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DateSubject
Wed May 9 2001 10:40:53 MDTRe: BaseVetexIndex bug
9 May 2001 10:40:51 -0600Re: BaseVetexIndex bug
Wed May 9 2001 10:21:11 MDTRe: speed issue
Wed May 9 2001 10:18:52 MDTRe: Mesh width
Wed May 9 2001 10:17:41 MDTRe: D3D8: Ambient Light + Vertex Color... HOW?
Wed May 9 2001 10:15:53 MDTRe: Using CreateText()
Tue May 8 2001 21:20:16 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Tue May 8 2001 14:39:02 MDTRe: Do I need to set the texturre for the drawprimitive to work?
8 May 2001 14:39:01 -0600Re: Do I need to set the texturre for the drawprimitive to work?
Tue May 8 2001 14:36:33 MDTRe: DirectX tutorials
8 May 2001 14:36:32 -0600Re: DirectX tutorials
Mon May 7 2001 16:35:54 MDTRe: how do DX Beta work?
7 May 2001 16:35:53 -0600Re: how do DX Beta work?
Mon May 7 2001 16:34:44 MDTRe: Extracting vertex information from a Mesh?
Mon May 7 2001 16:30:49 MDTRe: debugging question...
Mon May 7 2001 16:17:36 MDTRe: CD3DFont problems
Mon May 7 2001 08:59:33 MDTRe: Using CreateText()
Sun May 6 2001 21:38:20 MDTRe: Is this as fast as it gets?
Sun May 6 2001 21:36:14 MDTRe: Geometry Blending: Setting Matrix Indices
Sun May 6 2001 21:31:42 MDTRe: Generating UUID for X file template
Sat May 5 2001 19:09:24 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Fri May 4 2001 15:54:06 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Fri May 4 2001 12:27:50 MDTRe: Swap chain interface
Fri May 4 2001 12:25:27 MDTRe: Can I blend two textures?
Thu May 3 2001 14:33:34 MDTRe: Skinned Mesh HELP:
Thu May 3 2001 13:19:23 MDTRe: Direct X vs OpenGL
Thu May 3 2001 13:14:07 MDTRe: Windows 2K & DirectX
Thu May 3 2001 13:02:54 MDTRe: Skinned Mesh HELP:
Thu May 3 2001 10:38:02 MDTRe: ID3DXPMesh and IStream problem
Thu May 3 2001 10:31:05 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Thu May 3 2001 10:29:07 MDTRe: D3D 8 Lighting Question
Wed May 2 2001 11:13:06 MDTRe: ID3DXText.DrawText problem
Wed May 2 2001 11:10:57 MDTRe: D3D 8 Lighting Question
Wed May 2 2001 10:15:26 MDTRe: View matrix creation
Wed May 2 2001 09:52:56 MDTRe: Texture coordinates & clipping
Wed May 2 2001 09:51:00 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Wed May 2 2001 09:49:54 MDTRe: Advice for porting NT4 DX3 programs to DX8
Fri May 2 01:10:32 MDT 2003Re: newbie - after tutorials?
Fri May 2 01:08:49 MDT 2003Re: newbie - after tutorials?
Fri May 2 01:06:17 MDT 2003Re: What managed samples do you want?
Fri May 2 01:02:58 MDT 2003Re: What managed samples do you want?
Tue May 1 2001 16:36:53 MDTRe: View matrix creation
Tue May 1 2001 15:47:31 MDTRe: Direct3D Cursor - Something weird
Tue May 1 2001 15:43:14 MDTRe: View matrix creation
Tue May 1 2001 15:40:57 MDTRe: D3D 8 Lighting Question
Tue May 1 2001 14:05:11 MDTRe: Direct X vs OpenGL
Tue May 1 2001 11:42:03 MDTRe: Direct X vs OpenGL
Tue May 1 2001 11:36:49 MDTRe: How do I use D3DVECTOR3?
Tue May 1 2001 09:28:37 MDTRe: Z-Buffer (Faces of my cube show through one another)
Tue May 1 2001 09:22:18 MDTRe: Direct X vs OpenGL
Tue May 1 2001 09:20:56 MDTRe: Direct 3d render problem
Tue May 1 2001 09:19:21 MDTRe: Computing a bounding box
Tue May 1 2001 09:15:41 MDTRe: Loading mesh from X
Tue May 1 2001 09:11:19 MDTRe: Creating the X File - please help
Thu May 1 01:30:01 MDT 2003Re: rendering more than one object with a single drawprimitive call?
