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DateSubject
Tue Apr 24 2001 13:32:08 MDTRe: R: D3DXCreatePolygon and textures
Tue Apr 24 2001 09:46:15 MDTRe: Lighting!
Tue Apr 24 2001 09:44:04 MDTRe: Using OpenGL and Direct3D at the same time
Tue Apr 24 2001 09:41:10 MDTRe: Transparency and Linear Filtering
Tue Apr 24 2001 09:34:50 MDTRe: Debug output
Mon Apr 23 2001 23:51:22 MDTRe: Using OpenGL and Direct3D at the same time
Mon Apr 23 2001 23:49:35 MDTRe: Mesh documentation
Mon Apr 23 2001 23:47:51 MDTRe: Crash before program entry- "Direct3D8: (ERROR) :Could not create exclusive
Mon Apr 23 2001 17:20:56 MDTRe: Mesh documentation
Mon Apr 23 2001 15:58:45 MDTRe: Using OpenGL and Direct3D at the same time
Mon Apr 23 2001 15:57:44 MDTRe: Am I using sw rendering?
Mon Apr 23 2001 15:55:22 MDTRe: May CreateVertexBuffer be called between BeginScene and EndScene?
Mon Apr 23 2001 15:50:45 MDTRe: Hardware / Software Vertex Processing Question (again)
Mon Apr 23 2001 14:29:01 MDTRe: x files
Mon Apr 23 2001 14:27:14 MDTRe: Why COM?
Mon Apr 23 2001 14:24:18 MDTRe: Vertex and Index buffer optimisations ... any ideas?
Mon Apr 23 2001 14:21:52 MDTRe: Hardware / Software Vertex Processing Question (again)
Mon Apr 23 2001 14:20:44 MDTRe: Everyone's games are crashing. Yes, yours too!
Mon Apr 23 2001 14:17:34 MDTRe: I want to cry
Mon Apr 23 2001 11:59:05 MDTRe: May CreateVertexBuffer be called between BeginScene and EndScene?
Mon Apr 23 2001 11:56:35 MDTRe: Hard coded polygons
Mon Apr 23 2001 11:51:11 MDTRe: directx7 alpha
Mon Apr 23 2001 11:49:49 MDTRe: D3DXCreatePolygon and textures
Mon Apr 23 2001 11:46:53 MDTRe: d3dx8b bug ?
Mon Apr 23 2001 11:45:44 MDTRe: Crash before program entry- "Direct3D8: (ERROR) :Could not create exclusive
Mon Apr 23 2001 11:40:33 MDTRe: Basic questions about D3D
Tue Apr 22 01:12:50 MDT 2003Re: drawing a dialog box in a texture
Tue Apr 22 01:01:09 MDT 2003Re: Resize
Fri Apr 20 2001 12:01:45 MDTRe: Testing for dx8
Fri Apr 20 2001 11:59:20 MDTRe: Follow-up: Beginner's question
Fri Apr 20 2001 11:57:07 MDTRe: compile error
Fri Apr 20 2001 11:56:02 MDTRe: trans and lited vertex
Fri Apr 20 2001 11:54:23 MDTRe: question on loading a texture from a bmp
Fri Apr 20 2001 08:11:18 MDTRe: Mesh documentation
Fri Apr 20 2001 08:10:00 MDTRe: Refresh rate higher than monitor rate?
Fri Apr 20 2001 08:08:48 MDTRe: Mesh Documentation
Fri Apr 20 2001 08:06:58 MDTRe: Beginner's questions
Fri Apr 20 2001 08:05:16 MDTRe: Patches
Fri Apr 20 2001 08:01:44 MDTRe: 640x480x8 Mode with DirectX7
Sun Apr 20 01:36:25 MDT 2003Re: Direct3D Surface.LockRectange
Thu Apr 19 2001 16:44:36 MDTRe: Patches
Thu Apr 19 2001 16:41:47 MDTRe: Missing cursor from d3d samples
Thu Apr 19 2001 14:26:02 MDTRe: Frustum culling in DX8?
Thu Apr 19 2001 12:20:08 MDTRe: vertex buffers dilemma
Thu Apr 19 2001 12:15:39 MDTRe: x files please help !
Thu Apr 19 2001 12:13:01 MDTRe: Index Buffers: making a dynamic array
Thu Apr 19 2001 12:11:21 MDTRe: I want to cry
Thu Apr 19 2001 12:07:51 MDTRe: Frustum culling in DX8?
Thu Apr 19 2001 12:07:02 MDTRe: Begin() & End() pair : does it cost ?
