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DateSubject
18 May 2001 17:11:56 -0600Re: Multiple views
Fri May 18 2001 17:08:35 MDTRe: Include PNG files as resources
18 May 2001 17:08:34 -0600Re: Include PNG files as resources
Fri May 18 2001 17:02:50 MDTRe: R: Giving Texture Coor to meshes created by D3DXCreateBox
18 May 2001 17:02:49 -0600Re: R: Giving Texture Coor to meshes created by D3DXCreateBox
Fri May 18 2001 17:00:32 MDTRe: Getting data out of the graphics card seems slow.
18 May 2001 17:00:29 -0600Re: Getting data out of the graphics card seems slow.
Fri May 18 2001 16:54:15 MDTRe: Loading a texture from resource
18 May 2001 16:54:13 -0600Re: Loading a texture from resource
Fri May 18 2001 16:52:56 MDTRe: error with CreateDevice()
18 May 2001 16:52:55 -0600Re: error with CreateDevice()
Fri May 18 2001 15:45:20 MDTRe: Texture blitting in DX8
Fri May 18 2001 15:41:10 MDTRe: Directx versions on Windows operating systems
Thu May 17 2001 12:07:33 MDTRe: Question on VC setting for program using directX
Wed May 16 2001 21:04:56 MDTRe: Windows GDI functions with IDirect3DSurface8?
16 May 2001 21:04:54 -0600Re: Windows GDI functions with IDirect3DSurface8?
Wed May 16 2001 14:41:54 MDTRe: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
16 May 2001 14:41:48 -0600Re: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
Wed May 16 2001 14:09:36 MDTRe: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
16 May 2001 14:09:30 -0600Re: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
Wed May 16 2001 14:06:34 MDTRe: 2D Sprites??
16 May 2001 14:06:27 -0600Re: 2D Sprites??
Wed May 16 2001 13:57:52 MDTRe: IDirect3DSwapChain8 question
Tue May 15 2001 23:53:08 MDTRe: error with CreateDevice()
15 May 2001 23:53:06 -0600Re: error with CreateDevice()
Tue May 15 2001 23:51:20 MDTRe: Advanced mesh manipulation with DirectX
15 May 2001 23:51:19 -0600Re: Advanced mesh manipulation with DirectX
Tue May 15 2001 23:50:06 MDTRe: error with CreateDevice()
15 May 2001 23:50:05 -0600Re: error with CreateDevice()
Tue May 15 2001 23:46:43 MDTRe: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
15 May 2001 23:46:42 -0600Re: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
Tue May 15 2001 23:44:26 MDTRe: IDirect3DSwapChain8 question
Tue May 15 2001 17:50:50 MDTRe: error with CreateDevice()
15 May 2001 17:50:49 -0600Re: error with CreateDevice()
Tue May 15 2001 17:45:28 MDTRe: Enumerate devices ?
15 May 2001 17:45:26 -0600Re: Enumerate devices ?
Tue May 15 2001 17:40:56 MDTRe: Clipping question
Tue May 15 2001 17:36:21 MDTRESOURCE: rt_D3DXSprite sample
15 May 2001 00:10:15 -0600Re: responding to a WM_SIZE in d3d8
15 May 2001 00:01:51 -0600Re: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
Mon May 14 2001 23:59:30 MDTRe: Loading a texture from resource
14 May 2001 23:59:29 -0600Re: Loading a texture from resource
Mon May 14 2001 23:48:22 MDTRe: Problem using D3DXCreateTextureFromFile
Mon May 14 2001 14:53:40 MDTRe: FullScreen D3D8 from ActiveX control?
Mon May 14 2001 14:52:16 MDTRe: LoadSurfaceFromSurface with color key
14 May 2001 14:52:15 -0600Re: LoadSurfaceFromSurface with color key
Mon May 14 2001 14:49:12 MDTRe: Enumerate devices ?
