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DateSubject
Tue Jul 24 2001 12:59:55 MDTRe: D3D 8.0 and 8-Bit Desktop
Tue Jul 24 2001 12:56:16 MDTRe: Evil Fog (D3D8)
Tue Jul 24 2001 12:53:36 MDTRe: DX8 newbie in need of direction
Mon Jul 23 2001 22:17:07 MDTRe: Evil Fog (D3D8)
Mon Jul 23 2001 20:56:25 MDTRe: Evil Fog (D3D8)
Mon Jul 23 2001 17:06:45 MDTRe: Evil Fog (D3D8)
Mon Jul 23 2001 15:56:52 MDTRe: GeForce DDR drivers exp
Mon Jul 23 2001 15:54:15 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Mon Jul 23 2001 10:28:57 MDTRe: How do I use GDI with Direct3X 8?
Sun Jul 22 2001 13:52:49 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Sat Jul 21 2001 17:32:56 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Sat Jul 21 2001 16:34:18 MDTRe: Blend Mode Question
Sat Jul 21 2001 16:33:08 MDTRe: DX8 newbie in need of direction
Sat Jul 21 2001 16:30:35 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Sat Jul 21 2001 14:16:25 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Sat Jul 21 2001 10:47:26 MDTRe: DX8 newbie in need of direction
Fri Jul 20 2001 11:39:45 MDTRe: transparent Direct3D window?
Sat Jul 20 01:44:17 MDT 2002Re: FVF question
Thu Jul 19 2001 14:39:37 MDTRe: 3D Text Modeler
Wed Jul 18 2001 19:12:38 MDTRe: OT-Out of interest...
Tue Jul 17 2001 16:57:04 MDTRe: Transparent Polys?
Tue Jul 17 2001 15:06:17 MDTRe: Bluetrap MIGHT be solved... :)
Tue Jul 17 2001 14:58:06 MDTRe: Mixed mode vertex processing
Tue Jul 17 2001 11:20:00 MDTRe: Bluetrap MIGHT be solved... :)
Tue Jul 17 2001 11:10:38 MDTRe: Taking advantage of D3DX
Tue Jul 17 2001 11:07:32 MDTRe: Rendering a line to a texture
Tue Jul 17 2001 11:02:58 MDTRe: DirectX 8 crashes when working in pixel with no clipping
Tue Jul 17 2001 11:00:37 MDTRe: Clear Z-Buffer problem
Mon Jul 16 2001 12:45:50 MDTRe: pixel mechanism of specular
Mon Jul 16 2001 12:40:49 MDTRe: Rendering a line to a texture
Mon Jul 16 2001 10:49:10 MDTRe: DX8 newbie in need of direction
Mon Jul 16 2001 10:47:02 MDTRe: DirectX 8 crashes when working in pixel with no clipping
Mon Jul 16 2001 10:45:42 MDTRe: Direct3d8 is odd for 2D
Mon Jul 16 2001 10:41:57 MDTRe: Clear Z-Buffer problem
Sun Jul 15 2001 22:11:08 MDTRe: pixel mechanism of specular
Sun Jul 15 2001 22:04:44 MDTRe: D3DFMT_R5G6B5 to int Color values
Sun Jul 15 2001 20:08:31 MDTRe: D3DFMT_R5G6B5 to int Color values
Sun Jul 15 2001 13:44:26 MDTRe: ambient lighting
Sun Jul 15 2001 11:30:19 MDTRe: ambient lighting
Sat Jul 14 2001 22:45:48 MDTRe: ambient lighting
Sat Jul 14 2001 22:41:43 MDTRe: D3DFMT_R5G6B5 to int Color values
Fri Jul 13 2001 18:10:23 MDTRe: Single component stream in DX8???
Fri Jul 13 2001 18:08:28 MDTRe: Clear Z-Buffer problem
Fri Jul 13 2001 14:15:10 MDTRe: Taking advantage of D3DX
Fri Jul 13 2001 14:12:15 MDTRe: Taking advantage of D3DX
Fri Jul 13 2001 13:54:11 MDTRe: Clear Z-Buffer problem
Thu Jul 12 2001 12:23:19 MDTRe: Taking advantage of D3DX
Thu Jul 12 2001 12:13:48 MDTRe: drawtext with unicode and DX8
Wed Jul 11 2001 18:32:57 MDTRe: window leveling
Wed Jul 11 2001 15:28:25 MDTRe: drawtext with unicode and DX8
Wed Jul 11 2001 15:25:50 MDTRe: window leveling
Wed Jul 11 01:46:21 MDT 2001Re: window leveling
Tue Jul 10 2001 17:40:03 MDTRe: Camera movement. help please?
Tue Jul 10 2001 14:48:03 MDTRe: window leveling
Tue Jul 10 2001 14:38:22 MDTRe: Camera movement. help please?