Mon Apr 30 2001 16:30:05 MDTRe: Loading mesh from X
Mon Apr 30 2001 16:27:10 MDTRe: ANN:microsoft.public.win32.programmer.directx has been split
Mon Apr 30 2001 14:26:11 MDTRe: Loading mesh from X
Mon Apr 30 2001 14:24:00 MDTRe: ANN:microsoft.public.win32.programmer.directx has been split
Mon Apr 30 2001 14:08:52 MDTRe: Simple matrix question
Mon Apr 30 2001 11:16:18 MDTRe: Index Buffer ordering problem Please Help!
Mon Apr 30 2001 11:14:04 MDTRe: Creating the X File - please help
Mon Apr 30 2001 09:55:58 MDTRe: 8 Bit Color Paletted Screen Modes
Sat Apr 28 2001 13:06:31 MDTRe: Simple matrix question
Sat Apr 28 2001 10:46:36 MDTRe: Simple matrix question
Thu Apr 26 2001 21:05:53 MDTRe: D3DXGeneratePMesh() crashes and adjacency
Thu Apr 26 2001 21:03:36 MDTRe: Creating a sphere
Thu Apr 26 2001 21:02:00 MDTRe: Can't Create HAL
Thu Apr 26 2001 20:55:49 MDTRe: So why does it return E_FAIL, here's code:
Thu Apr 26 2001 20:53:38 MDTRe: So why does it return E_FAIL, here's code:
Thu Apr 26 2001 20:47:33 MDTRe: D3DXCreateTextA
Thu Apr 26 2001 20:43:17 MDTRe: D3DXCreateTextA
Thu Apr 26 2001 20:40:13 MDTRe: Using Bones:
Thu Apr 26 2001 20:29:16 MDTRe: Transparency and Linear Filtering
Thu Apr 26 2001 20:26:53 MDTRe: question on loading a texture from a bmp
Thu Apr 26 2001 20:21:28 MDTRe: Bugs report in DX8.0
Wed Apr 25 2001 20:23:52 MDTRe: Need some info please
Wed Apr 25 2001 20:22:20 MDTRe: Bugs report in DX8.0
Wed Apr 25 2001 20:13:17 MDTRe: Bugs report in DX8.0
Wed Apr 25 2001 20:11:02 MDTRe: Using Bones:
Wed Apr 25 2001 20:04:53 MDTRe: R: D3DXCreatePolygon and textures
Wed Apr 25 2001 16:22:19 MDTRe: D3DXCreateTextA
Wed Apr 25 2001 11:08:13 MDTRe: dx7 versus dx8
Wed Apr 25 2001 11:04:34 MDTRe: dx7 versus dx8
Wed Apr 25 2001 11:00:11 MDTRe: question on loading a texture from a bmp
Wed Apr 25 2001 10:45:08 MDTRe: D3DXSprite & Texture Dirty Region
Wed Apr 25 2001 10:07:24 MDTRe: D3DXSprite & Texture Dirty Region
Wed Apr 25 2001 09:58:07 MDTRe: Inside D3D any good?
Fri Apr 25 01:13:11 MDT 2003Re: OK, I think I goofed :(
Tue Apr 24 2001 16:06:25 MDTRe: Using Bones:
Tue Apr 24 2001 14:15:53 MDTRe: d3dframe.h?
Tue Apr 24 2001 13:35:57 MDTRe: Inside D3D any good?
Tue Apr 24 2001 13:32:08 MDTRe: R: D3DXCreatePolygon and textures
Tue Apr 24 2001 09:46:15 MDTRe: Lighting!
Tue Apr 24 2001 09:44:04 MDTRe: Using OpenGL and Direct3D at the same time
Tue Apr 24 2001 09:41:10 MDTRe: Transparency and Linear Filtering
Tue Apr 24 2001 09:34:50 MDTRe: Debug output
Mon Apr 23 2001 23:51:22 MDTRe: Using OpenGL and Direct3D at the same time
Mon Apr 23 2001 23:49:35 MDTRe: Mesh documentation
Mon Apr 23 2001 23:47:51 MDTRe: Crash before program entry- "Direct3D8: (ERROR) :Could not create exclusive
Mon Apr 23 2001 17:20:56 MDTRe: Mesh documentation