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DateSubject
Tue, 30 Jan 2007 09:14:41 -0800Re: run DirectX 9 as a service/headless?
Tue, 30 Jan 2007 09:11:47 -0800Re: bad performance when running SimpleSample in fullscreen
Tue, 30 Jan 2007 09:10:36 -0800Re: Which SDK under Vista?
Mon, 29 Jan 2007 12:17:17 -0800Re: Matrix -> Angles?
Mon, 29 Jan 2007 09:56:47 -0800Re: run DirectX 9 as a service/headless?
Mon, 29 Jan 2007 09:55:49 -0800Re: run DirectX 9 as a service/headless?
Mon, 29 Jan 2007 09:51:15 -0800Re: Matrix -> Angles?
Mon, 29 Jan 2007 09:48:38 -0800Re: D3D9Ex and D3DXCreateText
Mon, 29 Jan 2007 09:47:35 -0800Re: How to change how much is blended
Fri, 26 Jan 2007 15:44:17 -0800Re: D3D9Ex and D3DXCreateText
Fri, 26 Jan 2007 15:43:08 -0800Re: Hit testing transparent pixels in a billboard
Thu, 25 Jan 2007 14:04:16 -0800Re: How do you access second display adapter without being a desktop extension?
Thu, 25 Jan 2007 13:06:18 -0800Re: How do you access second display adapter without being a desktop extension?
Thu, 25 Jan 2007 10:48:30 -0800Re: How do you access second display adapter without being a desktop extension?
Thu, 25 Jan 2007 10:15:25 -0800Re: Which SDK under Vista?
Thu, 25 Jan 2007 09:18:07 -0800Re: How do you access second display adapter without being a desktop extension?
Thu, 25 Jan 2007 09:18:07 -0800Re: How do you access second display adapter without being a desktop extension?
Wed, 24 Jan 2007 12:06:38 -0800Re: Which SDK under Vista?
Wed, 24 Jan 2007 10:21:12 -0800Re: How do you access second display adapter without being a desktop extension?
Wed, 24 Jan 2007 09:39:55 -0800Re: Changing render target orientation
Wed, 24 Jan 2007 08:55:57 -0800Re: Changing render target orientation
Wed, 24 Jan 2007 06:50:16 -0800Re: Locking the back buffer rectangle - confused
Wed, 24 Jan 2007 06:48:21 -0800Re: bad performance when running SimpleSample in fullscreen
Tue, 23 Jan 2007 14:52:50 -0800Re: Direct3D bug or limitation?
Tue, 23 Jan 2007 14:52:01 -0800Re: bad performance when running SimpleSample in fullscreen
Tue, 23 Jan 2007 09:19:33 -0800Re: Is it possible?
Tue, 23 Jan 2007 09:18:06 -0800Re: Locking the back buffer rectangle - confused
Mon, 22 Jan 2007 18:19:42 -0800Re: Hit testing transparent pixels in a billboard
Mon, 22 Jan 2007 09:32:41 -0800Re: Locking the back buffer rectangle - confused
Mon, 22 Jan 2007 09:30:22 -0800Re: CreateDevice() returns D3DERR_INVALIDCALL
Mon, 22 Jan 2007 09:29:42 -0800Re: bad performance when running SimpleSample in fullscreen
Mon, 22 Jan 2007 09:29:04 -0800Re: Need help about depth?
Sun, 21 Jan 2007 12:11:43 -0800Re: possible cause for DDERR_UNSUPPORTEDMODE?
Sat, 20 Jan 2007 09:13:23 -0800Re: D3DRM.DLL not loaded
Fri, 19 Jan 2007 17:15:26 -0800Re: CreateDevice() returns D3DERR_INVALIDCALL
Fri, 19 Jan 2007 16:02:23 -0800Re: copy texture to another texture
Fri, 19 Jan 2007 14:24:09 -0800Re: When to render
Fri, 19 Jan 2007 14:21:00 -0800Re: creating a vertex sphere
Fri, 19 Jan 2007 13:05:03 -0800Re: When to render
Fri, 19 Jan 2007 13:03:21 -0800Re: CreateDevice() returns D3DERR_INVALIDCALL
Fri, 19 Jan 2007 10:52:10 -0800Re: creating a vertex sphere
Fri, 19 Jan 2007 10:49:14 -0800Re: CreateDevice() returns D3DERR_INVALIDCALL
Thu, 18 Jan 2007 14:52:02 -0800Re: CreateDevice() returns D3DERR_INVALIDCALL
Thu, 18 Jan 2007 14:50:37 -0800Re: copy texture to another texture
Thu, 18 Jan 2007 11:57:03 -0800Re: bad performance when running SimpleSample in fullscreen
Thu, 18 Jan 2007 10:54:15 -0800Re: OpenGL1.2
Thu, 18 Jan 2007 10:53:48 -0800Re: copy texture to another texture
Thu, 18 Jan 2007 10:51:37 -0800Re: bad performance when running SimpleSample in fullscreen
Wed, 17 Jan 2007 10:52:00 -0800Re: bad performance when running SimpleSample in fullscreen
Wed, 17 Jan 2007 09:18:07 -0800Re: How to write a z-buffer to a file
Wed, 17 Jan 2007 09:01:16 -0800Re: bad performance when running SimpleSample in fullscreen
Tue, 16 Jan 2007 14:39:24 -0800Re: bad performance when running SimpleSample in fullscreen
Tue, 16 Jan 2007 10:05:26 -0800Re: bad performance when running SimpleSample in fullscreen
Tue, 16 Jan 2007 09:49:51 -0800Re: D3DRM.DLL not loaded
Tue, 16 Jan 2007 09:15:45 -0800Re: possible cause for DDERR_UNSUPPORTEDMODE?
