| Date | Subject |
| Wed Mar 28 2001 15:49:01 MST | Re: Problem rendering d3d8 |
| Wed Mar 28 2001 15:46:01 MST | Re: Why is DirectX changed more often? |
| Wed Mar 28 2001 15:43:28 MST | Re: Why is DirectX changed more often? |
| Wed Mar 28 2001 15:42:24 MST | Re: Why is DirectX changed more often? |
| Wed Mar 28 2001 11:38:19 MST | Re: Why is DirectX changed more often? |
| Wed Mar 28 2001 11:35:41 MST | Re: x- file exporter for 3ds max 4 ? |
| Wed Mar 28 2001 11:34:50 MST | Re: Software Devices (D3DDEVTYPE) |
| Wed Mar 28 2001 11:27:35 MST | Re: Why is DirectX changed more often? |
| Wed Mar 28 2001 11:23:42 MST | Re: Why is DirectX changed more often? |
| Tue Mar 27 2001 23:18:02 MST | Re: wherer is DX8 for NT4? |
| Tue Mar 27 2001 23:16:13 MST | Re: x file texture |
| Tue Mar 27 2001 23:13:59 MST | Re: Why is DirectX changed more often? |
| Tue Mar 27 2001 23:06:14 MST | Re: Why is DirectX changed more often? |
| Tue Mar 27 2001 23:04:11 MST | Re: Why is DirectX changed more often? |
| Tue Mar 27 2001 16:03:26 MST | Re: Rendering Directly to Bitmap |
| Tue Mar 27 2001 16:01:41 MST | Re: Why is DirectX changed more often? |
| Tue Mar 27 2001 12:55:48 MST | Re: Why is DirectX changed more often? |
| Tue Mar 27 2001 12:28:03 MST | Re: Need three DX8 samples, Help pls! |
| Tue Mar 27 2001 12:25:30 MST | Re: Why is DirectX changed more often? |
| Mon Mar 26 2001 20:32:35 MST | Re: Time for another flame war - it's been what, two weeks since the last one? |
| Mon Mar 26 2001 17:38:15 MST | Re: [Q] I'm beginner in directx... can you tell me "missing decl-specifier erro |
| Mon Mar 26 2001 15:20:49 MST | Re: Problem with Voodoo Banshee |
| Mon Mar 26 2001 15:11:09 MST | Win2K DOS support (was: Why is DirectX changed more often?) |
| Mon Mar 26 2001 14:33:16 MST | Re: Problem with Voodoo Banshee |
| Mon Mar 26 2001 12:29:33 MST | Re: Why is DirectX changed more often? |
| Mon Mar 26 2001 12:27:39 MST | Re: Why is DirectX changed more often? |
| Mon Mar 26 2001 09:34:59 MST | Re: Time for another flame war - it's been what, two weeks since the last one? |
| Mon Mar 26 2001 09:34:18 MST | Re: Why is DirectX changed more often? |
| Mon Mar 26 2001 09:30:27 MST | Re: Why is DirectX changed more often? |
| Mon Mar 26 2001 09:28:20 MST | Re: Why is DirectX changed more often? |
| Mon Mar 26 2001 09:27:37 MST | Re: Why is DirectX changed more often? |
| Mon Mar 26 2001 09:23:06 MST | Re: Frustrated with D3D8 vs 7: Drawing a tactical display |
| Mon Mar 26 2001 09:21:51 MST | Re: x file texture |
| Mon Mar 26 2001 09:14:50 MST | Re: how to get view frustrum planes |
| Mon Mar 26 2001 09:13:59 MST | Re: D3DXIntersect HELP, Revised |
| Mon Mar 26 2001 09:11:06 MST | Re: Frustrated with D3D8 vs 7: Drawing a tactical display |
| Mon Mar 26 2001 09:09:36 MST | Re: D3DXIntersect help, LPD3DXBASEMESH vs LPD3DXMESH |
| Mon Mar 26 2001 09:05:28 MST | Re: Bare with me, still learning :) |
| Wed Mar 26 01:23:14 MST 2003 | Re: DX9 AnimationSets |
| Wed Mar 26 01:19:50 MST 2003 | Re: D3DXSaveToMeshX |
| Sun Mar 25 2001 17:42:41 MST | Re: IDirect3DSurface8 as Texture. |
| Sun Mar 25 2001 17:38:54 MST | Re: Frustrated with D3D8 vs 7: Drawing a tactical display |
| Sun Mar 25 2001 17:33:40 MST | Re: DrawIndexedPrimitive returning D3DERR_INVALIDCALL |
| Sun Mar 25 2001 17:32:00 MST | Re: D3DXIntersect help, LPD3DXBASEMESH vs LPD3DXMESH |
| Sun Mar 25 2001 17:20:08 MST | Re: Texture display problems |
| Sat Mar 24 2001 17:51:47 MST | Re: Texture display problems |
| Sat Mar 24 2001 17:44:46 MST | Re: Mip Maps |
| Sat Mar 24 2001 17:23:35 MST | Re: How do I access the tu,tv members of a mesh? |
