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Page 77
Date
Subject
Thu Mar 8 2001 11:06:30 MST
Re: view frustrum planes & culling
Thu Mar 8 2001 11:05:18 MST
Re: Artifacts in "seams" between adjacent tiles in a D3D8 2D environment
Thu Mar 8 2001 10:58:41 MST
Re: Simple Normals question
Thu Mar 8 2001 10:54:38 MST
Re: How do you stride data in DX8?
Thu Mar 8 2001 10:52:46 MST
Re: FLOAT
Thu Mar 8 2001 10:50:16 MST
Re: Alpha Blending
Thu Mar 8 2001 10:47:10 MST
Re: Values for sunlight
Wed Mar 7 2001 17:18:46 MST
Re: Where i can find .DBG files for DirectX 8a?
Wed Mar 7 2001 17:16:44 MST
Re: Values for sunlight
Wed Mar 7 2001 11:27:59 MST
Re: Win2000 Exiting
Wed Mar 7 2001 11:25:41 MST
Re: Mouse input in fullscreen mode
Tue Mar 6 2001 16:23:22 MST
Re: Vertexbuffer in DX8
Tue Mar 6 2001 13:55:51 MST
Re: D3D8 Full Screen Mode
Tue Mar 6 2001 08:27:40 MST
Re: D3DX mesh's use Vertex Buffers?
Tue Mar 6 2001 08:26:38 MST
Re: D3D8 Full Screen Mode
Tue Mar 6 2001 08:21:17 MST
Re: D3D8 Full Screen Mode
Sun Mar 4 2001 23:53:00 MST
Re: A question for Philip Taylor and Rich
Sun Mar 4 2001 23:50:53 MST
Re: A question for Philip Taylor and Rich
Sun Mar 4 2001 18:44:45 MST
Re: True consequences of D3DCREATE_MULTITHREADED
Sun Mar 4 2001 18:38:56 MST
Re: Error on exit from DirectX in Debug mode.
Sun Mar 4 2001 18:37:58 MST
Re: DX8 Programatically create meshes
Sun Mar 4 2001 18:36:09 MST
Re: How to use D3DXCreateTextA?
Sun Mar 4 2001 18:33:56 MST
Re: D3DX fails in MFC app
Sun Mar 4 2001 18:28:28 MST
Re: creating color gradient
Sun Mar 4 2001 18:26:43 MST
Re: background help
Sun Mar 4 2001 18:19:31 MST
Re: FPU
Sun Mar 4 2001 18:15:50 MST
Re: debugging a full screen app
Fri Mar 2 2001 17:18:57 MST
Re: True consequences of D3DCREATE_MULTITHREADED
Fri Mar 2 2001 17:17:05 MST
Re: Structured Graphics control 100% CPU under NT4.0
Fri Mar 2 2001 17:15:50 MST
Re: Statement completion in VC 6
Fri Mar 2 2001 17:13:55 MST
Re: Hot to get a Face. anyone ???
Fri Mar 2 2001 17:09:28 MST
Re: FPU
Fri Mar 2 2001 17:06:30 MST
Re: Debug DLLs
Fri Mar 2 2001 17:05:05 MST
Re: clipping
Fri Mar 2 2001 12:42:30 MST
Re: Determining if we are running window
Fri Mar 2 2001 12:39:56 MST
Re: Depth Buffer Question...
Fri Mar 2 2001 12:36:35 MST
Re: clipping
Fri Mar 2 2001 12:35:38 MST
Re: Using the VC debugger
Fri Mar 2 2001 12:32:32 MST
Re: Invalid Mesh Problems
Fri Mar 2 2001 12:28:06 MST
Re: Debug DLLs
Fri Mar 2 2001 08:45:27 MST
Re: Setting up for an Alpha Blend
Fri Mar 2 2001 08:44:53 MST
Re: Invalid Mesh Problems
Fri Mar 2 2001 08:44:03 MST
Re: debugging a full screen app
Fri Mar 2 2001 08:42:54 MST
Re: debugging a full screen app
Thu Mar 1 2001 19:03:35 MST
Re: D3DXLoadMeshFromX drawsubset or not
Thu Mar 1 2001 18:59:21 MST
Re: Setting up for an Alpha Blend
Thu Mar 1 2001 18:32:39 MST
Re: Setting up for an Alpha Blend
Thu Mar 1 2001 18:31:12 MST
Re: Invalid Mesh Problems
Thu Mar 1 2001 18:28:34 MST
Re: debugging a full screen app
Thu Mar 1 2001 18:25:32 MST
Re: Debug DLLs
Thu Mar 1 2001 18:23:36 MST
Re: Vertex Buffer Problem (code included)
Thu Mar 1 2001 11:37:20 MST
Re: Geforce2 Indexbuffer sample, please.