Tue, 16 Jan 2007 09:13:23 -0800Re: About multisampled depth buffers
Thu, 11 Jan 2007 11:45:58 -0800Re: How do you find out ur pixel shader version?
Thu, 11 Jan 2007 11:45:00 -0800Re: A problem of DX9 application's CPU Usage
Fri, 05 Jan 2007 10:56:59 -0800Re: Pixel Shaders for 2D drawing acceleration...
Fri, 05 Jan 2007 10:55:11 -0800Re: Images and DirectX
Fri, 05 Jan 2007 10:54:37 -0800Re: Glowing colours
Sat, 30 Dec 2006 13:26:35 -0800Re: directx and win32 gdi problem (fullscreen)
Mon, 11 Dec 2006 14:54:19 -0800Re: Two sided quad
Mon, 11 Dec 2006 14:51:59 -0800Re: How to switch on ambient lights?
Mon, 11 Dec 2006 14:50:28 -0800Re: FOURCCs
Wed, 06 Dec 2006 09:58:21 -0800Re: Cause Reboot while using D3DCREATE_HARDWARE_VERTEXPROCESSING
Wed, 06 Dec 2006 09:57:10 -0800Re: Scientific visualisation
Tue, 28 Nov 2006 12:29:20 -0800Re: LockVertexBuffer
Fri, 24 Nov 2006 10:56:14 -0800Re: CheckDeviceFormat and adapter format changes
Sun, 19 Nov 2006 15:23:53 -0800Re: Rotation
Sat, 18 Nov 2006 11:38:04 -0800Re: video memory pointer
Sat, 18 Nov 2006 11:37:18 -0800Re: DrawIndexedPrimitives doesn't draw all triangles
Thu, 16 Nov 2006 16:04:50 -0800Re: Rotation
Thu, 16 Nov 2006 13:35:56 -0800Re: Rotation
Thu, 16 Nov 2006 13:35:07 -0800Re: Rotation
Thu, 16 Nov 2006 09:25:24 -0800Re: Rotation
Tue, 14 Nov 2006 11:48:48 -0800Re: UI in DirectX9 managed
Tue, 14 Nov 2006 10:26:04 -0800Re: ID3DXFont alpha problem
Tue, 14 Nov 2006 09:24:40 -0800Re: Vertex shader problems
Tue, 14 Nov 2006 09:23:33 -0800Re: UI in DirectX9 managed
Tue, 14 Nov 2006 09:00:24 -0800Re: UI in DirectX9 managed
Sun, 12 Nov 2006 07:57:41 -0800Re: Are there any profiling tools for DirectX9?
Fri, 10 Nov 2006 10:28:30 -0800Re: Reversing D3DXMatrixLookAtLH()
Fri, 10 Nov 2006 09:42:00 -0800Re: how to generate Tangent and Binormal data?
Thu, 09 Nov 2006 12:14:33 -0800Re: Different types of surface
Thu, 09 Nov 2006 10:07:02 -0800Re: SetTextureStageState() explaination
Thu, 09 Nov 2006 10:06:27 -0800Re: Different types of surface
Wed, 08 Nov 2006 08:04:11 -0800Re: Device settings vs render target settings
Tue, 07 Nov 2006 18:06:08 -0800Re: Is there any way to reduce DirectX application's memory occupancy
Tue, 07 Nov 2006 18:05:31 -0800Re: Is there any way to reduce DirectX application's memory occupancy
Tue, 07 Nov 2006 10:12:54 -0800Re: entirely offscreen DirectX app?
Mon, 06 Nov 2006 09:33:26 -0800Re: what to pass for new iSwapChain parameter in Direct3DDevice9 functions?
Fri, 03 Nov 2006 10:01:44 -0800Re: I cannot draw triangles. (primitives)
Wed, 01 Nov 2006 14:33:31 -0800Re: Secondary Monitor for Exclusive D3D operations
Tue, 31 Oct 2006 15:13:28 -0800Re: RenderToSurface.. my texture seems backwards
Tue, 31 Oct 2006 12:23:26 -0800Re: How to set the color key for fucntion D3DXLoadSurfaceFromMemory()
Tue, 31 Oct 2006 09:15:54 -0800Re: Getting texture pixels
Fri, 27 Oct 2006 10:26:36 -0700Re: Secondary Monitor for Exclusive D3D operations
Fri, 27 Oct 2006 10:21:43 -0700Re: Query about two vector operations
Thu, 26 Oct 2006 10:24:53 -0700Re: Very slow
Wed, 25 Oct 2006 21:10:30 -0700Re: Very slow