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DateSubject
Mon Mar 26 2001 09:23:06 MSTRe: Frustrated with D3D8 vs 7: Drawing a tactical display
Mon Mar 26 2001 09:21:51 MSTRe: x file texture
Mon Mar 26 2001 09:14:50 MSTRe: how to get view frustrum planes
Mon Mar 26 2001 09:13:59 MSTRe: D3DXIntersect HELP, Revised
Mon Mar 26 2001 09:11:06 MSTRe: Frustrated with D3D8 vs 7: Drawing a tactical display
Mon Mar 26 2001 09:09:36 MSTRe: D3DXIntersect help, LPD3DXBASEMESH vs LPD3DXMESH
Mon Mar 26 2001 09:05:28 MSTRe: Bare with me, still learning :)
Wed Mar 26 01:23:14 MST 2003Re: DX9 AnimationSets
Wed Mar 26 01:19:50 MST 2003Re: D3DXSaveToMeshX
Sun Mar 25 2001 17:42:41 MSTRe: IDirect3DSurface8 as Texture.
Sun Mar 25 2001 17:38:54 MSTRe: Frustrated with D3D8 vs 7: Drawing a tactical display
Sun Mar 25 2001 17:33:40 MSTRe: DrawIndexedPrimitive returning D3DERR_INVALIDCALL
Sun Mar 25 2001 17:32:00 MSTRe: D3DXIntersect help, LPD3DXBASEMESH vs LPD3DXMESH
Sun Mar 25 2001 17:20:08 MSTRe: Texture display problems
Sat Mar 24 2001 17:51:47 MSTRe: Texture display problems
Sat Mar 24 2001 17:44:46 MSTRe: Mip Maps
Sat Mar 24 2001 17:23:35 MSTRe: How do I access the tu,tv members of a mesh?
Sat Mar 24 2001 10:39:36 MSTRe: IDirect3DSurface8 QueryInterface
Sat Mar 24 2001 10:03:13 MSTRe: How do I access the tu,tv members of a mesh?
Sat Mar 24 2001 09:56:12 MSTRe: Text functions
Sat Mar 24 2001 09:53:16 MSTRe: [DX8] D3DXCreateSphere
Fri Mar 23 2001 15:21:13 MSTRESOURCE: Direct3D 8.0 Graphics Pipeline Poster
Fri Mar 23 2001 15:18:38 MSTRe: Bare with me, still learning :)
Fri Mar 23 2001 14:38:43 MSTRe: Why isn't Z-Buffer working
Fri Mar 23 2001 14:35:14 MSTRe: Bare with me, still learning :)
Fri Mar 23 2001 14:33:20 MSTRe: IDirect3DSurface8
Fri Mar 23 2001 11:44:50 MSTRe: Mesh with texture
Fri Mar 23 2001 11:43:42 MSTRe: IDirect3DSurface8 QueryInterface
Fri Mar 23 2001 11:43:02 MSTRe: IDirect3DSurface8
Fri Mar 23 2001 11:41:47 MSTRe: How to control the color of a line when lignt is disabled?
Fri Mar 23 2001 11:39:32 MSTRe: Dx8 32 bit mesh problem
Fri Mar 23 2001 11:37:17 MSTRe: A few DirectX questions
Tue Mar 20 2001 19:30:56 MSTRe: some questions about DirectX 8.0
Tue Mar 20 2001 15:39:30 MSTRe: Is this correct for calculating vertex normals?
Tue Mar 20 2001 14:34:16 MSTRe: how to copy a section of the backbuffer?
Tue Mar 20 2001 14:32:58 MSTRe: how to copy a section of the backbuffer?
Tue Mar 20 2001 14:30:57 MSTRe: Free or cheap modeller to produce X files
Tue Mar 20 2001 14:29:31 MSTRe: DX8 CreateTexture() always returns D3DERR_INVALIDCALL?
Tue Mar 20 2001 14:28:17 MSTRe: 4 questions about DirectX
Tue Mar 20 2001 14:22:45 MSTRe: Debug runtimes
Tue Mar 20 2001 11:44:59 MSTRe: About D3DXCreateTextA. How to do it?
Tue Mar 20 2001 11:40:51 MSTRe: Debug runtimes
Mon Mar 17 01:38:31 MST 2003Re: vertex buffer and index buffer
Wed Mar 14 2001 23:27:55 MSTRe: Where i can find .DBG files for DirectX 8a?
Wed Mar 14 2001 20:52:48 MSTRe: using the mouse in an MFC app
Wed Mar 14 2001 20:31:49 MSTRe: I Need Learning Direct3D Advice
Wed Mar 14 2001 14:59:13 MSTRe: I Need Learning Direct3D Advice
Wed Mar 14 2001 14:55:48 MSTRe: Debug runtimes
Wed Mar 14 2001 14:54:08 MSTRe: Black displays as white - Part 2
Wed Mar 14 2001 14:51:52 MSTRe: 3D Vectors
Tue Mar 13 2001 16:56:53 MSTRe: How to add remove vertices to/from a mesh loaded with D3DXLoadMeshFromX ?
