| Date | Subject |
| Tue Jul 24 2001 12:59:55 MDT | Re: D3D 8.0 and 8-Bit Desktop |
| Tue Jul 24 2001 12:56:16 MDT | Re: Evil Fog (D3D8) |
| Tue Jul 24 2001 12:53:36 MDT | Re: DX8 newbie in need of direction |
| Mon Jul 23 2001 22:17:07 MDT | Re: Evil Fog (D3D8) |
| Mon Jul 23 2001 20:56:25 MDT | Re: Evil Fog (D3D8) |
| Mon Jul 23 2001 17:06:45 MDT | Re: Evil Fog (D3D8) |
| Mon Jul 23 2001 15:56:52 MDT | Re: GeForce DDR drivers exp |
| Mon Jul 23 2001 15:54:15 MDT | Re: DrawPrimitiveUP, FVF vertex stride....DOH! |
| Mon Jul 23 2001 10:28:57 MDT | Re: How do I use GDI with Direct3X 8? |
| Sun Jul 22 2001 13:52:49 MDT | Re: DrawPrimitiveUP, FVF vertex stride....DOH! |
| Sat Jul 21 2001 17:32:56 MDT | Re: DrawPrimitiveUP, FVF vertex stride....DOH! |
| Sat Jul 21 2001 16:34:18 MDT | Re: Blend Mode Question |
| Sat Jul 21 2001 16:33:08 MDT | Re: DX8 newbie in need of direction |
| Sat Jul 21 2001 16:30:35 MDT | Re: DrawPrimitiveUP, FVF vertex stride....DOH! |
| Sat Jul 21 2001 14:16:25 MDT | Re: DrawPrimitiveUP, FVF vertex stride....DOH! |
| Sat Jul 21 2001 10:47:26 MDT | Re: DX8 newbie in need of direction |
| Fri Jul 20 2001 11:39:45 MDT | Re: transparent Direct3D window? |
| Sat Jul 20 01:44:17 MDT 2002 | Re: FVF question |
| Thu Jul 19 2001 14:39:37 MDT | Re: 3D Text Modeler |
| Wed Jul 18 2001 19:12:38 MDT | Re: OT-Out of interest... |
| Tue Jul 17 2001 16:57:04 MDT | Re: Transparent Polys? |
| Tue Jul 17 2001 15:06:17 MDT | Re: Bluetrap MIGHT be solved... :) |
| Tue Jul 17 2001 14:58:06 MDT | Re: Mixed mode vertex processing |
| Tue Jul 17 2001 11:20:00 MDT | Re: Bluetrap MIGHT be solved... :) |
| Tue Jul 17 2001 11:10:38 MDT | Re: Taking advantage of D3DX |
| Tue Jul 17 2001 11:07:32 MDT | Re: Rendering a line to a texture |
| Tue Jul 17 2001 11:02:58 MDT | Re: DirectX 8 crashes when working in pixel with no clipping |
| Tue Jul 17 2001 11:00:37 MDT | Re: Clear Z-Buffer problem |
| Mon Jul 16 2001 12:45:50 MDT | Re: pixel mechanism of specular |
| Mon Jul 16 2001 12:40:49 MDT | Re: Rendering a line to a texture |
| Mon Jul 16 2001 10:49:10 MDT | Re: DX8 newbie in need of direction |
| Mon Jul 16 2001 10:47:02 MDT | Re: DirectX 8 crashes when working in pixel with no clipping |
| Mon Jul 16 2001 10:45:42 MDT | Re: Direct3d8 is odd for 2D |
| Mon Jul 16 2001 10:41:57 MDT | Re: Clear Z-Buffer problem |
| Sun Jul 15 2001 22:11:08 MDT | Re: pixel mechanism of specular |
| Sun Jul 15 2001 22:04:44 MDT | Re: D3DFMT_R5G6B5 to int Color values |
| Sun Jul 15 2001 20:08:31 MDT | Re: D3DFMT_R5G6B5 to int Color values |
| Sun Jul 15 2001 13:44:26 MDT | Re: ambient lighting |
| Sun Jul 15 2001 11:30:19 MDT | Re: ambient lighting |
| Sat Jul 14 2001 22:45:48 MDT | Re: ambient lighting |
| Sat Jul 14 2001 22:41:43 MDT | Re: D3DFMT_R5G6B5 to int Color values |
| Fri Jul 13 2001 18:10:23 MDT | Re: Single component stream in DX8??? |
| Fri Jul 13 2001 18:08:28 MDT | Re: Clear Z-Buffer problem |
| Fri Jul 13 2001 14:15:10 MDT | Re: Taking advantage of D3DX |
| Fri Jul 13 2001 14:12:15 MDT | Re: Taking advantage of D3DX |
| Fri Jul 13 2001 13:54:11 MDT | Re: Clear Z-Buffer problem |
| Thu Jul 12 2001 12:23:19 MDT | Re: Taking advantage of D3DX |
| Thu Jul 12 2001 12:13:48 MDT | Re: drawtext with unicode and DX8 |
| Wed Jul 11 2001 18:32:57 MDT | Re: window leveling |
| Wed Jul 11 2001 15:28:25 MDT | Re: drawtext with unicode and DX8 |
| Wed Jul 11 2001 15:25:50 MDT | Re: window leveling |
| Wed Jul 11 01:46:21 MDT 2001 | Re: window leveling |
| Tue Jul 10 2001 17:40:03 MDT | Re: Camera movement. help please? |
