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DateSubject
Mon Sep 3 2001 19:31:11 MDTRe: DX 7 SDK download URL
Mon Sep 3 2001 16:55:38 MDTRe: DX 7 SDK download URL
Mon Sep 3 2001 16:04:08 MDTRe: DX 7 SDK download URL
Mon Sep 3 2001 16:03:45 MDTRe: 2D Graphics in DX8
Mon Sep 3 2001 10:16:36 MDTRe: X files and vertex data
Mon Sep 3 2001 10:12:36 MDTRe: Directx in Builder 4 (sigh)
Sun Sep 2 2001 15:13:37 MDTRe: z-buffering problem
Fri Aug 31 2001 18:40:23 MDTRe: How do you work with 2-D pre-rendered sprites in DirectX 8
Fri Aug 31 2001 13:43:58 MDTRe: z-buffering problem
Thu Aug 30 2001 15:13:43 MDTRe: How do you work with 2-D pre-rendered sprites in DirectX 8
Thu Aug 30 2001 09:54:39 MDTRe: How do you work with 2-D pre-rendered sprites in DirectX 8
Wed Aug 29 2001 15:27:22 MDTRe: D3DXLoadSurfaceFromSurface much too slow!
Wed Aug 29 2001 13:20:27 MDTRe: How do you work with 2-D pre-rendered sprites in DirectX 8
Wed Aug 29 2001 09:15:41 MDTRe: D3DXLoadSurfaceFromSurface much too slow!
Tue Aug 28 2001 20:47:58 MDTRe: Alpha Test Problem
Tue Aug 28 2001 11:38:22 MDTRe: D3DXLoadSurfaceFromSurface much too slow!
Tue Aug 28 2001 11:33:32 MDTRe: Bunch of questions !
Mon Aug 27 2001 20:13:39 MDTRe: Why D3DXMatrixTranspose the matrix to constant memory?(About Vertex Shader)
Mon Aug 27 2001 16:03:14 MDTRe: off-screen rendering?
Mon Aug 27 2001 14:07:46 MDTRe: off-screen rendering?
Mon Aug 27 2001 12:54:40 MDTRe: off-screen rendering?
Mon Aug 27 2001 10:12:18 MDTRe: Direct3D 8 equivalent of glTexImage2D???
Sun Aug 26 2001 20:58:13 MDTRe: Direct3D 8 equivalent of glTexImage2D???
Sun Aug 26 2001 11:48:43 MDTRe: off-screen rendering?
Sat Aug 25 2001 21:50:09 MDTRe: D3D8: off-screen rendering?
Sat Aug 25 2001 19:59:20 MDTRe: D3D8: off-screen rendering?
Sat Aug 25 2001 19:57:29 MDTRe: Clearing alpha channel
Fri Aug 24 2001 09:16:25 MDTRe: How to use NPatches?
Fri Aug 24 2001 09:15:21 MDTRe: D3DXCreateSphere with texturecoords?
Fri Aug 24 2001 09:12:45 MDTRe: Best way to create meshes
Fri Aug 24 2001 09:12:06 MDTRe: About D3DTSS_TEXTURETRANSFORMFLAGS
Thu Aug 23 2001 20:57:52 MDTRe: Clearing alpha channel
Wed Aug 22 2001 12:39:50 MDTRe: DX8 equivalent to glScissor
Wed Aug 22 2001 08:58:02 MDTRe: driver indexbuffer & debug warning
Tue Aug 21 2001 16:20:50 MDTRe: 256 x 256 textures
Tue Aug 21 2001 14:17:18 MDTRe: 256 x 256 textures
Mon Aug 20 2001 17:30:49 MDTRe: D3DX8: Hardware processing slowdown problem
Mon Aug 20 2001 15:36:43 MDTRe: D3DERR_DEVICELOST under windows 98 SE
Sun Aug 19 2001 20:38:46 MDTRe: Point Sprites - limitations!?!
Fri Aug 10 2001 13:16:16 MDTRe: static unlighted colored polygon
Fri Aug 10 2001 12:39:49 MDTRe: static unlighted colored polygon
Fri Aug 10 2001 12:38:52 MDTRe: CreateDevice fails in full screen mode
Fri Aug 10 2001 12:36:07 MDTRe: how to use GIF textures? or: GIF,JPG to BMP code?
Thu Aug 9 2001 18:42:17 MDTRe: Pixel format support
Thu Aug 9 2001 18:40:50 MDTRe: Effects & Techniques?
Thu Aug 9 2001 15:43:31 MDTRe: how to use GIF textures? or: GIF,JPG to BMP code?
Thu Aug 9 2001 11:43:45 MDTRe: D3D Programming + Windows XP RC1
Thu Aug 9 2001 09:39:42 MDTRe: how to use GIF textures? or: GIF,JPG to BMP code?