Thu Mar 1 2001 11:36:17 MST
Re: DirectX-3D Tutorial
Thu Mar 1 2001 11:32:03 MST
Re: Write only vertex buffer problem under win2k
Thu Mar 1 2001 11:30:28 MST
Re: Vertex Buffer Problem (code included)
Thu Mar 1 2001 11:29:02 MST
Re: Vertex Buffer Problem (code included)
Wed Feb 28 2001 19:34:12 MST
Re: Can application switching be disabled for DirextX?
Wed Feb 28 2001 19:24:55 MST
Re: Vertex Buffer Problem (code included)
Wed Feb 28 2001 19:15:05 MST
Re: Vertex Buffer Problem (code included)
Wed Feb 28 2001 15:43:41 MST
Re: Imediate Mode vs Retained Mode Object Picking
Wed Feb 28 2001 13:44:13 MST
Re: Using the VC debugger
Wed Feb 28 2001 13:40:42 MST
Re: Indexed vertex buffer
Wed Feb 28 2001 13:38:19 MST
Re: Write only vertex buffer problem under win2k
Wed Feb 28 2001 12:31:04 MST
Re: Imediate Mode vs Retained Mode Object Picking
Wed Feb 28 2001 12:30:19 MST
Re: Future of Windows game programming
Wed Feb 28 2001 08:07:33 MST
Re: Simple Text D3D DX8? // Read Pixel Color on Screen(x,y)?
Wed Feb 28 2001 08:04:35 MST
Re: Depth stencils and CreateAdditionalSwapChain()
Tue Feb 27 2001 19:29:58 MST
Re: Write only vertex buffer problem under win2k
Tue Feb 27 2001 19:23:43 MST
Re: switch state vs switch buffs???
Tue Feb 27 2001 19:17:14 MST
Re: ID3dxSprite style???
Tue Feb 27 2001 19:11:22 MST
Re: ID3DXMesh and attribute ranges
Tue Feb 27 2001 17:34:56 MST
Re: DX8 and 2D -- Newbie confusion
Tue Feb 27 2001 17:25:42 MST
Re: DirectX8 and D3DFile class
Tue Feb 27 2001 17:18:15 MST
Re: Direct3DX implementation: Interfaces + Functions + Macros???
Tue Feb 27 2001 17:11:32 MST
Re: Depth stencils and CreateAdditionalSwapChain()
Tue Feb 27 2001 16:49:31 MST
Re: CheckDepthStencilMatch
Tue Feb 27 2001 16:41:54 MST
Re: ID3DXFont problems
Tue Feb 27 2001 16:37:37 MST
Re: Animated/Skinned Mesh
Sun Feb 25 2001 22:29:28 MST
Re: CreateSphere and Materials
Sun Feb 25 2001 22:22:03 MST
Re: World matrix
Sun Feb 25 2001 22:17:22 MST
Re: surfaces color and alpha bitmaskes
Sun Feb 25 2001 22:11:15 MST
Re: ID3DXPMesh
Sun Feb 25 2001 22:01:29 MST
Re: ID3DXFont problems
Sun Feb 25 2001 21:59:24 MST
Re: How can I use GDI in Direct3D 80?
Sun Feb 25 2001 21:49:41 MST
Re: D3DXIntersect
Sun Feb 25 2001 21:42:47 MST
Re: d3d lights
Sun Feb 25 2001 17:10:58 MST
SAMPLE: rt_Text -- text with ID3DXFont, D3DXCreateText, and CD3DFont
Sun Feb 25 2001 17:09:38 MST
Re: Textures?
Fri Feb 23 2001 13:28:05 MST
Re: High color cursor?
Thu Feb 22 2001 16:43:42 MST
Re: Surface rendering speed
Thu Feb 22 2001 15:29:34 MST
Re: High color cursor?
Thu Feb 22 2001 10:25:57 MST
Re: D3DXMESH Problems!
Wed Feb 21 2001 17:19:37 MST
Re: How do I load a texture from a DIB???
Wed Feb 21 2001 17:17:04 MST
Re: XFile to triangles question
Wed Feb 21 2001 12:02:07 MST
Re: fonts
Wed Feb 21 2001 11:35:56 MST
Re: Display GDI controls on d3d8 ?
Wed Feb 21 2001 11:35:20 MST
Re: Determining 3D Position
Wed Feb 21 2001 11:24:53 MST
Re: XFile to triangles question
Wed Feb 21 2001 11:20:14 MST
Re: 2D options screen in a 3D game, how?
Wed Feb 21 2001 11:17:15 MST
Re: Free Color Defs
Fri Feb 21 01:04:00 MST 2003
Re: DrawSubset Vs DrawPrimitive Vs DrawIndexedPrimitive