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DateSubject
Wed Apr 11 2001 19:33:08 MDTRe: how to hide my resources?
Wed Apr 11 2001 19:27:58 MDTRe: Dialog boxes in Direct X
Wed Apr 11 2001 16:17:36 MDTRe: Dialog boxes in Direct X
Wed Apr 11 2001 15:47:08 MDTRe: trans and lited vertex
Wed Apr 11 2001 15:46:02 MDTRe: effect file constant matrix
Wed Apr 11 2001 14:25:17 MDTRe: WM_PAINT just keeps on coming (in fullscreen).....
Wed Apr 11 2001 14:24:29 MDTRe: vertex shader question
Wed Apr 11 2001 12:23:03 MDTRe: how to hide my resources?
Wed Apr 11 2001 12:21:01 MDTRe: FVF: Having other data in our own FVF
Wed Apr 11 2001 08:23:28 MDTRESOURCE: Direct3D pipeline poster revised
Tue Apr 10 2001 18:29:37 MDTRe: bit blt in directx 8
Thu Apr 10 01:20:51 MDT 2003Re: Vertex shader and normals
Thu Apr 10 01:18:31 MDT 2003Re: D3DXMatrixTranspose?
Thu Apr 10 01:12:34 MDT 2003Re: Newbie question
Mon Apr 9 2001 09:36:06 MDTRe: locking and reading a surface
Wed Apr 9 01:01:17 MDT 2003adding menu items to DX9 VB.Net AppWizard project?
Sun Apr 8 2001 12:01:33 MDTRe: locking and reading a surface
Tue Apr 8 01:42:22 MDT 2003Re: General Q: What is vertex blend?
Sat Apr 7 2001 13:53:23 MDTRe: locking and reading a surface
Sat Apr 7 2001 13:51:43 MDTRe: ID3DXSprite::DrawTransform() problem
Sat Apr 7 2001 13:49:34 MDTRe: OpenGL 1.2 and ARB extensions (was Re: Time for another flame war - it's be
Sat Apr 7 2001 13:47:32 MDTRe: OpenGL 1.2 and ARB extensions (was Re: Time for another flame war - it's be
Sat Apr 7 2001 13:44:34 MDTRe: dumb bitmap question
Fri Apr 6 2001 16:30:52 MDTRe: dumb bitmap question
Fri Apr 6 2001 16:27:38 MDTRe: my two D3D8 methods fail
Fri Apr 6 2001 09:50:49 MDTRe: Point sprites: Tastes great...or are they actually just less filling?
Thu Apr 5 2001 14:26:14 MDTRe: SkinMesh and Attribute Table bug ?
Thu Apr 5 2001 13:54:05 MDTRe: my two D3D8 methods fail
Thu Apr 5 2001 10:35:24 MDTRe: Unusual D3D problem; seeking possible solutions
Thu Apr 5 2001 10:29:12 MDTRe: about vertex shader
Wed Apr 4 2001 21:34:48 MDTRe: D3DXWeldVertices?
Wed Apr 4 2001 15:38:34 MDTRe: DSERR_INVALIDPARAM
Wed Apr 4 2001 15:37:22 MDTRe: Parallel Projection Matrix
Wed Apr 4 2001 15:35:48 MDTRe: my two D3D8 methods fail
Tue Apr 3 2001 17:02:07 MDTRe: x-file getting material info
Tue Apr 3 2001 16:16:45 MDTRe: x-file getting material info
Tue Apr 3 2001 15:09:25 MDTRe: libpng.lib with d3dx8.lib
Tue Apr 3 2001 11:19:43 MDTRe: VertexBuffer - I'm confused
Tue Apr 3 2001 10:53:41 MDTRe: Multi-textured .x files
Tue Apr 3 2001 10:42:35 MDTRe: line width
Tue Apr 3 2001 10:32:44 MDTRe: D3DX SKINNED MESH: WHY USE IT?
Tue Apr 3 2001 10:30:56 MDTRe: .X file editing
Tue Apr 3 2001 10:29:43 MDTRe: Weird Texture Error
Tue Apr 3 2001 10:25:10 MDTRe: DrawText in DX8
Mon Apr 2 2001 17:03:11 MDTRe: Why is DirectX changed more often?