| Sat Mar 24 2001 10:39:36 MST | Re: IDirect3DSurface8 QueryInterface |
| Sat Mar 24 2001 10:03:13 MST | Re: How do I access the tu,tv members of a mesh? |
| Sat Mar 24 2001 09:56:12 MST | Re: Text functions |
| Sat Mar 24 2001 09:53:16 MST | Re: [DX8] D3DXCreateSphere |
| Fri Mar 23 2001 15:21:13 MST | RESOURCE: Direct3D 8.0 Graphics Pipeline Poster |
| Fri Mar 23 2001 15:18:38 MST | Re: Bare with me, still learning :) |
| Fri Mar 23 2001 14:38:43 MST | Re: Why isn't Z-Buffer working |
| Fri Mar 23 2001 14:35:14 MST | Re: Bare with me, still learning :) |
| Fri Mar 23 2001 14:33:20 MST | Re: IDirect3DSurface8 |
| Fri Mar 23 2001 11:44:50 MST | Re: Mesh with texture |
| Fri Mar 23 2001 11:43:42 MST | Re: IDirect3DSurface8 QueryInterface |
| Fri Mar 23 2001 11:43:02 MST | Re: IDirect3DSurface8 |
| Fri Mar 23 2001 11:41:47 MST | Re: How to control the color of a line when lignt is disabled? |
| Fri Mar 23 2001 11:39:32 MST | Re: Dx8 32 bit mesh problem |
| Fri Mar 23 2001 11:37:17 MST | Re: A few DirectX questions |
| Tue Mar 20 2001 19:30:56 MST | Re: some questions about DirectX 8.0 |
| Tue Mar 20 2001 15:39:30 MST | Re: Is this correct for calculating vertex normals? |
| Tue Mar 20 2001 14:34:16 MST | Re: how to copy a section of the backbuffer? |
| Tue Mar 20 2001 14:32:58 MST | Re: how to copy a section of the backbuffer? |
| Tue Mar 20 2001 14:30:57 MST | Re: Free or cheap modeller to produce X files |
| Tue Mar 20 2001 14:29:31 MST | Re: DX8 CreateTexture() always returns D3DERR_INVALIDCALL? |
| Tue Mar 20 2001 14:28:17 MST | Re: 4 questions about DirectX |
| Tue Mar 20 2001 14:22:45 MST | Re: Debug runtimes |
| Tue Mar 20 2001 11:44:59 MST | Re: About D3DXCreateTextA. How to do it? |
| Tue Mar 20 2001 11:40:51 MST | Re: Debug runtimes |
| Mon Mar 17 01:38:31 MST 2003 | Re: vertex buffer and index buffer |
| Wed Mar 14 2001 23:27:55 MST | Re: Where i can find .DBG files for DirectX 8a? |
| Wed Mar 14 2001 20:52:48 MST | Re: using the mouse in an MFC app |
| Wed Mar 14 2001 20:31:49 MST | Re: I Need Learning Direct3D Advice |
| Wed Mar 14 2001 14:59:13 MST | Re: I Need Learning Direct3D Advice |
| Wed Mar 14 2001 14:55:48 MST | Re: Debug runtimes |
| Wed Mar 14 2001 14:54:08 MST | Re: Black displays as white - Part 2 |
| Wed Mar 14 2001 14:51:52 MST | Re: 3D Vectors |
| Tue Mar 13 2001 16:56:53 MST | Re: How to add remove vertices to/from a mesh loaded with D3DXLoadMeshFromX ? |
| Tue Mar 13 2001 15:19:22 MST | Re: A question for Philip Taylor and Rich |
| Tue Mar 13 2001 15:10:51 MST | Re: DirectDraw/2D graphics info |
| Tue Mar 13 2001 14:45:34 MST | Re: sinf cosf |
| Tue Mar 13 2001 13:52:14 MST | Re: DX8 Availability |
| Tue Mar 13 2001 13:47:58 MST | Re: sinf cosf |
| Tue Mar 13 2001 11:30:44 MST | Re: sinf cosf |
| Mon Mar 12 2001 15:38:29 MST | Re: sinf cosf |
| Sun Mar 11 2001 22:57:08 MST | Re: how to dissect ID3DXMesh data |
| Sun Mar 11 2001 22:55:00 MST | Re: how can i make a mirror effect on water? thx for any help:) |
| Sun Mar 11 2001 22:53:30 MST | Re: D3DADAPTER_IDENTIFIER8, Description problem |
| Fri Mar 9 2001 17:24:21 MST | gamma correction (was: Values for sunlight) |
| Fri Mar 9 2001 16:23:37 MST | Re: Values for sunlight |
| Fri Mar 9 2001 14:39:57 MST | Re: DX8 RGB renderer |
| Fri Mar 9 2001 14:35:19 MST | Re: DX8 resource leaks |
| Fri Mar 9 2001 14:32:34 MST | Re: d3d ref device degraded performance help |
| Fri Mar 9 2001 14:30:26 MST | Re: could directx speed advantage ! |
| Fri Mar 9 2001 14:25:27 MST | Re: Alpha Testing |
| Fri Mar 9 2001 13:17:38 MST | Re: Job opening for DirectX developers in Delhi |
| Fri Mar 9 2001 13:16:17 MST | Re: how to make 3d fonts from truetype fonts? |