction
Mon Jul 23 2001 22:17:07 MDT
Re: Evil Fog (D3D8)
Mon Jul 23 2001 20:56:25 MDT
Re: Evil Fog (D3D8)
Mon Jul 23 2001 17:06:45 MDT
Re: Evil Fog (D3D8)
Mon Jul 23 2001 15:56:52 MDT
Re: GeForce DDR drivers exp
Mon Jul 23 2001 15:54:15 MDT
Re: DrawPrimitiveUP, FVF vertex stride....DOH!
Mon Jul 23 2001 10:28:57 MDT
Re: How do I use GDI with Direct3X 8?
Sun Jul 22 2001 13:52:49 MDT
Re: DrawPrimitiveUP, FVF vertex stride....DOH!