Thu Apr 19 2001 12:04:58 MDTRe: Basic questions about D3D
Thu Apr 19 2001 12:01:36 MDTRe: Attribute Buffers:
Thu Apr 19 2001 11:57:43 MDTRe: What to do when window changes size?
Thu Apr 19 2001 11:39:14 MDTRe: Patches
Thu Apr 19 2001 11:38:23 MDTRe: diffuse color / normals with dx8
Thu Apr 19 2001 11:35:33 MDTRe: 16-bit Direct3D textures
Thu Apr 19 2001 10:45:52 MDTRe: What to do when window changes size?
Thu Apr 19 2001 10:43:16 MDTRe: Question over alpha values in Clear() command
Thu Apr 19 2001 10:42:28 MDTRe: Patches
Thu Apr 19 2001 10:39:52 MDTRe: Fastest way to update texture?
Thu Apr 19 2001 10:33:06 MDTRe: 640x480x8 Mode with DirectX7
Thu Apr 19 2001 10:31:15 MDTRe: 16-bit Direct3D textures
Wed Apr 18 2001 09:56:12 MDTRe: Can ANYONE figure this one out?
Tue Apr 17 2001 14:51:04 MDTRe: diffuse color / normals with dx8
Tue Apr 17 2001 14:02:41 MDTRe: Sprite Rotation. Can't do it!
Tue Apr 17 2001 14:00:19 MDTRe: diffuse color / normals with dx8
Tue Apr 17 2001 13:59:30 MDTRe: D3DXVec3Unproject
Tue Apr 17 2001 13:57:39 MDTRe: CreateTextureFromResource
Tue Apr 17 2001 13:55:58 MDTRe: D3DCREATE_MIXED_VERTEXTPROCESSING fails
Tue Apr 17 2001 09:43:56 MDTRe: Checking DX version number
Tue Apr 17 2001 09:42:30 MDTRe: Gamma ramp set problems
Sun Apr 15 2001 21:23:17 MDTRe: Window class with erase brush
Sun Apr 15 2001 21:21:06 MDTRe: D3DCREATE_MIXED_VERTEXTPROCESSING fails
Sun Apr 15 2001 21:18:44 MDTRe: Can ANYONE figure this one out?
Sun Apr 15 2001 21:09:13 MDTRe: More texture questions.
Sun Apr 15 2001 21:07:10 MDTRe: INDEX BUFFER EXAMPLE
Sun Apr 15 2001 21:03:33 MDTRe: Difficult question
Sun Apr 15 2001 12:32:49 MDTRe: question on loading a texture from a bmp
Sun Apr 15 2001 12:18:21 MDTRe: Please Help!....Camrea vs. Light Transformations
Sun Apr 15 2001 12:15:51 MDTRe: a question about color keys
Sun Apr 15 2001 12:13:57 MDTRe: 2D games
Sun Apr 15 2001 12:08:48 MDTRe: trans and lited vertex
Sun Apr 15 2001 11:51:00 MDTRe: More texture questions.
Sun Apr 15 2001 11:46:32 MDTRe: Load animation in D3D 8
Sun Apr 15 2001 11:44:45 MDTRe: clipping planes in DX7
Sun Apr 15 2001 11:43:16 MDTRe: Basic Vertex Shader Question
Sun Apr 15 2001 11:41:25 MDTRe: Backbuffer count
Sun Apr 15 2001 11:37:13 MDTRe: how to hide my resources?
Sat Apr 14 2001 08:57:32 MDTRe: Missing cursor from d3d samples
Sat Apr 14 2001 08:56:13 MDTRe: Missing cursor from d3d samples
Sat Apr 14 2001 08:53:58 MDTRe: Having other data in our own FVF
Sat Apr 14 2001 07:48:10 MDTRe: DirectX3D 8 - Additional surfaces
Fri Apr 13 2001 17:01:47 MDTRe: D3D Texture Formats
Fri Apr 13 2001 16:56:26 MDTRe: Problem with D3DXMatrixLookAtLH
Fri Apr 13 2001 15:10:06 MDTRe: Newbie Question: How do I tell version number?
Fri Apr 13 2001 15:08:23 MDTRe: Missing cursor from d3d samples
Fri Apr 13 2001 10:43:09 MDTRe: vertex streams
Fri Apr 13 2001 10:38:06 MDTRe: DirectX3D 8 - Additional surfaces
Fri Apr 13 2001 10:35:15 MDTRe: how to hide my resources?
Fri Apr 13 2001 09:39:20 MDTRe: Missing cursor from d3d samples
Fri Apr 13 2001 09:33:55 MDTRe: Problem with a none matching stride size of FVF flag and structure
Fri Apr 13 2001 09:14:54 MDTRe: Screenshots in DX8