Tue Mar 13 2001 15:19:22 MSTRe: A question for Philip Taylor and Rich
Tue Mar 13 2001 15:10:51 MSTRe: DirectDraw/2D graphics info
Tue Mar 13 2001 14:45:34 MSTRe: sinf cosf
Tue Mar 13 2001 13:52:14 MSTRe: DX8 Availability
Tue Mar 13 2001 13:47:58 MSTRe: sinf cosf
Tue Mar 13 2001 11:30:44 MSTRe: sinf cosf
Mon Mar 12 2001 15:38:29 MSTRe: sinf cosf
Sun Mar 11 2001 22:57:08 MSTRe: how to dissect ID3DXMesh data
Sun Mar 11 2001 22:55:00 MSTRe: how can i make a mirror effect on water? thx for any help:)
Sun Mar 11 2001 22:53:30 MSTRe: D3DADAPTER_IDENTIFIER8, Description problem
Fri Mar 9 2001 17:24:21 MSTgamma correction (was: Values for sunlight)
Fri Mar 9 2001 16:23:37 MSTRe: Values for sunlight
Fri Mar 9 2001 14:39:57 MSTRe: DX8 RGB renderer
Fri Mar 9 2001 14:35:19 MSTRe: DX8 resource leaks
Fri Mar 9 2001 14:32:34 MSTRe: d3d ref device degraded performance help
Fri Mar 9 2001 14:30:26 MSTRe: could directx speed advantage !
Fri Mar 9 2001 14:25:27 MSTRe: Alpha Testing
Fri Mar 9 2001 13:17:38 MSTRe: Job opening for DirectX developers in Delhi
Fri Mar 9 2001 13:16:17 MSTRe: how to make 3d fonts from truetype fonts?
Thu Mar 8 2001 21:08:35 MSTRe: how to make 3d fonts from truetype fonts?
Thu Mar 8 2001 21:02:30 MSTRe: Values for sunlight
Thu Mar 8 2001 17:03:49 MSTRe: multithreading...
Thu Mar 8 2001 12:20:31 MSTRe: Values for sunlight
Thu Mar 8 2001 11:06:30 MSTRe: view frustrum planes & culling
Thu Mar 8 2001 11:05:18 MSTRe: Artifacts in "seams" between adjacent tiles in a D3D8 2D environment
Thu Mar 8 2001 10:58:41 MSTRe: Simple Normals question
Thu Mar 8 2001 10:54:38 MSTRe: How do you stride data in DX8?
Thu Mar 8 2001 10:52:46 MSTRe: FLOAT
Thu Mar 8 2001 10:50:16 MSTRe: Alpha Blending
Thu Mar 8 2001 10:47:10 MSTRe: Values for sunlight
Wed Mar 7 2001 17:18:46 MSTRe: Where i can find .DBG files for DirectX 8a?
Wed Mar 7 2001 17:16:44 MSTRe: Values for sunlight
Wed Mar 7 2001 11:27:59 MSTRe: Win2000 Exiting
Wed Mar 7 2001 11:25:41 MSTRe: Mouse input in fullscreen mode
Tue Mar 6 2001 16:23:22 MSTRe: Vertexbuffer in DX8
Tue Mar 6 2001 13:55:51 MSTRe: D3D8 Full Screen Mode
Tue Mar 6 2001 08:27:40 MSTRe: D3DX mesh's use Vertex Buffers?
Tue Mar 6 2001 08:26:38 MSTRe: D3D8 Full Screen Mode
Tue Mar 6 2001 08:21:17 MSTRe: D3D8 Full Screen Mode
Sun Mar 4 2001 23:53:00 MSTRe: A question for Philip Taylor and Rich
Sun Mar 4 2001 23:50:53 MSTRe: A question for Philip Taylor and Rich
Sun Mar 4 2001 18:44:45 MSTRe: True consequences of D3DCREATE_MULTITHREADED
Sun Mar 4 2001 18:38:56 MSTRe: Error on exit from DirectX in Debug mode.
Sun Mar 4 2001 18:37:58 MSTRe: DX8 Programatically create meshes
Sun Mar 4 2001 18:36:09 MSTRe: How to use D3DXCreateTextA?
Sun Mar 4 2001 18:33:56 MSTRe: D3DX fails in MFC app
Sun Mar 4 2001 18:28:28 MSTRe: creating color gradient
Sun Mar 4 2001 18:26:43 MSTRe: background help
Sun Mar 4 2001 18:19:31 MSTRe: FPU
Sun Mar 4 2001 18:15:50 MSTRe: debugging a full screen app