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DateSubject
Wed Jun 13 2001 14:51:30 MDTRe: DX9?
Wed Jun 13 2001 12:21:49 MDTRe: Simple question...
Wed Jun 13 2001 12:21:20 MDTRe: Simple question...
Wed Jun 13 2001 12:20:31 MDTRe: shaders and vertex buffers
Wed Jun 13 2001 12:18:11 MDTRe: D3DXSPRITE question
Wed Jun 13 2001 12:16:25 MDTRe: AdditionalSwapChains...
Wed Jun 13 2001 11:33:08 MDTRe: Text?
Wed Jun 13 2001 11:32:07 MDTRe: Question about D3DFMT in DrawIndexedPrimitiveUP..
Wed Jun 13 2001 11:29:36 MDTRe: IDirect3DDevice8::GetTransform() failing!
Mon Jun 11 2001 19:43:51 MDTRe: glPolygonOffset
Mon Jun 11 2001 19:23:59 MDTRe: lPitch is zero?!
Mon Jun 11 2001 19:23:18 MDTRe: DX7 or DX8??
Sun Jun 10 2001 17:14:14 MDTRe: D3DTSS_COLOROP vs D3DTSS_ALPHAOP
Sun Jun 10 2001 17:10:38 MDTRe: Pointer to a function
Sun Jun 10 2001 14:12:45 MDTRe: Win2K + DirectX 89 = SLOW!
Mon Jun 10 01:55:39 MDT 2002Re: New SkinnedMesh Article on GameDev.net
Sat Jun 9 2001 17:35:33 MDTRe: D3DXMatrixPerspectiveFovLH
Sat Jun 9 2001 17:23:26 MDTRe: What is different between Direct3D and OpenGL?
Sat Jun 9 01:21:43 MDT 2001Re: need more samples
Sat Jun 9 01:01:55 MDT 2001Re: DirectX with C++ (not visual C++)
Fri Jun 8 2001 18:42:21 MDTRe: Texture vs. Surface?
Thu Jun 7 2001 10:54:53 MDTRe: Compressed texture formats, when/which?
Thu Jun 7 2001 10:41:48 MDTRe: DX Windowed Blitting
Thu Jun 7 2001 10:39:53 MDTRe: How do I manipulate objects in a XFile?
Thu Jun 7 2001 10:38:51 MDTRe: Direct3D8: (ERROR) :D3D Device should be in software mode for ProcessVertic
Wed Jun 6 2001 20:49:13 MDTRe: D3DXSPRITE size problem
Wed Jun 6 2001 20:36:45 MDTRe: How do I manipulate objects in a XFile?
Wed Jun 6 2001 16:01:15 MDTRe: Direct3D8: (ERROR) :D3D Device should be in software mode for ProcessVertic
Mon Jun 4 2001 18:17:18 MDTRe: Win2K + DirectX 89 = SLOW!
Mon Jun 4 2001 10:27:44 MDTRe: Win2K + DirectX 89 = SLOW!
Mon Jun 4 2001 09:41:42 MDTRe: Win2K + DirectX 89 = SLOW!
Mon Jun 4 2001 09:39:14 MDTRe: need more samples
Mon Jun 4 2001 09:38:42 MDTRe: Trouble drawing manually generated ID3DXMesh
Mon Jun 4 2001 09:34:44 MDTRe: problem with DrawIndexedPrimitive (DX8)
Sun Jun 3 2001 10:16:28 MDTRe: Trouble drawing manually generated ID3DXMesh
Sun Jun 3 2001 10:13:02 MDTRe: problem with DrawIndexedPrimitive (DX8)
Sun Jun 3 2001 10:12:21 MDTRe: problem with DrawIndexedPrimitive (DX8)
Sun Jun 3 2001 09:59:16 MDTRe: sdk dolphin example
Sun Jun 3 2001 09:57:42 MDTRe: transparency with ID3DXSprite?
Sat Jun 2 2001 16:00:40 MDTRe: SDK Billboard Jerky
Sat Jun 2 2001 11:30:01 MDTRe: Trouble drawing manually generated ID3DXMesh
Sat Jun 2 2001 11:26:02 MDTRe: problem with DrawIndexedPrimitive (DX8)
Sat Jun 2 2001 11:24:49 MDTRe: Loading vertex information into Locked Vertexbuffer
Sat Jun 2 2001 11:15:29 MDTRe: UV Mapping
Sat Jun 2 2001 11:14:53 MDTRe: SDK Billboard Jerky
Fri Jun 1 2001 11:55:12 MDTRe: viewports and black bands !
Fri Jun 1 2001 11:53:31 MDTRe: vertex animation not exporting from Maya plugin
Fri Jun 1 2001 11:52:02 MDTRe: Rotating a ID3DXMesh?
