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Page 71
Date
Subject
Wed Jun 13 2001 14:51:30 MDT
Re: DX9?
Wed Jun 13 2001 12:21:49 MDT
Re: Simple question...
Wed Jun 13 2001 12:21:20 MDT
Re: Simple question...
Wed Jun 13 2001 12:20:31 MDT
Re: shaders and vertex buffers
Wed Jun 13 2001 12:18:11 MDT
Re: D3DXSPRITE question
Wed Jun 13 2001 12:16:25 MDT
Re: AdditionalSwapChains...
Wed Jun 13 2001 11:33:08 MDT
Re: Text?
Wed Jun 13 2001 11:32:07 MDT
Re: Question about D3DFMT in DrawIndexedPrimitiveUP..
Wed Jun 13 2001 11:29:36 MDT
Re: IDirect3DDevice8::GetTransform() failing!
Mon Jun 11 2001 19:43:51 MDT
Re: glPolygonOffset
Mon Jun 11 2001 19:23:59 MDT
Re: lPitch is zero?!
Mon Jun 11 2001 19:23:18 MDT
Re: DX7 or DX8??
Sun Jun 10 2001 17:14:14 MDT
Re: D3DTSS_COLOROP vs D3DTSS_ALPHAOP
Sun Jun 10 2001 17:10:38 MDT
Re: Pointer to a function
Sun Jun 10 2001 14:12:45 MDT
Re: Win2K + DirectX 89 = SLOW!
Mon Jun 10 01:55:39 MDT 2002
Re: New SkinnedMesh Article on GameDev.net
Sat Jun 9 2001 17:35:33 MDT
Re: D3DXMatrixPerspectiveFovLH
Sat Jun 9 2001 17:23:26 MDT
Re: What is different between Direct3D and OpenGL?
Sat Jun 9 01:21:43 MDT 2001
Re: need more samples
Sat Jun 9 01:01:55 MDT 2001
Re: DirectX with C++ (not visual C++)
Fri Jun 8 2001 18:42:21 MDT
Re: Texture vs. Surface?
Thu Jun 7 2001 10:54:53 MDT
Re: Compressed texture formats, when/which?
Thu Jun 7 2001 10:41:48 MDT
Re: DX Windowed Blitting
Thu Jun 7 2001 10:39:53 MDT
Re: How do I manipulate objects in a XFile?
Thu Jun 7 2001 10:38:51 MDT
Re: Direct3D8: (ERROR) :D3D Device should be in software mode for ProcessVertic
Wed Jun 6 2001 20:49:13 MDT
Re: D3DXSPRITE size problem
Wed Jun 6 2001 20:36:45 MDT
Re: How do I manipulate objects in a XFile?
Wed Jun 6 2001 16:01:15 MDT
Re: Direct3D8: (ERROR) :D3D Device should be in software mode for ProcessVertic
Mon Jun 4 2001 18:17:18 MDT
Re: Win2K + DirectX 89 = SLOW!
Mon Jun 4 2001 10:27:44 MDT
Re: Win2K + DirectX 89 = SLOW!
Mon Jun 4 2001 09:41:42 MDT
Re: Win2K + DirectX 89 = SLOW!
Mon Jun 4 2001 09:39:14 MDT
Re: need more samples
Mon Jun 4 2001 09:38:42 MDT
Re: Trouble drawing manually generated ID3DXMesh
Mon Jun 4 2001 09:34:44 MDT
Re: problem with DrawIndexedPrimitive (DX8)
Sun Jun 3 2001 10:16:28 MDT
Re: Trouble drawing manually generated ID3DXMesh
Sun Jun 3 2001 10:13:02 MDT
Re: problem with DrawIndexedPrimitive (DX8)
Sun Jun 3 2001 10:12:21 MDT
Re: problem with DrawIndexedPrimitive (DX8)
Sun Jun 3 2001 09:59:16 MDT
Re: sdk dolphin example
Sun Jun 3 2001 09:57:42 MDT
Re: transparency with ID3DXSprite?
Sat Jun 2 2001 16:00:40 MDT
Re: SDK Billboard Jerky
Sat Jun 2 2001 11:30:01 MDT
Re: Trouble drawing manually generated ID3DXMesh
Sat Jun 2 2001 11:26:02 MDT
Re: problem with DrawIndexedPrimitive (DX8)
Sat Jun 2 2001 11:24:49 MDT
Re: Loading vertex information into Locked Vertexbuffer
Sat Jun 2 2001 11:15:29 MDT
Re: UV Mapping
Sat Jun 2 2001 11:14:53 MDT
Re: SDK Billboard Jerky
Fri Jun 1 2001 11:55:12 MDT
Re: viewports and black bands !
Fri Jun 1 2001 11:53:31 MDT
Re: vertex animation not exporting from Maya plugin
Fri Jun 1 2001 11:52:02 MDT
Re: Rotating a ID3DXMesh?