Mon Apr 2 2001 16:22:50 MDTRe: Excellent offer for DirectX developers in Delhi
Mon Apr 2 2001 16:17:23 MDTRe: Help Please
Mon Apr 2 2001 16:16:02 MDTRe: Funny error
Mon Apr 2 2001 16:15:05 MDTRe: Excellent offer for DirectX developers in Delhi
Mon Apr 2 2001 16:13:25 MDTRe: DrawText in DX8
Mon Apr 2 2001 15:31:48 MDTRe: 2D Clipping Scaling and Rotation Algorithms
Mon Apr 2 2001 15:30:09 MDTRe: Time for another flame war - it's been what, two weeks since the last one?
Sat Mar 31 2001 10:13:09 MSTRe: Weird Texture Error
Sat Mar 31 2001 10:11:56 MSTRe: Transparent Texture
Sat Mar 31 2001 10:09:41 MSTRe: All software now?
Sat Mar 31 2001 10:08:03 MSTRe: [DX8] convxof
Sat Mar 31 2001 10:05:47 MSTRe: vertex buffers
Fri Mar 30 2001 20:33:22 MSTRe: Why is DirectX changed more often?
Fri Mar 30 2001 19:57:15 MSTRe: Creating mip map problem
Fri Mar 30 2001 16:19:40 MSTRe: ID3DXSprite usage
Fri Mar 30 2001 16:19:06 MSTRe: How to set FASS in D8?
Fri Mar 30 2001 15:55:04 MSTRe: Creating mip map problem
Fri Mar 30 2001 15:46:52 MSTRe: vertex buffers
Fri Mar 30 2001 15:41:34 MSTRe: D3DXCreateXXX tex coords
Fri Mar 30 2001 15:40:04 MSTRe: D3DXCreateXXX tex coords
Fri Mar 30 2001 14:14:18 MSTRe: vertex buffers
Fri Mar 30 2001 14:11:51 MSTRe: D3DXCreateXXX tex coords
Fri Mar 30 2001 11:40:20 MSTRe: 2D Collision Detection wth ID3DXSprite
Fri Mar 30 2001 11:38:34 MSTRe: D3D samples dont run!
Fri Mar 30 2001 11:36:28 MSTRe: Why is DirectX changed more often?
Fri Mar 30 2001 11:34:24 MSTRe: D3D8: Rendering to another surface for a UI?
Fri Mar 30 2001 11:32:36 MSTRe: Back Buffer Larger than Front Buffer
Thu Mar 29 2001 19:56:00 MSTRe: statistics-program
Thu Mar 29 2001 19:54:32 MSTRe: Back Buffer Larger than Front Buffer
Thu Mar 29 2001 19:49:44 MSTRe: Problem rendering d3d8
Thu Mar 29 2001 19:12:51 MSTRe: Mirrors..Shadows..Stencil Buffer...aaaaah help
Thu Mar 29 2001 19:06:42 MSTRe: D3D8: Rendering to another surface for a UI?
Thu Mar 29 2001 19:01:57 MSTRe: "Directx in 24 Hours " HELP
Thu Mar 29 2001 19:00:33 MSTRe: Problem rendering d3d8
Thu Mar 29 2001 15:06:13 MSTRe: Need DirectX 8.0a programmer
Thu Mar 29 2001 13:01:17 MSTRe: How to take Long File Name to ListBox?(DlgDirList() take only 8.3 filename)
Thu Mar 29 2001 11:34:59 MSTRe: Directx sdk
Thu Mar 29 2001 10:20:02 MSTRe: A very straightforward vertex buffer question...
Thu Mar 29 2001 10:05:54 MSTRe: How to get DX 8 SDK?
Thu Mar 29 2001 10:04:30 MSTRe: DX8 samples wont compile!
Thu Mar 29 2001 10:02:06 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 22:52:42 MSTRe: D3D8: Applying textures to each face of a cube w/1 buffer?
Wed Mar 28 2001 22:50:16 MSTRe: Problem rendering d3d8
Wed Mar 28 2001 16:06:36 MSTRe: Time for another flame war - it's been what, two weeks since the last one?
Wed Mar 28 2001 15:52:19 MSTRe: wherer is DX8 for NT4?
Wed Mar 28 2001 15:51:06 MSTRe: wherer is DX8 for NT4?
Wed Mar 28 2001 15:49:01 MSTRe: Problem rendering d3d8
Wed Mar 28 2001 15:46:01 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 15:43:28 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 15:42:24 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 11:38:19 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 11:35:41 MSTRe: x- file exporter for 3ds max 4 ?
Wed Mar 28 2001 11:34:50 MSTRe: Software Devices (D3DDEVTYPE)
Wed Mar 28 2001 11:27:35 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 11:23:42 MSTRe: Why is DirectX changed more often?
Tue Mar 27 2001 23:18:02 MSTRe: wherer is DX8 for NT4?