| Tue Jul 10 2001 14:48:03 MDT | Re: window leveling |
| Tue Jul 10 2001 14:38:22 MDT | Re: Camera movement. help please? |
| Tue Jul 10 2001 14:35:53 MDT | Re: Problem with D3DXLoadMeshFromXof |
| Wed Jul 10 01:52:48 MDT 2002 | Re: unknown return value |
| Mon Jul 9 2001 13:49:07 MDT | Re: ProgressMesh D3DX class |
| Mon Jul 9 2001 13:42:13 MDT | Re: activex control using D3D immediate mode . |
| Sun Jul 8 2001 21:36:53 MDT | Re: test my demo if you're bored |
| Sun Jul 8 2001 11:20:23 MDT | Re: (working message) refresh rates ... |
| Sat Jul 7 2001 20:07:12 MDT | Re: Problem with D3DXLoadMeshFromXof |
| Fri Jul 6 2001 21:58:37 MDT | Re: Problem with D3DXLoadMeshFromXof |
| Fri Jul 6 2001 11:17:36 MDT | Re: Did I understand well? |
| Wed Jul 4 2001 16:34:14 MDT | Re: Problem with D3DXLoadMeshFromXof |
| Tue Jul 3 2001 21:02:46 MDT | Re: bilinear / trilinear / bicubic filtering |
| Tue Jul 3 2001 13:12:49 MDT | Re: D3DCLIPSTATUS8 |
| Tue Jul 3 2001 13:03:32 MDT | Re: D3D Exception |
| Mon Jul 2 2001 22:53:18 MDT | Re: Can't create device on Win2K w/ Voodoo card |
| Mon Jul 2 2001 20:01:38 MDT | RESOURCE: Chapter 1 of "The Direct3D Graphics Pipeline" available for download |
| Mon Jul 2 2001 16:57:02 MDT | Re: TU/TV Texturecoordinates in .x Files |
| Thu Jun 28 01:23:13 MDT 2001 | Re: 8 bit textures, 16 bit frame buffer... |
| Wed Jun 27 2001 17:49:22 MDT | Re: 8 bit textures, 16 bit frame buffer... |
| Wed Jun 27 2001 17:48:17 MDT | Re: drawindexedprimitiveUP problem - still unsolved, prj link inside |
| Wed Jun 27 2001 15:27:21 MDT | Re: drawindexedprimitiveUP problem - still unsolved, prj link inside |
| Wed Jun 27 2001 10:51:54 MDT | Re: drawindexedprimitiveUP problem - still unsolved, prj link inside |
| Wed Jun 27 2001 09:52:50 MDT | Re: drawindexedprimitiveUP problem - still unsolved, prj link inside |
| Tue Jun 26 2001 17:09:12 MDT | Re: Batch Conversion of Graphics File formats |
| Mon Jun 25 2001 23:24:52 MDT | Re: FullScreen D3D8 from ActiveX control? |
| Mon Jun 25 2001 16:33:31 MDT | Re: Using Text |
| Sat Jun 23 2001 14:54:33 MDT | Re: computing bounding boxes |
| Sat Jun 23 2001 14:52:41 MDT | Re: Win2K + DirectX 89 = SLOW! |
| Sat Jun 23 2001 14:52:11 MDT | Re: Win2K + DirectX 89 = SLOW! |
| Thu Jun 21 2001 20:22:45 MDT | Re: Render to z-buffer only |
| Thu Jun 21 2001 20:20:58 MDT | Re: CopyRect() quickie |
| Thu Jun 21 2001 20:15:15 MDT | Leaving for microsoft.public.win32.programmer.directx.graphics |
| Wed Jun 20 2001 14:50:47 MDT | Re: Multiple Viewport application |
| Tue Jun 19 2001 12:01:07 MDT | Re: sprite objects |
| Tue Jun 19 2001 10:58:16 MDT | Re: multitexure cascade and d3d lighting |
| Tue Jun 19 2001 09:20:47 MDT | Re: Direct3D 8 Init without having a HWND |
| Tue Jun 19 2001 09:20:21 MDT | Re: Direct3D 8 Init without having a HWND |
| Tue Jun 19 2001 09:19:38 MDT | Re: multitexure cascade and d3d lighting |
| Tue Jun 19 2001 09:16:11 MDT | Re: multitexure cascade and d3d lighting |
| Mon Jun 18 2001 16:47:22 MDT | Re: multitexure cascade and d3d lighting |
| Sat Jun 16 2001 10:08:36 MDT | Re: 16bit index buffer.... |
| Fri Jun 15 2001 22:33:39 MDT | Re: How do I apply a texture to a ID3DXMesh? |
| Fri Jun 15 2001 22:31:25 MDT | Re: D3DXCreateMeshFVF and texture coordinates |
| Fri Jun 15 2001 18:51:57 MDT | Re: D3DXSPRITE Is one good enough? |
| Fri Jun 15 2001 14:47:27 MDT | Re: ID3DXBaseMesh |
| Fri Jun 15 2001 14:45:17 MDT | Re: D3DXCreateMeshFVF and texture coordinates |
| Thu Jun 14 2001 20:02:57 MDT | Re: IDirect3DDevice8::GetTransform() failing! |