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DateSubject
Thu Feb 15 2001 16:00:36 MSTRe: The Cheating (multi)thread.... Ideas Please
Thu Feb 15 2001 15:59:21 MSTRe: Lighting Performance.
Thu Feb 15 2001 15:53:37 MSTRe: Colored Vertices and lights
Thu Feb 15 2001 15:11:58 MSTRe: Texture question
Thu Feb 15 2001 15:10:35 MSTRe: Downgrade DirectX 8 --> 7 in win2000 ???
Thu Feb 15 2001 13:22:39 MSTRe: alpha channel
Thu Feb 15 2001 11:37:45 MSTRe: Locking the back buffer under dx 8?
Thu Feb 15 2001 11:31:25 MSTRe: moving mesh object
Wed Feb 14 2001 15:06:39 MSTRe: DirectX8 and 2d rendering?
Wed Feb 14 2001 15:01:18 MSTRe: FPS capping
Wed Feb 14 2001 14:58:40 MSTRe: R: R: ID3DXSprite alpha
Wed Feb 14 2001 14:55:00 MSTRe: D3DRS_DIFFUSEMATERIALSOURCE
Wed Feb 14 2001 14:53:39 MSTRe: 2d Sprites
Tue Feb 13 2001 17:50:13 MSTRe: Transparency with a 2d sprite in D3D
Tue Feb 13 2001 17:45:33 MSTRe: Direct3d 8: World Matrix Operations...
Tue Feb 13 2001 17:44:42 MSTRe: Accumulation buffer?
Tue Feb 13 2001 17:43:17 MSTRe: D3DRS_DIFFUSEMATERIALSOURCE
Tue Feb 13 2001 15:22:02 MSTRe: Sharing textures between windows
Tue Feb 13 2001 13:48:17 MSTRe: Surface copying w/alpha blending
Tue Feb 13 2001 13:44:53 MSTRe: Sharing textures between windows
Tue Feb 13 2001 13:42:00 MSTRe: DirectX8 performance cont
Tue Feb 13 2001 13:40:24 MSTRe: DialogBox pb on D3D
Tue Feb 13 2001 13:38:54 MSTRe: D3DRS_DIFFUSEMATERIALSOURCE
Tue Feb 13 2001 13:16:00 MSTRe: Stretch surface function?
Tue Feb 13 2001 13:15:10 MSTRe: problem with ValidateDevice & TEXTURETRANSFORMFLAGS on geforce2
Tue Feb 13 2001 13:13:43 MSTRe: One D3D Device Rendering into Two Windows?
Tue Feb 13 2001 13:12:32 MSTRe: R: ID3DXSprite alpha
Tue Feb 13 2001 13:11:04 MSTRe: doModal problem !!!!
Tue Feb 13 2001 13:06:10 MSTRe: Best web site for getting started?
Tue Feb 13 2001 13:02:56 MSTRe: 2d Sprites
Tue Feb 13 2001 12:59:52 MSTRe: OpenGL & Direct3D
Mon Feb 12 2001 15:34:46 MSTRe: Want some 2D text to 3D window
Mon Feb 12 2001 15:29:55 MSTRe: Converting surface to texture
Mon Feb 12 2001 14:56:46 MSTRe: SAMPLE: rt_GingerBread -- gingerbread man fractal, D3DFrame style
Mon Feb 12 2001 13:10:19 MSTRe: SAMPLE: rt_GingerBread -- gingerbread man fractal, D3DFrame style
Sat Feb 10 2001 11:51:05 MSTRe: textur formats d3d8
Sat Feb 10 2001 11:42:01 MSTRe: Batching and Optimization
Sat Feb 10 2001 11:26:57 MSTRe: direct3d scene and dialogs
Sat Feb 10 2001 11:15:35 MSTRe: vertex shader z-buffering
Sat Feb 10 2001 11:09:53 MSTRe: DirectDraw and Advanced Blting information
Fri Feb 9 2001 11:18:34 MSTRe: vertex shader z-buffering
Fri Feb 9 2001 10:58:38 MSTRe: what is the drawprimitive for a LPD3DXMESH ?
Fri Feb 9 2001 10:55:45 MSTRe: Can anyone recommend any source code for a great control for setting D3DX l
Fri Feb 9 01:25:25 MST 2001Re: 2d geometry on a 3d window
Thu Feb 8 2001 22:31:09 MSTRe: Progressive skinned mesh
Thu Feb 8 2001 22:26:04 MSTRe: resizing of direct3d window
Thu Feb 8 2001 14:59:24 MSTRESOURCES: sphere sample plus roll-your-own in 1 vbscript step
Thu Feb 8 2001 14:33:43 MSTRe: DirectDraw and Advanced Blting information
Thu Feb 8 2001 14:32:05 MSTRe: D3DXComputeBoundingBox
Thu Feb 8 2001 12:25:52 MSTRe: Texture tiling performance issue
Thu Feb 8 2001 12:24:24 MSTRe: Help save my poor textures!