Tue Jul 10 2001 14:35:53 MDTRe: Problem with D3DXLoadMeshFromXof
Wed Jul 10 01:52:48 MDT 2002Re: unknown return value
Mon Jul 9 2001 13:49:07 MDTRe: ProgressMesh D3DX class
Mon Jul 9 2001 13:42:13 MDTRe: activex control using D3D immediate mode .
Sun Jul 8 2001 21:36:53 MDTRe: test my demo if you're bored
Sun Jul 8 2001 11:20:23 MDTRe: (working message) refresh rates ...
Sat Jul 7 2001 20:07:12 MDTRe: Problem with D3DXLoadMeshFromXof
Fri Jul 6 2001 21:58:37 MDTRe: Problem with D3DXLoadMeshFromXof
Fri Jul 6 2001 11:17:36 MDTRe: Did I understand well?
Wed Jul 4 2001 16:34:14 MDTRe: Problem with D3DXLoadMeshFromXof
Tue Jul 3 2001 21:02:46 MDTRe: bilinear / trilinear / bicubic filtering
Tue Jul 3 2001 13:12:49 MDTRe: D3DCLIPSTATUS8
Tue Jul 3 2001 13:03:32 MDTRe: D3D Exception
Mon Jul 2 2001 22:53:18 MDTRe: Can't create device on Win2K w/ Voodoo card
Mon Jul 2 2001 20:01:38 MDTRESOURCE: Chapter 1 of "The Direct3D Graphics Pipeline" available for download
Mon Jul 2 2001 16:57:02 MDTRe: TU/TV Texturecoordinates in .x Files
Thu Jun 28 01:23:13 MDT 2001Re: 8 bit textures, 16 bit frame buffer...
Wed Jun 27 2001 17:49:22 MDTRe: 8 bit textures, 16 bit frame buffer...
Wed Jun 27 2001 17:48:17 MDTRe: drawindexedprimitiveUP problem - still unsolved, prj link inside
Wed Jun 27 2001 15:27:21 MDTRe: drawindexedprimitiveUP problem - still unsolved, prj link inside
Wed Jun 27 2001 10:51:54 MDTRe: drawindexedprimitiveUP problem - still unsolved, prj link inside
Wed Jun 27 2001 09:52:50 MDTRe: drawindexedprimitiveUP problem - still unsolved, prj link inside
Tue Jun 26 2001 17:09:12 MDTRe: Batch Conversion of Graphics File formats
Mon Jun 25 2001 23:24:52 MDTRe: FullScreen D3D8 from ActiveX control?
Mon Jun 25 2001 16:33:31 MDTRe: Using Text
Sat Jun 23 2001 14:54:33 MDTRe: computing bounding boxes
Sat Jun 23 2001 14:52:41 MDTRe: Win2K + DirectX 89 = SLOW!
Sat Jun 23 2001 14:52:11 MDTRe: Win2K + DirectX 89 = SLOW!
Thu Jun 21 2001 20:22:45 MDTRe: Render to z-buffer only
Thu Jun 21 2001 20:20:58 MDTRe: CopyRect() quickie
Thu Jun 21 2001 20:15:15 MDTLeaving for microsoft.public.win32.programmer.directx.graphics
Wed Jun 20 2001 14:50:47 MDTRe: Multiple Viewport application
Tue Jun 19 2001 12:01:07 MDTRe: sprite objects
Tue Jun 19 2001 10:58:16 MDTRe: multitexure cascade and d3d lighting
Tue Jun 19 2001 09:20:47 MDTRe: Direct3D 8 Init without having a HWND
Tue Jun 19 2001 09:20:21 MDTRe: Direct3D 8 Init without having a HWND
Tue Jun 19 2001 09:19:38 MDTRe: multitexure cascade and d3d lighting
Tue Jun 19 2001 09:16:11 MDTRe: multitexure cascade and d3d lighting
Mon Jun 18 2001 16:47:22 MDTRe: multitexure cascade and d3d lighting
Sat Jun 16 2001 10:08:36 MDTRe: 16bit index buffer....
Fri Jun 15 2001 22:33:39 MDTRe: How do I apply a texture to a ID3DXMesh?
Fri Jun 15 2001 22:31:25 MDTRe: D3DXCreateMeshFVF and texture coordinates
Fri Jun 15 2001 18:51:57 MDTRe: D3DXSPRITE Is one good enough?
Fri Jun 15 2001 14:47:27 MDTRe: ID3DXBaseMesh
Fri Jun 15 2001 14:45:17 MDTRe: D3DXCreateMeshFVF and texture coordinates
Thu Jun 14 2001 20:02:57 MDTRe: IDirect3DDevice8::GetTransform() failing!