Wed Aug 8 2001 14:44:23 MDTRe: how to use GIF textures? or: GIF,JPG to BMP code?
Wed Aug 8 2001 14:31:26 MDTRe: Meltdown 2001
Tue Aug 7 2001 11:28:44 MDTRe: Edge filtering
Mon Aug 6 2001 10:56:35 MDTRe: Is DrawIndexedPrimitiveUP Fast??
Mon Aug 6 2001 10:55:47 MDTRe: Edge filtering
Mon Aug 5 01:01:18 MDT 2002Re: How to display a JPEG file with DirectX?
Thu Aug 2 2001 23:01:57 MDTRe: 1 Device + multiple output windows
Thu Aug 2 2001 18:32:30 MDTRe: 1 Device + multiple output windows
Thu Aug 2 2001 16:24:19 MDTRe: Point Sprites - limitations!?!
Thu Aug 2 2001 12:59:30 MDTRe: question on managing resources
Thu Aug 2 2001 12:55:23 MDTRe: Point Sprites - limitations!?!
Wed Aug 1 2001 10:10:27 MDTRe: question on managing resources
Wed Aug 1 2001 10:09:02 MDTRe: D3DXLoadSurfaceFromSurface
Wed Aug 1 2001 10:06:57 MDTRe: 1 Device + multiple output windows
Tue Jul 31 2001 20:42:25 MDTRe: Createtexture
Tue Jul 31 2001 20:35:05 MDTRe: Easy way to detect voodoo2 and 3
Tue Jul 31 2001 13:43:35 MDTRe: Easy way to detect voodoo2 and 3
Tue Jul 31 2001 13:37:59 MDTRe: What is the difference?(between two fun)
Tue Jul 31 2001 13:37:05 MDTRe: Vector to angle
Mon Jul 30 2001 15:45:42 MDTRe: question on vertex tweening
Mon Jul 30 2001 13:11:17 MDTRe: Newbie question?
Mon Jul 30 2001 13:10:17 MDTRe: mesh parts
Mon Jul 30 2001 13:08:33 MDTRe: Camera Question again
Mon Jul 30 2001 13:06:18 MDTRe: alpha blending between 2 textures & TFACTOR
Sat Jul 28 2001 18:33:55 MDTRe: Camera Question again
Sat Jul 28 2001 18:31:54 MDTRe: alpha blending between 2 textures & TFACTOR
Fri Jul 27 2001 09:32:22 MDTRe: transparent Direct3D window?
Thu Jul 26 2001 18:48:14 MDTRe: Access Violation
Thu Jul 26 2001 18:07:13 MDTRe: transparent Direct3D window?
Thu Jul 26 2001 18:02:54 MDTRe: Access Violation
Thu Jul 26 2001 16:31:59 MDTRe: Access Violation
Thu Jul 26 2001 15:45:49 MDTRe: Release() fullscreen device doesn't reset to windows desktop
Thu Jul 26 2001 13:06:09 MDTRe: Camera - full post!
Thu Jul 26 2001 13:03:59 MDTRe: morph targets in DX8?
Wed Jul 25 2001 19:19:19 MDTRe: Release() fullscreen device doesn't reset to windows desktop
Wed Jul 25 2001 16:46:31 MDTRe: Voodoo3 -- D3D CreateDevice
Wed Jul 25 2001 16:33:54 MDTRe: Multiple Vertex Buffer problem(Interesting)
Wed Jul 25 2001 16:25:23 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Tue Jul 24 2001 18:28:32 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Tue Jul 24 2001 18:09:25 MDTRe: morph targets in DX8?
Tue Jul 24 2001 18:01:55 MDTRe: morph targets in DX8?
Tue Jul 24 2001 13:03:47 MDTRe: question on vertex tweening
Tue Jul 24 2001 13:02:19 MDTRe: question on vertex tweening
Tue Jul 24 2001 12:59:55 MDTRe: D3D 8.0 and 8-Bit Desktop
Tue Jul 24 2001 12:56:16 MDTRe: Evil Fog (D3D8)
Tue Jul 24 2001 12:53:36 MDTRe: DX8 newbie in need of direction
Mon Jul 23 2001 22:17:07 MDTRe: Evil Fog (D3D8)
Mon Jul 23 2001 20:56:25 MDTRe: Evil Fog (D3D8)
Mon Jul 23 2001 17:06:45 MDTRe: Evil Fog (D3D8)
Mon Jul 23 2001 15:56:52 MDTRe: GeForce DDR drivers exp
Mon Jul 23 2001 15:54:15 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Mon Jul 23 2001 10:28:57 MDTRe: How do I use GDI with Direct3X 8?
Sun Jul 22 2001 13:52:49 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!