Fri Jun 1 2001 11:50:42 MDT
Re: DirectDraw Optimization
Thu May 31 2001 21:39:02 MDT
Re: dx8 common files and setting screen resolution?
Thu May 31 2001 19:01:28 MDT
Re: Lookat Problems, I Know
Thu May 31 2001 15:55:49 MDT
Re: DX8 Attribute buffer format/size?
Thu May 31 2001 15:42:56 MDT
Re: transparency with ID3DXSprite?
Thu May 31 2001 15:39:57 MDT
Re: How do I apply a texture to a ID3DXMesh?
Thu May 31 2001 12:07:15 MDT
Re: Macro for D3DCOLORVALUE?
Thu May 31 2001 12:03:54 MDT
Re: DX8 Attribute buffer format/size?
Thu May 31 2001 10:13:04 MDT
Re: DX8 Attribute buffer format/size?
Thu May 31 2001 09:53:36 MDT
Re: Additive and TFactor on a G400
Wed May 30 2001 22:07:26 MDT
Re: dx8 common files and setting screen resolution?
Wed May 30 2001 19:00:27 MDT
Re: dx8 transparence
Wed May 30 2001 15:00:39 MDT
Re: Buggy D3DPT_LINELIST
Wed May 30 2001 14:59:16 MDT
Re: Buggy D3DPT_LINELIST
Wed May 30 2001 14:56:09 MDT
Re: alpha blending question
Wed May 30 2001 14:53:40 MDT
Re: dx8 common files and setting screen resolution?
Wed May 30 2001 13:02:14 MDT
Re: LNK2001 UNRESOLVED EXTERNAL SYMBOL
Wed May 30 2001 12:59:08 MDT
Re: Creating a Mesh dynamically
Tue May 29 2001 19:28:03 MDT
Re: Double precision math allowed?
Tue May 29 2001 14:46:35 MDT
Re: Double precision math allowed?
Tue May 29 2001 14:37:55 MDT
Re: Creating a Mesh dynamically
Tue May 29 2001 10:23:00 MDT
Re: Double precision math allowed?
Tue May 29 2001 09:57:56 MDT
Re: Nasty spontaneous rebootage with DX8. Help!
Mon May 28 2001 17:48:27 MDT
Re: CreateDevice() and D3DERR_DRIVERINTERNALERROR
Mon May 28 2001 17:17:15 MDT
Re: CreateDevice() and D3DERR_DRIVERINTERNALERROR
Mon May 28 2001 14:00:28 MDT
Re: Storing meshes efficiently
Mon May 28 2001 13:58:10 MDT
Re: Some DX8 questions about rendering
Mon May 28 2001 13:51:51 MDT
Re: CreateDevice() and D3DERR_DRIVERINTERNALERROR
Mon May 28 2001 12:37:37 MDT
Re: Nasty spontaneous rebootage with DX8. Help!
Mon May 28 2001 12:26:21 MDT
Re: Directx3D8 tutorial
Sun May 27 2001 14:58:42 MDT
Re: CreateDevice() and D3DERR_DRIVERINTERNALERROR
Sun May 27 2001 10:40:22 MDT
Re: Some DX8 questions about rendering
Sun May 27 2001 10:37:35 MDT
Re: index buffers
Sun May 27 2001 10:33:14 MDT
Re: CreateDevice() and D3DERR_DRIVERINTERNALERROR
Sat May 26 2001 13:13:28 MDT
Re: Texture coordinate problem
Sat May 26 2001 13:10:51 MDT
Re: can you please help me.
Thu, 24 May 2001 13:41:35 -0700
Re: ID3DXFont()'s DrawTextA showing black text on some systems?
Thu, 24 May 2001 13:40:59 -0700
Re: prob with static VBs
Thu, 24 May 2001 09:34:52 -0700
Re: 2D Shading with RGB mode
23 May 2001 22:42:32 -0600
Re: directx class documentation, where?
Wed, 23 May 2001 08:49:09 -0700
Re: DirectX8 Render Sequence
23 May 2001 06:53:26 GMT
Re: Fahrenheit
23 May 2001 06:52:18 GMT
Re: DirectX 8: slow mouse in visual studio debugging
23 May 2001 06:51:15 GMT
Re: DX8 equivalent to glColor
23 May 2001 06:50:19 GMT
Re: DX8 Equiv to glScissor
23 May 2001 06:45:46 GMT
Re: Books on DX8
Tue, 22 May 2001 14:30:52 -0700
Re: GeForce2 & Pointsprites
22 May 2001 21:21:49 GMT
Re: ID3DXSkinMesh - How to get the transformed mesh
22 May 2001 21:07:23 GMT
Re: DX8 equivalent to glColor
22 May 2001 21:06:10 GMT
Re: DX8 Equiv to glScissor
22 May 2001 21:04:53 GMT
Re: Books on DX8
22 May 2001 21:02:30 GMT
Re: FullScreen
Tue, 22 May 2001 10:14:07 -0700
Re: Best way to create a Sphere?