Fri Jun 1 2001 11:50:42 MDTRe: DirectDraw Optimization
Thu May 31 2001 21:39:02 MDTRe: dx8 common files and setting screen resolution?
Thu May 31 2001 19:01:28 MDTRe: Lookat Problems, I Know
Thu May 31 2001 15:55:49 MDTRe: DX8 Attribute buffer format/size?
Thu May 31 2001 15:42:56 MDTRe: transparency with ID3DXSprite?
Thu May 31 2001 15:39:57 MDTRe: How do I apply a texture to a ID3DXMesh?
Thu May 31 2001 12:07:15 MDTRe: Macro for D3DCOLORVALUE?
Thu May 31 2001 12:03:54 MDTRe: DX8 Attribute buffer format/size?
Thu May 31 2001 10:13:04 MDTRe: DX8 Attribute buffer format/size?
Thu May 31 2001 09:53:36 MDTRe: Additive and TFactor on a G400
Wed May 30 2001 22:07:26 MDTRe: dx8 common files and setting screen resolution?
Wed May 30 2001 19:00:27 MDTRe: dx8 transparence
Wed May 30 2001 15:00:39 MDTRe: Buggy D3DPT_LINELIST
Wed May 30 2001 14:59:16 MDTRe: Buggy D3DPT_LINELIST
Wed May 30 2001 14:56:09 MDTRe: alpha blending question
Wed May 30 2001 14:53:40 MDTRe: dx8 common files and setting screen resolution?
Wed May 30 2001 13:02:14 MDTRe: LNK2001 UNRESOLVED EXTERNAL SYMBOL
Wed May 30 2001 12:59:08 MDTRe: Creating a Mesh dynamically
Tue May 29 2001 19:28:03 MDTRe: Double precision math allowed?
Tue May 29 2001 14:46:35 MDTRe: Double precision math allowed?
Tue May 29 2001 14:37:55 MDTRe: Creating a Mesh dynamically
Tue May 29 2001 10:23:00 MDTRe: Double precision math allowed?
Tue May 29 2001 09:57:56 MDTRe: Nasty spontaneous rebootage with DX8. Help!
Mon May 28 2001 17:48:27 MDTRe: CreateDevice() and D3DERR_DRIVERINTERNALERROR
Mon May 28 2001 17:17:15 MDTRe: CreateDevice() and D3DERR_DRIVERINTERNALERROR
Mon May 28 2001 14:00:28 MDTRe: Storing meshes efficiently
Mon May 28 2001 13:58:10 MDTRe: Some DX8 questions about rendering
Mon May 28 2001 13:51:51 MDTRe: CreateDevice() and D3DERR_DRIVERINTERNALERROR
Mon May 28 2001 12:37:37 MDTRe: Nasty spontaneous rebootage with DX8. Help!
Mon May 28 2001 12:26:21 MDTRe: Directx3D8 tutorial
Sun May 27 2001 14:58:42 MDTRe: CreateDevice() and D3DERR_DRIVERINTERNALERROR
Sun May 27 2001 10:40:22 MDTRe: Some DX8 questions about rendering
Sun May 27 2001 10:37:35 MDTRe: index buffers
Sun May 27 2001 10:33:14 MDTRe: CreateDevice() and D3DERR_DRIVERINTERNALERROR
Sat May 26 2001 13:13:28 MDTRe: Texture coordinate problem
Sat May 26 2001 13:10:51 MDTRe: can you please help me.
Thu, 24 May 2001 13:41:35 -0700Re: ID3DXFont()'s DrawTextA showing black text on some systems?
Thu, 24 May 2001 13:40:59 -0700Re: prob with static VBs
Thu, 24 May 2001 09:34:52 -0700Re: 2D Shading with RGB mode
23 May 2001 22:42:32 -0600Re: directx class documentation, where?
Wed, 23 May 2001 08:49:09 -0700Re: DirectX8 Render Sequence
23 May 2001 06:53:26 GMTRe: Fahrenheit
23 May 2001 06:52:18 GMTRe: DirectX 8: slow mouse in visual studio debugging
23 May 2001 06:51:15 GMTRe: DX8 equivalent to glColor
23 May 2001 06:50:19 GMTRe: DX8 Equiv to glScissor
23 May 2001 06:45:46 GMTRe: Books on DX8
Tue, 22 May 2001 14:30:52 -0700Re: GeForce2 & Pointsprites
22 May 2001 21:21:49 GMTRe: ID3DXSkinMesh - How to get the transformed mesh
22 May 2001 21:07:23 GMTRe: DX8 equivalent to glColor
22 May 2001 21:06:10 GMTRe: DX8 Equiv to glScissor
22 May 2001 21:04:53 GMTRe: Books on DX8
22 May 2001 21:02:30 GMTRe: FullScreen
Tue, 22 May 2001 10:14:07 -0700Re: Best way to create a Sphere?