Thu Feb 8 2001 12:14:07 MSTRe: [D3D] index limit
Thu Feb 8 2001 12:01:18 MSTRe: resizing of direct3d window
Thu Feb 8 2001 11:52:09 MSTRe: Are you the fog master?
Wed Feb 7 2001 23:56:35 MSTRe: dest alpha broken on DX8? anyone using it?
Wed Feb 7 2001 16:44:57 MSTRe: D3DFILE error?
Wed Feb 7 2001 16:31:20 MSTRe: Ambient Lighting and Multitexturing
Tue Feb 6 2001 12:06:38 MSTRe: MaxPrimitive Device Caps
Tue Feb 6 2001 11:50:10 MSTRe: Getting the current display mode
Tue Feb 6 2001 11:48:18 MSTRe: DrawRectPatch anyone?
Tue Feb 6 2001 11:44:25 MSTRe: dest alpha broken on DX8? anyone using it?
Mon Feb 5 2001 21:23:06 MSTRe: OpenGL & Direct3D
Mon Feb 5 2001 21:21:18 MSTRe: Multimon and Direct X, I want my cursor.
Mon Feb 5 2001 14:46:48 MSTRe: color surface to black and white
Mon Feb 5 2001 12:37:56 MSTRe: DirectX 8 SDK HELP
Mon Feb 5 2001 12:36:36 MSTRe: EnumAdapterModes not working correctly in DX8
Mon Feb 5 2001 12:32:31 MSTRe: Where are the DirectX error strings?
Mon Feb 5 2001 12:29:13 MSTRe: EnumAdapterModes with directx8
Mon Feb 5 2001 12:28:17 MSTRe: dx7 sdk download?
Mon Feb 5 2001 12:27:42 MSTRe: dest alpha broken on DX8? anyone using it?
Mon Feb 5 2001 12:23:46 MSTRe: Ambient Lighting and Multitexturing
Mon Feb 5 2001 12:22:10 MSTRe: see through meshes and texture problem
Mon Feb 5 2001 12:20:09 MSTRe: Does SetRenderTarget() Return Secret Values?
Mon Feb 5 2001 12:00:15 MSTRe: D3DXLoadSurfaceFromMemory
Mon Feb 5 2001 11:58:17 MSTRe: color surface to black and white
Sun Feb 4 2001 14:14:05 MSTRe: "Simple" visibility test in DX8
Sun Feb 4 2001 14:13:06 MSTRe: why BCB produces big files?
Sun Feb 4 2001 14:11:25 MSTRe: triangle cw or ccw
Sun Feb 4 2001 14:07:36 MSTRe: see through meshes and texture problem
Sun Feb 4 2001 14:01:46 MSTRe: continuing attempts to get Tutorial 2 working
Sun Feb 4 2001 13:45:31 MSTRe: color surface to black and white
Sun Feb 4 2001 13:37:29 MSTRe: Animated/Skinned Mesh
Sun Feb 4 01:51:21 MST 2001Re: Help with mesh faces.....please!
Sat Feb 3 2001 19:24:38 MSTRe: A VERY newbie question
Sat Feb 3 2001 19:22:59 MSTRe: why BCB produces big files?
Sat Feb 3 2001 19:19:37 MSTRe: D3DXLoadSurfaceFromMemory
Sat Feb 3 2001 14:05:18 MSTRe: EnumAdapterModes not working correctly in DX8
Sat Feb 3 2001 13:56:12 MSTRe: Does SetRenderTarget() Return Secret Values?
Sat Feb 3 2001 12:08:04 MSTRe: why BCB produces big files?
Sat Feb 3 2001 12:07:13 MSTRe: EnumAdapterModes not working correctly in DX8
Sat Feb 3 2001 12:01:23 MSTRe: DrawIndexedPrimitiveUP()?
Sat Feb 3 2001 11:55:54 MSTRe: Does SetRenderTarget() Return Secret Values?
Fri Feb 2 2001 20:43:03 MSTRe: 2d bitmap rotation?
Fri Feb 2 2001 20:41:59 MSTRe: Multimon and Direct X, I want my cursor.
Fri Feb 2 2001 16:08:29 MSTRe: Animated/Skinned Mesh
Fri Feb 2 2001 14:41:11 MSTRe: Engine Question
Fri Feb 2 2001 13:19:48 MSTRe: multithreading and direct3d
Fri Feb 2 2001 11:42:56 MSTRe: Animated/Skinned Mesh
Fri Feb 2 2001 11:39:14 MSTRe: Mesh adjacency array?
Fri Feb 2 2001 11:34:12 MSTRe: D3DXLoadSurfaceFromMemory
Thu Feb 1 2001 22:15:34 MSTRe: Documentation