14 May 2001 14:49:10 -0600Re: Enumerate devices ?
Mon May 14 2001 14:41:39 MDTRe: Lost with translucancy in DX8
14 May 2001 00:45:23 -0600Re: How can I write or read some data from RenderTarget Surface (Back Surface)
Sun May 13 2001 19:46:09 MDTRe: Texture larger than 256x256
Sun May 13 2001 10:40:52 MDTRe: Loading a texture from resource
13 May 2001 10:40:51 -0600Re: Loading a texture from resource
Sun May 13 2001 10:38:22 MDTRe: R: How can i add sprites into my 3D Game with D3D8?
13 May 2001 10:38:21 -0600Re: R: How can i add sprites into my 3D Game with D3D8?
Sun May 13 2001 10:29:34 MDTRe: Please help, Problem with compiling DX8 programs?
Sun May 13 2001 10:28:09 MDTRe: New classes starting 15th May
Sat May 12 2001 17:58:59 MDTRe: Enumerate devices ?
12 May 2001 17:58:58 -0600Re: Enumerate devices ?
Sat May 12 2001 17:52:23 MDTRe: D3D8 Textures.
Sat May 12 2001 17:49:43 MDTRe: Texture larger than 256x256
Fri May 11 2001 15:29:53 MDTRe: Texture larger than 256x256
Fri May 11 2001 13:05:13 MDTRe: R: How can i add sprites into my 3D Game with D3D8?
11 May 2001 13:05:12 -0600Re: R: How can i add sprites into my 3D Game with D3D8?
Fri May 11 2001 13:02:51 MDTRe: D3DCLIPSTATUS8?
11 May 2001 13:02:50 -0600Re: D3DCLIPSTATUS8?
Fri May 11 2001 12:59:44 MDTRe: tearing problem
11 May 2001 12:59:43 -0600Re: tearing problem
Fri May 11 2001 12:44:28 MDTRe: vertex shader, speed issue
Thu May 10 2001 21:15:07 MDTRe: tearing problem
10 May 2001 21:15:05 -0600Re: tearing problem
Thu May 10 2001 17:17:56 MDTRe: debug vs retail performance
10 May 2001 17:17:55 -0600Re: debug vs retail performance
Wed May 9 2001 16:48:21 MDTRe: D3D8-Transformatoin pipel.: BFC
9 May 2001 16:48:20 -0600Re: D3D8-Transformatoin pipel.: BFC
Wed May 9 2001 16:45:30 MDTRe: DirectX tutorials
9 May 2001 16:45:29 -0600Re: DirectX tutorials
Wed May 9 2001 10:40:53 MDTRe: BaseVetexIndex bug
9 May 2001 10:40:51 -0600Re: BaseVetexIndex bug
Wed May 9 2001 10:21:11 MDTRe: speed issue
Wed May 9 2001 10:18:52 MDTRe: Mesh width
Wed May 9 2001 10:17:41 MDTRe: D3D8: Ambient Light + Vertex Color... HOW?
Wed May 9 2001 10:15:53 MDTRe: Using CreateText()
Tue May 8 2001 21:20:16 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Tue May 8 2001 14:39:02 MDTRe: Do I need to set the texturre for the drawprimitive to work?
8 May 2001 14:39:01 -0600Re: Do I need to set the texturre for the drawprimitive to work?
Tue May 8 2001 14:36:33 MDTRe: DirectX tutorials
8 May 2001 14:36:32 -0600Re: DirectX tutorials
Mon May 7 2001 16:35:54 MDTRe: how do DX Beta work?
7 May 2001 16:35:53 -0600Re: how do DX Beta work?
Mon May 7 2001 16:34:44 MDTRe: Extracting vertex information from a Mesh?
Mon May 7 2001 16:30:49 MDTRe: debugging question...
Mon May 7 2001 16:17:36 MDTRe: CD3DFont problems
Mon May 7 2001 08:59:33 MDTRe: Using CreateText()
Sun May 6 2001 21:38:20 MDTRe: Is this as fast as it gets?
Sun May 6 2001 21:36:14 MDTRe: Geometry Blending: Setting Matrix Indices
Sun May 6 2001 21:31:42 MDTRe: Generating UUID for X file template
Sat May 5 2001 19:09:24 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Fri May 4 2001 15:54:06 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Fri May 4 2001 12:27:50 MDTRe: Swap chain interface
Fri May 4 2001 12:25:27 MDTRe: Can I blend two textures?